New Release! (BTW V4.8914)

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FlowerChild
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New Release! (BTW V4.8914)

Post by FlowerChild »

Version 4.8914 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added a brewing stand to witch huts and disabled the crafting recipe. The only way to find them in game now is to track down a witch hut. This was done to create a stronger association between witches and potions, because blaze rods are already sufficiently useful and tracking down a nether fortress was a requirement for most potions anyways given the need for netherwart to create them, and to provide an actual gameplay purpose to witch huts as finding them was largely a non-event.

-Added a sound to enchanting using the vanilla enchanter.

-Changed jack o'lanterns so that they go out in water in order to increase the value of glowstone as a lighting option. Note that this will not affect jack o'lanterns already in your world to avoid breaking existing builds, but only newly placed ones.

-Changed the way golems (both iron & snow) are created. They are built the same way as before, but now require a Soul Urn to be smashed against the pumpkin/jack o'lantern in order to bring them to life. I also threw in a few particle effects and sounds into the process to make it a little more interesting and less sterile. Note that this also provides a means of automating golem production should you be so inclined.

-Changed the sound on the Bellows as I didn't realize it had been changed to a click by a previous vanilla release. This also involved changing the vanilla sound code so that an individual sounds amongst a random collection may be played. I mention that last part in case it's also of use to add-on authors.

-Changed the positioning of ghast fireballs when first fired slightly so that they match up better with the direction in which the ghast is actually aiming. This should allow them to fire through smaller gaps without accidentally hitting the walls on occasion.

-Fixed problem with how vanilla computes line of sight through blocks, which affects a wide range of behavior like Ghasts randomly firing at the player with no line of sight (this should no longer happen). Note that this will likely have far reaching consequences to other systems (particularly to AI), as there were some fundamental problems with the related code, so you will probably notice slight improvements in other areas as well (like skeletons not randomly and repeatedly shooting at walls on occasion). I rather extensively refactored the related code (bordering on a rewrite) in the process, making a number of optimizations to it along the way, so you may also notice a slight performance boost.

-Removed the restrictions I placed on only being able to access the crafting table from the top in the last release. After more extensive playtesting, I've decided it was more of a pain than it was worth, and I'll instead endeavor to find another solution to the exploits in question in a future release. Sometimes these things work out, and sometimes they don't :)

Enjoy! :)

-------------

If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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TheGatesofLogic
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Re: New Release! (BTW V4.8914)

Post by TheGatesofLogic »

awesome stuff man! great job on this release!
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destineternel
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Re: New Release! (BTW V4.8914)

Post by destineternel »

<slow clap> The brewing stand change..... <slow clap>
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
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dawnraider
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Re: New Release! (BTW V4.8914)

Post by dawnraider »

Wow. Nice job. I especially love the change to brewing stands. It definitely increases the values of potions, and the value of swamps. I often found almost no reason to go into swamps, especially with the new change to witch spawning. This encourages players to go in and fight the witches, which I fell may result in more than a few deaths. As always, keep up the great work!
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FlowerChild
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Re: New Release! (BTW V4.8914)

Post by FlowerChild »

AAAAAHHHHHH!!!!!!
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obl1terat1ion
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Re: New Release! (BTW V4.8914)

Post by obl1terat1ion »

FlowerChild wrote:AAAAAHHHHHH!!!!!!
AHHH?
FlowerChild wrote:Can't make an omelet without blowing up a few chickens.
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jorgebonafe
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Re: New Release! (BTW V4.8914)

Post by jorgebonafe »

There there...
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destineternel
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Re: New Release! (BTW V4.8914)

Post by destineternel »

jorgebonafe wrote:There there...

snippy
AAAAAAAAAAHHHHHHHHHH!!!!!!!
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
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FlowerChild
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Re: New Release! (BTW V4.8914)

Post by FlowerChild »

AAAAAHHHH!!!!!!
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TheGatesofLogic
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Re: New Release! (BTW V4.8914)

Post by TheGatesofLogic »

AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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FlowerChild
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Re: New Release! (BTW V4.8914)

Post by FlowerChild »

Respect.
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Pfilson
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Re: New Release! (BTW V4.8914)

Post by Pfilson »

Oooooh!
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Detritus
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Re: New Release! (BTW V4.8914)

Post by Detritus »

AHHHHHH!
(golems <3)
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Sinornithosaurus
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Re: New Release! (BTW V4.8914)

Post by Sinornithosaurus »

AAAAAAAHHHAHAHAHHAHAHAHAHAHHAHAAAAAHHAHAHAAAHAHAHHAHAHAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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FlowerChild
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Re: New Release! (BTW V4.8914)

Post by FlowerChild »

Sinornithosaurus wrote:AAAAAAAHHHAHAHAHHAHAHAHAHAHHAHAAAAAHHAHAHAAAHAHAHHAHAHAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


You sir...do not have a silly hat.
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DNoved1
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Re: New Release! (BTW V4.8914)

Post by DNoved1 »

Brewing stands <3

P.S. My spoon is too big ;_;
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Sinornithosaurus
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Re: New Release! (BTW V4.8914)

Post by Sinornithosaurus »

FlowerChild wrote: You sir...do not have a silly hat.
AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!
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FlowerChild
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Re: New Release! (BTW V4.8914)

Post by FlowerChild »

Sinornithosaurus wrote: AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!
Better :)
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darahalian
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Re: New Release! (BTW V4.8914)

Post by darahalian »

Wow... this release.... you've really outdone yourself this time. Bravo sir.

...

also....

AAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!
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dawnraider
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Re: New Release! (BTW V4.8914)

Post by dawnraider »

FlowerChild wrote:You sir...do not have a silly hat.
Aw, man, I forgot to bring mine. AAAAAAHHHHHHHH!!!!! *quickly pulls out tinfoil and fashions it into a silly hat*
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Gunnerman21
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Re: New Release! (BTW V4.8914)

Post by Gunnerman21 »

tinfoil is already silly :)

and since its night time and my folks are asleep... aaaahhhhhhhhh......
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Sockthing
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Re: New Release! (BTW V4.8914)

Post by Sockthing »

What an unexpected change with the brewing stands. But it definitely is a really cool change! Keep up with the finishing touches!
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Gilberreke
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Re: New Release! (BTW V4.8914)

Post by Gilberreke »

FlowerChild wrote:Added a brewing stand to witch huts and disabled the crafting recipe.
Oh man, you're still on top of your game I see :). That's brilliant.
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JakeZKAM
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Re: New Release! (BTW V4.8914)

Post by JakeZKAM »

I'm glad about the Brewing stand change, add's another step into potion making and makes more sense than the witches having no way to make potions in the first place.

Oh and I tried out the Golem changes as well and did a little testing, so yeah Iron Golems are pretty Badass and Snow Golems are still horrible but the sound effects are pretty cool :D. But seriously Iron Golems tear through absolutely everything, and the only thing they seem to have issues with are spiders and endermen.
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Sarudak
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Re: New Release! (BTW V4.8914)

Post by Sarudak »

Awesome change on the brewing stands! That's a seriously awesome idea. :)
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