The ongoing 1.3 update epic
- RaustBlackDragon
- Posts: 1748
- Joined: Fri Oct 14, 2011 6:25 pm
Re: The ongoing 1.3 update epic
Hey FC, a modder friend of mine directed me to this incredibly helpful link. I'm not sure how much is left here that you're not aware of, but I thought I'd try and return the favor for all the info you've passed on to us:
http://wiki.vg/Protocol
http://wiki.vg/Protocol
What's the price of freedom now?
Can you cut me a deal?
A crate of wholesale liberty,
or a justice combo meal?
Can you cut me a deal?
A crate of wholesale liberty,
or a justice combo meal?
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: The ongoing 1.3 update epic
Interesting, thanks! I'll likely verify any of this info I need myself, as I rarely fully trust this kind of documentation, but it may be useful regardless.RaustBlackDragon wrote:Hey FC, a modder friend of mine directed me to this incredibly helpful link. I'm not sure how much is left here that you're not aware of, but I thought I'd try and return the favor for all the info you've passed on to us:
http://wiki.vg/Protocol
And BTW, in case you missed it in all these posts, be sure to check out that IAnimal info I posted for you on the previous page. I think it will make your life much easier.
- Eriottosan
- Posts: 656
- Joined: Sat Nov 26, 2011 8:27 am
- Location: U.K.
Re: The ongoing 1.3 update epic
Yet more thanks for the updates of progress, and especially for the code snippet - I'm sure it'll come in helpful once I start updating! Keep it up, man. And again, don't burn yourself out! Thanks, FC (:
私は日本語が大好きだ。だから、私と話すとき、日本語で書けば、日本語で書いてください。
I like Japanese, can you tell?
I like Japanese, can you tell?
- RaustBlackDragon
- Posts: 1748
- Joined: Fri Oct 14, 2011 6:25 pm
Re: The ongoing 1.3 update epic
Thank you very much for that, though out of curiosity, do you know if it's possible to implement multiple interfaces in a java class? If not, I may have sparrow issues.FlowerChild wrote:Interesting, thanks! I'll likely verify any of this info I need myself, as I rarely fully trust this kind of documentation, but it may be useful regardless.RaustBlackDragon wrote:Hey FC, a modder friend of mine directed me to this incredibly helpful link. I'm not sure how much is left here that you're not aware of, but I thought I'd try and return the favor for all the info you've passed on to us:
http://wiki.vg/Protocol
And BTW, in case you missed it in all these posts, be sure to check out that IAnimal info I posted for you on the previous page. I think it will make your life much easier.
What's the price of freedom now?
Can you cut me a deal?
A crate of wholesale liberty,
or a justice combo meal?
Can you cut me a deal?
A crate of wholesale liberty,
or a justice combo meal?
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: The ongoing 1.3 update epic
RaustBlackDragon wrote:Thank you very much for that, though out of curiosity, do you know if it's possible to implement multiple interfaces in a java class? If not, I may have sparrow issues.
Code: Select all
public class FCBlockAestheticNonOpaque extends Block
implements FCIBlock, ITextureProvider, FCIBlockSubtyped
- FlowerChild
- Site Admin
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Re: The ongoing 1.3 update epic
Mill stone grind progress indicator fixed. Easy peasy.
For modders:
For modders:
Spoiler
Show
From my mill stone container class:
I used ContainerFurnace as a reference for the above. You can find a good example of using this method to update multiple variables there as well.
