[1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Apologies for this but I just wanted to bring a bug I spotted to your attention. It seems that installing this with CraftGuide, results in some recipes from that mod being lost. I mainly noticed tools and weapons being missing but I'm assuming there are more. This has happened in the latest 0.1.2 release (I don't think I tried 0.1.1 because of the problems others reported, so we just waited for this release to update to BTW 4.891124).
Craftguide worked fine with the release you had for BTW 4.89112 (I can't remember which BoP release that was though, perhaps 0.1.0?)
I'm not sure if you are in the business of maintaining compatibility with CraftGuide so I just thought I'd let you know in case you wanted to know :)
Craftguide worked fine with the release you had for BTW 4.89112 (I can't remember which BoP release that was though, perhaps 0.1.0?)
I'm not sure if you are in the business of maintaining compatibility with CraftGuide so I just thought I'd let you know in case you wanted to know :)
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
One thing I noticed, using BOP, is that emeralds don´t use the strata like they should. Every time I see them (outside of a mountain-biome) they have the first strata texture.
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
I'm guessing it's because he edits the same things i do, something that's really out of my control i'm afraid :/Mesh wrote:Apologies for this but I just wanted to bring a bug I spotted to your attention. It seems that installing this with CraftGuide, results in some recipes from that mod being lost. I mainly noticed tools and weapons being missing but I'm assuming there are more. This has happened in the latest 0.1.2 release (I don't think I tried 0.1.1 because of the problems others reported, so we just waited for this release to update to BTW 4.891124).
Craftguide worked fine with the release you had for BTW 4.89112 (I can't remember which BoP release that was though, perhaps 0.1.0?)
I'm not sure if you are in the business of maintaining compatibility with CraftGuide so I just thought I'd let you know in case you wanted to know :)
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Hrm, that must've been to do with how FC fixed it, will have to have a look at it another time, but, at least it's not a crash :PKezza wrote:One thing I noticed, using BOP, is that emeralds don´t use the strata like they should. Every time I see them (outside of a mountain-biome) they have the first strata texture.
EDIT: Fixed for next release
Last edited by Adubbz on Thu Aug 22, 2013 4:16 pm, edited 1 time in total.
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
No. Everything is working fine. I love it. :)
- Chomamonka
- Posts: 83
- Joined: Tue Nov 27, 2012 9:28 am
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Hey, I'm getting this error when I run the boppatcher jar. This is updated to 4.891124 is it not?
-BOP-BTW-Patcher-0.1.2B-Universal
-BTWMod4-891124
the error
-BOP-BTW-Patcher-0.1.2B-Universal
-BTWMod4-891124
the error
Spoiler
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Unzipping BTW
C:\Users\Spencer\AppData\Local\Temp\Temp1_BOP-BTW-Patcher-0.1.2B-Universal.zip\btw does not exist!
Applying Binary Pathces
Copying Non BTW Edits
Rezipping BTW
Removing Temporary Directory
Done!
net.lingala.zip4j.exception.ZipException: input folder does not exist
at net.lingala.zip4j.zip.ZipEngine.addFolderToZip(ZipEngine.java:244)
at net.lingala.zip4j.core.ZipFile.addFolder(ZipFile.java:356)
at net.lingala.zip4j.core.ZipFile.createZipFileFromFolder(ZipFile.java:236)
at adubbz.boppatcher.FileHandler.rezipBTW(FileHandler.java:117)
at adubbz.boppatcher.BOPPatcher.main(BOPPatcher.java:23)
C:\Users\Spencer\AppData\Local\Temp\Temp1_BOP-BTW-Patcher-0.1.2B-Universal.zip\btw does not exist!
Applying Binary Pathces
Copying Non BTW Edits
Rezipping BTW
Removing Temporary Directory
Done!
net.lingala.zip4j.exception.ZipException: input folder does not exist
at net.lingala.zip4j.zip.ZipEngine.addFolderToZip(ZipEngine.java:244)
at net.lingala.zip4j.core.ZipFile.addFolder(ZipFile.java:356)
at net.lingala.zip4j.core.ZipFile.createZipFileFromFolder(ZipFile.java:236)
at adubbz.boppatcher.FileHandler.rezipBTW(FileHandler.java:117)
at adubbz.boppatcher.BOPPatcher.main(BOPPatcher.java:23)
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Umm.... Dude WTF?????
NOT COOL MAN! NOT COOL!
Spoiler
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Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
That was ditched a few versions ago, you must be playing on an old map.TheGatesofLogic wrote:Umm.... Dude WTF?????NOT COOL MAN! NOT COOL!SpoilerShow
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
This is not an error, it's a lack of following instructions. First off, it's NEVER a good idea to do anything inside Windows explorer's zip file browser. You need to physically unzip the zip file first. Second of all, you need to put the BTW 4.891124 zip file inside the unzipped folder in the btw directory.Chomamonka wrote:Hey, I'm getting this error when I run the boppatcher jar. This is updated to 4.891124 is it not?
-BOP-BTW-Patcher-0.1.2B-Universal
-BTWMod4-891124
the error
SpoilerShowUnzipping BTW
C:\Users\Spencer\AppData\Local\Temp\Temp1_BOP-BTW-Patcher-0.1.2B-Universal.zip\btw does not exist!
Applying Binary Pathces
Copying Non BTW Edits
Rezipping BTW
Removing Temporary Directory
Done!
net.lingala.zip4j.exception.ZipException: input folder does not exist
at net.lingala.zip4j.zip.ZipEngine.addFolderToZip(ZipEngine.java:244)
at net.lingala.zip4j.core.ZipFile.addFolder(ZipFile.java:356)
at net.lingala.zip4j.core.ZipFile.createZipFileFromFolder(ZipFile.java:236)
at adubbz.boppatcher.FileHandler.rezipBTW(FileHandler.java:117)
at adubbz.boppatcher.BOPPatcher.main(BOPPatcher.java:23)
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
actually I can guarantee that those chunks are brand new, i just came out of a portal
using version .1.2A
using version .1.2A
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
You do realize they can occur "naturally" in the wild in BTW alone right? If the chunks are brand spanking new, there shouldn't be any of those guys around, but just wanted to clarify that point.TheGatesofLogic wrote:actually I can guarantee that those chunks are brand new, i just came out of a portal
using version .1.2A
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
I know, you might not see it well in this image but there are actually 3 others behind that one. But again, I am positive those are new chunks
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Welp, even if it's a new world, there's absolutely no code on the client or server that specifically makes them spawn in any of the biomes. So, they'd have to be natural.
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
If your still watching this thread Yhetti, here's what i've been working on:
Spoiler
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- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Hehe...I've always said companion cubes were very zen. Now I have visual confirmation :)
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
:) Just to add that finishing touch to any good zen garden.
- andreinawolf
- Posts: 310
- Joined: Wed Jan 11, 2012 1:56 am
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
Just an update: My move to Salem has been intense but I should have a bit time this weekend to try to catch up on recent events :D
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
I'm curious why you removed them? Did you remove them from the Ominous Woods too?Adubbz wrote: That was ditched a few versions ago, you must be playing on an old map.
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.2B - BTW Edition
For the most part because FlowerChild didn't agree with them, and considering it's his mod that this is an addon for, his opinion certainly matters. Also, they're only gone from the Ominous Woods, they can still spawn the natural way.Mesh wrote:I'm curious why you removed them? Did you remove them from the Ominous Woods too?Adubbz wrote: That was ditched a few versions ago, you must be playing on an old map.
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
New release, makes a few tree types use the new logs/leaves when custom content is enabled. Not all saplings work in creative mode work though, saving that for when they're needed.
