Search found 210 matches

by Mesh
Sat Jul 14, 2018 9:28 pm
Forum: BTW Feedback & Ideas
Topic: Aesthetic Request for separate UIs for Anvil/Work Stump
Replies: 6
Views: 1246

Aesthetic Request for separate UIs for Anvil/Work Stump

So since the work stump and the anvil are two very different blocks, I'd like to request (as titled) for separate UI files for the two. Purely for aesthetic reasons. The workbench UI texture in my pack features a graphical representation of a wooden workbench with a saw on it and some nails etc. I'd...
by Mesh
Sat Jul 14, 2018 9:19 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW 4.ABCEEEEF) - NO SPOILERS
Replies: 17
Views: 5920

Re: New Release! (BTW 4.ABCEEEEF) - NO SPOILERS

Well, there was actually. Yeah sorry I actually knew that (That's what we've been using as a substitute, the trap doors), but you know what I mean, window windows hehe. Oh wow, thanks dude. I really don't have any confidence in my (non-existant) art skills, so I appreciate that :) Yeah I see how th...
by Mesh
Sat Jul 14, 2018 8:39 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW 4.ABCEEEEF) - NO SPOILERS
Replies: 17
Views: 5920

Re: New Release! (BTW 4.ABCEEEEF) - NO SPOILERS

Until a week ago I didn't even know you could get planks from an iron axe (i hadnt been that far yet) so I already thought chests we're gated behind a saw. However I'm going to have to destroy the chests in our new little compound. First the spider spawner, now this haha. Loving the changes to bring...
by Mesh
Wed Jul 11, 2018 9:12 pm
Forum: Better Than Wolves Discussion
Topic: Early Game Tips (First week or so)
Replies: 6
Views: 1914

Re: Early Game Tips (First week or so)

I've found that one other person is perfectly viable. I've actually found that the sweet spot is around 3-4 people, you can still comfortably manage hunger quite nicely and the advantage of the added bodies far outweigh the drawbacks. Once you go any higher though you start to notice really it, and ...
by Mesh
Wed Jul 11, 2018 5:04 pm
Forum: Better Than Wolves Discussion
Topic: Early Game Tips (First week or so)
Replies: 6
Views: 1914

Re: Early Game Tips (First week or so)

Axe: An axe gives access to planks. This means better storage, crafting tables wherever you want, easier access to wood, and a better weapon. This option gives more safety and versatility, and is usually what I go for. Definitely a good point and if I were playing single player I'd almost certainly...
by Mesh
Wed Jul 11, 2018 1:23 pm
Forum: Better Than Wolves Discussion
Topic: Early Game Tips (First week or so)
Replies: 6
Views: 1914

Early Game Tips (First week or so)

I replied to the observations thread and it just seemed like a bit of a mess, then I noticed in the first two pages of the forum there doesn't seem to be a cohesive self contained mini guide for early game since all the changes. So since I've just started a server with 10 people, I thought I'd weigh...
by Mesh
Wed Jul 11, 2018 1:18 pm
Forum: Better Than Wolves Discussion
Topic: Observations on Hunting, Wood, and Hunger Investment
Replies: 10
Views: 3676

Re: Observations on Hunting, Wood, and Hunger Investment

Unless you're discovering the mod for the first time and you're exploring it without using any external help, then you should definitely have clay baking in the sun by day 3-4 if not before. I managed to get 16 clay cooking on the second day in my recent playthrough by just digging a rudimentary 4x4...
by Mesh
Mon Jul 09, 2018 9:26 am
Forum: Better Than Wolves Discussion
Topic: New Lightning and Fire Mechanics, Old build
Replies: 6
Views: 2277

Re: New Lightning and Fire Mechanics, Old build

I hate getting gamey myself so my recommendation would be to build a few stone pillars around your town/base
by Mesh
Mon Jul 09, 2018 9:24 am
Forum: Better Than Wolves Discussion
Topic: Version 4.AAAAAAAAAAHHHH Hints/Help Request (MILD SPOILERS)
Replies: 60
Views: 29409

Re: Version 4.AAAAAAAAAAHHHH Hints/Help Request (MILD SPOILE

I'm still in the stone age myself but logically it seems to me the best and least dangerous way to sustainable food is hoe, hemp seeds, chickens
by Mesh
Sun Jul 08, 2018 3:49 pm
Forum: BTW Feedback & Ideas
Topic: Spiders from Spawners drop string
Replies: 8
Views: 1050

Re: Spiders from Spawners drop string

FlowerChild wrote: Anyways, there's solutions to all this, it's just become a bit bigger than anticipated with the addition of the skeleton variable, so I might not get on it right away.
That's great and all (and intriguing), but I'm still breaking our spawner >:)
by Mesh
Sun Jul 08, 2018 1:01 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Mesh's John Smith/Conquest Mix
Replies: 54
Views: 91935

Re: [32x] Mesh's John Smith/Conquest Mix - BTW v4.AACK

Updated to BTW 4.ABCEEEEE What's New v1.55: http://www.meshscorner.co.uk/mctexturepack/Screenshots/WhatsNew-155.jpg v1.55 - BTW 4.ABCEEEEE [/u] Added Bloodwood Planks (from Conquest) Added Bloodwood Double Slab (from Conquest) Added animated Smouldering Logs Added animated Smouldering Campfire Added...
by Mesh
Sat Jul 07, 2018 8:59 pm
Forum: BTW Feedback & Ideas
Topic: Spiders from Spawners drop string
Replies: 8
Views: 1050

