New Release! (BTW V4.89113)

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FlowerChild
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New Release! (BTW V4.89113)

Post by FlowerChild »

Version 4.89113 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added ability to use Potash to bleach colored wool items in the Cauldron. It takes a lot of wool though (32 of them) due to the ratio with wool blocks.

-Changed (increased) the rate at which ghasts spawn as part of Hardcore Hell, as it was still a little weak.

-Changed (further reduced) the range of Rotted Arrows as there still wasn't enough incentive to upgrade to normal arrows.

-Changed the chances of mobs picking up items to be uniform across difficulty levels.

-Changed enchanted equipment that spawns on mobs so it has uniform strength across difficulty levels.

-Changed the chances of villagers turning into zombies when killed by zombies to be uniform across difficulty levels.

-Changed chance of flaming zombies setting things they attack on fire to be uniform across difficulty levels, since this could actually make things both harder or easier in BTW given it will both do more damage and cook animals for you.

-Fixed problem with lava buckets not retaining their cook time in furnaces on save/load. This should only be applicable with HC Buckets turned off.

-Fixed problem with fat levels not being properly communicated to other players in multiplayer.

-Fixed problem with the Block Dispenser sucking wool blocks off of sheep rather than wool items.

-Removed peaceful and easy difficulty levels as they were was no longer relevant to BTW given the large role mobs play in the mod overall, given BTW has not been balanced for them and thus they represented a fairly random play experience, and given these setting were just prone to exploiting. It should be noted that with the changes I have made in this and previous releases, game behavior should be entirely consistent between the remaining difficulty levels (normal and hard), with the one exception of the damage that mobs do to players when attacking (and related aspects like poison duration). This means that players should be able to make slight adjustments to the difficulty of combat to suit their tastes without worrying about it affecting other ambiguous aspects of the game such as the rate of output from mob traps, or the rate of fire spreading. It is also worth noting that I have always balanced and tested BTW on normal difficulty alone, so if you're interested in playing the mod as it was designed and intended, then normal is the way to go. I have left hard in for people that want to make things slightly more challenging, particularly in co-op play, but I make no guarantees as to its balance.

Enjoy! :)

-------------

If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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jak Stone
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Re: New Release! (BTW V4.89113)

Post by jak Stone »

very nice update Flowerchild and wow nice work taking out peaceful and easy *round of applause and cheers*
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Gawonni
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Re: New Release! (BTW V4.89113)

Post by Gawonni »

Way to go on removing peaceful :)
caveatEmptor
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Re: New Release! (BTW V4.89113)

Post by caveatEmptor »

Looking forward to seeing how the nether is now. And as for the version numbers... I give up trying to make sense of them :P
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Sinornithosaurus
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Re: New Release! (BTW V4.89113)

Post by Sinornithosaurus »

FlowerChild wrote:-Removed peaceful and easy difficulty levels
YES! The noobs can suck it!
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FlowerChild
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Re: New Release! (BTW V4.89113)

Post by FlowerChild »

Sinornithosaurus wrote: YES! The noobs can suck it!
Word :)

Or more precisely, they can experience a level of challenge that motivates them to get better at the game rather than wallowing indefinitely in their suckitude ;)
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Sinornithosaurus
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Re: New Release! (BTW V4.89113)

Post by Sinornithosaurus »

FlowerChild wrote:- suckitude -
Someone needs to add that to the dictionary
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AddyBaha
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Re: New Release! (BTW V4.89113)

Post by AddyBaha »

FlowerChild wrote: -Removed peaceful and easy difficulty levels
thank you for this - this will help my playstyle, sine I tended to jump to peaceful if situations got difficult and really started hating me for this behavior.
It already evolved into some kind of reflex. I look forward to the moments when I hit esc only to realize the only thing i can do is making the situation I got myself into even worse.
I hope this release cures my panic-escape-hitting-syndrom.
Also I kinda look forward to the whinning on the mcf.
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Taleric
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Re: New Release! (BTW V4.89113)

Post by Taleric »

Sweet! Was rushing a new world this last week and 1/2 to test HC Hell legit vice pop in from a SFS+ game. Extra slow due to diamond hunt and placing portal extra far. Went nether just for black/glow stone and nearly got rocked! Had padded armor and bow w/ regular arrows (the padding recipe change was a life saver there). I am sold on tunneling till back to SFS, can't wait to patch the extra ghasts in and peak out of my cobble stone enclosure XD
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ryoloth
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Re: New Release! (BTW V4.89113)

Post by ryoloth »

FlowerChild wrote:-Removed peaceful and easy difficulty levels
Sweet baby jesus thank you for this! I'm sad to say that I have used its 'sploityness for a long time despite doing my best not to, so thank you for this wonderful noob punishment :D
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chaoticneutral
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Re: New Release! (BTW V4.89113)

Post by chaoticneutral »

Hardcore Hell plus? I'm game!