Next step from here is to add all the grasses, flowers, plants etc. and then go through each biome and either spruce it up a little or add new ones. Do note that the existing biomes that use only Vanilla content will remain the same and not have any additions unless i come across any biomes i feel will work well using only Vanilla content.
Next step from here is to add all the grasses, flowers, plants etc. and then go through each biome and either spruce it up a little or add new ones. Do note that the existing biomes that use only Vanilla content will remain the same and not have any additions unless i come across any biomes i feel will work well using only Vanilla content.
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
Before i get screamed at, original release of 0.1.3 i forgot to put in the textures. So, if your textures are broken, redownload!
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
Dude those are bomb. I still have to work out some kinks on mine, like I need to add the bark and planks items in the next version. I'll try and see if I can add some code to tell if BOP is installed and make your leaf blocks have the falling leaves effects and fallen leaf blocks for the ultimate combo.
-
- Posts: 16
- Joined: Tue Mar 19, 2013 5:03 am
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
converted to BTW Patched fine, tried to install via MCPatcher and got the following error log
i apologise for the super large error log spoiler but did not know what specific line within the log you needed. if you need any other info pm me
Spoiler
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Spoiler
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Code: Select all
MCPatcher version is 3.0.4_02
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.7.0_17 (64 bit)
Classpath: C:\Users\Calico\Downloads\mcpatcher-3.0.4_02.exe
Minecraft version is 1.5.2 (md5 6897c3287fb971c9f362eb3ab20f5ddd)
replacing avy.class for BTWMod-BOP-Patched
replacing net/minecraft/client/Minecraft.class for BTWMod-BOP-Patched
applying Minecraft patch to net/minecraft/client/Minecraft.class for mod __Base
MCPatcherUtils.setMinecraft(this) <init>(Ljava/awt/Canvas;Lnet/minecraft/client/MinecraftApplet;IIZ)V@0
applying Minecraft patch to net/minecraft/client/Minecraft.class for mod __TexturePackBase
init texture pack handlers on startup a()V@600
check for texture pack change K()V@0
applying Minecraft patch to net/minecraft/client/Minecraft.class for mod Extended HD
enable anti-aliasing a()V@177
applying TexturePackImplementation patch to bjp.class for mod __TexturePackBase
make field texturePackFile public
replacing bjr.class for BTWMod-BOP-Patched
applying TexturePackCustom patch to bjr.class for mod __TexturePackBase
make field zipFile public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
replacing aww.class for BTWMod-BOP-Patched
applying FontRenderer patch to awv.class for mod HD Font
insert field charWidthf [F
make field fontTextureName not final
override font name a()V@0
FontUtils.computeCharWidths on init c(Ljava/lang/String;)V@199
use charWidthf instead of charWidth a(IZ)F@192
replace getStringWidth a(Ljava/lang/String;)I@0
4.0f -> charWidthf[32] a(ICZ)F@6
ImageIO.read(getResource(...)) -> getImage(...) c(Ljava/lang/String;)V@3
applying FontRenderer patch to awv.class for mod Custom Colors
override text color b(Ljava/lang/String;IIIZ)I@6
override text color codes a(Ljava/lang/String;Z)V@107
replacing ayi.class for BTWMod-BOP-Patched
replacing ayl.class for BTWMod-BOP-Patched
replacing ayz.class for BTWMod-BOP-Patched
replacing ayy.class for BTWMod-BOP-Patched
replacing bdk.class for BTWMod-BOP-Patched
replacing bds.class for BTWMod-BOP-Patched
replacing bdr.class for BTWMod-BOP-Patched
replacing bfj.class for BTWMod-BOP-Patched
replacing bkc.class for BTWMod-BOP-Patched
replacing bkg.class for BTWMod-BOP-Patched
replacing bbv.class for BTWMod-BOP-Patched
replacing bcz.class for BTWMod-BOP-Patched
replacing bdi.class for BTWMod-BOP-Patched
applying EntityDropParticleFX patch to bef.class for mod Custom Colors
override water drop color <init>(Laab;DDDLaif;)V@36
remove water drop color update l_()V@34
override lava drop color l_()V@54
applying EntityRainFX patch to bfg.class for mod Custom Colors
override rain drop color <init>(Laab;DDD)V@52
applying EntityBubbleFX patch to bec.class for mod Custom Colors
override bubble color <init>(Laab;DDDDDD)V@16
applying EntitySplashFX patch to bfb.class for mod Custom Colors
override splash color <init>(Laab;DDDDDD)V@63
applying EntityAuraFX patch to bfd.class for mod Custom Colors
insert method colorize ()LEntityAuraFX; stack size 3, local vars 1
applying EntitySuspendFX patch to bfc.class for mod Custom Colors
override underwater suspend particle color <init>(Laab;DDDDDD)V@20
replacing beu.class for BTWMod-BOP-Patched
applying EffectRenderer patch to beu.class for mod Better Skies
increase fx layers from 4 to 5 <init>(Laab;Lbge;)V@5
increase fx layers from 4 to 5 <init>(Laab;Lbge;)V@40
increase fx layers from 4 to 5 a()V@3
increase fx layers from 4 to 5 a(Lmp;F)V@89
increase fx layers from 4 to 5 a(Laab;)V@8
override entity fx layer a(Lbet;)V@1
render extra fx layers a(Lmp;F)V@93
override particle blending method a(Lmp;F)V@195
applying EntityPortalFX patch to bew.class for mod Custom Colors
override portal particle color (red) <init>(Laab;DDDDDD)V@137
override portal particle color (green) <init>(Laab;DDDDDD)V@126
override portal particle color (blue) <init>(Laab;DDDDDD)V@181
applying EntityReddustFX patch to bex.class for mod Custom Colors
override redstone particle color <init>(Laab;DDDFFFF)V@56
replacing bfx.class for BTWMod-BOP-Patched
applying ItemRenderer patch to bfx.class for mod Custom Colors
override water block color in third person a(Lng;Lwm;I)V@217
replacing bgf.class for BTWMod-BOP-Patched
applying RenderBlocks patch to bgf.class for mod Custom Colors
override redstone wire color h(Lapa;III)Z@72
colorize cauldron water a(Lalm;III)Z@269
colorize falling sand and gravel a(Lapa;Laab;IIII)V@58
colorize falling sand and gravel a(Lapa;Laab;IIII)V@137
colorize falling sand and gravel a(Lapa;Laab;IIII)V@203
colorize falling sand and gravel a(Lapa;Laab;IIII)V@269
colorize falling sand and gravel a(Lapa;Laab;IIII)V@335
colorize falling sand and gravel a(Lapa;Laab;IIII)V@401
water color registers: 10 11 12
colorize bottom of water block o(Lapa;III)Z@821
setup block color multiplier (btw) RenderStandardFullBlock(Lapa;III)Z@0
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@769
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@796
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@823
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@1755
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@1781
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@1807
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@2738
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@2765
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@2792
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@3724
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@3751
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@3778
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@4710
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@4737
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@4764
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@5696
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@5723
use block color multiplier (btw) RenderStandardFullBlockWithAmbientOcclusion(Lapa;III)Z@5750
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@80
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@88
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@96
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@189
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@196
