Search found 298 matches
- Sun Sep 27, 2015 1:43 pm
- Forum: Better Than Wolves Discussion
- Topic: HC slime stories & discussion [spoilers]
- Replies: 18
- Views: 6232
HC slime stories & discussion [spoilers]
I was hoping to last longer than 5 minutes after the server went live. I was planning to drop off my decent gear, grab my trusty stone axe and wonder off into the outback. I never made it through my own base before I was ambushed by the green squelching mass. They escaped the saws of my grinder and ...
- Mon Jul 06, 2015 1:13 pm
- Forum: Off-Topic
- Topic: Cool Videos 2 - No Youtube Tags, Use URLs -
- Replies: 332
- Views: 389272
- Sun Jun 28, 2015 4:07 pm
- Forum: Off-Topic
- Topic: Mad Max: Fury Road
- Replies: 45
- Views: 10762
Re: Mad Max: Fury Road
Today I ate my words. After seeing the trailer and not really thinking much for it, I condemned it as something to grab from the bargain bin sometime next year. Then this thread cropped up. And now I want to watch it again. Some of the spectacle was more than a little ridiculous in certain places, b...
- Thu Jun 18, 2015 2:58 pm
- Forum: Better Than Wolves Discussion
- Topic: HC-sheep: Can I breed white sheep?
- Replies: 10
- Views: 1859
Re: HC-sheep: Can I breed white sheep?
This is an entirely theoretical observation based on my limited personal experience of sheep breeding. How 'purebred' are your coloured sheep/How many generations since a white parent? I'm fairly certain sheep follow Mendel genetics; dominant and recessive colour traits. If any of your sheep have a ...
- Fri Jun 12, 2015 1:54 pm
- Forum: Better Than Wolves Discussion
- Topic: How do maps work in the nether?
- Replies: 2
- Views: 1006
Re: How do maps work in the nether?
Maps work a lot better in the overworld- they are fairly good at measuring long distances.
- Fri May 22, 2015 2:25 pm
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212117
Re: Amalga: Co-op -Steel Surprise
I'm not on much at the moment; but head over the the Everfree. [portal 9 on the map]
There's a jungle tree farm between the mob grinder and western desert- trees should [hopefully] be grown.
There's a jungle tree farm between the mob grinder and western desert- trees should [hopefully] be grown.
- Sun Apr 26, 2015 3:36 am
- Forum: Off-Topic
- Topic: Cool Videos 2 - No Youtube Tags, Use URLs -
- Replies: 332
- Views: 389272
Re: Cool Videos 2 - No Youtube Tags, Use URLs -
Where did you go? Peek-a-Boo! I found you.
- Sat Apr 04, 2015 12:58 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Night vision potions have sharp gloom cutoff
- Replies: 2
- Views: 1424
Re: Night vision potions have sharp gloom cutoff
Version 4.99999A0F Marsupial!?!? -Changed the brightness of the changes I made to Hardcore of Darkness recently so that when Gloom isn't present, the overall brightness of the game should be much closer to what it is in vanilla (especially underground). In other words, things should appear a bit br...
- Sat Mar 28, 2015 7:08 am
- Forum: Better Than Wolves Discussion
- Topic: BTW Mempries as 4 Year anniversary aproaches
- Replies: 55
- Views: 31737
Re: BTW Mempries as 4 Year anniversary aproaches
I think I've been playing since beta 1.6? It wasn't the first mod I'd played, but was certainly the first one I fell in love with- and the reason I still play MC today. As for my favourite memory? Those moments of pure stunning beauty and paralysing dread. http://i845.photobucket.com/albums/ab14/the...
- Tue Mar 17, 2015 6:22 pm
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 958241
Re: Show us your builds!
My astronomy tower; comes with a free windmill. It sprouted a pair of wings when I added a rain detector. http://i.imgur.com/qxWfe0C.png http://i.imgur.com/svYR4Fd.png http://i.imgur.com/nfN4ODb.png The Teapot- automatic clay turner/recycler. Ever a time to over engineer things; this was a lot of fu...
- Sun Mar 08, 2015 4:48 am
- Forum: Better Than Wolves Discussion
- Topic: A... Cave Anomaly? [Spoilers]
- Replies: 4
- Views: 1652
Re: A... Cave Anomaly? [Spoilers]
Well speaking of spiders and interesting caves; I found this under my base last night.
The mineshaft is full of cobweb [for cave spiders], but this regular spider one replaced it.
Spoiler
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The mineshaft is full of cobweb [for cave spiders], but this regular spider one replaced it.
- Sat Mar 07, 2015 3:11 pm
- Forum: Better Than Wolves Discussion
- Topic: A... Cave Anomaly? [Spoilers]
- Replies: 4
- Views: 1652
Re: A... Cave Anomaly? [Spoilers]
Its probably a surface ravine/pit intersecting the mineshaft- looks like it lines up with a regular cave on the other side too. Chances are this is normal generation- MC does some fairly cool stuff when things line up.
- Thu Feb 26, 2015 3:25 pm
- Forum: Better Than Wolves Discussion
- Topic: First Iron Tool: Pick or Hoe?
- Replies: 24
- Views: 13465
Re: First Iron Tool: Pick or Hoe?
There isn't an exact answer; and what you do will differ from world to world. My last run was hoe first, then pickaxe, shears, pick, pick, and finally cauldon + pick. Or it would have been a cauldron had I not lost my last 30 ore, pick, and shears down a sinkhole on the way out. Swords, shovels and ...
