New Release! (BTW V4.30)

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FlowerChild
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New Release! (BTW V4.30)

Post by FlowerChild »

Version 4.30 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added vertical Wind Mills to the mod! Rejoice! They are created with 8 Sails in a rectangular patten on the crafting grid, rather than the usual 4, and are now the only means of obtaining mechanical power in the nether, other than a Hand Crank. Note that regular Wind Mills already placed in the Nether will continue to function, to avoid breaking existing builds, but if you place a new regular Wind Mill, it will not function, and a vertical one must be used instead.

-Added Blasting Oil as a new item.

-Added back the ability for Ender Spectacles to see spawn locations in the end dimension. I had mistakingly thought that spawns in the end were not dependent on light-level, which they actually are.

-Added crafting recipes to convert White Stone Siding, Moulding & Corners back into their larger block types.

-Changed the Dynamite recipe to reflect the recent changes with Hardcore Explosives.

-Changed the way water works with Hardcore Buckets enabled in the end dimension.

-Changed Wind Mills to not rotate in The End. Water Wheels will be required to generate power there (in conjunction to the above change to water).

-Changed ghasts to drop Nitre instead of gunpowder.

-Fixed problem with Ender Spectacles not preventing enderman attacks in SMP.

-Fixed problem with being able to process Endstone in the Cauldron. This was never intended, and the Kiln is the proper method of doing so.

-Fixed problem with the Block Dispenser picking up White Stone as White Cobble.

-Fixed problem with white smoke emitted by Stewing Pots & Crucibles moving downwards when the player approaches.

-Fixed problem with player location not displaying on maps while riding in boats or minecarts, or while standing beneath leaves.

-Fixed problem with nether wart growing at an extremely reduced rate.

Enjoy! :)

-------------

If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Mattaccount
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Re: New Release! (BTW V4.30)

Post by Mattaccount »

FlowerChild wrote: This release contains the following changes:

-Added vertical Wind Mills to the mod! Rejoice!
As you comand... yay *noise maker*
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FlowerChild
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Re: New Release! (BTW V4.30)

Post by FlowerChild »

And here's a screenshot of my test facility put to its end use:

Image

;)
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jorgebonafe
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Re: New Release! (BTW V4.30)

Post by jorgebonafe »

Yey! On each release it feels like its my birthday, but without me getting an year older XD
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Mason11987
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Re: New Release! (BTW V4.30)

Post by Mason11987 »

Wow! Was not expecting this many features in an update so soon! Well done! So freaking excited.
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Ribky
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Re: New Release! (BTW V4.30)

Post by Ribky »

Oh..... Damn.... Thanks man... I just woke up. Making sure I'm not dreaming before I hit Submit...

HCB different in the End? Ooooohhhh... gotta check this one out.


EDIT: Oh my... hehehe, I like the vertical windmills :D
Last edited by Ribky on Thu Oct 25, 2012 8:02 pm, edited 1 time in total.
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StarsintheSky
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Re: New Release! (BTW V4.30)

Post by StarsintheSky »

Oh this is terribly exciting indeed! I'm very curious about this blasting oil and I love the new Nether windmill!
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AmishGoat
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Re: New Release! (BTW V4.30)

Post by AmishGoat »

Its been a while since I posted, but I just wanted to say that you really make the greatest mod! Can't wait to try out the new update. Also, I like the change to the windmills in the Nether as I thought it was a little cheap that you could just pop in there to set it up and negate the effects of your surrounding terrain. Anyway, thanks again for the update!
Last edited by AmishGoat on Thu Oct 25, 2012 8:08 pm, edited 1 time in total.
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walker_boh_65
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Re: New Release! (BTW V4.30)

Post by walker_boh_65 »

Oh my god! The vertical windmill is beautiful!

Thanks so much for this FC!
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CumuloNimbus10
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Re: New Release! (BTW V4.30)

Post by CumuloNimbus10 »

Oh wow, this is an awesome release. Thanks FC!

What's going inside that building anyways?
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Pseudosavior
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Re: New Release! (BTW V4.30)

Post by Pseudosavior »

Oh man, I really like the look of that windmill. ;)

Excellent changes, can't wait to see the difference in the End. I really like how you split the mechanical power sources so the overworld uses either windmill or waterwheel, Nether is windmill only, then the End is waterwheel only. Really neat! Keep it up!
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destineternel
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Re: New Release! (BTW V4.30)

Post by destineternel »

vertical windmills oh my! Once again awesome update Flowerchild, thank you! :)
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finite8
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Re: New Release! (BTW V4.30)

Post by finite8 »

FlowerChild wrote:And here's a screenshot of my test facility put to its end use:
Spoiler
Show
Image
;)
Just... wow. I want to change EVERYTHING to that. It is just... beautiful. Your efforts with BTW is up there with my best gaming experiences of all time (After Baldur's Gate of course. Nothing can beat that).

