[1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
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Adubbz
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[1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition

Post by Adubbz »

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by TDWP_FTW, ted80, Amnet and Adubbz

Download: https://github.com/BiomesOPlenty/Biomes ... W/releases

Description:
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Biomes O' Plenty is a mod that is designed to give players a better Minecraft world to explore, and more of a reason to explore it in the first place. There are a lot of realistic biomes as well as some fantasy biomes.

Biomes O' Plenty for Better Than Wolves still follows this basic principle, however only using biomes that "fit in" using only Vanilla blocks and items to prevent wastage of precious IDs. This version of Biomes O' Plenty supports both the Client and the Server and does not redistribute any of FlowerChild's code.
Installation Instructions:
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  • Place the BTW zip file inside the 'btw' folder
  • Run boppatcher.jar
  • Use the outputted BTWMod-BOP-Patched.zip file in the created patchedzip folder as you would as if it was just installing BTW regularly.
For servers:
  • Follow the steps listed above
  • Change the world type in server.properties to "BIOMESOP" (Without the quotes)
Pre-0.1.0
  • Install Better Than Wolves (Instructions inside its readme.txt)
  • Ensure that minecraft isn't running.
  • Open your minecraft.jar with Winrar or another program.
  • Delete the META-INF folder inside minecraft.jar.
  • Copy all the files and folders from this mod's Client folder into your minecraft.jar (overwriting any existing files).
Biomes:
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Alps
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Arctic
Birch Forest
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Bog
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Boreal Forest
Brushland
Chaparral
Coniferous Forest
Snowy Coniferous Forest
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Deciduous Forest
Dunes
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Fen
Field
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Frost Forest
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Glacier
Grassland
Grove
Heathland
Highland
Jade Cliffs
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Lush Swamp
Marsh
Meadow
Moor
Mountain
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Mystic Grove
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Ominous Woods
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Origin Valley
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Polar
Prairie
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Rainforest
Redwood Forest
Sacred Springs
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Savanna
Scrubland
Shield
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Shrubland
Sludgepit
Spruce Woods
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Steppe
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Temperate Rainforest
Thicket
Timber
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Tropical Rainforest
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Tropics
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Tundra
Volcano
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Wetland
Woodland
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Videos:
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Courtesy of Thalarctia:
Changelog:
The changelog for versions past 0.0.9 is now kept on Github alongside the downloads.
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Code: Select all


Version 0.0.9 (MC 1.5.2) (BTW 4.891) '26/7/2013'

- (Properly) removed witches from the Mystic Grove
- Added Better Than Horses compatibility
- Fixed willow trees
- Fixed the "BIOMESOP" worldtype in multiplayer

Version 0.0.8 '25/7/2013'

- Switched to using a BOP worldtype
- (Hopefully) fixed all of the generation bugs
- Added alpha beaches to the Origin Valley biome
- Changed the Origin Valley biome colours

Version 0.0.7 (MC 1.5.2) (BTW 4.89) '19/7/2013'

- Fixed a bug preventing natural structures from generating

Version 0.0.6 (MC 1.5.2) (BTW 4.88) '19/7/2013'

- Rain now falls in the Mystic Grove

Version 0.0.5 '18/7/2013'

- Tweaked the potential biomes that the player can initially spawn in

Version 0.0.4 '18/7/2013'

- Fixed only Volcano biomes generating on the client version

Version 0.0.3 '17/7/13'

- Fixed Ore Strata being incorrect at times in the Volcano biome
- Tweaked mob spawns in the Ominous Woods biome

Version 0.0.2 '16/7/2013'

- Added the Volcano biome

Version 0.0.1  '16/7/2013'

- Initial release
Old Versions:
Old versions past 0.0.9 are now kept on Github. Copyrights:
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This document is Copyright ©(2012, 2013) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly using any form of monetization.
Last edited by Adubbz on Fri Aug 23, 2013 7:59 pm, edited 42 times in total.
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FlowerChild
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Re: [1.5.2] [4.88] Biomes O' Plenty 0.0.1 - BTW Edition

Post by FlowerChild »

Oh wow dude, this came totally out of left field. Very nice :)
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Adubbz
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Re: [1.5.2] [4.88] Biomes O' Plenty 0.0.1 - BTW Edition

Post by Adubbz »

FlowerChild wrote:Oh wow dude, this came totally out of left field. Very nice :)
Been hanging around in IRC talking to the folks in there about it, glad to see the idea/addon is supported though :)
Last edited by Adubbz on Tue Jul 16, 2013 12:21 am, edited 1 time in total.
sin6il
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Re: [1.5.2] [4.88] Biomes O' Plenty 0.0.1 - BTW Edition

Post by sin6il »

Wow Biomes O' Plenty for BTW! This is just what I needed to make terrain generation more interesting in BTW. Thanks so much for making this!
Mr_Hosed
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Re: [1.5.2] [4.88] Biomes O' Plenty 0.0.1 - BTW Edition

Post by Mr_Hosed »

Concidering how much BTW requires one to explore, this is a great add-on to make those 4000 block treks for villages way more interesting. Thanks a ton for this. Going to check it out now.
johnt
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.1 - BTW Edition

Post by johnt »

not to get greedy, but can i get some screenshots?

edit: nm, there are screenshots here:

http://www.minecraftforum.net/topic/149 ... ub-biomes/
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Kezza
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.1 - BTW Edition

Post by Kezza »

Thank you :)
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xou816
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.1 - BTW Edition

Post by xou816 »

Wow, nice addon! Biomes look great so far.