Code: Select all
@Override
public void addCraftingToCrafters( ICrafting craftingInterface )
{
super.addCraftingToCrafters( craftingInterface );
craftingInterface.updateCraftingInventoryInfo( this, 0, localTileEntityMillStone.m_iGrindCounter );
}
@Override
public void updateCraftingResults()
{
super.updateCraftingResults();
Iterator iterator = crafters.iterator();
do
{
if (!iterator.hasNext())
{
break;
}
ICrafting icrafting = (ICrafting)iterator.next();
if ( m_iLastMillStoneGrindCounter != localTileEntityMillStone.m_iGrindCounter )
{
icrafting.updateCraftingInventoryInfo( this, 0, localTileEntityMillStone.m_iGrindCounter );
}
}
while (true);
m_iLastMillStoneGrindCounter = localTileEntityMillStone.m_iGrindCounter;
}
@Override
public void updateProgressBar( int iVariableIndex, int iValue )
{
if ( iVariableIndex == 0 )
{
localTileEntityMillStone.m_iGrindCounter = iValue;
}
}
- FlowerChild
- Site Admin
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Re: The ongoing 1.3 update epic
A small bit of info with regards to watchable data on entities:
It will only send packets at time intervals specified in EntityTracker.java, and it will only send packets containing the watchable data, if there have been changes to it since the last time it sent a packet.
With stuff like the inLove variable, it's not as bad as it sending a packet every tick. HOWEVER, it does guarantee it will send one every second (since the data will have most certainly changed), instead of just when love mode starts and stops.
So yes, it's still a potential performance issue, but not as bad a one as I thought (1/20th as bad actually ;) ).
It will only send packets at time intervals specified in EntityTracker.java, and it will only send packets containing the watchable data, if there have been changes to it since the last time it sent a packet.
With stuff like the inLove variable, it's not as bad as it sending a packet every tick. HOWEVER, it does guarantee it will send one every second (since the data will have most certainly changed), instead of just when love mode starts and stops.
So yes, it's still a potential performance issue, but not as bad a one as I thought (1/20th as bad actually ;) ).
- Ethinolicbob
- Posts: 460
- Joined: Sat Feb 25, 2012 2:03 pm
Re: The ongoing 1.3 update epic
Totally appreciate all these insights.
I have decided to take next week off work to work on my mod so I will put your comments to good use.
By the way how much time are you sinking into this?
I have decided to take next week off work to work on my mod so I will put your comments to good use.
By the way how much time are you sinking into this?
- FlowerChild
- Site Admin
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Re: The ongoing 1.3 update epic
Boo-fucking-yeah...
Now, I'm not sure if I'm too happy with that building design (was trying something new), but what I am totally fucking ecstatic about is that Wind Mill :)
There were two things I was most concerned about with the 1.3 update: my custom interfaces, and my custom entities.
Well, turns out I took care of the first of each today, and now that I've figured out how to do them, it should be all smooth sailing from here.
So, as I said: Boo-fucking-yeah :)
Now if you'll excuse me, I need to collapse for awhile ;)
Spoiler
Show
There were two things I was most concerned about with the 1.3 update: my custom interfaces, and my custom entities.
Well, turns out I took care of the first of each today, and now that I've figured out how to do them, it should be all smooth sailing from here.
So, as I said: Boo-fucking-yeah :)
Now if you'll excuse me, I need to collapse for awhile ;)
Re: The ongoing 1.3 update epic
Hooray! Enjoy your well deserved rest man. This is great news.
The spice must flow...
[03:28] <Detritus_> Weird, I'm still logged in her
[03:28] <Detritus_> Weird, I'm still logged in her
Re: The ongoing 1.3 update epic
Rock on Flowerchild! What you've accomplished in the week since 1.3.1 was officially released is absolutely stupendous.
Have a good rest!
Have a good rest!
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Re: The ongoing 1.3 update epic
[quote="FlowerChild"][/quote]
whats this its not made of cobblestone?
Also Amazing, glad to here that the progress is not killing you, good luck.:)
whats this its not made of cobblestone?
Also Amazing, glad to here that the progress is not killing you, good luck.:)
- TheAnarchitect
- Posts: 1010
- Joined: Fri Jan 13, 2012 6:21 pm
- Location: St. Louis
Re: The ongoing 1.3 update epic
Ah, the advantages of pessimism. Went in imaging the worst case scenario, and then...