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@203
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@295
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@303
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@311
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@404
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@412
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@420
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@513
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@521
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@529
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@622
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@630
use block color multiplier (btw) RenderStandardFullBlockWithColorMultiplier(Lapa;III)Z@638
applying RenderBlocks patch to bgf.class for mod Connected Textures
apply color multiplier to side grass texture (non-AO, fast graphics) d(Lapa;IIIFFF)Z@220
apply color multiplier to side grass texture (non-AO, fast graphics) d(Lapa;IIIFFF)Z@318
apply color multiplier to side grass texture (non-AO, fast graphics) d(Lapa;IIIFFF)Z@416
apply color multiplier to side grass texture (non-AO, fast graphics) d(Lapa;IIIFFF)Z@557
apply color multiplier to side grass texture (non-AO, fast graphics) d(Lapa;IIIFFF)Z@698
apply color multiplier to side grass texture (non-AO, fast graphics) d(Lapa;IIIFFF)Z@839
override texture (bottom face) a(Lapa;DDDLlx;)V@5
override texture (bottom face) RenderFullBottomFace(Lapa;DDDLlx;)V@0
override texture (top face) b(Lapa;DDDLlx;)V@5
override texture (top face) RenderFullTopFace(Lapa;DDDLlx;)V@0
override texture (north face) c(Lapa;DDDLlx;)V@5
override texture (north face) RenderFullEastFace(Lapa;DDDLlx;)V@0
override texture (south face) d(Lapa;DDDLlx;)V@5
override texture (south face) RenderFullWestFace(Lapa;DDDLlx;)V@0
override texture (west face) e(Lapa;DDDLlx;)V@5
override texture (west face) RenderFullNorthFace(Lapa;DDDLlx;)V@0
override texture (east face) f(Lapa;DDDLlx;)V@5
override texture (east face) RenderFullSouthFace(Lapa;DDDLlx;)V@0
override texture (other blocks) u(Lapa;III)Z@97
override texture (other blocks) u(Lapa;III)Z@326
override texture (other blocks) a(Lalg;III)Z@255
override texture (other blocks) a(Laly;IIII)V@65
override texture (other blocks) e(Lapa;III)Z@495
override texture (other blocks) f(Lapa;III)Z@356
override texture (other blocks) f(Lapa;III)Z@2298
override texture (other blocks) g(Lapa;III)Z@116
override texture (other blocks) a(Laml;III)Z@61
override texture (other blocks) a(Laml;III)Z@174
override texture (other blocks) a(Laml;III)Z@1392
override texture (other blocks) a(Laml;III)Z@1563
override texture (other blocks) a(Laml;III)Z@1799
override texture (other blocks) a(Laml;III)Z@2261
override texture (other blocks) a(Laml;III)Z@2758
override texture (other blocks) a(Lalb;III)Z@82
override texture (other blocks) i(Lapa;III)Z@57
override texture (other blocks) j(Lapa;III)Z@122
override texture (other blocks) n(Lapa;III)Z@31
override texture (other blocks) a(Lalq;III)Z@607
override texture (crossed squares) a(Lapa;IDDDF)V@14
override texture (glass pane) a(Laoz;III)Z@465
glass side texture uv registers (28 30 32 34 36)
disable default rendering (glass pane faces) a(Laoz;III)Z@579
disable default rendering (glass pane faces) a(Laoz;III)Z@1263
disable default rendering (glass pane faces) a(Laoz;III)Z@1937
disable default rendering (glass pane faces) a(Laoz;III)Z@3201
disable default rendering (glass pane faces) a(Laoz;III)Z@3885
disable default rendering (glass pane faces) a(Laoz;III)Z@4559
setup held items (finish) renderBlockAsItemVanilla(Lapa;IF)V@3314
setup held items (finish) a(Lapa;IF)V@7
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@355
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@393
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@441
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@499
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@556
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@614
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1296
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1323
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1351
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1378
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1406
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1433
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1695
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1733
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1772
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1810
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1849
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@1887
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@2087
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@2125
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@2164
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@2202
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@2241
override texture (held blocks) renderBlockAsItemVanilla(Lapa;IF)V@2279
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@877
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@916
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@956
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@995
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@1035
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@1074
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2437
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2476
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2516
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2555
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2595
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2634
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2882
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2921
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@2961
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3000
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3040
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3079
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3235
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3351
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3410
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3449
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3489
override texture (held blocks with metadata) renderBlockAsItemVanilla(Lapa;IF)V@3528
applying RenderBlocks patch to bgf.class for mod Better Glass
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@871
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@898
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@925
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@953
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@977
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@1001
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@3017
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@3044
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@3071
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@3099
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@3123
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@3147
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@4143
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@4170
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@4197
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@4225
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@4249
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@4273
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@5281
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@5308
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@5335
