Source
Stuff & Things 1.3.0 is now out for BTW CE 1.3.X! Check out the update trailer on YouTube!
This addon mostly focuses on rebalancing existing aspects of BTW while adding some new content to support the balance changes. The intention behind most of these balance changes is to make the early game less stressful without taking much away from the experience, and to make the transition from the early game to the mid game a more gradual and smoother process. I wanted to remove the constant pressure to progress forward, while making it more difficult to actually progress, incentivizing a slow and steady playstyle. I want the difficulty to come from wanting to progress faster, rather than from having to progress faster.
Monsters only attack animals you attacked, took advantage of, or otherwise touched, to make food less scarce and exploration less frustrating. Wool can be processed into string, so your time spent without at least a few stone tools will be minimal. Renewable food is available earlier through improved fishing, making it easier and easier to survive as you progress through early tech. Gradual progression of storage and lighting reward even smaller steps forward in technology. It takes significantly more to get iron and diamond pickaxes, but they are necessary for getting back to the original spawnpoint, making HCS bases feel a lot less temporary, while also rewarding overworld exploration. The player maximum health is increased, while passive regeneration is replaced by healing totems that have to stay at your base, to make dangerous expeditions the source of difficulty instead of getting caught off guard at home.
The latest update brings a rework to early Nether progression, with Hardcore Darkness in the center of everything. The Nether is now completely dark, just like caves in the Overworld. The Dynamic Lighting addon by Hiracho is now included in the addon, and has been extended to turn many more entities into light sources as well, so get ready for some intense and spectacular fights in the dark. Check out the update trailer on YouTube to see the changes in action! The aggresion of zombie pigmen has also been changed to make them more likely to attack you, but less devastating. To compensate for the increased difficulty of exploring in the nether, certain recipes have been unlocked before stoked fire, so you can reuse iron tools and make nether sludge for mortar.
To get a detailed list of changes, check out the changelog below!
You should not install my Boat Mapping addon, or Hiracho's Dynamic Lighting together with this one, as they are already included. If you're playing with Dawnraider's Better Terrain and Deco addons, enabled Deco in the Better Terrain settings on world creation, and you want the Deco features to be generated in the nether, you'll have to use the compatibility patches I added to the 1.3.0 release. You can install them the same way as any other addon.
Spin Wool into String
Bark Stitching
Use Stitched Bark to make Bark Boxes
Wicker Basket with 4 slots of storage
Hamper with 12 slots of storage
Chest
Hopper
Mix into 2 Bait to catch more fish
Turn Kibble into bait
Stone Hoe
Compass
Hemp bricks: leave them in the rain, then let them dry in the sun
Sparkilng torches that last longer (you can also make 32 with 1 Redstone in a Cauldron)
- Added the Dynamic Lighting addon by Hircacho. From now on it is included in Stuff & Things.
- Added Hardcore Darkness to Hardcore Hell.
- Added dynamic lighting effects to entities on fire.
- Changed Zombie Pigmen to eventually forget their grievances and move on with their lives.
- Changed Zombie Pigmen to not get angry at players for attacking already angry Zombie Pigmen. Attacking calm and passive ones will still provoke a group response.
- Changed Zombie Pigmen to eventually get angry at players walking on Netherrack if there's fires nearby.
- Changed Zombie Pigmen to drop Chunks of Gold Ore instead of Gold Nuggets.
- Changed the distances Nether portals look for already existing portals before spawning new portals on the other side. In general, the new numbers make it more likely that you'll get back to an already existing portal in the Overworld, and less likely that you'll end up at an already existing nether portal.
- Changed Potash to be produced in unstoked Cauldrons.
- Changed unstoked Crucibles to be able to melt iron items.
- Changed kilns to fire Crucibles even with unstoked fire.
- Changed Sparkling Torches to be crafted 8 at a time with only 1 Redstone.
- Added a recipe for turning 32 Crude Torches into Sparkling torches in a Cauldron using only 1 Redstone.
- Changed Piles of Soul Sand to fly towards the spawn point in the overworld if it's thrown less than 200 blocks away from it, in order to help locating the always loaded spawn chunks before compasses are available if you're already close to them.
- Fixed an issue where returning from the end through a portal, or respawning at a Soulforged Steel Beacon reset the player maximum food and health to the default, and caused items dropped on death to despawn later than intended. Thanks to Hiracho for bringing it to my attention and suggesting a fix!
- Fixed an issue where Better Terrain 2.0.8 would overwrite any changes Stuff & Things made to Piles of Soul Sand.
