Rianaru wrote:I totally get what you're saying man, just suggesting that a few words in the right place might go a long way in regards to dealing with things like the HC changes threads that have been showing up here and there.
And I feel like the community could stand to remind our collective selves of that once in a while too, so that the whole thing isn't argued from the perspective of only whether or not that single change is a good thing, and not considering the future of that change being integrated into your plan. Especially for the newer members(when FC decides to be merciful) who don't know the mod or our eldritch overlord so well ;)
The thing is though, that a lot of that kind of information is already here, just not centralized in one place. I consider myself relatively new to this mod, as I've only been playing it since around May or so, and I don't post much, but I have spent a good bit of time reading through old posts and such trying to get a feel of the history of the development of the mod, and it's pretty clear that there is a definite vision for the mod that we the players only have the barest of ideas about.
And then there's the fact that FC puts out updates like it's his job, which is awesome in and of itself, but has the unfortunate side-effect of people only concentrating on the newest-added content and forgetting about the base on which it's building. I mean, it wasn't that long ago that canvasses and infernal enchanting was added; or the new properties to SFS; or the "Phases" development; and then there was the planned April update that is on hold due to Mojang not adding the block ID extensions.
So I guess the TL;DR for this is that people should read some of the development history before they post comments, especially if they're new to the mod, as then they might realize that BtW is not just some mod that adds a few interesting blocks on top of vMC but is an integration of Minecraft that completely changes the gameplay. (I suppose that is asking a bit much of the Internet, though, huh?)
But don't take this the wrong way: I enjoy the DevDiary threads as much as anyone, as learning about the design process is as fun as playing the mod. I'm just a fan of research the answers to your questions before asking. ;)
And on an unrelated note:
FlowerChild wrote:Honestly, there may come a time when I rip vanilla enchanting out entirely, and it will all become infernal.
I sincerely hope that, if you should decide to do this, that you open one of your community input threads on the topic. The vanilla enchanting system is another thing that I like about Minecraft but feel was implemented poorly, and I think about it quite extensively. I, for one, would love the opportunity to discuss it with the community, if for no other reason than to get the ideas out of my head.
Of course, I would never trouble you with them if not on a thread like that, knowing your stance on that kind of thing :)