Which is awesome. I'm glad it's going well.
Spoiler
Show
The infinitely extendable Pottery system
Real Life is an Anarchy Server.
Real Life is an Anarchy Server.
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- FlowerChild
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Re: The ongoing 1.3 update epic
Well, not exactly. I think it's going pretty much how I expected on the time consumed front. I'm just happy to be over the roughest bits.TheAnarchitect wrote:Ah, the advantages of pessimism. Went in imaging the worst case scenario, and then...
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Re: The ongoing 1.3 update epic
My god, you're a trooper with the coding. You really can make this sound easy o.O
I find this thread really interesting as I learn tons about "program design", I pretty much see programming as a necessary evil to learn (a very good tool to know) but I haven't really gotten to the application bit of it all... It immensely works as an inspiration seeing a professionals 'journal' when working with it.
Do this in your own pace and try to have fun, even if this is the grunt work right now ;)
I find this thread really interesting as I learn tons about "program design", I pretty much see programming as a necessary evil to learn (a very good tool to know) but I haven't really gotten to the application bit of it all... It immensely works as an inspiration seeing a professionals 'journal' when working with it.
Do this in your own pace and try to have fun, even if this is the grunt work right now ;)
Ribky wrote:Right into the hibachi? Damn man, God hates your windmill more than he hates the uncircumcised.
FC wrote:"You have defeated zrog the mighty! Have a potato."
FC wrote: "Does Dung Float?"
- FlowerChild
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Re: The ongoing 1.3 update epic
It's honestly not so bad since I started my "new world" (in practice if not in theory). I play a bit...code a bit...go back to playing.CreeperCommando wrote:Do this in your own pace and try to have fun, even if this is the grunt work right now ;)
I was right about it making this much more manageable. And frankly, it *is* exciting to be seeing the mod get closer and closer to being SMP. I haven't been taking any short-cuts in that regard, making sure that I'm sending an amount of data that's appropriate to multiplayer and doing it in the proper fashion at all stages, so while this initial release definitely won't be for SMP, I'm very optimistic with regards to it in the future.
Anyways, it's definitely a lot of work, but it is rather exciting at the same time.
Re: The ongoing 1.3 update epic
I can not even begin to understand why mojang would make an internal server mimicking multiplayer different from regular servers (I suppose its performance issues). But Jesus, WHEN DO YOU SLEEP? I take a light nap for a few hours and when I wake up you have fixed about 20 new things. My mind is blown, thankyou.FlowerChild wrote:this initial release definitely won't be for SMP, I'm very optimistic with regards to it in the future.
Making floors from sidings- "Damn I need a step here. Well this is odd, a BTW block that isn't completely brilliant. Hmm, oh no wait I just have to right click."
Don't you just love FC
Don't you just love FC
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Re: The ongoing 1.3 update epic
Well I can prove that the excitement is contagious to at least one more person. :)FlowerChild wrote: Anyways, it's definitely a lot of work, but it is rather exciting at the same time.
I haven't been more interested in anything program related than when reading your update journals (EDIT: as in I'm enjoying the journey).
Mind you that I'm supposed to know some basic Java, it simply doesn't want to stick in my head :( but as discouraging that is, seeing your progress is nothing less than inspiration to me.
Btw, sent you a little thank you ;)
Ribky wrote:Right into the hibachi? Damn man, God hates your windmill more than he hates the uncircumcised.
FC wrote:"You have defeated zrog the mighty! Have a potato."
FC wrote: "Does Dung Float?"