- Changed Zombies, Spiders, and Squids to not attack animals that spawned on world generation and haven't interacted with a player. Note that this only applies to animals in newly generated chunks.
- Removed passive, food based health regeneration. The only ways of gaining health now are potions (and Golden Apples) and the following mechanics.
- Added healing totem poles. They can be created by "enchanting" a sapling, and carving the tree trunk it eventually grow into. Saplings can be enchanted for a cost of 2 XP levels by right clicking them while holding the alternate use button (Ctrl). The eyes on carved totem poles will eventually turn green, at which point right clicking the bottom block heals the player. New totems can't be created too close to already existing totems.
- Increased the durability and speed of the Iron Chisel, and slightly decreased the speed of the Diamond Chisel.
- Added a new Drop Spindle item. It is crafted with a Pointy Stick above a Loose Stone, and it can be used to spin a piece of Wool into String.
- Changed Knitting to give 2 Wool Knit from 1 Wool instead of the previous 1 Wool Knit from 2 Wool.
- Changed Bark Stitching to be crafted with 4 Bark and no String, and Bark Boxes to be crafted with 4 Stiched Bark.
- Reverted the previous change that made Spiders notice players from further away.
- Changed Hardcore Spawn to reset the moon phase to a full moon in singleplayer.
- Fixed an issue that caused some armor indicator icons to not show up when the player maximum health was below 10 hearts.
- Added a new system that determines the maximum health of the player.
- The starting maximum health in a new world is 10 hearts.
- If you have more than double the XP levels as the number of your hearts above 5 when you die, you gain an additional heart after a Hardcore Spawn, up to 20 hearts total. Similarly, having fewer levels than that results in losing 1 heart after a Hardcore Spawn, down to 5 hearts total. For example, having 14 XP levels when you die will push you towards 5+14/2=12 hearts.
- Every 5th XP level above that threshold grants additional hearts.
- You have the same amount of hunger pips as hearts, but not less than 10.
- Increased the resolution of the health meter, similarly to the hunger meter. This was primarily motivated by the following change, but it should also make player health more transparent. Also, things do slightly less damage now as damage values had to be rounded, so the 10 starting hearts are slightly more than they previously would have been.
- Changed health and food based penalties to scale as the player's maximum changes. Note that their cutoff points are no longer necessarily on whole/half hearts/pips.
- Removed hidden feature where the game was tracking quarter hearts of damage your armor protected you from. After this, the same hit should do the same amount of damage every time, regardless of previous damage blocked by armor.
- Increased the armor values of the Wool Jacket and the Leather and Tanned Leather Tunic and Pants.
- Removed the lockout timer from Hardcore Spawns.
- Changed items dropped on player death to persist in the world until the player who dropped them respawns 10 times. Items dropped on previous deaths are unaffected by this, and will despawn when they were originally scheduled to.
- Changed the calculations behind new Hardcore Spawn locations. Removed the minimum and maximum distances. Now, there's a ring in which you're most likely to spawn. The further a location is from this ring (towards or away from the original spawn) the less likely you are to respawn there. Accessing the nether in the world widens the ring, fighting the wither and accessing the end make you more likely to spawn further outside the ring.
- Added config options to change Hardcore Spawn distances.
- Changed spider web projectiles to place as blocks above slabs.
- Fixed an oversight where the Fire Aspect and Flame enchantments didn't trigger Creeper explosions.
- Updated the addon to BTW CE 1.3.4
- Reverted the CE change which made trees grow faster and saplings retain their growth state after being broken.
- Reverted the CE change which made Sails cheaper.
- Enabled crafting the Stone Hoe. It has 12 uses, and doesn't extract Hemp Seeds from grass.
- Reverted the change which made destroying Hemp plants to leave farmland behind instead of Loose Dirt.
- Changed Zombie Pigmen to no longer attack players when they're hit by Ghast fireballs.
- Removed the ability to throw Soul Sand, so they'll no longer locate fortresses in the nether.
- Added a config option to remove the fire from creeper explosions.
- Fixed an issue where the ghost of Iron Pickaxe crafting recipe would still show up in Work Stumps in multiplayer.
- Changed crafting recipes with Diamond Ingots to also require an Anvil.
- Fixed an issue where only Oak Bark could be used to make Bark Boxes.
- Fixed an issue where charged creepers immediately self destructed by making them no longer explode as a result of being set on fire.
- Added some minor details to addon items, like filtering properties and sound effects.
- Doubled the player maximum health.