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@5363
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@5387
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@5411
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@6407
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@6434
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@6461
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@6489
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@6513
override AO block brightness for extra render passes a(Lapa;IIIFFF)Z@6537
render all sides of adjacent blocks u(Lapa;III)Z@724
render all sides of adjacent blocks u(Lapa;III)Z@840
render all sides of adjacent blocks u(Lapa;III)Z@956
render all sides of adjacent blocks u(Lapa;III)Z@1072
render all sides of adjacent blocks a(Lapa;IIIFFF)Z@79
render all sides of adjacent blocks a(Lapa;IIIFFF)Z@1201
render all sides of adjacent blocks a(Lapa;IIIFFF)Z@2225
render all sides of adjacent blocks a(Lapa;IIIFFF)Z@3351
render all sides of adjacent blocks a(Lapa;IIIFFF)Z@4489
render all sides of adjacent blocks a(Lapa;IIIFFF)Z@5615
render all sides of adjacent blocks b(Lapa;IIIFFF)Z@79
render all sides of adjacent blocks b(Lapa;IIIFFF)Z@1183
render all sides of adjacent blocks b(Lapa;IIIFFF)Z@2207
render all sides of adjacent blocks b(Lapa;IIIFFF)Z@3811
render all sides of adjacent blocks b(Lapa;IIIFFF)Z@5427
render all sides of adjacent blocks b(Lapa;IIIFFF)Z@7031
render all sides of adjacent blocks d(Lapa;IIIFFF)Z@181
render all sides of adjacent blocks d(Lapa;IIIFFF)Z@279
render all sides of adjacent blocks d(Lapa;IIIFFF)Z@377
render all sides of adjacent blocks d(Lapa;IIIFFF)Z@518
render all sides of adjacent blocks d(Lapa;IIIFFF)Z@659
render all sides of adjacent blocks d(Lapa;IIIFFF)Z@800
render all sides of adjacent blocks e(Lapa;IIIFFF)Z@144
render all sides of adjacent blocks e(Lapa;IIIFFF)Z@242
render all sides of adjacent blocks e(Lapa;IIIFFF)Z@340
render all sides of adjacent blocks e(Lapa;IIIFFF)Z@457
render all sides of adjacent blocks e(Lapa;IIIFFF)Z@574
render all sides of adjacent blocks e(Lapa;IIIFFF)Z@691
render all sides of adjacent blocks o(Lapa;III)Z@16
render all sides of adjacent blocks o(Lapa;III)Z@33
render all sides of adjacent blocks o(Lapa;III)Z@55
render all sides of adjacent blocks o(Lapa;III)Z@73
render all sides of adjacent blocks o(Lapa;III)Z@91
render all sides of adjacent blocks o(Lapa;III)Z@109
render all sides of adjacent blocks renderGrassBlockWithAmbientOcclusion(Lapa;IIIFFFLlx;)Z@62
render all sides of adjacent blocks renderGrassBlockWithAmbientOcclusion(Lapa;IIIFFFLlx;)Z@1079
render all sides of adjacent blocks renderGrassBlockWithAmbientOcclusion(Lapa;IIIFFFLlx;)Z@2096
render all sides of adjacent blocks renderGrassBlockWithAmbientOcclusion(Lapa;IIIFFFLlx;)Z@3263
render all sides of adjacent blocks renderGrassBlockWithAmbientOcclusion(Lapa;IIIFFFLlx;)Z@4442
render all sides of adjacent blocks renderGrassBlockWithAmbientOcclusion(Lapa;IIIFFFLlx;)Z@5609
render all sides of adjacent blocks renderGrassBlockWithColorMultiplier(Lapa;IIIFFFLlx;)Z@111
render all sides of adjacent blocks renderGrassBlockWithColorMultiplier(Lapa;IIIFFFLlx;)Z@202
render all sides of adjacent blocks renderGrassBlockWithColorMultiplier(Lapa;IIIFFFLlx;)Z@293
render all sides of adjacent blocks renderGrassBlockWithColorMultiplier(Lapa;IIIFFFLlx;)Z@422
render all sides of adjacent blocks renderGrassBlockWithColorMultiplier(Lapa;IIIFFFLlx;)Z@551
render all sides of adjacent blocks renderGrassBlockWithColorMultiplier(Lapa;IIIFFFLlx;)Z@680
replacing bfq.class for BTWMod-BOP-Patched
applying EntityRenderer patch to bfq.class for mod Custom Colors
insert method getNightVisionStrength (F)F stack size 3, local vars 2
make field torchFlickerX public
make field lightmapColors public
override lightmap h(F)V@7
override fog color i(F)V@33
override underwater ambient color i(F)V@596
applying EntityRenderer patch to bfq.class for mod Better Glass
set gl shade model a(FJ)V@411
set gl shade model a(FJ)V@942
do extra render pass 2 a(FJ)V@611
do extra render pass 3 a(FJ)V@1075
applying Tessellator patch to bgd.class for mod Connected Textures
make method <init> public
make field isDrawing public
make field drawMode public
make method reset public
make field bufferSize public
make field addedVertices public
make field vertexCount public
make field rawBufferIndex public
insert field textureMap LTextureMap;
insert field children Ljava/util/Map;
initialize new fields <init>(I)V@169
bind texture before drawing a()I@29
reset children d()V@23
draw children a()I@0
startDrawing children b(I)V@56
applying RenderEngine patch to bge.class for mod __TexturePackBase
make method bindTexture public
imageData.clear(), .put(), .limit() -> imageData = TexturePackAPI.getIntBuffer() a(Ljava/awt/image/BufferedImage;IZZ)V@175
imageData.clear(), .put(), .limit() -> imageData = TexturePackAPI.getIntBuffer() a([IIII)V@77
readTextureImage(getResourceAsStream(...)) -> getImage(...) c()V@203
readTextureImage(getResourceAsStream(...)) -> getImage(...) c()V@273
getResourceAsStream(...), readTextureImage -> getImage(...) f(Ljava/lang/String;)I@129
increasing max locals from 7 to 8
null check in setupTexture a(Ljava/awt/image/BufferedImage;IZZ)V@0
null check in getImageContents a(Ljava/awt/image/BufferedImage;[I)[I@0
null check in readTextureImage a(Ljava/io/InputStream;)Ljava/awt/image/BufferedImage;@0
before texture refresh c()V@0
after texture refresh c()V@335
applying RenderEngine patch to bge.class for mod Extended HD
update custom animations b()V@14
override mipmap level in setupTexture a(Ljava/awt/image/BufferedImage;IZZ)V@216
preserve texture parameters during mipmap creation a(Ljava/awt/image/BufferedImage;IZZ)V@0
generate mipmaps during texture setup f(Ljava/lang/String;)I@177
increasing stack size from 5 to 6
generate mipmaps during texture setup c()V@225
increasing stack size from 5 to 6
enable texture border on terrain d()V@0
applying RenderEngine patch to bge.class for mod Connected Textures
update ctm animations b()V@0
replacing bfy.class for BTWMod-BOP-Patched
applying RenderGlobal patch to bfy.class for mod Custom Colors
override cloud type b(F)V@16
override end sky color a(F)V@145
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lbet;@453
applying RenderGlobal patch to bfy.class for mod Better Glass
increase gl render lists per chunk from 3 to 5 (init) <init>(Lnet/minecraft/client/Minecraft;Lbge;)V@183
increase gl render lists per chunk from 3 to 5 (loop) a()V@613
set up lightmap for extra render passes a(ID)V@8
increasing stack size from 3 to 4
applying RenderGlobal patch to bfy.class for mod Better Skies
setup for sky rendering a(F)V@0
render custom sky a(F)V@883
disable default stars a(F)V@1197
override sun texture a(F)V@913
override moon texture a(F)V@1010
applying WorldRenderer patch to bfm.class for mod Connected Textures
pre render world a()V@0
post render world a()V@10
post render world a()V@631
applying WorldRenderer patch to bfm.class for mod Better Glass
increase render passes from 2 to 4 (init) <init>(Laab;Ljava/util/List;IIII)V@15
increase render passes from 2 to 4 (loop) a()V@66
increase render passes from 2 to 4 (loop) a()V@202
increase render passes from 2 to 4 (loop) b()V@3
increase render passes from 2 to 4 (occlusion) a(III)V@181
increase render passes from 2 to 4 (occlusion) d()V@4
pre render pass a()V@206
loop register 11
prevent early loop exit a()V@543
increase render passes from 2 to 4 (&&) e()Z@9
set up extra render pass a()V@428
applying TileEntitySignRenderer patch to bja.class for mod Custom Colors
override sign text color a(Laqm;DDDF)V@248
replacing bht.class for BTWMod-BOP-Patched
replacing bho.class for BTWMod-BOP-Patched
applying RenderLiving patch to bho.class for mod Random Mobs
replace mob textures a(Lng;)V@1
applying RenderEnderman patch to bgx.class for mod Random Mobs
