The idea is to bring out a patch to the final BTW version which acts as a baseline for upcoming add-ons to work from.
Issues on this list are perceived as unintended problems, unsolved bugs:
- Wolves don't breed, while FC stated they should be able to. (commissioned by hiracho)
- Slime offspring can spawn through walls. Currently a patch by Hiracho
- Silverfish had a nerf to preserve old stone builds in the end that was never undone leaving them non-existent in the end.
- Explosives have been left unfinished at the end of the tech tree, but also got affected by the drop nerf of creeper explosions.
- Pulleys and platforms sometimes drop players and items de-spawn if they ride them too long.
- Skins don't load, currently a patch by Zhil
- Player rendering gets stuck a couple chunks away in multiplayer when moving out of each others loading range, possibly fixed by someone(can't recall who)
- The surface world has areas that don't respond to daylight and are stuck with lightlevel 0. The so called Lighting bug.
- Upon fresh install, sounds aren't downloaded correctly.
- Reeds can be placed under water.
- Moulds are only disabled because fixing them for multiplayer was more effort than felt worth it to FC, fixing them for multiplayer could mean the return of these.
- Trapdoors and signs are wood but not burnable.
- Flowers aren't burnable.
- baby animals AI is bugged. they path to adults starving themselves. they also still think they can jump 1 high.(not tested on latest patch, but no indication this was fixed)
Next to that, there might be room to sneak in some quality of life changes. This is still subject to discussion. Right now I'll just put up a list I think should be added to a base experience.
Issues on this list are Qol changes that don't smoothen certain unwieldy experiences:
- Click Bait from Yany.
- Boat mapping from Yany. Possibly Map Colors from Sockthing.
- Better Item Frame Maps from Six.
- The potion HUD from IssaMe.
- An achievement mod that gives a decent guide of what to go for next for newer players. (being worked on by Sockthing)
- Being able to shift click items into the 2x2 crafting grid as if working on a crafting.
- Less subtle start screen confirmation /rework that BTW is installed.
Feel free to address issues you feel should be on these lists, but be sure to write up well reasoned arguments.
It might be nice to let people know here if you're looking into one of these issues. Either for teamwork, or to save someone to effort that was already put in by someone else :)