It violates the rate limit, so Mojang will randomly time out for them, meaning it goes down for 10 minutes or more at a time. Nothing nefarious, but obviously we don't know what code they are ACTUALLY running, just what they say they're running. So it's unknown, flaky and in violating of Mojang's rate limits.FlowerChild wrote:How is it not working? Do you just that more recently uploaded skins aren't available, or is the a bigger issue there?
Multimc and skins
Re: Multimc and skins
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Re: Multimc and skins
I think FC meant this in regards to the AWS.Gilberreke wrote:It violates the rate limit, so Mojang will randomly time out for them, meaning it goes down for 10 minutes or more at a time. Nothing nefarious, but obviously we don't know what code they are ACTUALLY running, just what they say they're running. So it's unknown, flaky and in violating of Mojang's rate limits.FlowerChild wrote:How is it not working? Do you just that more recently uploaded skins aren't available, or is the a bigger issue there?
I've tested the AWS I pointed to in my post (http://s3.amazonaws.com/MinecraftSkins/) and it works fine in BTW. But as you say, it's limited to older skins and has no upload capability.
It's a well documented obsolete server that Mojang used to use and is perfectly safe.
Re: Multimc and skins
The AWS has a different issue, in that it's not serving old skins, it's serving old accounts, meaning that there's a whole bunch of people whose account isn't old enough for that one to work. Otherwise, yes, it's Mojang and it's safe.Daisjun wrote:I think FC meant this in regards to the AWS.
I've tested the AWS I pointed to in my post (http://s3.amazonaws.com/MinecraftSkins/) and it works fine in BTW. But as you say, it's limited to older skins and has no upload capability.
It's a well documented obsolete server that Mojang used to use and is perfectly safe.
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Re: Multimc and skins
I can take another look at this down the road, perhaps supporting UUIDs and such, but for now I'd say that aws should probably be the server to direct people to, even if that means some skins aren't available for newer accounts. I suspect most BTW players have old accounts.
Re: Multimc and skins
I concur that AWS is by far the best option I've found and so far, there's only been maybe two people with a newer account I've come across. Probably at least 90% of BTW players have accounts old enoughFlowerChild wrote:I can take another look at this down the road, perhaps supporting UUIDs and such, but for now I'd say that aws should probably be the server to direct people to, even if that means some skins aren't available for newer accounts. I suspect most BTW players have old accounts.
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Re: Multimc and skins
If I can ask a favor, would you be willing to be the person for setting up a thread for this stuff here in tech support that I can sticky? I don't really want to leave this as the reference thread given there may be some rather dodgy options flying about.Gilberreke wrote: I concur that AWS is by far the best option I've found and so far, there's only been maybe two people with a newer account I've come across. Probably at least 90% of BTW players have accounts old enough
If not, is someone else here game to maintain such a post/thread?
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Re: Multimc and skins
The IP comes from the author ofFlowerChild wrote:Whose IP address is that man?LannyRipple wrote:Code: Select all
fcPlayerSkinURL=http://IP-IN-QUESTION/MinecraftSkins/
* https://github.com/blalp/replacement-fo ... in-servers
which was mentioned (obliquely) earlier in the thread as having figured out how to resolve legacy skins. Instructions are available to host the proxy for anyone that isn't comfortable hitting the authors provided IP. I curled the endpoint and it was providing the cached skins without any other payload. I'll reword my original but obviously can't clean up other's posts.
@Gilberreke How do you see a violation of Mojang's API? It's a documented endpoint for getting UUID and name info. I code and work with APIs, security, and all that jazz as my day job. Not saying you should take my word for it but I have enough experience to evaluate security problems and legal implications and wouldn't have offered my opinion on a nice and easy usage of `fcPlayerSkinURL` if I'd seen any issues. I'm happy to be guided by the community though and will clean up my posts.
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Re: Multimc and skins
Notably it also doesn't work if you changed your username, like I have. The aws site still serves my skin, but under my old account name.Gilberreke wrote:I concur that AWS is by far the best option I've found and so far, there's only been maybe two people with a newer account I've come across. Probably at least 90% of BTW players have accounts old enoughFlowerChild wrote:I can take another look at this down the road, perhaps supporting UUIDs and such, but for now I'd say that aws should probably be the server to direct people to, even if that means some skins aren't available for newer accounts. I suspect most BTW players have old accounts.
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Re: Multimc and skins
This is quite odd. I'm playing around with `fcPlayerSkinURL` in an attempt to statically serve up skins. I'm using Wireshark to watch my traffic. I see the skins request when I log in but it is invariably trying to go to skins.minecraft.net no matter what setting I put in for `fcPlayerSkinURL`.
I can get skins to work by running a static HTTP server for the MinecraftSkins/ endpoint and modifying my hosts file to point skins.minecraft.net at my host. With that set up the skins show up just fine.
This seems very much at odds with this thread where other people report success with using the option so I rebuilt the server using latest files, modified the config, and restarted. I continue to get the same results. I'm at a loss at what I could be doing wrong. If anyone has ideas on what I might try please let me know.
I can get skins to work by running a static HTTP server for the MinecraftSkins/ endpoint and modifying my hosts file to point skins.minecraft.net at my host. With that set up the skins show up just fine.
This seems very much at odds with this thread where other people report success with using the option so I rebuilt the server using latest files, modified the config, and restarted. I continue to get the same results. I'm at a loss at what I could be doing wrong. If anyone has ideas on what I might try please let me know.
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Re: Multimc and skins
Just to make sure: the config file setting is intended to be used on the clients, not the server itself.LannyRipple wrote: This seems very much at odds with this thread where other people report success with using the option so I rebuilt the server using latest files, modified the config, and restarted. I continue to get the same results. I'm at a loss at what I could be doing wrong. If anyone has ideas on what I might try please let me know.
Re: Multimc and skins
There's been other people that tried to edit the server config, I'll add a note to the sticky
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