override enderman eye texture a(Lrv;IF)I@7
replacing bhi.class for BTWMod-BOP-Patched
replacing bgy.class for BTWMod-BOP-Patched
replacing bhy.class for BTWMod-BOP-Patched
applying RenderSnowman patch to bhy.class for mod Random Mobs
render snowman overlay a(Lqq;F)V@97
replacing bhg.class for BTWMod-BOP-Patched
replacing bhp.class for BTWMod-BOP-Patched
applying RenderMooshroom patch to bhp.class for mod Random Mobs
set up custom mooshroom overlay a(Lql;F)V@14
render mooshroom overlay a(Lql;F)V@56
render mooshroom overlay a(Lql;F)V@90
render mooshroom overlay a(Lql;F)V@152
finish mooshroom overlay a(Lql;F)V@179
applying RenderSheep patch to bhu.class for mod Random Mobs
randomize /mob/sheep_fur.png a(Lqo;IF)I@12
replacing bgs.class for BTWMod-BOP-Patched
replacing bic.class for BTWMod-BOP-Patched
replacing bii.class for BTWMod-BOP-Patched
applying RenderWolf patch to bii.class for mod Random Mobs
randomize /mob/wolf_collar.png a(Lqu;IF)I@56
applying RenderWolf patch to bii.class for mod Custom Colors
override wolf collar colors a(Lqu;IF)I@76
override wolf collar colors a(Lqu;IF)I@87
override wolf collar colors a(Lqu;IF)I@98
replacing bha.class for BTWMod-BOP-Patched
applying RenderXPOrb patch to bha.class for mod Custom Colors
override xp orb color a(Lnc;DDDFF)V@314
replacing bif.class for BTWMod-BOP-Patched
applying RenderSpider patch to bhz.class for mod Random Mobs
override spider eye texture a(Lsh;IF)I@7
replacing bir.class for BTWMod-BOP-Patched
applying TextureMap patch to bir.class for mod Connected Textures
register ctm textures b()V@489
register ctm animation txt files b()V@771
applying TextureStitched patch to bil.class for mod Extended HD
override TextureStitched a(Ljava/lang/String;)Lbil;@34
applying Texture patch to bio.class for mod Extended HD
make field textureMinFilter not final, public
make field textureMagFilter not final, public
make field mipmapActive not final, public
make field textureData public
insert field border I
generate mipmaps g()V@100
override byte buffer allocation <init>(Ljava/lang/String;IIIIIIIILjava/awt/image/BufferedImage;)V@83
override byte buffer allocation a(Ljava/awt/image/BufferedImage;)V@367
replace copyFrom a(IILbio;Z)V@0
replace copyFromSub b(IILbio;)V@0
applying Texture patch to bio.class for mod Connected Textures
insert method unloadGLTexture ()V stack size 2, local vars 1
override texture name <init>(Ljava/lang/String;IIIIIIII)V@4
replacing biq.class for BTWMod-BOP-Patched
applying TextureManager patch to biq.class for mod Extended HD
add texture border a(Ljava/lang/String;IIIIIIIZLjava/awt/image/BufferedImage;)Lbio;@0
replacing bit.class for BTWMod-BOP-Patched
applying TextureCompass patch to bit.class for mod Extended HD
setup custom compass <init>()V@10
render custom compass a(Laab;DDDZZ)V@222
replacing bis.class for BTWMod-BOP-Patched
applying TextureClock patch to bis.class for mod Extended HD
setup custom clock <init>()V@10
render custom clock l()V@159
make field currentAngle public
fix icon name <init>()V@1
replacing title/splashes.txt for BTWMod-BOP-Patched
replacing ah.class for BTWMod-BOP-Patched
replacing ap.class for BTWMod-BOP-Patched
replacing bp.class for BTWMod-BOP-Patched
replacing co.class for BTWMod-BOP-Patched
replacing cq.class for BTWMod-BOP-Patched
replacing cz.class for BTWMod-BOP-Patched
replacing fq.class for BTWMod-BOP-Patched
replacing fr.class for BTWMod-BOP-Patched
replacing fz.class for BTWMod-BOP-Patched
replacing ga.class for BTWMod-BOP-Patched
replacing gb.class for BTWMod-BOP-Patched
replacing gc.class for BTWMod-BOP-Patched
replacing gd.class for BTWMod-BOP-Patched
replacing gm.class for BTWMod-BOP-Patched
replacing gu.class for BTWMod-BOP-Patched
replacing hs.class for BTWMod-BOP-Patched
replacing it.class for BTWMod-BOP-Patched
replacing iz.class for BTWMod-BOP-Patched
replacing jc.class for BTWMod-BOP-Patched
replacing jd.class for BTWMod-BOP-Patched
replacing je.class for BTWMod-BOP-Patched
replacing jh.class for BTWMod-BOP-Patched
replacing kf.class for BTWMod-BOP-Patched
applying Potion patch to mk.class for mod Custom Colors
make field name public
insert field origColor I
make field color not final, public
map potions by name b(Ljava/lang/String;)Lmk;@5
replacing mm.class for BTWMod-BOP-Patched
replacing mp.class for BTWMod-BOP-Patched
replacing mv.class for BTWMod-BOP-Patched
applying EntityList patch to mv.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)V@0
replacing nc.class for BTWMod-BOP-Patched
replacing ne.class for BTWMod-BOP-Patched
replacing ng.class for BTWMod-BOP-Patched
applying EntityLiving patch to ng.class for mod Random Mobs
write skin to nbt b(Lbs;)V@0
read skin from nbt a(Lbs;)V@0
replacing nr.class for BTWMod-BOP-Patched
replacing nu.class for BTWMod-BOP-Patched
replacing oe.class for BTWMod-BOP-Patched
replacing oh.class for BTWMod-BOP-Patched
replacing ok.class for BTWMod-BOP-Patched
replacing ol.class for BTWMod-BOP-Patched
replacing ou.class for BTWMod-BOP-Patched
replacing pc.class for BTWMod-BOP-Patched
replacing pg.class for BTWMod-BOP-Patched
replacing pk.class for BTWMod-BOP-Patched
replacing pl.class for BTWMod-BOP-Patched
replacing pn.class for BTWMod-BOP-Patched
replacing pq.class for BTWMod-BOP-Patched
replacing pu.class for BTWMod-BOP-Patched
replacing pv.class for BTWMod-BOP-Patched
replacing qb.class for BTWMod-BOP-Patched
replacing qd.class for BTWMod-BOP-Patched
replacing qg.class for BTWMod-BOP-Patched
replacing qh.class for BTWMod-BOP-Patched
replacing qi.class for BTWMod-BOP-Patched
replacing qj.class for BTWMod-BOP-Patched
replacing ql.class for BTWMod-BOP-Patched
replacing qm.class for BTWMod-BOP-Patched
replacing qn.class for BTWMod-BOP-Patched
replacing qo.class for BTWMod-BOP-Patched
replacing qq.class for BTWMod-BOP-Patched
replacing qr.class for BTWMod-BOP-Patched
replacing qu.class for BTWMod-BOP-Patched
replacing rb.class for BTWMod-BOP-Patched
replacing re.class for BTWMod-BOP-Patched
replacing rf.class for BTWMod-BOP-Patched
replacing rg.class for BTWMod-BOP-Patched
replacing rh.class for BTWMod-BOP-Patched
replacing ri.class for BTWMod-BOP-Patched
replacing rs.class for BTWMod-BOP-Patched
replacing rt.class for BTWMod-BOP-Patched
replacing ru.class for BTWMod-BOP-Patched
replacing rv.class for BTWMod-BOP-Patched
replacing ry.class for BTWMod-BOP-Patched
replacing sa.class for BTWMod-BOP-Patched
replacing sb.class for BTWMod-BOP-Patched
replacing sc.class for BTWMod-BOP-Patched
replacing se.class for BTWMod-BOP-Patched
replacing sf.class for BTWMod-BOP-Patched
replacing sg.class for BTWMod-BOP-Patched
replacing sh.class for BTWMod-BOP-Patched
replacing si.class for BTWMod-BOP-Patched
replacing sj.class for BTWMod-BOP-Patched
replacing sm.class for BTWMod-BOP-Patched
replacing so.class for BTWMod-BOP-Patched
replacing sq.class for BTWMod-BOP-Patched
replacing ss.class for BTWMod-BOP-Patched
replacing sw.class for BTWMod-BOP-Patched
replacing tb.class for BTWMod-BOP-Patched
replacing tc.class for BTWMod-BOP-Patched
replacing tg.class for BTWMod-BOP-Patched
replacing ti.class for BTWMod-BOP-Patched
replacing tm.class for BTWMod-BOP-Patched
replacing ts.class for BTWMod-BOP-Patched
replacing tx.class for BTWMod-BOP-Patched
replacing ud.class for BTWMod-BOP-Patched
replacing uk.class for BTWMod-BOP-Patched
replacing up.class for BTWMod-BOP-Patched
replacing uq.class for BTWMod-BOP-Patched
replacing uo.class for BTWMod-BOP-Patched
applying ItemArmor patch to uo.class for mod Custom Colors
override default leather armor color b(Lwm;)I@21
override default leather armor color b(Lwm;)I@36
override default leather armor color b(Lwm;)I@60
replacing ve.class for BTWMod-BOP-Patched
replacing vr.class for BTWMod-BOP-Patched
replacing wf.class for BTWMod-BOP-Patched
replacing wi.class for BTWMod-BOP-Patched
replacing wl.class for BTWMod-BOP-Patched
replacing wk.class for BTWMod-BOP-Patched
