New Release! (BTW V4.8914)
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
New Release! (BTW V4.8914)
Version 4.8914 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added a brewing stand to witch huts and disabled the crafting recipe. The only way to find them in game now is to track down a witch hut. This was done to create a stronger association between witches and potions, because blaze rods are already sufficiently useful and tracking down a nether fortress was a requirement for most potions anyways given the need for netherwart to create them, and to provide an actual gameplay purpose to witch huts as finding them was largely a non-event.
-Added a sound to enchanting using the vanilla enchanter.
-Changed jack o'lanterns so that they go out in water in order to increase the value of glowstone as a lighting option. Note that this will not affect jack o'lanterns already in your world to avoid breaking existing builds, but only newly placed ones.
-Changed the way golems (both iron & snow) are created. They are built the same way as before, but now require a Soul Urn to be smashed against the pumpkin/jack o'lantern in order to bring them to life. I also threw in a few particle effects and sounds into the process to make it a little more interesting and less sterile. Note that this also provides a means of automating golem production should you be so inclined.
-Changed the sound on the Bellows as I didn't realize it had been changed to a click by a previous vanilla release. This also involved changing the vanilla sound code so that an individual sounds amongst a random collection may be played. I mention that last part in case it's also of use to add-on authors.
-Changed the positioning of ghast fireballs when first fired slightly so that they match up better with the direction in which the ghast is actually aiming. This should allow them to fire through smaller gaps without accidentally hitting the walls on occasion.
-Fixed problem with how vanilla computes line of sight through blocks, which affects a wide range of behavior like Ghasts randomly firing at the player with no line of sight (this should no longer happen). Note that this will likely have far reaching consequences to other systems (particularly to AI), as there were some fundamental problems with the related code, so you will probably notice slight improvements in other areas as well (like skeletons not randomly and repeatedly shooting at walls on occasion). I rather extensively refactored the related code (bordering on a rewrite) in the process, making a number of optimizations to it along the way, so you may also notice a slight performance boost.
-Removed the restrictions I placed on only being able to access the crafting table from the top in the last release. After more extensive playtesting, I've decided it was more of a pain than it was worth, and I'll instead endeavor to find another solution to the exploits in question in a future release. Sometimes these things work out, and sometimes they don't :)
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This release contains the following changes:
-Added a brewing stand to witch huts and disabled the crafting recipe. The only way to find them in game now is to track down a witch hut. This was done to create a stronger association between witches and potions, because blaze rods are already sufficiently useful and tracking down a nether fortress was a requirement for most potions anyways given the need for netherwart to create them, and to provide an actual gameplay purpose to witch huts as finding them was largely a non-event.
-Added a sound to enchanting using the vanilla enchanter.
-Changed jack o'lanterns so that they go out in water in order to increase the value of glowstone as a lighting option. Note that this will not affect jack o'lanterns already in your world to avoid breaking existing builds, but only newly placed ones.
-Changed the way golems (both iron & snow) are created. They are built the same way as before, but now require a Soul Urn to be smashed against the pumpkin/jack o'lantern in order to bring them to life. I also threw in a few particle effects and sounds into the process to make it a little more interesting and less sterile. Note that this also provides a means of automating golem production should you be so inclined.
-Changed the sound on the Bellows as I didn't realize it had been changed to a click by a previous vanilla release. This also involved changing the vanilla sound code so that an individual sounds amongst a random collection may be played. I mention that last part in case it's also of use to add-on authors.
-Changed the positioning of ghast fireballs when first fired slightly so that they match up better with the direction in which the ghast is actually aiming. This should allow them to fire through smaller gaps without accidentally hitting the walls on occasion.
-Fixed problem with how vanilla computes line of sight through blocks, which affects a wide range of behavior like Ghasts randomly firing at the player with no line of sight (this should no longer happen). Note that this will likely have far reaching consequences to other systems (particularly to AI), as there were some fundamental problems with the related code, so you will probably notice slight improvements in other areas as well (like skeletons not randomly and repeatedly shooting at walls on occasion). I rather extensively refactored the related code (bordering on a rewrite) in the process, making a number of optimizations to it along the way, so you may also notice a slight performance boost.
-Removed the restrictions I placed on only being able to access the crafting table from the top in the last release. After more extensive playtesting, I've decided it was more of a pain than it was worth, and I'll instead endeavor to find another solution to the exploits in question in a future release. Sometimes these things work out, and sometimes they don't :)
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: New Release! (BTW V4.8914)
awesome stuff man! great job on this release!