I've noticed that hardcore stratification is working fine, as well as the mineshafts tweaks (logs instead of fences). However I have yet to come across a village so here's my question: are the hardcore villages features kept as well? I guess yes, but I ask - just in case.

Anyway, great work! I'm looking forward to trying it on a server.
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Adubbz
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.1 - BTW Edition

Post by Adubbz »

xou816 wrote:Wow, nice addon! Biomes look great so far.

I've noticed that hardcore stratification is working fine, as well as the mineshafts tweaks (logs instead of fences). However I have yet to come across a village so here's my question: are the hardcore villages features kept as well? I guess yes, but I ask - just in case.

Anyway, great work! I'm looking forward to trying it on a server.
Yup, villages that should be abandoned are abandoned and villages that shouldn't, arn't. Structures such as desert temples are also as they should be too.
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mogulus
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.1 - BTW Edition

Post by mogulus »

This is one of my wettest better than wolves dreams come true!!!! Seriously, this is so cool! A HUGE part of my game is mapping and exploration and I was so sick of the same biomes over and over and over.
I used to think to myself in a perfect world this mod would work with my favorite mod and now...
...CRAP!!!!
Time slows down in a high gravitational field. This fact is the pinion of my plan to destroy us all...
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Adubbz
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Adubbz »

Updated the OP with 0.0.2 which adds Volcano biomes. Enjoy folks! :)
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Husbag3 »

I've never really been a fan of mods that make changes to world generation but now that we have the new launcher I'll be sure to give this one a go!
If the minecraft world is infinite, why does the sun still rotate around it?
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Rob
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Rob »

You and your colleagues are amazing for making this BTW compatible. Instant Download for me.

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Great avatar, the Dark Cloud games were my favorite.
Fret
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Fret »

Very cool! Have been flying around for quite some time in creative to check out all your biomes. They look very awesome. There was just one thing, I didn't spot any wolves. Since wolves are a big part of the tech tree this could become a big issue when playing with BOP. So my question is: In what biomes in your mod do wolves spawn?
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Marasambala
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Marasambala »

Holy crap! Thankyou! I was so sad when block ID's started overlapping between these mods.
I even tried my hand at modding to try and tease out just the vanilla-block biomes. That was a complete failure btw :)
Sometimes I think everyone else is smarter than me, then I realize everyone else is smarter then me.
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Battlecat
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Battlecat »

Oh wow, this is really cool! I'll be downloading it tonight to check it out.
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EpicAaron
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by EpicAaron »

This mod makes dying much more enjoyable. The vanilla terrain was really starting to get depressing.
BTW Community Server Discord: https://discord.gg/arZpuYW
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retep998
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by retep998 »

I believe I found a bug. In what is apparently a volcano biome with harder stone and lava everywhere, the change to harder stone seems to be chunk based. Chunks on the border of the biome are either entirely lighter stone or entirely darker stone. This is particularly noticeable when a river cuts through the biome.

@Fret - Wolves traditionally in minecraft were meant to always spawn in cold forested areas like taiga. Basically anywhere with spruce trees. I just spawned in a biome with absolutely massive 2x2 spruce trees and there are wolves absolutely everywhere.
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Setting_Sun »

Just checked it out , very impressed and felt like it really fitted with BTW and hopefully will add more fun to building.
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Adubbz
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Adubbz »

retep998 wrote:I believe I found a bug. In what is apparently a volcano biome with harder stone and lava everywhere, the change to harder stone seems to be chunk based. Chunks on the border of the biome are either entirely lighter stone or entirely darker stone. This is particularly noticeable when a river cuts through the biome.

@Fret - Wolves traditionally in minecraft were meant to always spawn in cold forested areas like taiga. Basically anywhere with spruce trees. I just spawned in a biome with absolutely massive 2x2 spruce trees and there are wolves absolutely everywhere.
Yeah, i have seen that one before and it is rather annoying, decided it was a reasonable compromise though considering most of the volcano looks as it should. I'll have another peek over it later and see if i can find a solution, if not, there'll just be the odd few off ores i'm afraid :/.
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by FlowerChild »

Adubbz wrote:if not, there'll just be the odd few off ores i'm afraid :/.
You already know about how the strata blocks work right? It's just the vanilla blocks with the metadata set to 1 or 2 to represent the two other layers (2 is darkest).
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Adubbz
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Adubbz »

FlowerChild wrote:
Adubbz wrote:if not, there'll just be the odd few off ores i'm afraid :/.
You already know about how the strata blocks work right? It's just the vanilla blocks with the metadata set to 1 or 2 to represent the two other layers (2 is darkest).
Yeah, there's just an issue where the odd few ores on the outskirts of the Volcano biome aren't converted to strata, but, i *think* i know how to fix it now :)
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by FlowerChild »

Adubbz wrote: Yeah, there's just an issue where the odd few ores on the outskirts of the Volcano biome aren't converted to strata, but, i *think* i know how to fix it now :)
Ah, gotcha. I think I actually encountered a similar bug on those when I first implemented the strata.
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Foxy Boxes »

Aaaaand with Jade Cliffs, you've sold me.
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Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition

Post by Foxy Boxes »

Oh. My. God. Those dark/dank/dead forests. More specifically their content.
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
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