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-Added Loose Cobble and Loose Brick Stairs. Both are created with 6 of the corresponding items in a stair pattern. Once placed, mortar may be applied to them, in the same manner as other such blocks.
-Added a new system for placing the various forms of Cobblestone and Brick blocks. The way this works, if you place the loose version of the block, connected to another of the same material (eg. brick next to brick) that already has mortar applied (Clay, Slime, or Nether Sludge), it will stay in place for a brief time before collapsing. This gives you a chance to apply mortar to the new block before it falls, to fix it in place. In addition to spanning gaps, this also allows you to place blocks like upside down slabs and stairs.
-Added the ability to retrieve tools placed as blocks by right clicking.
-Added the ability to use Nether Sludge as mortar.
-Added a more detailed change log for version 4.AAAAAAAAAAHHHH below, which I wrote back when I was working on it.
-Changed the look of Wicker Baskets containing items, to make their state a bit more evident.
-Changed (refactored) the way falling blocks (sand, gravel, etc.) work internally to make it easier to add new blocks of this type (like the stairs in this release).
-Changed (refactored) how many slab blocks work internally for similar reasons.
-Changed how mining speed modifiers due to stuff like hunger and health work internally once again to try to reduce desync problems between client and server. I made some modifications to the networking code for this, which will result in you getting promptly booted if you join a server running an older version.
-Fixed a problem that could cause a crash when placing a tool at the same time as using it to harvest a block. In the process, I also just prevented placing tools while harvesting entirely as it felt rather strange.
-Fixed a vanilla issue where mobs wouldn't catch fire in sunlight if standing on slabs or other partial blocks.
-Fixed how annoying Ghast sounds can be in the overworld, similar how I fixed grinding Netherrack in the past.
-Removed Hardcore Sinkholes from the mod, as the random deaths that were sometimes caused by this feature were too punishing given how much more demanding the early game has become.
-Removed Redstone from loot chests close to the surface due to its progression breaking properties.
-Removed Pumpkin Seeds from the same.
Buzz buzz buzz... just because.
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Version 4.AAAAAAAAAAHHHH Change log:
-Added Loose Dirt and Loose Dirt Slabs as new blocks.
-Added Loose Cobblestone and Loose Cobblestone Slabs as new blocks.
-Added Loose Brick and Loose Brick Slabs as new blocks.
-Added Pointy Sticks, Sharp Rocks and Iron Chisels as new tools.
-Added Clubs as a new early game weapon.
-Added Fire Ploughs and Bow Drills as new early game fire starters.
-Added Campfires as a new block.
-Added the ability to use Clay and Slimeballs as mortar for Loose Brick and Cobblestone blocks.
-Added the ability to sun dry Bricks.
-Added the Brick Oven as a new block.
-Added Stones as a new item.
-Added chunks and piles of iron and gold ore as new items.
-Added Crude Torches as an early game light source, and changed regular torches so that they may only be crafted with Nethercoal.
-Added Wicker as an individual item, separate from wicker panes, and changed the name of wicker panes.
-Added Wicker Baskets as a new block. They're crafted with 4 pieces of Wicker.
-Changed the Wicker Pane recipe to be Wicker, surrounded by 4 Shafts in the crafting grid.
-Changed Coal to grind to two Piles of Coal dust, instead of 1.
-Changed the Nethercoal recipe in the Cauldron so that it only produces one lump, instead of 4.
-Changed the way Smoothstone and Log blocks work so that they have multiple stages and drops when chiseled down.
-Changed Stone Axes to be crafted with a stone, shaft, and spider silk.
-Changed (refactored) the way the Soulforge renders and detects collisions.
-Changed Endermen so that they don't teleport away on the final hit that kills them.
-Changed (refactored) a bunch of code related to how tools function to help simplify things internally.
-Changed (refactored) how items determine which kind of enchantments apply to them.
-Changed the way clocks and compasses render so that they should only function in the player's inventory (and item frames for clocks). This was also the case before, but I've made the related code a bit more robust to help discourage cheating.
-Changed (refactored) the way the spread of grass from block to block is handled internally to facilitate adding such functionality to new blocks (like Loose Dirt).
-Changed (refactored) how blocks specify if they have a solid top surface (for placement of other blocks like torches and snow) internally to unify mod and vanilla blocks into one system. This may have some noticeable effect in being able to attach some additional blocks to others that weren't possible before.
-Changed (refactored) how the Battle Axe works internally to make it more consistent with how other axes function.
-Changed the Jack O'Lantern recipe to be shapeless.
-Changed nether portals so that they can be opened using a Campfire
-Changed the ladder recipe to require either spider silk or hemp fibers in the previously empty slots between the shafts.
-Changed the Hand Crank, Lever, Dispenser, Detector Block, and Piston recipes to use smooth stone instead of cobble.
-Changed the arrow recipes to a shapeless one that requires flint, a shaft, feathers, and spider silk (or hemp fibers).
-Changed blacksmith houses so that they contain brick furnaces, and only do so in non-abandoned villages.
-Changed abandoned librarian houses to not contain workbenches.
-Changed witch huts to replace the Workbench with a Basket, and removed the Cistern.
-Changed desert wells to have loot Baskets around them.
-Fixed vanilla problem where sand and gravel wouldn't fall if placed above blocks that wouldn't normally support them while falling, like snow, or torches.
-Fixed a problem introduced in a recent release where some creatures would continue to eat food items after they had died.
-Removed ability to start open fires with flint & steel. Now only specific blocks can be lit.
-Removed the ability to cook glass and to smelt ores in block form in the furnace, which means they can only be cooked in the Crucible and Kiln.
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