New Release! (BTW 4.51)
- FlowerChild
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New Release! (BTW 4.51)
Version 4.51 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Updated to the latest version of MCP. This should fix a number of multiplayer issues, and is the primary reason for this release. Note that it *may* necessitate a clean install of Minecraft and the mod to prevent further issues.
-Added recipes so that books (of all kinds) may be rendered down into Glue, with 2 books being required for 1 Glue.
-Changed Hardcore Spawning so that players leaving the end dimension are always returned to the original spawn point in the overworld.
-Fixed problem with most aesthetic block types responding like Concentrated Hellfire when used as part of a beacon pyramid.
-Fixed constant flashing on night vision beacon effect.
-Fixed vanilla problem where the player would get "caught" on chests when passing beside them, as it was frigging annoying.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This release contains the following changes:
-Updated to the latest version of MCP. This should fix a number of multiplayer issues, and is the primary reason for this release. Note that it *may* necessitate a clean install of Minecraft and the mod to prevent further issues.
-Added recipes so that books (of all kinds) may be rendered down into Glue, with 2 books being required for 1 Glue.
-Changed Hardcore Spawning so that players leaving the end dimension are always returned to the original spawn point in the overworld.
-Fixed problem with most aesthetic block types responding like Concentrated Hellfire when used as part of a beacon pyramid.
-Fixed constant flashing on night vision beacon effect.
-Fixed vanilla problem where the player would get "caught" on chests when passing beside them, as it was frigging annoying.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: New Release! (BTW 4.51)
Oh, I thought the flashing was an intended drawback. Thank you for fixing my migraine issues FC!
Better is the enemy of Good
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW 4.51)
Hehe...no, I just had no idea what was causing it and had so many other beacon types on my plate that it slipped through the cracks of the 4.5 release.DaveYanakov wrote:Oh, I thought the flashing was an intended drawback. Thank you for fixing my migraine issues FC!
When the cause was explained in the related bug report today, it became a very easy fix :)
Re: New Release! (BTW 4.51)
Excitement. :)
Very cool, I am going to decorate my original spawn to be a nice warm welcome from the End.
Very cool, I am going to decorate my original spawn to be a nice warm welcome from the End.
The spice must flow...
[03:28] <Detritus_> Weird, I'm still logged in her
[03:28] <Detritus_> Weird, I'm still logged in her
Re: New Release! (BTW 4.51)
So fast... I'm excited to play again. I haven't played any BTW in a while...
Re: New Release! (BTW 4.51)
FlowerChild wrote:Version 4.51 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Updated to the latest version of MCP. This should fix a number of multiplayer issues, and is the primary reason for this release. Note that it *may* necessitate a clean install of Minecraft and the mod to prevent further issues.
-Added recipes so that books (of all kinds) may be rendered down into Glue, with 2 books being required for 1 Glue.
-Changed Hardcore Spawning so that players leaving the end dimension are always returned to the original spawn point in the overworld.
-Fixed problem with most aesthetic block types responding like Concentrated Hellfire when used as part of a beacon pyramid.
-Fixed constant flashing on night vision beacon effect.
-Fixed vanilla problem where the player would get "caught" on chests when passing beside them, as it was frigging annoying.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Ach, more updates!!
I love the speed at which you work man!
Only slight annoyance is that I'm in the process of convincing friends to use the mod (for my own selfish purposes, mind you) and they're a bit off put by having to install the mod over and over again. But, I guess nothing can stand in the way of progress :D
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
- FlowerChild
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Re: New Release! (BTW 4.51)
Well, nobody has to install updates man. They're there when you want them, as often as you like.Detritus wrote:Only slight annoyance is that I'm in the process of convincing friends to use the mod (for my own selfish purposes, mind you) and they're a bit off put by having to install the mod over and over again. But, I guess nothing can stand in the way of progress :D
Re: New Release! (BTW 4.51)
I know, I'm sorry if you misunderstood what I said, it was intended as a compliment to you, but it may not have come out that way :LFlowerChild wrote:Well, nobody has to install updates man. They're there when you want them, as often as you like.Detritus wrote:Only slight annoyance is that I'm in the process of convincing friends to use the mod (for my own selfish purposes, mind you) and they're a bit off put by having to install the mod over and over again. But, I guess nothing can stand in the way of progress :D
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
- FlowerChild
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Re: New Release! (BTW 4.51)
No worries man. It may be worth noting to your friends though :)Detritus wrote: I know, I'm sorry if you misunderstood what I said, it was intended as a compliment to you, but it may not have come out that way :L
Re: New Release! (BTW 4.51)
Thank you FlowerChild!
Neat release, as always!
Neat release, as always!
