Building a road to the nearest sea I had to travel over ice. Travel on gravel slabs over the ice seems to be picking up the ice movement adjustment (and slide-y aspects).
Version 4.AB4 Bonnets
Gravel slab path on ice gets ice movement aspects
-
- Posts: 60
- Joined: Sun Oct 26, 2014 6:16 am
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Gravel slab path on ice gets ice movement aspects
Yeah... I dunno. I STRONGLY suspect vanilla behavior there.
Will think on whether I want to go after that or not.
Will think on whether I want to go after that or not.
- Thordan Ssoa
- Posts: 159
- Joined: Tue Jul 10, 2012 1:56 am
- Location: Deep Underground
Re: Gravel slab path on ice gets ice movement aspects
This is known vanilla behavior in this version
FlowerChild wrote:Never have I seen folks have this much fun with sheep without wearing a kilt.
FlowerChild wrote:you haven't seen a fight scene until you've seen one with horse schlongs swinging free
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Gravel slab path on ice gets ice movement aspects
Yeah, looking at the code, definitely vanilla, but turns out also an easy fix... so I did :)
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Gravel slab path on ice gets ice movement aspects
BTW: Just a note that I didn't apply the fix to items in case anyone has existing builds relying on this behavior. It will only apply to the player, animals, and mobs.