- Sun Feb 15, 2015 6:22 pm
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212117
Re: Amalga: Co-op - Always 100% survival
If you want you can go to my base and theres probably a stack or so of oak saplings in my plant box :o it's on the first floor, leave some wood if you want :p I dont care what happens to them ^^ if you want the other saplings go ahead and take them too :) oh please feed the puppies on that floor <3...
- Sun Feb 15, 2015 3:47 am
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212117
Re: Amalga: Co-op - Always 100% survival
What do you want for the lot?GalaxyTreader wrote: Exactly how many saplings do you want? I have 6+ stacks of oak I keep in case of a server-wide fire :P
(thats enough to plant about 4-5 chunks of forest. There area I'm planting is about 10x16 chunks)
- Sun Feb 15, 2015 3:44 am
- Forum: Better Than Wolves Discussion
- Topic: Efficient Animal Killing Pits
- Replies: 5
- Views: 1309
Re: Efficient Animal Killing Pits
This is possibly one of the few I feel guilty about
As for my manual breeding pen
Spoiler
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Put them in a breeding harness so they can't run off.
I stopped after the 3rd as it got too easy.
I stopped after the 3rd as it got too easy.
Spoiler
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Theres a hibachi mounted in the floor.
- Sat Feb 14, 2015 6:02 pm
- Forum: Better Than Wolves Discussion
- Topic: Chicken Automation
- Replies: 6
- Views: 1726
Re: Chicken Automation
Well the cauldron is needed to make the hopper; so it'll work until you get the other pieces in place to get one going. ( depending on your strategy you could get a cauldron with your 3rd iron pick; long before a hemp plantation becomes established ) Though if you're this early in the game- I assume...
- Sat Feb 14, 2015 4:49 am
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212117
Re: Amalga: Co-op - Always 100% survival
Wood is a byproduct of farming saplings. If anyone has some spare saplings [oak/jungle]- I'm happy to trade you some wood (or rope). While I'm waiting for my computer, I was trying to flesh out my idea. The cloud layer is too low for the proportions I had in mind and fixing it means I'll need 3 stac...
- Mon Feb 09, 2015 1:25 pm
- Forum: Better Than Wolves Discussion
- Topic: Stake and Hearty Stew
- Replies: 17
- Views: 4429
Re: Stake and Hearty Stew
The simplest mushroom farm I know of is just a sloped field that you flood daily; washing the shrooms into a collection channel. I have no idea what the optimum field width/inclination is- or the ideal number of 'seeder' mushrooms that don't get washed out. If you want something high tech, a lens w...
- Sun Feb 08, 2015 5:42 pm
- Forum: Better Than Wolves Discussion
- Topic: Stake and Hearty Stew
- Replies: 17
- Views: 4429
Re: Stake and Hearty Stew
How many mushrooms will you use living off stew anyway?
Automatic mushroom farm isn't too hard to build- certainly a lot simpler than wheat farming.
Automatic mushroom farm isn't too hard to build- certainly a lot simpler than wheat farming.
- Sun Feb 01, 2015 4:42 pm
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212117
Re: Amalga: Co-op - Always 100% survival
Quick update; Figured out a auto sorting mechanism for the nether grinder, and fired up the killing mechanism. Silverhold now has some more peasants, and a second butcher. Also I sold a load of Serra's stuff to that librarian (again). I've also tinkered with the sorting mechanism under Silverhold's ...
- Mon Jan 26, 2015 2:31 am
- Forum: Better Than Wolves Discussion
- Topic: Stake and Hearty Stew
- Replies: 17
- Views: 4429
Re: Stake and Hearty Stew
For long trips out I take 2 stacks of flour, and rely on hunting to provide enough meat for sandwiches.
Stakes are pretty good for creating suspended objects; fancy lighting, 'blinds' over the windows, bridges/platforms ect.
Also they combine rather well with axles and fences.
Stakes are pretty good for creating suspended objects; fancy lighting, 'blinds' over the windows, bridges/platforms ect.
Also they combine rather well with axles and fences.
- Tue Jan 20, 2015 1:44 pm
- Forum: Better Than Wolves Discussion
- Topic: Direction of Better Than Wolves and progress to date
- Replies: 9
- Views: 3406
Re: Direction of Better Than Wolves and progress to date
I feel the survival phase is a cognitive challenge in its own right. Albeit its a very different challenge to the late game building; but pulling a last ditch shelter out of your arse with almost no material and designing it to keep you safe takes a fair bit of skill. Likewise when it comes to defen...
- Mon Jan 19, 2015 4:23 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: BTW for minecraft beta 1.7.3
- Replies: 6
- Views: 2695
Re: BTW for minecraft beta 1.7.3
The biome thing would be vanilla [everything changed around b1.8]. FC also added his own tweaks to the terrain gen; but nothing that affects the surface morphology of the world. If the world still runs, you might be able to cut your base out with MCedit and paste it into a fresh world; allowing you ...
- Tue Jan 13, 2015 1:52 pm
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212117
Re: Amalga: Co-op - Always 100% survival
It seems the Groth is doing a lot of the work for me. I'm filling the rest of the fort with cement as slabbing is hard work. I think Bio's working on a rail line. Its not that far to walk now its hooked in nether side. I like the name, certainly part of the build will be called Cellar of George. Tha...