New Release! (BTW V4.15)

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FlowerChild
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New Release! (BTW V4.15)

Post by FlowerChild »

Version 4.15 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.

-Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.

-Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.

-Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.

-Changed the way Screw Pumps work to prevent several possible exploits.

-Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.

-Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.

-Fixed problem with stone Siding and Corners floating in Hardcore Buoy.

-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.

Enjoy! :)

-------------

If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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morvelaira
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Re: New Release! (BTW V4.15)

Post by morvelaira »

...
...
...

*stares in awe*
FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
*SQUEEE!!!!!!*
She-who-bears the right of Prima Squee-ti
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Azdoine
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Re: New Release! (BTW V4.15)

Post by Azdoine »

WOOOOOOOOOT!
Mason11987
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Re: New Release! (BTW V4.15)

Post by Mason11987 »

Awesome! Thanks FC!
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FlowerChild
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Re: New Release! (BTW V4.15)

Post by FlowerChild »

Just a very small one this time, mainly to cover the changes to Hardcore Buoy to prevent messing with people's builds later. It's in a state now where I'm quite happy with it.

The zombie siege thing was actually because I was testing various aspects of this release in the vicinity of my village, and at one point went bonkers due to the zombie sieges that kept happening nearby. I finally snapped and dropped what I was doing to make the endless banging stop.

Hence my rather vocal release note on the topic ;)
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Ethazeriel
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Re: New Release! (BTW V4.15)

Post by Ethazeriel »

FlowerChild wrote:Version 4.15 of Better Than Wolves is ready for download!
WOOT! :)

FlowerChild wrote:-Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.
Cool. I'm loving the additions to item sorting in these last few releases.
FlowerChild wrote:-Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.
Yup, this felt a little wrong to begin with. More polish is good.
FlowerChild wrote:-Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.
More stuff for add-ons, awesome.
FlowerChild wrote:-Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.
Yay, polishing and refining! :)
FlowerChild wrote:-Changed the way Screw Pumps work to prevent several possible exploits.

-Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.

-Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.

-Fixed problem with stone Siding and Corners floating in Hardcore Buoy.
Dedicated to fixing the little things as always.
FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
<3
Now I don't have to worry about my perfectly lit up village self destructing at random! WOOT!

Thanks for all your hard work man.
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redrew89
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Re: New Release! (BTW V4.15)

Post by redrew89 »

FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
I so wanted to sig this, but it wouldn't fit. :<

Otherwise, this looks like a great update! Not that I expected otherwise. :D
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SterlingRed
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Re: New Release! (BTW V4.15)

Post by SterlingRed »

Yay! I can hear the peaceful calming ghast screams uninterrupted by the incessant pounding! :) I love the update and tweaks!
Dwarg91
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Re: New Release! (BTW V4.15)

Post by Dwarg91 »

I'm glad that I decided to do a complete restructuring of my base and it's water flows now that Hard Core Bouy's had some tweaks. Now all that I need to do is test to see how different things interact with water now.
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Stormweaver
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Re: New Release! (BTW V4.15)

Post by Stormweaver »

wow. Update frenzy! Yet another level of sorting with the bellows is going to make some people verrry happy.

I do look forward to the more refined buoy experience. Although...it was already pretty damned refined if you ask me. I'm kinda worried now that I'll not be upper-class enough to use hardcore buoy, and the floating items will shun me :(
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darahalian
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Re: New Release! (BTW V4.15)

Post by darahalian »

Okay, this is actually pretty dang cool:
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Neutral buoyancy FTW!
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FlowerChild
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Re: New Release! (BTW V4.15)

Post by FlowerChild »

darahalian wrote:Okay, this is actually pretty dang cool:
Hehe...yeah, I've been having a lot of fun doing that with slime balls :)

Of course, this means even more woe if you happen to drown somewhere between the surface and bottom of a large body of water ;)
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Graphite
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Re: New Release! (BTW V4.15)

Post by Graphite »

Hah... now that was an interesting little puzzle. For some reason the zombie-meat was going into the hopper right after a single-block drop in the waterstream, despite being a floating item. Turns out the undertow still had them deep enough in the flow that the hopper could pick them up.

Long story short: sorting shit just got serious :P
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FlowerChild
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Re: New Release! (BTW V4.15)

Post by FlowerChild »

Graphite wrote: Long story short: sorting shit just got serious :P
Hehe...indeed it did. A long drop will do something similar, which can result in a normally floating item hitting the bottom before you might expect it to. Items are much more "bouncy" this way now, so it's not as simple as "first x blocks for sinking items, next x for floating", with that always being universally applicable.

I actually simplified the equations involved greatly from the last version, but buoyancy and gravity basically act as opposing forces now.
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gazelutza
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Re: New Release! (BTW V4.15)

Post by gazelutza »

love u FlowerChild u are the best :X u change to mc in a better game :D
IowaGuy
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Re: New Release! (BTW V4.15)

Post by IowaGuy »

Now I can enable hard mode without everyone's doors getting knocked down when they go mining under their house!

WOOT!

Hard mode engaged!
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jadedcat
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Re: New Release! (BTW V4.15)

Post by jadedcat »

Yay. Ty Flowerchild.
FlowerChild wrote:
-Fixed fucking annoying door-banging ...... BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
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Ribky
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Re: New Release! (BTW V4.15)

Post by Ribky »

Thanks for the update! I can now stay near villages in peace and quiet.
The spice must flow...

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Eriottosan
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Re: New Release! (BTW V4.15)

Post by Eriottosan »

Great update, FC, I absolutely love Hardcore Buoy, and the refinements make me love it more!

FlowerChild wrote:-Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
I laughed so hard, man ... A mixture of relief, sympathy, empathy, and joy, and it came out in snorts of laughter. My hall-mates in accommodation probably think I have a pet pig in my room ...

Thanks as always, FC (:
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Mason11987
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Re: New Release! (BTW V4.15)

Post by Mason11987 »

Was it intentional that Bellows not push items on top of trapdoors now?
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It's the crux of my sorting system and while gunpowder/string/arrows got pushed by this yesterday, they don't after upgrading (I don't run any other mods also).

There are alternatives of course but since this wasn't in the release notes I thought I'd point it out here.
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Minecraftgeek70
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Re: New Release! (BTW V4.15)

Post by Minecraftgeek70 »

FlowerChild wrote:Fixed fucking annoying door-banging and fucking headache-inducing vanilla problem with fucking zombie sieges spawning even when fucking zombies shouldn't be able to fucking spawn somewhere (like in fucking lit up areas) because I just couldn't fucking take it anymore. BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
I am not prone to random act's of Squeeage.. but.. just this once, I'll drop my refined mature exterior and do the whole SQUEEE!! thing.. I'll even throw in a Wallace and Gromit style fist thump of joy !!

Normal cantankerous and curmudgeonly service will resume after this post.
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Poppycocks
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Re: New Release! (BTW V4.15)

Post by Poppycocks »

God man, this update is a gem. Should've been numbered 4.20.

I feel nothing for this update, but a
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xou816
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Re: New Release! (BTW V4.15)

Post by xou816 »

Thanks for the update, Flowerchild!
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destineternel
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Re: New Release! (BTW V4.15)

Post by destineternel »

Thanks for another awesome update Flowerchild. :)
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LaserCooled
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Re: New Release! (BTW V4.15)

Post by LaserCooled »

Thanks FC! I'm digging the new undertoe. This makes things so much easier for me, especially in my auto wheat farm.
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