New Release! (BTW V4.67)

A place to talk to other users about the mod.
Post Reply
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

New Release! (BTW V4.67)

Post by FlowerChild »

Version 4.67 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Changed (reduced) the speed of the Axle animation to make the motion look less modern, and more fitting with the mod. Also refined the texture to provide smoother animation.

-Changed shears so that they are damaged when trimming mooshrooms, and play the snip sound.

-Fixed problem with Cooked Wolf Chops having the same properties as raw ones.

-Fixed problem with dispensers not always rotating properly on the Turntable.

-Fixed problem with Pedestals not transmitting rotation to any attached objects (like torches) when rotated on a Turntable.

-Fixed problem with mod armors not displaying correctly when worn by mobs.

-Fixed problem with Buddy not updating his textures properly.

-Fixed problem with repeaters placed by the Block Dispenser not updating their power state immediately.

-Fixed problem with Lens beams not always updating properly when an obstructing block was removed.

-Fixed problem with axes being efficient on stone slabs (and ones with stone-like materials).

-Fixed problem with villagers offering trades that were impossible to complete due to the new stack limits on food.

-Removed villagers offering to buy rotten flesh as a trade. What the heck were they doing with it anyways?

Enjoy! :)

-------------

If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

Image
User avatar
Ribky
Posts: 965
Joined: Thu Dec 01, 2011 12:08 am
Location: CONFIDENTIAL

Re: New Release! (BTW V4.67)

Post by Ribky »

WTF? I literally just sat down at my computer. Thank you!
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: New Release! (BTW V4.67)

Post by FlowerChild »

Meh. Just bug fixes, but needed to be done, and wanted to get them out before the bulk of the weekend flood of post-1.5 update noobs descended upon the mod ;)
User avatar
BlackCat
Posts: 470
Joined: Sat Nov 03, 2012 2:21 pm
Location: Cat Pajamas

Re: New Release! (BTW V4.67)

Post by BlackCat »

Neato!

I had a pretty good laugh at the rotten flesh thing, thanks for the update man :)
Ribky: eh, maybe kinda iffy at first, but you grew on me like a glorious tumor of innovation
Detritus: A whole lot of walls decided they wanted to give you a hug, but you're allergic to walls

My Youtube Channel: http://www.youtube.com/illogicallycompact
User avatar
BrainNoMore
Posts: 62
Joined: Sun Jul 22, 2012 3:09 pm

Re: New Release! (BTW V4.67)

Post by BrainNoMore »

Slower animation looks great :)
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: New Release! (BTW V4.67)

Post by FlowerChild »

BrainNoMore wrote:Slower animation looks great :)
Word. I'm pretty fond of them myself :)
User avatar
Benanov
Posts: 259
Joined: Sat Nov 03, 2012 5:12 pm

Re: New Release! (BTW V4.67)

Post by Benanov »

The slower animation really adds to the immersion. The machines really come alive.
There's only one V in my name, thanks.

<TaterBoy> I figured out why there's so much lag. We have too much iron.
User avatar
mogulus
Posts: 68
Joined: Thu Mar 08, 2012 4:33 am
Location: NC

Re: New Release! (BTW V4.67)

Post by mogulus »

The axle animation is nifty as hell. Awesome work!
Time slows down in a high gravitational field. This fact is the pinion of my plan to destroy us all...
User avatar
Nekhs
Posts: 83
Joined: Wed Oct 19, 2011 2:48 pm
Location: Here?

Re: New Release! (BTW V4.67)

Post by Nekhs »

Yaaaaaaaaaaaaaay! Can't wait to see the new textures. I'm miles away from that kind of technological advancement because of my recent horrible demise (I was beaten to death with my own door because I'm dumb enough to still use them sometimes), but I have faith that you did it right. :)
Check my stream at http://www.twitch.tv/nekhs.
It's usually on sometime between 12AM-3:30AM CST.
Sorry if I don't immediately reply in chat, I'm usually too busy playing the game to notice.
User avatar
Graphite
Posts: 390
Joined: Sun Mar 18, 2012 3:12 am

Re: New Release! (BTW V4.67)

Post by Graphite »

Loving the new axle speed! And if you used the trick I suspect you did: nice trick too :P
Thyrllann
Posts: 39
Joined: Sat Sep 01, 2012 2:30 am

Re: New Release! (BTW V4.67)

Post by Thyrllann »

Woot! Another update already!
Love the commitment you have to keeping this mod bug-free FlowerChild.
I'm sure I speak for most, if not all of the BTW community when I say we really appreciate it man :)

Thanks heaps!
FlowerChild wrote:MCF would probably not approve of "you've got a massive spider-cock stuck in your throat" status effect.
OldMarriedDude
Posts: 181
Joined: Mon Sep 24, 2012 1:49 pm

Re: New Release! (BTW V4.67)

Post by OldMarriedDude »

FC thanks for working so hard to make us have fun - even if at times its against our will.
User avatar
TSA
Posts: 121
Joined: Sat Nov 19, 2011 7:15 am
Location: Lisbon

Re: New Release! (BTW V4.67)

Post by TSA »

tanks god err i mean FC

I really appreciate for this quick bug fix release.

thanks again
LunaticToad
User avatar
CreeperCannibal
Posts: 122
Joined: Tue Jan 29, 2013 6:36 pm

Re: New Release! (BTW V4.67)

Post by CreeperCannibal »

Ohhh Dat Axle animation is lovely. So much more has been added to my game experience. :3
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: New Release! (BTW V4.67)

Post by FlowerChild »

CreeperCannibal wrote:Ohhh Dat Axle animation is lovely. So much more has been added to my game experience. :3
Thanks! Yeah, it's not precisely where I want it yet, but it's getting there :)
User avatar
Coexist
Posts: 13
Joined: Sat Sep 22, 2012 10:55 pm

Re: New Release! (BTW V4.67)

Post by Coexist »

Keep up the hard work! Thanks for letting us enjoy minecraft :D
User avatar
MrPlatypus
Posts: 88
Joined: Mon Feb 18, 2013 12:11 pm

Re: New Release! (BTW V4.67)

Post by MrPlatypus »

After taking a short break from Minecraft in general, I'm glad to see such a great update to welcome me back with open arms. Thank you very much and keep up the good work!
User avatar
MoRmEnGiL
Posts: 1728
Joined: Sat Oct 08, 2011 5:29 pm
Location: Bosom Higgs

Re: New Release! (BTW V4.67)

Post by MoRmEnGiL »

FIRST!

To comment on this release while named morm. Beat this suckaz!

Thanks for the fixes man :]
War..
War never changes.

Remember what the dormouse said
NotEvenOdd
Posts: 33
Joined: Fri Nov 30, 2012 1:38 pm

Re: New Release! (BTW V4.67)

Post by NotEvenOdd »

I must say, those spinning axles are awesome! Nice job.
Post Reply