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PostPosted: Tue Jan 27, 2015 7:46 am 
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Joined: Fri Aug 31, 2012 5:09 pm
Posts: 72
Awesome!!! thanks for this update :)


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PostPosted: Tue Jan 27, 2015 7:59 pm 
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Joined: Mon Nov 26, 2012 11:23 pm
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Having fun building with this pack. It is in creative, though still fun to use.
I streamed a little today using it.

Image
https://twitter.com/_Arrobee/status/560 ... 62592?s=09


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PostPosted: Tue Feb 03, 2015 3:41 pm 
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thank you for support and kind words!
there is a mod out there over minecraft forums that remakes Deco Addon compatible with latest BTW. i don't really enjoy that mod and the shape that is taking but if anyone here uses it, i can re-add the Deco Addon support.
also:
Spoiler: show
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PostPosted: Wed Feb 04, 2015 12:01 am 
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ion wrote:
thank you for support and kind words!
there is a mod out there over minecraft forums that remakes Deco Addon compatible with latest BTW. i don't really enjoy that mod and the shape that is taking but if anyone here uses it, i can re-add the Deco Addon support.


Can I get a link? I'd like to see this version of the Deco Addon as I didn't get to fully experience the one we had here before it became incompatible.

Whether I actually use it will be decided later.


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PostPosted: Wed Feb 04, 2015 3:26 am 
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Snip -Flower


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PostPosted: Wed Feb 04, 2015 4:08 am 
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That author has a long history of making an unauthorized mod for BTW and being a general pain in the ass. He's the primary reason I wound up shutting down support for add-ons to BTW.

Please do not link to him here.


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PostPosted: Sun Nov 27, 2016 5:20 am 
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i'm working on a new and updated TP with deco add on back in it.


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PostPosted: Wed Dec 07, 2016 6:26 pm 
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Any progress on the update, ion? Could I help at all?


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PostPosted: Wed Dec 07, 2016 11:37 pm 
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hooo boy....I think there's been a minor oversight.

crash log: show
java.lang.ArrayIndexOutOfBoundsException: 20
at ye.a(RecipeFireworks.java:127)
at yk.a(CraftingManager.java:309)
at ts.a(ContainerWorkbench.java:52)
at tr.a(SourceFile:74)
at ul.c(SourceFile:78)
at tj.a(SourceFile:463)
at ts.b(ContainerWorkbench.java:121)
at tj.a(SourceFile:192)
at bdr.a(PlayerControllerMP.java:445)
at ayl.a(GuiContainer.java:799)
at ayl.a(GuiContainer.java:542)
at axr.d(SourceFile:127)
at axr.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1488)
at net.minecraft.client.Minecraft.K(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)


Firework charges don't accept the new white and blue dyes. the game crashes the moment you put gunpowder and dye in a crafting grid.


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PostPosted: Wed Dec 07, 2016 11:50 pm 
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Posts: 366
DiamondArms wrote:
hooo boy....I think there's been a minor oversight.

crash log: show
java.lang.ArrayIndexOutOfBoundsException: 20
at ye.a(RecipeFireworks.java:127)
at yk.a(CraftingManager.java:309)
at ts.a(ContainerWorkbench.java:52)
at tr.a(SourceFile:74)
at ul.c(SourceFile:78)
at tj.a(SourceFile:463)
at ts.b(ContainerWorkbench.java:121)
at tj.a(SourceFile:192)
at bdr.a(PlayerControllerMP.java:445)
at ayl.a(GuiContainer.java:799)
at ayl.a(GuiContainer.java:542)
at axr.d(SourceFile:127)
at axr.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1488)
at net.minecraft.client.Minecraft.K(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)


Firework charges don't accept the new white and blue dyes. the game crashes the moment you put gunpowder and dye in a crafting grid.


Was this supposed to be for me? :)


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PostPosted: Thu Dec 08, 2016 2:38 am 
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Yhetti wrote:
Was this supposed to be for me? :)

Early Xmas present? :V

Yeah, please look into it when you're free, Yhetti.


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PostPosted: Thu Dec 08, 2016 4:09 pm 
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Posts: 366
I will. :)

I honestly forgot that fireworks were even a thing.


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PostPosted: Fri Dec 09, 2016 6:40 pm 
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Posts: 400
http://www.mediafire.com/file/0ceqr3hqe7tflq5/Conquest_BTW_MC1.5.2v1.05Deco.zip
a quick download with deco add on. somethings are missing


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PostPosted: Sat Dec 10, 2016 6:12 am 
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Looks great! One issue I noticed is the textures are one directory too deep so I had to extract the files, then go in and make a zip file at the right level.

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Without engineering, science is just philosophy.


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PostPosted: Sat Dec 10, 2016 12:32 pm 
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texture pack works best is unzipped. at least for my dump pc


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PostPosted: Sat Dec 10, 2016 3:02 pm 
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I didn't even realize the game would accept them that way.


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PostPosted: Sat Dec 10, 2016 7:45 pm 
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I guess that's just me working out of habit when MC didn't used to support folders. I haven't really tried it unzipped, I'll give that a go and see if that does work better for me.

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Without engineering, science is just philosophy.


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PostPosted: Wed Feb 01, 2017 5:11 pm 
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Posts: 400
new version out
new textures for endstone
new cold biome textures for mossycobble
fixed the zip
Spoiler: show
Image


Last edited by ion on Sun Feb 19, 2017 2:39 pm, edited 1 time in total.

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PostPosted: Sun Feb 19, 2017 2:39 pm 
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new version out:
- changed texture for hemp
- new double cobblestone texture
- new iron coal and gold textures ( first strata only)
Spoiler: show
Image

download mediafire


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PostPosted: Fri Mar 10, 2017 9:59 pm 
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Joined: Fri Aug 31, 2012 5:09 pm
Posts: 72
Don't know if anyone is interested but I made some textures for the trunk.... just drop them in the blocks folder. I also had to mess with the connected textures to get the birch tree stump to work.
Replace the logs folder with the provided one.

Textures/blocks
https://1drv.ms/u/s!Aq2YraO__Rjkx03zlAs4shSDNq-D

ctm/wooden stuff/logs
https://1drv.ms/u/s!Aq2YraO__Rjkx04m0fzsW5pD0FS7

for the stump remover i just took it from john smith tp...


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