Re: Spiders from Spawners drop string

Haha, brilliant. They're gonna hate me :)
by Mesh
Sat Jul 07, 2018 7:36 pm
Forum: BTW Feedback & Ideas
Topic: Spiders from Spawners drop string
Replies: 8
Views: 1050

Spiders from Spawners drop string

I started a new world the other night with 8 other people and we found a spider spawner close to the surface in the first in game week. It's pretty much solved all our string problems and it feels off to me. The lads were joking that I'd make a forum post about it because I'm so anal about anything ...
by Mesh
Mon Jul 02, 2018 10:11 pm
Forum: BTW Feedback & Ideas
Topic: Anyone still use the config file?
Replies: 4
Views: 815

Re: Anyone still use the config file?

Well I can't speak for other Texture Pack artists but it's certainly helpful for me to have a block ID reference if you can add that automatic output, but not having it isn't going to hinder me so feel free to axe it if it saves time
by Mesh
Mon Jul 02, 2018 3:45 pm
Forum: BTW Feedback & Ideas
Topic: Anyone still use the config file?
Replies: 4
Views: 815

Re: Anyone still use the config file?

I sometimes refer to it for block ID's of the new features and blocks you add to the mod (I'm not sure if you're talking about not adding future ones there or not), but I could probably do without them if it's going to save you time
by Mesh
Tue Jun 19, 2018 11:42 pm
Forum: BTW Feedback & Ideas
Topic: fcOverlayLogEmbers not used?
Replies: 1
Views: 432

fcOverlayLogEmbers not used?

Hello! I seem to have encountered a texture problem. The new smouldering logs seem to be using the fcOverlayEmbers which were put in for the smouldering campfire and not the fcOverlayLogEmbers that has recently been added. Since the latter exists, I assumed it was meant to be used instead of the for...
by Mesh
Wed Jun 06, 2018 6:47 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Random deleted chunks
Replies: 14
Views: 2495

Re: Random deleted chunks

When updating a server you must shut down the server BEFORE you start messing around with the jar. If you don't do this you can get chunk errors and resetting (It happened to my server once when I neglected to shut it down before updating. I had to restore from a back up). I'm not saying this is def...
by Mesh
Wed May 30, 2018 4:55 pm
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 49425

Re: Embargo Lifted! (Open Early Game Discussion)

PatriotBob wrote:
Edit: I burnt to death in my precious lava
Sorry but reading this made my day in a slightly sadistic way :D
by Mesh
Wed May 23, 2018 8:08 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE
Replies: 149
Views: 525940

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Ah I remember a friend of mine having a problem with smooth lighting. I think it came down to the version of Java he was using. I think he downgraded to java 7 64bit, but I don't remember. I use Java 7 because of various problems I've had with v8. Might want to try that? He isn't online at the mo ot...
by Mesh
Wed May 23, 2018 7:25 am
Forum: BTW Add-Ons And Texture Packs
Topic: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE
Replies: 149
Views: 525940

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

Hmmm well I'm not sure why it's only showing up with the recent versions of BTW. However, I didn't notice any problems myself when I had a quick look. Diamond axe looked perfectly fine to me, as did the furnace fuel. I took a look at the textures in your pack that dawnraider mentioned and the brick ...
by Mesh
Tue May 22, 2018 3:23 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE
Replies: 149
Views: 525940

Re: [32x]Conquest Texture Pack Deco BTW 4.AAHHHHHHhhhhhh

ion wrote:there are some pixels on tools, numbers and some items that weren't before. it may be a rendering issue and i have no clue what is causing it. i had it on my mattock tools and some others.
It's caused by transparent pixels, MCPatcher 5 is much less forgiving with them than 4 was
by Mesh
Mon May 21, 2018 10:29 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh
Replies: 12
Views: 3145

Re: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh

Perhaps you should update the launcher then. It sounds as though you're running some old versions and is most likely resulting in the problem you're having. Especially considering none of us are having the same problem.
by Mesh
Mon May 21, 2018 9:18 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh
Replies: 12
Views: 3145

Re: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh

If it were me, I'd Try mcpatcher 5.03 before you change launcher
by Mesh
Sun May 20, 2018 11:20 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Mesh's John Smith/Conquest Mix
Replies: 54
Views: 91935

Re: [32x] Mesh's John Smith/Conquest Mix - BTW v4.AACK

Updated to BTW 4.AAHHHHHHhhhhhh What's New v1.53: http://www.meshscorner.co.uk/mctexturepack/Screenshots/WhatsNew-153.jpg v1.53 Added Smouldering Campfire Added CTM for Mycelium slab Added CTM for naturally occuring Clay Added Bone Club Tweaked the Wood Club to tidy it up slightly -Technical- Added ...
by Mesh
Sun May 20, 2018 1:08 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh
Replies: 12
Views: 3145

Re: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh

I'm working on campfire smouldering textures for the new release of BTW and I've done some quick testing, no problems on my end and my campfire is pretty much as CTM'd as it can get