Spoiling Food Addon v0.2.0 (BTW CE 2.1.1)

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
Post Reply
User avatar
Arminias1
Posts: 11
Joined: Mon Sep 05, 2022 12:30 pm

Spoiling Food Addon v0.2.0 (BTW CE 2.1.1)

Post by Arminias1 »

Hey everyone!

After a couple moths of developing this, I am proud to finally announce the Spoiling Food Addon Beta for BTW!
There's lots and lots of features in this - because just making food spoil is of course boring. :P

Grab the MultiMC instance here - runs only with Java 8

First and foremost: Yes, this makes the game harder, definitely. Though manageable, from my perspective.
If you're particularly adventurous, just go in blind (with CraftGuide of course)! There's a lot of new stuff to discover and a lot of new mechanics to play with.
Also all features have a train of thought behind them, no random stuff (mostly haha).

For all the others, here's a quick rundown of the most important features:
Spoiler
Show
Goals
  • Leave fat as "realistic" as it is, but make it useful
  • Probably make the game harder overall lol
  • Add interesting gameplay rather than being a nuisance
  • Easily get rotten flesh without needing to kill zombies
  • Food will spoil
Food Will Spoil!
  • Some ingredients should also spoil
  • Different spoiling times per food type
    For example, raw meat spoils faster than cookies
  • Food spoiling is easily visible
  • Some downsides to almost spoiled food
  • A certain new Potion effect! (P.S. has more use-cases than you'd think)
  • Of course some non-spoiling lategame items!
What about the animals?
  • Non-natural animals age and can die of old age
  • Old animals are special (besides look), with different stats
    For automation purposes
  • No "Breeding Farms" a la Valheim. They lose immortality once they produced offspring
  • Animals won't age in the end though
What about the plants?
  • Plants will decay
  • Not the natural/village ones of course, else good luck getting these carrots from 2k blocks away
    To prevent "letting crops stay until needed" strategy
  • Only get "animal food" out of decayed ones, no seeds
  • What about seeds? Seeds will also decay. Because of course they will! :)
Prevention of food spoilage
  • Freezers! With some mechanics and automatable! Of course require some cold stuff to function
  • Cold stuff is good at cooling food of course
  • Food preparation can go a long way!
And there is still more features to come in the future!
I'm also looking forward to your feedback, so please let me know what you think!
Just don't look too close at the textures, I am not a great artist xD
Anyways, here is a screenshot with some stuff to grab some attention, I have no idea how to showcase all of this :)
Spoiler
Show
Image

Special Thanks To:
Battosay
The Discord Community
Last edited by Arminias1 on Tue Oct 17, 2023 1:31 pm, edited 2 times in total.
User avatar
IssaMe
Posts: 70
Joined: Thu Feb 18, 2021 6:14 pm

Re: Spoiling Food Addon v1.0 (BTW CE 2.1.1)

Post by IssaMe »

lol that creeper
User avatar
Arminias1
Posts: 11
Joined: Mon Sep 05, 2022 12:30 pm

Re: Spoiling Food Addon v1.0 (BTW CE 2.1.1)

Post by Arminias1 »

Yeah it's not feeling so well haha
User avatar
Arminias1
Posts: 11
Joined: Mon Sep 05, 2022 12:30 pm

Re: Spoiling Food Addon v0.2.0 (BTW CE 2.1.1)

Post by Arminias1 »

Alright, just posted the first update fixing a couple of things - most importantly crafting/smelting being bugged, not producing spoiling food, is fixed now.
Post Reply