applying Item patch to wk.class for mod Connected Textures
override item texture h(Lwm;)Llx;@8
increasing stack size from 2 to 3
replacing wm.class for BTWMod-BOP-Patched
replacing wr.class for BTWMod-BOP-Patched
applying ItemSpawnerEgg patch to ws.class for mod Custom Colors
override spawner egg color a(Lwm;I)I@29
override spawner egg color a(Lwm;I)I@42
override spawner egg color a(Lwm;I)I@53
increasing stack size from 2 to 3
replacing wu.class for BTWMod-BOP-Patched
replacing xc.class for BTWMod-BOP-Patched
replacing xd.class for BTWMod-BOP-Patched
replacing xe.class for BTWMod-BOP-Patched
replacing xf.class for BTWMod-BOP-Patched
applying ItemBlock patch to xn.class for mod Custom Colors
insert method getColorFromDamage (LItemStack;I)I stack size 3, local vars 3
replacing xr.class for BTWMod-BOP-Patched
applying PotionHelper patch to xu.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)I@0
replacing yb.class for BTWMod-BOP-Patched
applying RecipesDyedArmor patch to yb.class for mod Custom Colors
override armor dye colors a(Ltr;)Lwm;@260
replacing ye.class for BTWMod-BOP-Patched
replacing yg.class for BTWMod-BOP-Patched
replacing yh.class for BTWMod-BOP-Patched
replacing yk.class for BTWMod-BOP-Patched
replacing ym.class for BTWMod-BOP-Patched
replacing yn.class for BTWMod-BOP-Patched
replacing yo.class for BTWMod-BOP-Patched
replacing yz.class for BTWMod-BOP-Patched
replacing zb.class for BTWMod-BOP-Patched
replacing zs.class for BTWMod-BOP-Patched
replacing zw.class for BTWMod-BOP-Patched
applying ColorizerFoliage patch to zx.class for mod Extended HD
make field colorBuffer public
applying ColorizerFoliage patch to zx.class for mod Custom Colors
override default pine foliage color a()I@0
increasing stack size from 1 to 2
override default birch foliage color b()I@0
increasing stack size from 1 to 2
override default basic foliage color c()I@0
increasing stack size from 1 to 2
applying ColorizerGrass patch to aaa.class for mod Extended HD
make field colorBuffer public
replacing aab.class for BTWMod-BOP-Patched
applying World patch to aab.class for mod Custom Colors
override sky color a(Lmp;F)Larc;@86
replacing aal.class for BTWMod-BOP-Patched
replacing aan.class for BTWMod-BOP-Patched
replacing aaq.class for BTWMod-BOP-Patched
replacing aav.class for BTWMod-BOP-Patched
applying BiomeGenBase patch to aav.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Laav;@5
replacing abc.class for BTWMod-BOP-Patched
replacing abf.class for BTWMod-BOP-Patched
replacing abh.class for BTWMod-BOP-Patched
replacing abi.class for BTWMod-BOP-Patched
applying BiomeGenSwamp patch to abn.class for mod Custom Colors
override swamp grass color k()I@25
increasing stack size from 4 to 6
override swamp foliage color l()I@25
increasing stack size from 4 to 6
replacing abw.class for BTWMod-BOP-Patched
replacing acn.class for BTWMod-BOP-Patched
applying WorldProvider patch to acn.class for mod Custom Colors
override fog color b(FF)Larc;@31
applying WorldProviderHell patch to aco.class for mod Custom Colors
override nether fog color b(FF)Larc;@7
applying WorldProviderEnd patch to acq.class for mod Custom Colors
override end fog color b(FF)Larc;@121
replacing acu.class for BTWMod-BOP-Patched
replacing acy.class for BTWMod-BOP-Patched
replacing adc.class for BTWMod-BOP-Patched
replacing add.class for BTWMod-BOP-Patched
replacing adh.class for BTWMod-BOP-Patched
replacing adl.class for BTWMod-BOP-Patched
replacing adq.class for BTWMod-BOP-Patched
replacing adt.class for BTWMod-BOP-Patched
replacing adu.class for BTWMod-BOP-Patched
replacing adv.class for BTWMod-BOP-Patched
replacing adw.class for BTWMod-BOP-Patched
replacing aec.class for BTWMod-BOP-Patched
replacing aed.class for BTWMod-BOP-Patched
replacing aee.class for BTWMod-BOP-Patched
replacing aef.class for BTWMod-BOP-Patched
replacing aen.class for BTWMod-BOP-Patched
replacing aes.class for BTWMod-BOP-Patched
replacing afq.class for BTWMod-BOP-Patched
replacing afr.class for BTWMod-BOP-Patched
replacing agz.class for BTWMod-BOP-Patched
replacing ahc.class for BTWMod-BOP-Patched
replacing ahd.class for BTWMod-BOP-Patched
replacing ahe.class for BTWMod-BOP-Patched
replacing ahf.class for BTWMod-BOP-Patched
replacing ahh.class for BTWMod-BOP-Patched
replacing ahi.class for BTWMod-BOP-Patched
replacing ahj.class for BTWMod-BOP-Patched
replacing ahk.class for BTWMod-BOP-Patched
replacing ahl.class for BTWMod-BOP-Patched
replacing ahm.class for BTWMod-BOP-Patched
replacing aho.class for BTWMod-BOP-Patched
replacing ahp.class for BTWMod-BOP-Patched
applying MapColor patch to aih.class for mod Custom Colors
insert field origColorValue I
make field colorValue not final
set map origColorValue <init>(II)V@9
replacing ajj.class for BTWMod-BOP-Patched
replacing ajl.class for BTWMod-BOP-Patched
replacing ajt.class for BTWMod-BOP-Patched
replacing ajv.class for BTWMod-BOP-Patched
replacing akf.class for BTWMod-BOP-Patched
replacing aks.class for BTWMod-BOP-Patched
replacing alb.class for BTWMod-BOP-Patched
replacing alh.class for BTWMod-BOP-Patched
replacing alu.class for BTWMod-BOP-Patched
replacing aly.class for BTWMod-BOP-Patched
replacing ama.class for BTWMod-BOP-Patched
replacing amc.class for BTWMod-BOP-Patched
replacing aml.class for BTWMod-BOP-Patched
replacing amr.class for BTWMod-BOP-Patched
replacing amt.class for BTWMod-BOP-Patched
replacing ana.class for BTWMod-BOP-Patched
applying BlockLeaves patch to ana.class for mod Custom Colors
override biome pine foliage color c(Laak;III)I@20
increasing stack size from 4 to 5
override biome birch foliage color c(Laak;III)I@42
replacing ane.class for BTWMod-BOP-Patched
applying BlockFluid patch to ane.class for mod Custom Colors
override water color c(Laak;III)I@50
replacing anf.class for BTWMod-BOP-Patched
replacing anp.class for BTWMod-BOP-Patched
applying BlockRedstoneWire patch to aoe.class for mod Custom Colors
override redstone wire particle color b(Laab;IIILjava/util/Random;)V@70
override redstone color multiplier c(Laak;III)I@0
increasing stack size from 1 to 5
replacing aof.class for BTWMod-BOP-Patched
replacing aor.class for BTWMod-BOP-Patched
applying BlockStem patch to aor.class for mod Custom Colors
override pumpkin and melon stem color b(I)I@31
replacing aow.class for BTWMod-BOP-Patched
replacing apa.class for BTWMod-BOP-Patched
applying Block patch to apa.class for mod Custom Colors
override color multiplier for all blocks c(Laak;III)I@0
increasing stack size from 1 to 8
override default color for all blocks b(I)I@0
replacing apg.class for BTWMod-BOP-Patched
replacing aph.class for BTWMod-BOP-Patched
replacing apk.class for BTWMod-BOP-Patched
replacing apn.class for BTWMod-BOP-Patched
applying BlockLilyPad patch to app.class for mod Custom Colors
override lily pad color o()I@0
override lily pad color b(I)I@0
override lily pad color c(Laak;III)I@0
replacing apw.class for BTWMod-BOP-Patched
replacing aqg.class for BTWMod-BOP-Patched
replacing aqn.class for BTWMod-BOP-Patched
replacing aqp.class for BTWMod-BOP-Patched
replacing aqt.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockInfernalEnchanter_bottom.png for BTWMod-BOP-Patched
adding FCItemBook.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/bucket_amethyst_spring_water.png for BTWMod-BOP-Patched
adding biomesoplenty/configuration/CreativeTabsBOP.class for BTWMod-BOP-Patched
adding FCEntityAIWolfTargetIfHostile.class for BTWMod-BOP-Patched
adding FCBlockHempCrop.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/sapling_origin.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/mudball.png for BTWMod-BOP-Patched
adding btwmodtex/fcwindmillent.png for BTWMod-BOP-Patched
adding btwmodtex/spectaclesblur.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/altarframetop.png for BTWMod-BOP-Patched
adding biomesoplenty/itemblock/ItemMultiBlock.class for BTWMod-BOP-Patched
