[32x] Derivation [BTW 4.9Marsupial]
Re: [32x] Derivation [BTW 4.82]
Lovin' the darker stone stratas in this update. I don't have enough seeds yet to see how those play in-game.
For CITs:
- Arrows, most definately would like to see quiver variations for counts
- Any ideas for rotten arrows as a CIT?
- Although I'd love to see damaged weapons, I can't even imagine the work involved in doing so. Cheaty isn't even an issue. The way I see it, GUI elements should never factor into gameplay being concidered "cheaty" or "difficult".
For CITs:
- Arrows, most definately would like to see quiver variations for counts
- Any ideas for rotten arrows as a CIT?
- Although I'd love to see damaged weapons, I can't even imagine the work involved in doing so. Cheaty isn't even an issue. The way I see it, GUI elements should never factor into gameplay being concidered "cheaty" or "difficult".
Re: [32x] Derivation [BTW 4.82]
I toyed arround a "little" bit:
before
after
which ones do you like, which not?
Is it to much? :D
before
after
which ones do you like, which not?
Is it to much? :D
Re: [32x] Derivation [BTW 4.82]
Those are amazing! really good job on the different ideas and especially like the wheat texture now, keep it up
- DiamondArms
- Posts: 486
- Joined: Sun Apr 21, 2013 9:04 am
Re: [32x] Derivation [BTW 4.82]
I really like the use of CIT for stacks. I use several in my mix pack, containing some Derivation textures. The icons for the liquids and seeds really make sense. the crates are great too.
Teach me, oh great one.
Edit: The charcoal texture is fantastic. If you don't add it in, can I have the texture for my own use?
Teach me, oh great one.
Edit: The charcoal texture is fantastic. If you don't add it in, can I have the texture for my own use?
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: [32x] Derivation [BTW 4.82]
Goddamn! You just took this shit up a whole motherfucking level!
Fantastic man! It's just beautiful!
Fantastic man! It's just beautiful!
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
- Tsugumi Henduluin
- Posts: 92
- Joined: Wed Aug 24, 2011 4:01 pm
Re: [32x] Derivation [BTW 4.82]
I didn't even know that was possible. The "packaged" items look great. Let me throw some imaginary money in your general digital direction~
Re: [32x] Derivation [BTW 4.82]
Wow! Nice job. Loving the crates especially, kind of wants me to be able to display them on a shelf or something a la Skyrim - I have this vision of a dock area or warehouse where you can display all the stuff you have in crates and barrels... but I'll stop there :)
If anything though, I'd say the single wheat texture is a bit rough and in my opinion doesn't match the bundle texture so well, but that's just me.
If anything though, I'd say the single wheat texture is a bit rough and in my opinion doesn't match the bundle texture so well, but that's just me.
Re: [32x] Derivation [BTW 4.82]
Wow, they all look freaking awesome
Re: [32x] Derivation [BTW 4.82]
Thanks guys :)
other change I made:
before:
after:
other change I made:
before:
after:
Re: [32x] Derivation [BTW 4.82]
Kezza, your texture changes are absolutely amazing! Keep up the great work, I can't wait to see what else you'll surprise us with.
Re: [32x] Derivation [BTW 4.82]
I'm loving the new visual aids you're looking into adding, and the TP overall looks amazing :). I love the visual difference between coal and charcoal, BTW are these new sprites only when it's a full stack or is there an certain number in between when they convert?
- Sinornithosaurus
- Posts: 107
- Joined: Thu May 30, 2013 9:58 pm
Re: [32x] Derivation [BTW 4.82]
How did you do that?Kezza wrote:---------pic---------
Re: [32x] Derivation [BTW 4.82]
Very impressive!
Re: [32x] Derivation [BTW 4.82]
Thank you very much guys!
I had an other idea, including the moulds:
A single mould has a other texture than a stack bigger than 1.
mould = 1 => Slot-texture
mould= x>1 => normal item texture
(the items in the inventory are both moulds)
not the best solution, but i thought it could have some uses.
And I am aware of the glitch at the top of the craftin grit
the other question to all items in the upper pics:
item = 1 - 63 => normal item
item = 64 => special texture
you can identify full stacks much better
i could reduce the stacksize, but there would be grates in millstones or couldruns and that would be immersive breaking.
I had an other idea, including the moulds:
A single mould has a other texture than a stack bigger than 1.
mould = 1 => Slot-texture
mould= x>1 => normal item texture
(the items in the inventory are both moulds)
not the best solution, but i thought it could have some uses.
