Block IDs

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
Post Reply
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Block IDs

Post by Gilberreke »

Maybe we can keep a list here of Block IDs used by people. No reserving IDs, release the damn thing first :)

165: Research Bench
170: Astrolabe
171: Astrolabe

1947: BOP
1933: BOP
1935: BOP
1935: BOP
1936: BOP
Last edited by Gilberreke on Sun Aug 11, 2013 10:13 am, edited 2 times in total.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Six
Posts: 599
Joined: Sat Jun 02, 2012 6:27 am

Re: Block IDs

Post by Six »

I'm currently using 165 for the Research Bench, but have been tossing up if it'd be better to extend the workbench and put it into extra meta data for that.

The other option is that the deco add-on has worked out a way to make use of the extra block IDs without base class modifications. I was wondering if maybe that could be a common class add-ons could share, making calls into that to set the ID used?
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Block IDs

Post by jorgebonafe »

I'm using 170 and 171.
Better Than Wolves was borne of anal sex. True Story.
User avatar
Adubbz
Posts: 122
Joined: Mon Jan 07, 2013 12:52 am

Re: Block IDs

Post by Adubbz »

Six wrote:I'm currently using 165 for the Research Bench, but have been tossing up if it'd be better to extend the workbench and put it into extra meta data for that.

The other option is that the deco add-on has worked out a way to make use of the extra block IDs without base class modifications. I was wondering if maybe that could be a common class add-ons could share, making calls into that to set the ID used?
Was planning on making my patches into an open API type thing that everyone could use eventually (Even came up with a very tongue in cheek name for it "Soulforge" :P) and that's one of the things i have.

With regards to IDs, i'm currently using 1947, 1933, 1935, 1935 and 1936, however, the ones that are used in Forge BOP that will almost definately be used range from 1920-1981
User avatar
Yhetti
Posts: 427
Joined: Sat Feb 09, 2013 7:57 pm

Re: Block IDs

Post by Yhetti »

I didn't realize that Adubbz had made a patch to block ID's too, but mine also use extended ID's from 3000 to 3030 or something like that. Then Item Id's are 30000 to 30003 or 30004. Sorry, I don't want to open up the code right now because I'm lazy, but you get it: I am going up from 3000 for blocks and 30000 for items. I also override the Vine block, shears, and probably some other stuff too.
Post Reply