- Increased time of passive health regeneration 10x.
- Doubled the player maximum food.
- Spaced out health and food based penalties to reflect the above.
- Reduced the number of bowls that can be crafted with Planks to 1, instead of previous 4. The high efficiency recipe using sidings remains unchanged.
- Added the new Bait item, which can be applied to the fishing rod without crafting, with the method you might know from the Click Bait Addon. 2 pieces of Bait can be made by mixing Rotten Flesh and Bone Meal in a bowl.
- Changed the Kibble recipe to require unstoked fire under the Cauldron instead of stoked fire previously.
- Added a recipe to convert Kibble to 6 pieces of Bait.
- Increased the fishing bonus of rain to be closer to that of the full moon, but slightly weaker.
- Changed fishing to only require 3 blocks of water depth, instead of the previous 4.
- Increased the range from which spiders notice players.
- Changed the top block of Hemp crops to always drop a seed.
- Changed Hardcore Trim so that it leaves the farmland below the plant.
- Changed Brick Ovens to drop a new Broken Brick item. 2 of these can be tied together with 7 Hemp Fibers in a H shape. After spending some time in the rain, and then in the sun, these will turn back to normal bricks.
- Replaced the Wicker Basket with the Bark Box. You can stitch 3 pieces of bark together with a String or Hemp Fibers, and craft a Bark Box from 2 of these components.
- Renamed the Hamper to Wicker Basket, and removed the Wooden Plank from the center slot of the crafting recipe.
- Changed the Wicker Basket lossy conversion recipe to work on the new Wicker Basket.
- Added a new storage block with a storage capacity of 12 slots, which is now called the Hamper. It can be crafted with wicker on top and in center, siding on the bottom center, and moulding in the remaining 4 slots on the sides.
- Added an Iron Ingot to the center slot of the Chest crafting recipe.
- Added a Chest to the top center slot of the Hopper crafting recipe.
- Added the ability to melt Chests and Hoppers in the Crucible to recover Iron Nuggets.
- Removed light emitted by redstone torches and blocks.
- Removed the Iron Chisel's ability to mine Redstone and Diamond.
- Removed the ability to craft Iron Pickaxes on Work Stumps, they now require an Anvil.
- Added the new Sparkling Torch. It is crafted with Redstone and a Crude Torch, and lasts 10x the time Crude Torch does.
- Changed creepers to set things on fire when they explode.
- Changed burning creepers to explode.
- Added Hellfire Dust as a rare drop for creepers.
- Changed items dropped by players on death to stay for 200 hours instead of 20 minutes. (2000 hours on servers)
- Changed the Compass to be crafted with 4 Iron Ingots and a Soul Urn.
- Removed the player locating capabilities of Soul Sand.
- Changed Hardcore Soul Mating to not be disabled by game progression.
- Included the functionality of the Boat Mapping Addon
With that being said...
Are you literally me? Then this addon might just be the thing for you. It changes BTW - especially the early game - to make it more interesting for my own preferred play style. I won't go into much detail about what that play style actually is in this post, as I think it would take away some of the fun of figuring out the effects of the changes I made. I won't hold back in the replies though, and I invite anyone with feedback, observations, or questions about why I did certain things, to share them in the replies.
- Extended the player health and food bars.
- Changed the player to be less excited about fighting mobs.
- Changed certain mobs to be more excited about fighting the player.
- Changed fish to be more excited about the rain.
- Added a way and a purpose to mix Rotten Flesh and Bone Meal in a Bowl.
- Changed Kibble to be available earlier, if you ever get tired of the above mixing.
- Changed Hardcore Trim to be less destructive.
- Added a way to recover Bricks from Brick Ovens if you have some Hemp Fibers. You might also get excited about the rain as a result, but be assured, this doesn't make you a fish.
- Replaced the Wicker Basket with the Bark Box, made by stitching pieces of Bark together.
- Changed the 2x2 container to not require Wooden Planks.
- Added a larger wicker based container with a sawed wooden frame on the bottom.
- Changed Chests to include Iron.
- Changed Hoppers to include Chests.
- Changed Redstone to be even less of feasible light source on its own.
- Added a way to improve Crude Torches if you have Redstone.
- Added a pinch of hellfire to creepers.
- Changed the Iron Chisel to be less of a Pickaxe.
- Changed the Iron Pickaxe to require a more sophisticated crafting surface.
- Removed some ways of circumventing Hardcore Spawn, made some others more difficult.
- Changed the player to be more excited about finding old bases.