adding textures/items/fcItemLeatherScoured.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockGearBox_input.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockPulley_bottom.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/dartblower.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/bark_palm.png for BTWMod-BOP-Patched
adding biomesoplenty/world/layer/BiomeLayerVoronoiZoom.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/liquid_poison_flowing.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/drieddirt.png for BTWMod-BOP-Patched
adding textures/blocks/FCBlockBlightL1_side.png for BTWMod-BOP-Patched
adding FCClientRenderBroadheadArrow.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/ivy.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockBellows_front.png for BTWMod-BOP-Patched
adding FCBlockLavaStationary.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/bones_small.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockHemp_top.png for BTWMod-BOP-Patched
adding FCIBlockFluidSource.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockStake_top_string.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockoreRedstoneStrata_1.png for BTWMod-BOP-Patched
adding btwmodtex/fcwindmillwoodver.png for BTWMod-BOP-Patched
adding FCItemRefinedAxe.class for BTWMod-BOP-Patched
adding textures/items/fcItemRope.png for BTWMod-BOP-Patched
adding textures/items/fcItemLeatherTanned.png for BTWMod-BOP-Patched
adding FCItemCanvas.class for BTWMod-BOP-Patched
adding FCItemArmorRefined.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/peridotblock.png for BTWMod-BOP-Patched
adding FCContainerAnvil.class for BTWMod-BOP-Patched
adding FCEntityWindMill.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/armor/mud_1.png for BTWMod-BOP-Patched
adding textures/items/fcItemChowder.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/spring_water_flowing.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockPowderKeg_top.png for BTWMod-BOP-Patched
adding biomesoplenty/world/WorldTypeBOP.class for BTWMod-BOP-Patched
adding textures/blocks/FCBlockBlightL2_bottom.png for BTWMod-BOP-Patched
adding textures/items/fcItemPotash.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_orangeautumn.png for BTWMod-BOP-Patched
adding FCBlockMushroom.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/ashstone.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/thorn.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_origin_fast.png for BTWMod-BOP-Patched
adding FCBlockBlockDispenser.class for BTWMod-BOP-Patched
adding textures/items/fcItemBucketCement.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/sapling_dead.png for BTWMod-BOP-Patched
adding FCItemDung.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockDung.png for BTWMod-BOP-Patched
adding FCBlockSilverfish.class for BTWMod-BOP-Patched
adding textures/items/fcItemDustCoal.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/item_reed.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/log_palm_heart.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockAnchor_nub.png for BTWMod-BOP-Patched
adding FCEntityWindMillVertical.class for BTWMod-BOP-Patched
adding textures/blocks/FCBlockBlightL0_side.png for BTWMod-BOP-Patched
adding biomesoplenty/biomes/BiomeGenGlacier.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_dead_fast.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockDecorativeSandstone_side.png for BTWMod-BOP-Patched
adding textures/items/fcItemWool.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/cloverleaf.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockRope_side.png for BTWMod-BOP-Patched
adding textures/items/fcItemNetherrackGround.png for BTWMod-BOP-Patched
adding FCUtilsTrees.class for BTWMod-BOP-Patched
adding FCEntityDynamite.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockColumnBlackStone_side.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockDecorativeWoodJungle.png for BTWMod-BOP-Patched
adding FCBlockPumpkin.class for BTWMod-BOP-Patched
adding textures/items/fcItemGimpChest.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/mudhoe.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/models/grave.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/origingrass1.png for BTWMod-BOP-Patched
adding FCEntityAIWolfHowl.class for BTWMod-BOP-Patched
adding FCStepSoundSquish.class for BTWMod-BOP-Patched
adding biomesoplenty/configuration/BOPConfiguration$BiomeGen.class for BTWMod-BOP-Patched
adding textures/items/fcItemIngotDiamond.png for BTWMod-BOP-Patched
adding FCEntityMechPowerHorizontal.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/bigflowerred.png for BTWMod-BOP-Patched
adding textures/blocks/FCBlockBlightL0_top.png for BTWMod-BOP-Patched
adding btwmodtex/fcWolfDire.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockTurntable_side.png for BTWMod-BOP-Patched
adding FCBlockIce.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/berrybush.png for BTWMod-BOP-Patched
adding FCBlockPressurePlate.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockSaplingBloodWood.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/redcobble.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/bark_holy.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/log_palm_side.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockPowderKeg_bottom.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/crystal.png for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenOminous2.class for BTWMod-BOP-Patched
adding FCBlockBlackStone.class for BTWMod-BOP-Patched
adding textures/items/fcItemBarkBloodWood.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockoreCoalStrata_2.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockGearBox.png for BTWMod-BOP-Patched
adding FCItemBlockSubstitution.class for BTWMod-BOP-Patched
adding FCClientRenderWindMill.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/originplanks.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_magic_fast.png for BTWMod-BOP-Patched
adding biomesoplenty/world/layer/BiomeLayerZoom.class for BTWMod-BOP-Patched
adding btwmodtex/special_2.png for BTWMod-BOP-Patched
adding FCBlockMycelium.class for BTWMod-BOP-Patched
adding FCContainerCookingVessel.class for BTWMod-BOP-Patched
adding FCItemBlockSnow.class for BTWMod-BOP-Patched
adding textures/items/fcItemUrnSoul.png for BTWMod-BOP-Patched
adding textures/items/fcItemBlastingOil.png for BTWMod-BOP-Patched
adding FCItemBlockWoodSidingDecorativeStub.class for BTWMod-BOP-Patched
adding FCBlockComparator.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockStake_side.png for BTWMod-BOP-Patched
adding FCItemBucketCement.class for BTWMod-BOP-Patched
adding FCEntityWolfDire.class for BTWMod-BOP-Patched
adding FCItemSeedFood.class for BTWMod-BOP-Patched
adding btwmodtex/plate_1.png for BTWMod-BOP-Patched
adding textures/items/fcItemMould.png for BTWMod-BOP-Patched
adding textures/items/fcItemLeggingsPlate.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_acacia.png for BTWMod-BOP-Patched
adding textures/items/fcItempFabric.png for BTWMod-BOP-Patched
adding FCItemRefinedShovel.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/highgrasstop.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockCandle_c02.png for BTWMod-BOP-Patched
adding FCEntityItemFloating.class for BTWMod-BOP-Patched
adding textures/items/fcItemSeedsHemp.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockDecorativeNetherBrick.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_apple0_round.png for BTWMod-BOP-Patched
adding FCItemPileSoulSand.class for BTWMod-BOP-Patched
adding textures/items/fcItemBowComposite.png for BTWMod-BOP-Patched
adding btwmodtex/fcbroadhead.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/mudhelmet.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockStoneStrata_2.png for BTWMod-BOP-Patched
