Space engineer
- DaveYanakov
- Posts: 2090
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Re: Space engineer
Aye, multipart functions are actually feasable now, not to mention there are now reasons to set up multiple control stations and recruit a crew
Better is the enemy of Good
- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: Space engineer
The fighter craft in the update video with the rotating turret on top made me happy in the pants. A huge battleship with each turret block assigned to a crew member would be money.
Now if only there was something meaningful to shoot at... Another faction would be nice, but having enough players in survival on at once would be very difficult. Think EVE Online, but with the activity of a low budget minecraft server :/
Staging battles could be a possibility. Spawning in 2 ships on opposite ends of a field, getting players, and going at it could be fun. Especially if each person had their own system to control.
Another scenario is moving around a ship with 3 people, but get this... each person controls only 1 axis of motion :) Which would be a very nice cooperation exercise.
Grinding and welding ships could be better built now, like the Canada arm on the space shuttle, a grinder could "turn corners" and grind blocks previously out of reach.
</twocents>
Now if only there was something meaningful to shoot at... Another faction would be nice, but having enough players in survival on at once would be very difficult. Think EVE Online, but with the activity of a low budget minecraft server :/
Staging battles could be a possibility. Spawning in 2 ships on opposite ends of a field, getting players, and going at it could be fun. Especially if each person had their own system to control.
Another scenario is moving around a ship with 3 people, but get this... each person controls only 1 axis of motion :) Which would be a very nice cooperation exercise.
Grinding and welding ships could be better built now, like the Canada arm on the space shuttle, a grinder could "turn corners" and grind blocks previously out of reach.
</twocents>
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- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: Space engineer
i was thinking more along the lines of flight deck operations on a carrier but yes, all of these things and more are now doable without juggling a clunky GUI. It seems silly but it really is starting to feel like a game now
Better is the enemy of Good
- FlowerChild
- Site Admin
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Re: Space engineer
Well, looks like we have an explanation for why modding got broken in previous releases:
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Space engineer
Meanwhile, on Minecraft HQ...FlowerChild wrote:Snip
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
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Re: Space engineer
Hehe...yeah, I'm wondering how much they limited the modding potential of the game by making it easy to install mods. Gil would probably be in a better position to answer the question as to what kind of restrictions this imposes on what modders can and can't do.jorgebonafe wrote:Meanwhile, on Minecraft HQ...FlowerChild wrote:Snip
- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: Space engineer
first off... Control panel block!! YES! Second, the ability to "orbit" ships around your station stands out to me quite a bit. Having a solar powered ship sitting on a circular path seems like a great start for the addition of automated ships :)
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- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: Space engineer
From the limited testing Katalliaan and I have done so far, base class modding seems to still be possible, though a lot of stuff is sand-boxed. On top of that, you can now have different mods per save file, so I can in theory release scenarios that edit different stuff. For example, the extended ore detector only makes sense in my sparse mode, I could make it so only sparse mode scenarios have that change. We don't have a lot of control over what gets put into save files, so the new stuff is not always reachable, they'll have to work on that.FlowerChild wrote:Hehe...yeah, I'm wondering how much they limited the modding potential of the game by making it easy to install mods. Gil would probably be in a better position to answer the question as to what kind of restrictions this imposes on what modders can and can't do.
I'll have to do more tests to see what changed for better or for worse, but apart from breaking mods for two weeks, I'm cautiously optimistic.
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- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: Space engineer
New update with corresponding Thread.
Mainly even more tools for automation of ships and control of machines like doors.
Mainly even more tools for automation of ships and control of machines like doors.
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Re: Space engineer
Nice! Slightly less awkward controls. =)
What I'm really hoping for is some basic programming. I want a single easy to use button that does this:
(first 15 seconds)
I've been hoping for that since I saw that video where they (crash)landed a small ship on the station when they were demonstrating the collision mechanics...
What I'm really hoping for is some basic programming. I want a single easy to use button that does this:
(first 15 seconds)
I've been hoping for that since I saw that video where they (crash)landed a small ship on the station when they were demonstrating the collision mechanics...
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Space engineer
Adenine, that's been possible since they added pistons.
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- FlowerChild
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Re: Space engineer
That's what I thought when I first looked at his post, but I think he may mean having a number of ships below decks that the system would dispense one at a time. Otherwise, I wouldn't see the need for programming anything there.Katalliaan wrote:Adenine, that's been possible since they added pistons.
