Wow...witches are lame...
- FlowerChild
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Wow...witches are lame...
I think I was trying to ignore them up until now, but I had an idea for something cool to do with them that I just spent the past couple of hours fiddling with.
The thing is, while tweaking the end result...I decided I just can't do it. They're just too lame for me to give them a more prominent role in the game, so I'm ripping out this new bit.
<shakes fist at Dinnerbone>
Man, I really wish I had started ripping out vanilla features sooner. I'd really prefer these not be in the game, but it's a bit late now.
The thing is, while tweaking the end result...I decided I just can't do it. They're just too lame for me to give them a more prominent role in the game, so I'm ripping out this new bit.
<shakes fist at Dinnerbone>
Man, I really wish I had started ripping out vanilla features sooner. I'd really prefer these not be in the game, but it's a bit late now.
Re: Wow...witches are lame...
I can honestly say I have never seen a witch in the game.
- Wafflewaffle
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Re: Wow...witches are lame...
Me neither...I've seen a hut! That was enough to convince me they were lame.Six wrote:I can honestly say I have never seen a witch in the game.
Oh great, now nothing can stop the inbred train
Paradox Interactive:
CHOO CHOO!
Paradox Interactive:
CHOO CHOO!
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Re: Wow...witches are lame...
Yeah, I've never seen a witch either. The spawning rules are indicative of Mojang's complete disregard for mob traps. I've toyed with the idea of building a farm for them, but it just seems like an unjustifiable amount of work lighting up everything so that you can get decent rates from their tiny spawning area.
They're just so lame. I don't see what they add to the game. But Dinnerbone was so proud of their wiggling noses...
They're just so lame. I don't see what they add to the game. But Dinnerbone was so proud of their wiggling noses...
- FlowerChild
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Re: Wow...witches are lame...
Oddly it was the wiggling noses that I think were the final straw that snapped me to my senses and made me gave up on them.Equitis1024 wrote: They're just so lame. I don't see what they add to the game. But Dinnerbone was so proud of their wiggling noses...
Don't know if you've ever seen them up close, but I was running various tests on my tweaks in creative, and the wiggle is hela-lame. The nose just kinda drifts around the face like it's floating on a pond. Doesn't even look vaguely like a twitch or anything organic.
Re: Wow...witches are lame...
So are you going to go back to redstone for potions, or what?
- FlowerChild
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Re: Wow...witches are lame...
No. I didn't say anything even vaguely resembling that.Azdoine wrote:So are you going to go back to redstone for potions, or what?
Re: Wow...witches are lame...
My bad, I horribly misread that and thought you were ripping witches out entirely.FlowerChild wrote: No. I didn't say anything even vaguely resembling that.
- DreamsofFury
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Re: Wow...witches are lame...
Never seen a witch, just a few huts here and there.
Re: Wow...witches are lame...
Maybe it is good they are rare... Finalizing my witch grinder I had a containment breach and they got me despite a 10 block head start. They really could have been better implemented as a dangerous mini boss if they had more spawning locations/frequency.
I am curious to see if there is now sound to herald their arrival. Always felt odd they dead silent....
Anyways got a grinder to work that I will toss here after I clean it up.
I am curious to see if there is now sound to herald their arrival. Always felt odd they dead silent....
Anyways got a grinder to work that I will toss here after I clean it up.
Re: Wow...witches are lame...
Yeah, I see witches as wasted potential, since they couldve been a dangerous support mob that throws splash potions at nearby monsters to increase their power, speed, health, or whatnot, while crippling the player. Instead we got a mob so rare that even most swamps don't have their tiny spawning pad, and they're easy to avoid in the first place because they're only in their hut. <.< But noooo, Dinnerbone thinks potion effects belong to spiders! At random! Because why not?
- PatriotBob
- Posts: 276
- Joined: Mon Sep 10, 2012 10:47 pm
Re: Wow...witches are lame...
Yeah, I don't really have much love for them either. Unfortunately I have to hunt them down for potions... so...
I'll eventually make a trap or something.
I'll eventually make a trap or something.
Re: Wow...witches are lame...
Haha, oh man. Having them target mobs nearby and throwing invisibility potions on them! Of course, they would also need the ability to throw things to spawn in monsters too, as I never even see them by themselves let alone with anything else. They really are a wasted potential.Psion wrote:Yeah, I see witches as wasted potential, since they couldve been a dangerous support mob that throws splash potions at nearby monsters to increase their power, speed, health, or whatnot, while crippling the player. Instead we got a mob so rare that even most swamps don't have their tiny spawning pad, and they're easy to avoid in the first place because they're only in their hut. <.< But noooo, Dinnerbone thinks potion effects belong to spiders! At random! Because why not?
Last edited by Six on Wed Aug 07, 2013 2:20 pm, edited 1 time in total.
- FlowerChild
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Re: Wow...witches are lame...
Not really. Take a close look at them for awhile, and I think you'll be happy they're so rare.Six wrote:They really are a wasted potential.
They just don't fit the game. Not quite as bad as horses, but close.