And I am aware of the glitch at the top of the craftin grit
the other question to all items in the upper pics:
item = 1 - 63 => normal item
item = 64 => special texture
you can identify full stacks much better
i could reduce the stacksize, but there would be grates in millstones or couldruns and that would be immersive breaking.
Re: [32x] Derivation [BTW 4.82]
beore:
after:
mh... the quality is getting less... I need a break
after:
mh... the quality is getting less... I need a break
Re: [32x] Derivation [BTW 4.82]
this looks amazing!
maybe making charcoal and nitre going in sacks, considering charcoal is pretty light, and gold nuggets going in boxes?
Edit.. sorry, i just looked better and believe that gold is already in boxes? my bad D :
maybe making charcoal and nitre going in sacks, considering charcoal is pretty light, and gold nuggets going in boxes?
Edit.. sorry, i just looked better and believe that gold is already in boxes? my bad D :
Re: [32x] Derivation [BTW 4.82]
love the different textures for multiple items :)
Re: [32x] Derivation [BTW 4.82]
I love the new images! The single wheat texture really sticks out for me and obviously all of the full stack pictures.
Confused on how to build a two-floor elevator? Check my tutorial
Re: [32x] Derivation [BTW 4.82]
Screenshot-Update:
before:
after
my plan at the moment is, to give every resource a stacked to the maximum texture.
Maybe I will do the food to, but that would happen latter the year (I am working at the moment and have exams in a few weeks...)
Items like harnesses, items with animations and items you don´t have in large quantities will not get a special texture.
It is just for identifying full stacks of often used resources.
Besides that, I think I will give the stone tools some damaged textures, because they are the only one that are realy lost after using (wooden has only one use). Iron/SFS/Diamond/Gold could be resmelted, so there shouldn´t be a loss of material after using (little bit unlogical in reallife, but thats the game design)
Have fun :)
before:
after
my plan at the moment is, to give every resource a stacked to the maximum texture.
Maybe I will do the food to, but that would happen latter the year (I am working at the moment and have exams in a few weeks...)
Items like harnesses, items with animations and items you don´t have in large quantities will not get a special texture.
It is just for identifying full stacks of often used resources.
Besides that, I think I will give the stone tools some damaged textures, because they are the only one that are realy lost after using (wooden has only one use). Iron/SFS/Diamond/Gold could be resmelted, so there shouldn´t be a loss of material after using (little bit unlogical in reallife, but thats the game design)
Have fun :)
Re: [32x] Derivation [BTW 4.82]
This is just fricken' gorgeous. The item stack CITs are brilliant. The mold CITs (didn't get a chance to comment on that) I'm really liking as well. In truth, the old item texture I found distracting in crafting grids so I never used them before in the game. Your version though; I'm definately going to have to start using them.
Lastly, bloody chains! YES!
Lastly, bloody chains! YES!
Re: [32x] Derivation [BTW 4.82]
Looking amazing so far. When can we hope to see these in the pack or are they there already?
I love the chains look, it will make for some much more visually appealing builds. :)
Keep up the great work.
I love the chains look, it will make for some much more visually appealing builds. :)
Keep up the great work.
CycloneSP wrote:The sun! it burns!!! Oh wait, that is just the aura of awesomeness coming off of FC. <puts on shades> Ah, much better.
Re: [32x] Derivation [BTW 4.83]
Updated!
added CIT Support for a few items, not all at the moment
added CIT Support for a few items, not all at the moment
-
- Posts: 42
- Joined: Sat Jun 01, 2013 6:48 pm
Re: [32x] Derivation [BTW 4.83]
looks amazing keep up the great work. and when i see vMC TP im like "wow that looks really bad well good thing i have Derivation!"
Re: [32x] Derivation [BTW 4.83]
Not sure if this is the best place to ask, or the actual thread on MCF but does anyone have a temporary fix for the glass CTM? I'd be fine with it all just looking the same but right now when I place a glass block as a roof it has a white texture with text.
Confused on how to build a two-floor elevator? Check my tutorial
Re: [32x] Derivation [BTW 4.83]
Are you sure you're using Derivation v5.2? I haven't had this problem, but I recall on the MCF thread a while back people were complaining about this. You may just want to remove the CTM .properties file for glass if a version update doesn't fix it for you.TheYaMeZ wrote:Not sure if this is the best place to ask, or the actual thread on MCF but does anyone have a temporary fix for the glass CTM? I'd be fine with it all just looking the same but right now when I place a glass block as a roof it has a white texture with text.