Re: Space engineer
I meant a single button that does all of that automatically without going through lists of components and squishing your ship if you accidentally get the order reversed. Basically something along the lines of:Katalliaan wrote:Adenine, that's been possible since they added pistons.
Code: Select all
Button 1 {
Retract Piston 1;
Wait 4 seconds;
Extend Piston 2;
}
- Katalliaan
- Posts: 1036
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Re: Space engineer
But that clip I linked could be done with one button. It probably took them a while to get the speeds and limits right, but it could be activated by a button.
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Re: Space engineer
Sorry man, I watched the first few seconds of it and thought it was just showing off pistons. Also, wow, I've somehow completely missed that huge 'reverse' button on the piston UI... Crazy...Katalliaan wrote:But that clip I linked could be done with one button. It probably took them a while to get the speeds and limits right, but it could be activated by a button.
Re: Space engineer
They messed up the Refinery queuing in the last update ... or they made a change without telling anyone.
It now processes ore in ... alphabetical order. :(
In the refinery you need to turn off "Use Conveyor System" or it will pull in the ores and process them alphabetically. You can still connect to another device that is on the conveyor system and put/retrieve items to/from the refinery but with the option turned off, the refinery wont pull stuff automatically.
Ore is processed in the following order:
1. Cobalt
2. Gold
3. Iron
4. Magnesium
5. Nickel
6. Platinum
7. Silicon
8. Silver
9. Stone
10. Uranium
It now processes ore in ... alphabetical order. :(
In the refinery you need to turn off "Use Conveyor System" or it will pull in the ores and process them alphabetically. You can still connect to another device that is on the conveyor system and put/retrieve items to/from the refinery but with the option turned off, the refinery wont pull stuff automatically.
Ore is processed in the following order:
1. Cobalt
2. Gold
3. Iron
4. Magnesium
5. Nickel
6. Platinum
7. Silicon
8. Silver
9. Stone
10. Uranium
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- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: Space engineer
WAT. You mean with 'conveyor system' on, they don't process things that are in the front of the line of ore? They just refine cobalt no matter what?
Cause if that's what you're saying... idk what I'll do...
Cause if that's what you're saying... idk what I'll do...
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- FlowerChild
- Site Admin
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Re: Space engineer
I recommend not playing until shit gets sorted. That's pretty much what I've been doing since they fragged Gil's mod a few releases ago, and it's been working out well for me ;)Gunnerman21 wrote: Cause if that's what you're saying... idk what I'll do...
- Gunnerman21
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- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: Space engineer
Sounds great :)
I was gonna start playing eve online for the 4th time anyway.
I was gonna start playing eve online for the 4th time anyway.
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- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: Space engineer
Haha, yeah, I hear you, I'm not touching this game for a while, got burnt too hard.FlowerChild wrote:I recommend not playing until shit gets sorted. That's pretty much what I've been doing since they fragged Gil's mod a few releases ago, and it's been working out well for me ;)
I'm currently back to modding Minecraft for a while and when I feel a sufficient time has passed, I'll start playing/modding it again :)
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- FlowerChild
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Re: Space engineer
Well, to your credit, I got to play your mod for one evening before it got trashed, and I haven't been able to play vanilla since ;)Gilberreke wrote: Haha, yeah, I hear you, I'm not touching this game for a while, got burnt too hard.
- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: Space engineer
Haha, okay, so I better revive it, got it :)FlowerChild wrote:Well, to your credit, I got to play your mod for one evening before it got trashed, and I haven't been able to play vanilla since ;)
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- FlowerChild
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Re: Space engineer
Nah, not at all man. I'd certainly enjoy it if you do, but I was hesitant to mention anything as that's exactly the way I didn't want it to come across :)Gilberreke wrote: Haha, okay, so I better revive it, got it :)
Just wanted to let you know that you were doing something cool there that the game is in dire need of...not pester you to continue doing it.
- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: Space engineer
Oh, it was just a joke, I didn't take it that way. I do want to get back to it, but having the entire game shift from under you, right after it broke your mod, right after you wrote it, kinda made it all weird. But if my urges to make it never come back, that's fine. I'm slowly learning to point my arrows at stuff I will do, not stuff I would love to do some day, maybe.FlowerChild wrote:Nah, not at all man. I'd certainly enjoy it if you do, but I was hesitant to mention anything as that's exactly the way I didn't want it to come across :)
Just wanted to let you know that you were doing something cool there that the game is in dire need of...not pester you to continue doing it.
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- FlowerChild
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Re: Space engineer
Cool cool. I think the day I update pester someone is the day my tentacles fall off :)