Bravo sir. Bravo!
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jakerman999
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Re: New Release! (BTW V4.30)

Post by jakerman999 »

FlowerChild wrote:Version 4.30 of Better Than Wolves is ready for download!
Yippy! I'd forgotton you were going to put out a final release before the 1.4 update. New toys!
-Added vertical Wind Mills to the mod! Rejoice! They are created with 8 Sails in a rectangular patten on the crafting grid, rather than the usual 4, and are now the only means of obtaining mechanical power in the nether, other than a Hand Crank. Note that regular Wind Mills already placed in the Nether will continue to function, to avoid breaking existing builds, but if you place a new regular Wind Mill, it will not function, and a vertical one must be used instead.
Generating power along a vertical axis? Sounds fun. Also sure to change my goto of my first windmill being netherside to avoid weather issues, but that's just another challenge.
-Added Blasting Oil as a new item.
To the chemistry lab!
-Added back the ability for Ender Spectacles to see spawn locations in the end dimension. I had mistakingly thought that spawns in the end were not dependent on light-level, which they actually are.
Haven't gotten there yet, but this is sure to help when I build my enderman farm.
-Added crafting recipes to convert White Stone Siding, Moulding & Corners back into their larger block types.

-Changed the Dynamite recipe to reflect the recent changes with Hardcore Explosives.
Makes sense.
-Changed the way water works with Hardcore Buckets enabled in the end dimension.
Going to have to have a look at this one right away.
-Changed Wind Mills to not rotate in The End. Water Wheels will be required to generate power there (in conjunction to the above change to water).
Ah. That explains it.
-Changed ghasts to drop Nitre instead of gunpowder.
Okay.
-Fixed problem with Ender Spectacles not preventing enderman attacks in SMP.

-Fixed problem with being able to process Endstone in the Cauldron. This was never intended, and the Kiln is the proper method of doing so.

-Fixed problem with the Block Dispenser picking up White Stone as White Cobble.

-Fixed problem with white smoke emitted by Stewing Pots & Crucibles moving downwards when the player approaches.

-Fixed problem with player location not displaying on maps while riding in boats or minecarts, or while standing beneath leaves.

-Fixed problem with nether wart growing at an extremely reduced rate.
Bugfixes, for the stable release! Your intolerance for letting bugs go unresolved is bested only by your consistency at fixing them! Amazing work as always.
Enjoy! :)
You can bet that I will. Good luck with the 1.4, hope you have your pastries ready. The unwashed masses are about to enter the playing field.
Last edited by jakerman999 on Thu Oct 25, 2012 9:11 pm, edited 1 time in total.
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Last_Jedi_Standing
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Re: New Release! (BTW V4.30)

Post by Last_Jedi_Standing »

FlowerChild wrote:And here's a screenshot of my test facility put to its end use:
;)
Is that a play on the fact that the white stone is made (sorta) from endstone? Or an odd reference to the fact that the windmills can't be used in the end? Or am I going crazy conspiracy theorist again?
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Stormweaver
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Re: New Release! (BTW V4.30)

Post by Stormweaver »

FlowerChild wrote:And here's a screenshot of my test facility put to its end use:
Spoiler
Show
Image
;)
Putting the 'Better' In BTW flower? :p

It looks great; windmills were nice in the nether, but we can really build something around something like this. Awesome.
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obl1terat1ion
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Re: New Release! (BTW V4.30)

Post by obl1terat1ion »

oh that windmill... oh... i love it!
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FlowerChild
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Re: New Release! (BTW V4.30)

Post by FlowerChild »

Stormweaver wrote: Putting the 'Better' In BTW flower? :p
Not just "better", but also "first" ;)
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Sarudak
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Re: New Release! (BTW V4.30)

Post by Sarudak »

Horizontal windmills eh? I see what you did there... Lol
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obl1terat1ion
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Re: New Release! (BTW V4.30)

Post by obl1terat1ion »

FlowerChild wrote:
Stormweaver wrote: Putting the 'Better' In BTW flower? :p
Not just "better", but also "first" ;)
and it looks like they took the bait :)
FlowerChild wrote:Can't make an omelet without blowing up a few chickens.
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Azdoine
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Re: New Release! (BTW V4.30)

Post by Azdoine »

Bonus points for your vertical windmill, FC :)
Just got back from debate club, and I especially can't wait to see how this plays out...
Last edited by Azdoine on Thu Oct 25, 2012 8:47 pm, edited 1 time in total.
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htothetml
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Re: New Release! (BTW V4.30)

Post by htothetml »

That was very sneaky showing us the building and it turns out the hint was on the roof ;). Love the look of vertical windmills but who wouldn't! And I can not wait to test out Blasting Oil! Great work FlowerChild as always :)
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Kazuya Mishima
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Re: New Release! (BTW V4.30)

Post by Kazuya Mishima »

I had to go check out the redpower message board after this one.
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Ferrus.Manus
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Re: New Release! (BTW V4.30)

Post by Ferrus.Manus »

Lot's cool stuff in this release, thanks again FC!

I also love how intuitive recipes for Blasting Oil and Dynamite are, I figured those pretty much instantly.
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FlowerChild
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Re: New Release! (BTW V4.30)

Post by FlowerChild »

Ferrus.Manus wrote: I also love how intuitive recipes for Blasting Oil and Dynamite are, I figured those pretty much instantly.
You may not be so happy you did shortly ;)
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