Since rotted arrows now suck that bad, this means two new projects: redirecting them from the mob trap to a cauldron and a new chicken farm (bigger and farther away from... you know...)

While the difficulty level homogenization won't really affect me, it's really nice to see this as the game being "polished".

Thank you for your consistently good releases, man.
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FlowerChild
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Re: New Release! (BTW V4.89113)

Post by FlowerChild »

chaoticneutral wrote: Since rotted arrows now suck that bad
Well, we'll see...I'm still trying to hit the balance between them being useful and them being crap compared to regular arrows. Will keep my fingers I got it right this time :)
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Lerciolas
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Re: New Release! (BTW V4.89113)

Post by Lerciolas »

I've been lurking for months, but I had to thank you for this:
FlowerChild wrote:-Removed peaceful and easy difficulty levels as they were no longer relevant to BTW

Sir, you just won; it's like you are trying to say "Come on Guys, it's a total conversion where you are GRINDING SOULS from Hell, how can you play on peaceful?!"

Again I have no words to express my gratitude.
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Canopy
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Re: New Release! (BTW V4.89113)

Post by Canopy »

Lerciolas wrote:I've been lurking for months, but I had to thank you for this:
FlowerChild wrote:-Removed peaceful and easy difficulty levels as they were no longer relevant to BTW

Sir, you just won; it's like you are trying to say "Come on Guys, it's a total conversion where you are GRINDING SOULS from Hell, how can you play on peaceful?!"

Again I have no words to express my gratitude.
Considering you need to hunt creepers for their sacks to even get to hell, I have gratitude as well.
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Larmantine
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Re: New Release! (BTW V4.89113)

Post by Larmantine »

FlowerChild wrote: -Removed peaceful and easy difficulty levels
Good bye noobs. We are not going to miss you. Well done, Sir.
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TheGatesofLogic
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Re: New Release! (BTW V4.89113)

Post by TheGatesofLogic »

thank you flowerchild! once again a fantastic release! Great Job!
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FlowerChild
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Re: New Release! (BTW V4.89113)

Post by FlowerChild »

Hehe...I must admit that it's a little strange that you guys seem to get more excited sometimes when I rip stuff out than when I add new stuff in :)
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kregoth
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Re: New Release! (BTW V4.89113)

Post by kregoth »

Yay forced Normal difficulty, no more exploiting difficulty changes to make the game easier.

I wish you made it so Easy and Peaceful are just Normal difficulty without the patch notes to see how long it took for people to notice lol.
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Re: New Release! (BTW V4.89113)

Post by EtherealWrath »

Changed (increased) the rate at which ghasts spawn as part of Hardcore Hell
I'm not the only one who's going to dive through with this in the background right?
http://youtu.be/Xos60guCmIg?t=2m44s
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Mikko_blu
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Re: New Release! (BTW V4.89113)

Post by Mikko_blu »

Nice release :)

Good job!
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DaveYanakov
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Re: New Release! (BTW V4.89113)

Post by DaveYanakov »

Requiring shears for renewable padding has hurt my early game a bit as it means making a third iron tool before really getting down to business underground but in the long term it's better. The main difference is that it tends to weight the first tool decision heavily in favor of shears over a hoe.
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FlowerChild
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Re: New Release! (BTW V4.89113)

Post by FlowerChild »

DaveYanakov wrote:Requiring shears for renewable padding has hurt my early game a bit as it means making a third iron tool before really getting down to business underground but in the long term it's better. The main difference is that it tends to weight the first tool decision heavily in favor of shears over a hoe.
Well, that and it provides good reason for keeping a sheep pasture, which I find was something that was sorely missing from the early game in particular. I figure this may also help promote cows for dairy, since if you setup an enclosed pasture for one, it becomes more attractive to do the other as well.
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chaoticneutral
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Re: New Release! (BTW V4.89113)

Post by chaoticneutral »

FlowerChild wrote:
chaoticneutral wrote: Since rotted arrows now suck that bad
Well, we'll see...I'm still trying to hit the balance between them being useful and them being crap compared to regular arrows. Will keep my fingers I got it right this time :)
Well, after playing with the new version a bit: they help in a pinch, or after a HC Spawn, but they suck enough to make me want at least semi-auto flint and feathers production ASAP.
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Xeo
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Re: New Release! (BTW V4.89113)

Post by Xeo »

FlowerChild wrote:Hehe...I must admit that it's a little strange that you guys seem to get more excited sometimes when I rip stuff out than when I add new stuff in :)
But blowing stuff up is so damm satisfying! Especially when it has the word peaceful in it.
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