Powered rails and elevators

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Prof_Ion
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Joined: Thu Mar 22, 2012 5:00 pm

Powered rails and elevators

Post by Prof_Ion »

I have a track system that has powered rails on platforms. It works nicely most of the time, but I ran into an issue right after updating that the powered rails would break after the platform started moving. Is this intended? Has anybody else had this problem?
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NotEvenOdd
Posts: 33
Joined: Fri Nov 30, 2012 1:38 pm

Re: Powered rails and elevators

Post by NotEvenOdd »

Sometimes, especially when lag spikes occur, I unexpectedly 'slip through' any moving platforms I'm travelling on. I haven't played around with platforms as much because of it but I'd say its quite likely that what you're experiencing is due to the same problem.

When rails move on the platforms I think they become entities and since the player is also an entity, it can be assumed that they behave in the same way.
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FlowerChild
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Re: Powered rails and elevators

Post by FlowerChild »

No, the above isn't right. They behave entirely differently. If someone else confirms this is happening, I'll take a look at it.
Sky_Som
Posts: 178
Joined: Mon Jul 04, 2011 11:18 pm

Re: Powered rails and elevators

Post by Sky_Som »

FlowerChild wrote:No, the above isn't right. They behave entirely differently. If someone else confirms this is happening, I'll take a look at it.
Just tried it on my test world (Gamemode was set to survival for tests) Here's the result(Also shown with all 3 detector rails.):

Image

Powered Rails(In both states) and Detector Rails pop into item form.
Minecraft Name:Sky_Som
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FlowerChild
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Re: Powered rails and elevators

Post by FlowerChild »

Cool. Will take a look.
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