Re: New Release! (BTW 4.51)
You are an infernal machine!FlowerChild wrote:Version 4.51 of Better Than Wolves is ready for download!
Thanks for fixing that rather annoying bug with desync that you didn't even cause. I know that it wasn't trivial - we tried to upgrade MCP early (for BWR) and even our changes failed to build first time through.
And now to test!
There's only one V in my name, thanks.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
Re: New Release! (BTW 4.51)
Everytime I look here, a new update ^^
Its a pitty that I don't have the time to play now :(
Its a pitty that I don't have the time to play now :(
Consistency is the last refuge of the unimaginative
HIgh Res Texturepack ............43% done
HIgh Res Texturepack ............43% done
Re: New Release! (BTW 4.51)
No wonder the download link didn't work.. You were already changing it to a new release... LOL you are awesome FC... purely... awesome!
DaveYanakov "Animals spawn in tall grass because pokemans"...
Re: New Release! (BTW 4.51)
Much appreciated as always FC. You knocked that nasty bug off in record time.
Re: New Release! (BTW 4.51)
FlowerChild wrote:No worries man. It may be worth noting to your friends though :)Detritus wrote: I know, I'm sorry if you misunderstood what I said, it was intended as a compliment to you, but it may not have come out that way :L
Well, I'm running a server for the three/four of us, and so if I update, they all need to update as well, which is not easy for some of them.
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: New Release! (BTW 4.51)
Yay! I helped! :DFlowerChild wrote:Hehe...no, I just had no idea what was causing it and had so many other beacon types on my plate that it slipped through the cracks of the 4.5 release.DaveYanakov wrote:Oh, I thought the flashing was an intended drawback. Thank you for fixing my migraine issues FC!
When the cause was explained in the related bug report today, it became a very easy fix :)
I figured you hadn't made a night vision potion before. That's the only reason I knew what was going on- because I made a batch of them to see how they worked.
off-topic: night-vision rocks for clay farming
- FlowerChild
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Re: New Release! (BTW 4.51)
Actually, that's bang on too. I don't like potions in general very much, so it's rather rare that I make them or try out the new types when they are released.BobSlingblade679 wrote: I figured you hadn't made a night vision potion before. That's the only reason I knew what was going on- because I made a batch of them to see how they worked.
Re: New Release! (BTW 4.51)
Do you not like them because you feel their OP,too much reward for too little effort, or for another reason?
- FlowerChild
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Re: New Release! (BTW 4.51)
Well, there's a number of factors with them. First, the game was already too easy before their inclusion, so I never felt compelled to bother with them. Secondly, they don't have any really special or unique effects that make them feel worthwhile. Thirdly, I really don't like speed potions as they further remove incentive for building rail networks (I've been toying with the idea of ripping them out for awhile), and are super cheap to produce.Sarudak wrote:Do you not like them because you feel their OP,too much reward for too little effort, or for another reason?
All told, I think the only one I made extensive use of was fire resistance during nether construction, and even then, I eventually got tired of brewing them and carrying them around and stopped doing so (I don't fall into lava enough to justify using them).
So yeah, all together, my reaction to them was distinctly "meh", and I just never feel like brewing them unless I'm fighting the wither. To me, they just felt like another kinda half thought-out addition from the "adventure update" that the game didn't really need other than to put a tick on some checklist somewhere in calling it "finished".
- ImSheroPsu
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Re: New Release! (BTW 4.51)
That's one of them fancy complisults even though it wasn't intended as such.Detritus wrote:I know, I'm sorry if you misunderstood what I said, it was intended as a compliment to you, but it may not have come out that way :LFlowerChild wrote:Well, nobody has to install updates man. They're there when you want them, as often as you like.Detritus wrote:Only slight annoyance is that I'm in the process of convincing friends to use the mod (for my own selfish purposes, mind you) and they're a bit off put by having to install the mod over and over again. But, I guess nothing can stand in the way of progress :D
Spoiler
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FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
Re: New Release! (BTW 4.51)
BTW愛してる!
Have a question
Does change the way of summoning Wither?
Have a question
Does change the way of summoning Wither?
- Ferrus.Manus
- Posts: 413
- Joined: Thu Jul 14, 2011 7:53 pm
Re: New Release! (BTW 4.51)
No, why should it?TwelveYO wrote:BTW愛してる!
Have a question
Does change the way of summoning Wither?
Re: New Release! (BTW 4.51)
Ferrus.Manus wrote:No, why should it?TwelveYO wrote:BTW愛してる!
Have a question
Does change the way of summoning Wither?
Oh ... I'm sorry
I was a very big mistake
Difficulty was still peaceful
Please forget me