Re: The ongoing 1.3 update epic
Awesome :)
It's really cool to see where you are in the update process with the screenshots, keep them coming :)
Interesting to read your tips too, even if I'm no modder, that's a good insight of how you're doing your magic, and I'm surprised to see that most of that code is somehow understandable to me :)
Btw, I sent you a drink to help you in this process, I don't know if you found it yet ;)
It's really cool to see where you are in the update process with the screenshots, keep them coming :)
Interesting to read your tips too, even if I'm no modder, that's a good insight of how you're doing your magic, and I'm surprised to see that most of that code is somehow understandable to me :)
Btw, I sent you a drink to help you in this process, I don't know if you found it yet ;)
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- Location: Washington, DC
Re: The ongoing 1.3 update epic
I'm reduced to getting my BTW fix only through the forums, given my computer is in storage pending my coming move to D.C.
That said, this has been an awesome read, FlowerChild, and it's great to see you enjoying the modding work so much. I'll be expressing my pleasure more concretely as soon as I find the donation button again.
I'm a relatively smart guy - I've got oodles of degrees and you can ask me anything about international law, politics, or theory and I'll have something intelligent to say. But the stuff you're talking about makes me feel like the kid at the back of the class scratching my head and wondering when everyone decided to start speaking a different language!
Thanks so much for using your for-profit skills to make a free entertainment product for all of us!
That said, this has been an awesome read, FlowerChild, and it's great to see you enjoying the modding work so much. I'll be expressing my pleasure more concretely as soon as I find the donation button again.
I'm a relatively smart guy - I've got oodles of degrees and you can ask me anything about international law, politics, or theory and I'll have something intelligent to say. But the stuff you're talking about makes me feel like the kid at the back of the class scratching my head and wondering when everyone decided to start speaking a different language!
Thanks so much for using your for-profit skills to make a free entertainment product for all of us!
- FlowerChild
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Re: The ongoing 1.3 update epic
They haven't actually. I think that's largely an issue with decompiling, as mentioned earlier in the thread.quew8 wrote: I can not even begin to understand why mojang would make an internal server mimicking multiplayer different from regular servers (I suppose its performance issues).
Re: The ongoing 1.3 update epic
Oh... <feeling_stupid> <\feeling_stupid> <acting_stupid> I just assumed it must be since you said this release wouldn't support multiplayer. Must have missed that earlier post though <\acting_stupid>FlowerChild wrote:They haven't actually. I think that's largely an issue with decompiling, as mentioned earlier in the thread.quew8 wrote: I can not even begin to understand why mojang would make an internal server mimicking multiplayer different from regular servers (I suppose its performance issues).
Making floors from sidings- "Damn I need a step here. Well this is odd, a BTW block that isn't completely brilliant. Hmm, oh no wait I just have to right click."
Don't you just love FC
Don't you just love FC
- FlowerChild
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Re: The ongoing 1.3 update epic
Nah, the main reason this release won't be SMP is that would require extensive testing and likely debugging all on its own. Yes, I would have to do some work in porting the code over to the SMP server as well, due to the deobfuscation thing, and I don't want to have to deal with that right now, but mainly I'm worried about quality control if I try to release for SMP right away.quew8 wrote: Oh... <feeling_stupid> <\feeling_stupid> <acting_stupid> I just assumed it must be since you said this release wouldn't support multiplayer. Must have missed that earlier post though <\acting_stupid>
Re: The ongoing 1.3 update epic
OK 2 thoughts:FlowerChild wrote:Nah, the main reason this release won't be SMP is that would require extensive testing and likely debugging all on its own. Yes, I would have to do some work in porting the code over to the SMP server as well, due to the deobfuscation thing, and I don't want to have to deal with that right now, but mainly I'm worried about quality control if I try to release for SMP right away.quew8 wrote: Oh... <feeling_stupid> <\feeling_stupid> <acting_stupid> I just assumed it must be since you said this release wouldn't support multiplayer. Must have missed that earlier post though <\acting_stupid>
1: Thank you for explaining that (I know you don't really like doing that for fools)
2: Super impressed you refuse to release something because you won't compromise on quality on one or two bugs.
Making floors from sidings- "Damn I need a step here. Well this is odd, a BTW block that isn't completely brilliant. Hmm, oh no wait I just have to right click."
Don't you just love FC
Don't you just love FC