adding FCItemBlockVase.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockVase_c06.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/log_mangrove_side.png for BTWMod-BOP-Patched
adding FCBlockSand.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/item_sunflower.png for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenBog1.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockBuddyBlock_front.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_mangrove_round.png for BTWMod-BOP-Patched
adding FCBlockWood.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockBuddyBlock.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/soulmanipulator_ghastlysoul.png for BTWMod-BOP-Patched
adding FCEnumCanvasArt.class for BTWMod-BOP-Patched
adding FCItemDynamite.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/mediumgrass.png for BTWMod-BOP-Patched
adding textures/items/fcItemSporesNetherGroth.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockHibachi_side.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockVase_c04.png for BTWMod-BOP-Patched
adding FCClientUtilsRender.class for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenTundra1.class for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenAutumn.class for BTWMod-BOP-Patched
adding textures/items/fcItemEggRaw.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockUrn.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/log_dark_side.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_whitecherry.png for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenBog2.class for BTWMod-BOP-Patched
adding FCItemBlockAestheticOpaqueEarth.class for BTWMod-BOP-Patched
adding FCBlockFarmlandFertilized.class for BTWMod-BOP-Patched
adding FCItemBlockAestheticNonOpaque.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_magic.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/harddirt.png for BTWMod-BOP-Patched
adding FCEntityAIWolfHowlSitting.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_apple0.png for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenAcacia.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/log_redwood_heart.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_orangeautumn_round.png for BTWMod-BOP-Patched
adding biomesoplenty/BiomesOPlenty.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/peridotore.png for BTWMod-BOP-Patched
adding btwmodtex/fcguiblockdisp.png for BTWMod-BOP-Patched
adding FCRecipesLogChopping.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockCauldron_side.png for BTWMod-BOP-Patched
adding FCITileEntityDataPacketHandler.class for BTWMod-BOP-Patched
adding biomesoplenty/world/layer/BiomeLayerRiverMix.class for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenTaiga10.class for BTWMod-BOP-Patched
adding FCBlockPane.class for BTWMod-BOP-Patched
adding FCBlockRedstoneWire.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/ruby.png for BTWMod-BOP-Patched
adding FCBlockDirt.class for BTWMod-BOP-Patched
adding biomesoplenty/world/ChunkProviderGenerateBOP.class for BTWMod-BOP-Patched
adding biomesoplenty/configuration/BOPItems.class for BTWMod-BOP-Patched
adding FCBlockCompanionCube.class for BTWMod-BOP-Patched
adding FCItemHardcoreBucket.class for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenChaparral3.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockVase_c13.png for BTWMod-BOP-Patched
adding FCBlockStoneBrick.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/ghastlysoul.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/potions/BOPPotionFX.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/mudscythe.png for BTWMod-BOP-Patched
adding FCBlockSapling.class for BTWMod-BOP-Patched
adding FCClientRenderDynamite.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockColumnWoodJungle_side.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockHemp_bottom_01.png for BTWMod-BOP-Patched
adding FCBlockAnvil.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockDetectorRailSoulforgedSteel.png for BTWMod-BOP-Patched
adding textures/blocks/fcBlockCandle_c10.png for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenBoulder.class for BTWMod-BOP-Patched
adding FCTileEntityCrucible.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_fir.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/amethystshovel.png for BTWMod-BOP-Patched
adding textures/items/fcItemSlats.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/better_leaves_apple3.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/holystone.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/items/bark_hellbark.png for BTWMod-BOP-Patched
adding btwmodtex/fcwindmillcloth.png for BTWMod-BOP-Patched
adding biomesoplenty/worldgen/WorldGenRainforestTree1.class for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_bamboo_fancy.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_fir_fancy.png for BTWMod-BOP-Patched
adding FCBlockMiningCharge.class for BTWMod-BOP-Patched
adding textures/items/fcItemDustSaw.png for BTWMod-BOP-Patched
adding biomesoplenty/world/layer/BiomeLayer.class for BTWMod-BOP-Patched
adding textures/items/fcItemRedstoneEye.png for BTWMod-BOP-Patched
adding FCBlockStem.class for BTWMod-BOP-Patched
adding biomesoplenty/world/map/MapGenRavineBOP.class for BTWMod-BOP-Patched
adding biomesoplenty/biomes/BiomeGenSavanna.class for BTWMod-BOP-Patched
adding biomesoplenty/biomes/BiomeGenMysticGrove.class for BTWMod-BOP-Patched
adding FCCraftingManagerBulkRecipe.class for BTWMod-BOP-Patched
adding FCItemBlockUnfiredPottery.class for BTWMod-BOP-Patched
adding textures/blocks/fcBlockHopper_ironbars.png for BTWMod-BOP-Patched
adding biomesoplenty/textures/blocks/leaves_maple_round.png for BTWMod-BOP-Patched
adding FCBetterThanWolves.class for BTWMod-BOP-Patched
java.io.IOException: invalid constant type: 0 at 2577
at javassist.bytecode.ConstPool.readOne(ConstPool.java:1044)
at javassist.bytecode.ConstPool.read(ConstPool.java:984)
at javassist.bytecode.ConstPool.<init>(ConstPool.java:125)
at javassist.bytecode.ClassFile.read(ClassFile.java:770)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:114)
at com.prupe.mcpatcher.MCPatcher.addFile(MCPatcher.java:802)
at com.prupe.mcpatcher.MCPatcher.applyMods(MCPatcher.java:781)
at com.prupe.mcpatcher.MCPatcher.patch(MCPatcher.java:664)
at com.prupe.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:385)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
If i had to guess, you probably patched against 4.89113 despite this not being compatible with it yet.
-
- Posts: 16
- Joined: Tue Mar 19, 2013 5:03 am
Re: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
thanks for the speedy reply.
yes i did convert to the latest release, will try will previous versions that i downloaded.
saw the universal part of your change log on github and thought it fully implemented as FC hasn't touched world gen since villages and temples.
forgive my ignorance thinking that as FC had not changed anything to do with world gen that you would not really have to change anything with your add-on.
cannot wait to try this out as exploration has been dry at best using vanilla world gen, and PK uses it for the chunk he has generated on the server i play.
yes i did convert to the latest release, will try will previous versions that i downloaded.
saw the universal part of your change log on github and thought it fully implemented as FC hasn't touched world gen since villages and temples.
forgive my ignorance thinking that as FC had not changed anything to do with world gen that you would not really have to change anything with your add-on.
cannot wait to try this out as exploration has been dry at best using vanilla world gen, and PK uses it for the chunk he has generated on the server i play.