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
- destineternel
- Posts: 343
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- Location: lost in the dark reaches of my mind
Re: New Release! (BTW V4.8914)
<slow clap> The brewing stand change..... <slow clap>
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: New Release! (BTW V4.8914)
Wow. Nice job. I especially love the change to brewing stands. It definitely increases the values of potions, and the value of swamps. I often found almost no reason to go into swamps, especially with the new change to witch spawning. This encourages players to go in and fight the witches, which I fell may result in more than a few deaths. As always, keep up the great work!
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.8914)
AAAAAHHHHHH!!!!!!
- obl1terat1ion
- Posts: 173
- Joined: Wed Jan 11, 2012 5:49 pm
Re: New Release! (BTW V4.8914)
AHHH?FlowerChild wrote:AAAAAHHHHHH!!!!!!
FlowerChild wrote:Can't make an omelet without blowing up a few chickens.
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: New Release! (BTW V4.8914)
There there...
Spoiler
Show
Better Than Wolves was borne of anal sex. True Story.
- destineternel
- Posts: 343
- Joined: Wed Feb 15, 2012 9:09 pm
- Location: lost in the dark reaches of my mind
Re: New Release! (BTW V4.8914)
AAAAAAAAAAHHHHHHHHHH!!!!!!!jorgebonafe wrote:There there...
snippy
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.8914)
AAAAAHHHH!!!!!!
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: New Release! (BTW V4.8914)
AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.8914)
Respect.
Re: New Release! (BTW V4.8914)
Oooooh!
Re: New Release! (BTW V4.8914)
AHHHHHH!
(golems <3)
(golems <3)
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
- Sinornithosaurus
- Posts: 107
- Joined: Thu May 30, 2013 9:58 pm
Re: New Release! (BTW V4.8914)
AAAAAAAHHHAHAHAHHAHAHAHAHAHHAHAAAAAHHAHAHAAAHAHAHHAHAHAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.8914)
Sinornithosaurus wrote:AAAAAAAHHHAHAHAHHAHAHAHAHAHHAHAAAAAHHAHAHAAAHAHAHHAHAHAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You sir...do not have a silly hat.
Re: New Release! (BTW V4.8914)
Brewing stands <3
P.S. My spoon is too big ;_;
P.S. My spoon is too big ;_;
- Sinornithosaurus
- Posts: 107
- Joined: Thu May 30, 2013 9:58 pm
Re: New Release! (BTW V4.8914)
AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!FlowerChild wrote: You sir...do not have a silly hat.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.8914)
Better :)Sinornithosaurus wrote: AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!
- darahalian
- Posts: 578
- Joined: Mon Jul 04, 2011 9:57 pm
Re: New Release! (BTW V4.8914)
Wow... this release.... you've really outdone yourself this time. Bravo sir.
...
also....
AAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!
...
also....
AAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: New Release! (BTW V4.8914)
Aw, man, I forgot to bring mine. AAAAAAHHHHHHHH!!!!! *quickly pulls out tinfoil and fashions it into a silly hat*FlowerChild wrote:You sir...do not have a silly hat.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: New Release! (BTW V4.8914)
tinfoil is already silly :)
and since its night time and my folks are asleep... aaaahhhhhhhhh......
and since its night time and my folks are asleep... aaaahhhhhhhhh......
Spoiler
Show
I am... THE TAXI MAN.
Re: New Release! (BTW V4.8914)
What an unexpected change with the brewing stands. But it definitely is a really cool change! Keep up with the finishing touches!
- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: New Release! (BTW V4.8914)
Oh man, you're still on top of your game I see :). That's brilliant.FlowerChild wrote:Added a brewing stand to witch huts and disabled the crafting recipe.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: New Release! (BTW V4.8914)
I'm glad about the Brewing stand change, add's another step into potion making and makes more sense than the witches having no way to make potions in the first place.
Oh and I tried out the Golem changes as well and did a little testing, so yeah Iron Golems are pretty Badass and Snow Golems are still horrible but the sound effects are pretty cool :D. But seriously Iron Golems tear through absolutely everything, and the only thing they seem to have issues with are spiders and endermen.
Oh and I tried out the Golem changes as well and did a little testing, so yeah Iron Golems are pretty Badass and Snow Golems are still horrible but the sound effects are pretty cool :D. But seriously Iron Golems tear through absolutely everything, and the only thing they seem to have issues with are spiders and endermen.
Re: New Release! (BTW V4.8914)
Awesome change on the brewing stands! That's a seriously awesome idea. :)