[32x] Derivation [BTW 4.9Marsupial]

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
Mr_Hosed
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Re: [32x] Derivation [BTW 4.82]

Post by Mr_Hosed »

Lovin' the darker stone stratas in this update. I don't have enough seeds yet to see how those play in-game.

For CITs:
- Arrows, most definately would like to see quiver variations for counts
- Any ideas for rotten arrows as a CIT?
- Although I'd love to see damaged weapons, I can't even imagine the work involved in doing so. Cheaty isn't even an issue. The way I see it, GUI elements should never factor into gameplay being concidered "cheaty" or "difficult".
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Kezza
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Re: [32x] Derivation [BTW 4.82]

Post by Kezza »

I toyed arround a "little" bit:

before
Image
after
Image

which ones do you like, which not?
Is it to much? :D
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tspriggs
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Re: [32x] Derivation [BTW 4.82]

Post by tspriggs »

Those are amazing! really good job on the different ideas and especially like the wheat texture now, keep it up
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DiamondArms
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Re: [32x] Derivation [BTW 4.82]

Post by DiamondArms »

I really like the use of CIT for stacks. I use several in my mix pack, containing some Derivation textures. The icons for the liquids and seeds really make sense. the crates are great too.

Teach me, oh great one.

Edit: The charcoal texture is fantastic. If you don't add it in, can I have the texture for my own use?
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TheGatesofLogic
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Re: [32x] Derivation [BTW 4.82]

Post by TheGatesofLogic »

Goddamn! You just took this shit up a whole motherfucking level!
Fantastic man! It's just beautiful!
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Cold smoke seeping out of colder throats
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Tsugumi Henduluin
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Re: [32x] Derivation [BTW 4.82]

Post by Tsugumi Henduluin »

I didn't even know that was possible. The "packaged" items look great. Let me throw some imaginary money in your general digital direction~
Wibbles
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Re: [32x] Derivation [BTW 4.82]

Post by Wibbles »

Wow! Nice job. Loving the crates especially, kind of wants me to be able to display them on a shelf or something a la Skyrim - I have this vision of a dock area or warehouse where you can display all the stuff you have in crates and barrels... but I'll stop there :)

If anything though, I'd say the single wheat texture is a bit rough and in my opinion doesn't match the bundle texture so well, but that's just me.
rudik_za
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Re: [32x] Derivation [BTW 4.82]

Post by rudik_za »

Wow, they all look freaking awesome
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Kezza
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Re: [32x] Derivation [BTW 4.82]

Post by Kezza »

Thanks guys :)

other change I made:

before:

Image

after:

Image
Padfoote
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Re: [32x] Derivation [BTW 4.82]

Post by Padfoote »

Kezza, your texture changes are absolutely amazing! Keep up the great work, I can't wait to see what else you'll surprise us with.
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JakeZKAM
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Re: [32x] Derivation [BTW 4.82]

Post by JakeZKAM »

I'm loving the new visual aids you're looking into adding, and the TP overall looks amazing :). I love the visual difference between coal and charcoal, BTW are these new sprites only when it's a full stack or is there an certain number in between when they convert?
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Sinornithosaurus
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Re: [32x] Derivation [BTW 4.82]

Post by Sinornithosaurus »

Kezza wrote:---------pic---------
How did you do that?
VivaGabe!
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Re: [32x] Derivation [BTW 4.82]

Post by VivaGabe! »

Very impressive!
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Kezza
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Re: [32x] Derivation [BTW 4.82]

Post by Kezza »

Thank you very much guys!

I had an other idea, including the moulds:

Image


A single mould has a other texture than a stack bigger than 1.

mould = 1 => Slot-texture
mould= x>1 => normal item texture
(the items in the inventory are both moulds)


not the best solution, but i thought it could have some uses.
And I am aware of the glitch at the top of the craftin grit



the other question to all items in the upper pics:

item = 1 - 63 => normal item
item = 64 => special texture

you can identify full stacks much better
i could reduce the stacksize, but there would be grates in millstones or couldruns and that would be immersive breaking.
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Kezza
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Re: [32x] Derivation [BTW 4.82]

Post by Kezza »

beore:

Image

after:

Image

mh... the quality is getting less... I need a break
Svartwolf
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Re: [32x] Derivation [BTW 4.82]

Post by Svartwolf »

this looks amazing!

maybe making charcoal and nitre going in sacks, considering charcoal is pretty light, and gold nuggets going in boxes?

Edit.. sorry, i just looked better and believe that gold is already in boxes? my bad D :
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Sockthing
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Re: [32x] Derivation [BTW 4.82]

Post by Sockthing »

love the different textures for multiple items :)
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TheYaMeZ
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Re: [32x] Derivation [BTW 4.82]

Post by TheYaMeZ »

I love the new images! The single wheat texture really sticks out for me and obviously all of the full stack pictures.
Confused on how to build a two-floor elevator? Check my tutorial
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Kezza
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Re: [32x] Derivation [BTW 4.82]

Post by Kezza »

Screenshot-Update:

Image

before:

Image

after

Image

my plan at the moment is, to give every resource a stacked to the maximum texture.
Maybe I will do the food to, but that would happen latter the year (I am working at the moment and have exams in a few weeks...)
Items like harnesses, items with animations and items you don´t have in large quantities will not get a special texture.
It is just for identifying full stacks of often used resources.
Besides that, I think I will give the stone tools some damaged textures, because they are the only one that are realy lost after using (wooden has only one use). Iron/SFS/Diamond/Gold could be resmelted, so there shouldn´t be a loss of material after using (little bit unlogical in reallife, but thats the game design)

Have fun :)
Mr_Hosed
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Re: [32x] Derivation [BTW 4.82]

Post by Mr_Hosed »

This is just fricken' gorgeous. The item stack CITs are brilliant. The mold CITs (didn't get a chance to comment on that) I'm really liking as well. In truth, the old item texture I found distracting in crafting grids so I never used them before in the game. Your version though; I'm definately going to have to start using them.

Lastly, bloody chains! YES!
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Sarelth
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Re: [32x] Derivation [BTW 4.82]

Post by Sarelth »

Looking amazing so far. When can we hope to see these in the pack or are they there already?
I love the chains look, it will make for some much more visually appealing builds. :)
Keep up the great work.
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Kezza
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Re: [32x] Derivation [BTW 4.83]

Post by Kezza »

Updated!

added CIT Support for a few items, not all at the moment
turtlemuncher
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Re: [32x] Derivation [BTW 4.83]

Post by turtlemuncher »

looks amazing keep up the great work. and when i see vMC TP im like "wow that looks really bad well good thing i have Derivation!"
TheYaMeZ
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Re: [32x] Derivation [BTW 4.83]

Post by TheYaMeZ »

Not sure if this is the best place to ask, or the actual thread on MCF but does anyone have a temporary fix for the glass CTM? I'd be fine with it all just looking the same but right now when I place a glass block as a roof it has a white texture with text.
Confused on how to build a two-floor elevator? Check my tutorial
Mr_Hosed
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Re: [32x] Derivation [BTW 4.83]

Post by Mr_Hosed »

TheYaMeZ wrote:Not sure if this is the best place to ask, or the actual thread on MCF but does anyone have a temporary fix for the glass CTM? I'd be fine with it all just looking the same but right now when I place a glass block as a roof it has a white texture with text.
Are you sure you're using Derivation v5.2? I haven't had this problem, but I recall on the MCF thread a while back people were complaining about this. You may just want to remove the CTM .properties file for glass if a version update doesn't fix it for you.
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