So the purpose of this thread is to ask for your designs of lamps and other pretties used to keep your base lit. I've built myself some lampposts and the like, but some of them are too big to fit inside my alleys or even the buildings. Here's an example:
How do you light up your base?
How do you light up your base?
So I've had this world for quite a long time (more than a year, for sure), and I've been slowly building a village-like base on it. What pisses me off is the need to light up EVERYTHING (damned sneaky creepers), and I'm kinda sick of sticking torches to the ground.
So the purpose of this thread is to ask for your designs of lamps and other pretties used to keep your base lit. I've built myself some lampposts and the like, but some of them are too big to fit inside my alleys or even the buildings. Here's an example:
So the purpose of this thread is to ask for your designs of lamps and other pretties used to keep your base lit. I've built myself some lampposts and the like, but some of them are too big to fit inside my alleys or even the buildings. Here's an example:
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Ignore the unfinished building to the left, it's been like that since forever (the bed has been there since before FC got us rid of them, too).
- Extreme Boyheat
- Posts: 173
- Joined: Wed Aug 01, 2012 11:48 pm
Re: How do you light up your base?
Lighblocks in the ground.
Re: How do you light up your base?
I use RS Lamps (the vanilla kind, for aesthetics) right above the surface and ring the bottom with stone brick corners and mouldings.
Re: How do you light up your base?
If you really don't want to see torches all over the place, you can hide them by putting one belowground, then placing a siding on top of it so it looks like a full block (for a sidewalk, for example). The same trick can work around walls, though obviously the ability to do that depends on your architectural style.
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- Posts: 596
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Re: How do you light up your base?
I believe dirt slabs let light through ;)
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- Elevatator
- Posts: 573
- Joined: Tue Jan 03, 2012 6:32 pm
Re: How do you light up your base?
Or sidings generally.
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Re: How do you light up your base?
netherrack.
no seriusly lol, i used them in the throneroom on top of pilarry things.
for underwater: glowstone or pumpkins if i'm short on glowstone.
for my really really over designed places, redstone lamps set in the ceiling linked to a centraized circuit that runs around the complex.
no seriusly lol, i used them in the throneroom on top of pilarry things.
for underwater: glowstone or pumpkins if i'm short on glowstone.
for my really really over designed places, redstone lamps set in the ceiling linked to a centraized circuit that runs around the complex.
Re: How do you light up your base?
If you only care about how it looks to you, you could also try Battosay's approach.
He modified his pumpkin texture to have cobblestone on top and a tree texture on the side.
That way you can have completely hidden lighting in plain sight.
He modified his pumpkin texture to have cobblestone on top and a tree texture on the side.
That way you can have completely hidden lighting in plain sight.
- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: How do you light up your base?
I tend to use slabs to prevent spawning instead, but for certain things (a wall for example) I might build a layer of hellfire blocks into and set fire to the side of it.
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- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: How do you light up your base?
Pillars will also allow light through. One of my town designs uses roads lined with ruined columns, just a few of which are intact to give the eye something to fill in with. All of them emitting a comfortable glow around the base.
The other one is an axle or fencepost supporting a hopper with a light block on top. Put a junk item in each of the slots in the hopper and the light block switches on.
The other one is an axle or fencepost supporting a hopper with a light block on top. Put a junk item in each of the slots in the hopper and the light block switches on.
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Re: How do you light up your base?
Wow, never even thought of that one!! Genius :DDaveYanakov wrote:Put a junk item in each of the slots in the hopper and the light block switches on.
walker_boh_65 wrote:And, update 4-20? So that means hemp is now smokable, right?
Re: How do you light up your base?
I have been partial to jack'o'lanterns in the ground covered with pressure plates or vine traps myself.
In the same vein, I often stick them one block below ground level with a leaf block on top.
Leafs, vines and sometimes wooden pressure plates blend in well with a more naturalistic look, while stone or obsidian plates, or even iron bars or other similar blocks give a colder more industrial feeling.
On a sidenote, a combination of stone/stone brick walls with lava blocks inset one block and covered with an iron bar looks also quite cool.
In the same vein, I often stick them one block below ground level with a leaf block on top.
Leafs, vines and sometimes wooden pressure plates blend in well with a more naturalistic look, while stone or obsidian plates, or even iron bars or other similar blocks give a colder more industrial feeling.
On a sidenote, a combination of stone/stone brick walls with lava blocks inset one block and covered with an iron bar looks also quite cool.
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: How do you light up your base?
I haven't had the time to do it yet but I have been thinking of using lenses to create a spotlight effect. Depends on the area too though since the player can intercept the beam but if done right can certainly create plenty of light and allows the structure supporting that light to be moved away from the tight space.
Re: How do you light up your base?
My system is generally: lightblocks for generic base lighting and somewhat more aesthetically appealing lights for other stuff (generally: torches for more atmosphere)
Re: How do you light up your base?
Pumpkins every 4 blocks in both X & Z directions. I don't mind the disco-floor look. If I don't have pumpkins, torches work.
This system is actually slightly redundant (if you lose a torch you won't get spawns), and I have rules for how to handle buildings, etc...but it works.
You can hide pumpkins under pedestals and light will shine through - which makes for a cool effect in, say, a wall.
This system is actually slightly redundant (if you lose a torch you won't get spawns), and I have rules for how to handle buildings, etc...but it works.
You can hide pumpkins under pedestals and light will shine through - which makes for a cool effect in, say, a wall.
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<TaterBoy> I figured out why there's so much lag. We have too much iron.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
- milkmandan
- Posts: 112
- Joined: Thu Aug 02, 2012 12:20 pm
Re: How do you light up your base?
You can also pave over areas with half slabs if you want an area that can be dark without being dangerous. Just make sure to not double any up, double slabs count as a solid block and thus are valid spawning locations.
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- AngelWithDirtyHands
- Posts: 193
- Joined: Thu Sep 22, 2011 3:56 pm
Re: How do you light up your base?
Apparently the half slabs have to be the lower half as well - if they are an 'upper' half slab they will be valid spawning locations too, or so I've been told.
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Zen Proclivities wrote:Much obliged to all your devilish details FC.
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Re: How do you light up your base?
I've been using this design for lamps in my main world (set in a valley in a large biomes extreme hills biome).
I think it looks quite nice:
It's a RS Torch (underground), then a Stone Brick block, a RS Lamp, then a Stone Brick Slab. I tried putting open Trapdoors on the sides of the Lamp, but they didn't look amazing...
[edit] And yes, the skellie died just after I took the second shot ;)
I think it looks quite nice:
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[edit] And yes, the skellie died just after I took the second shot ;)
FlowerChild wrote:MCF would probably not approve of "you've got a massive spider-cock stuck in your throat" status effect.