Search found 599 matches

by Six
Sun Jul 01, 2012 6:28 am
Forum: Better Than Wolves Discussion
Topic: Sharing useful builds that get the job done
Replies: 288
Views: 46999

Re: Sharing useful designs that get the job done

Automatic soul bottler: I tweaked around with my soul bottler design in creative to remove the water and make it Nether compatible. It's still manual loading, so you have to put in the ground netherrack and keep it filled with urns, but once it is, it operates at 26 urns per minute. It also fits in...
by Six
Sat Jun 30, 2012 8:25 pm
Forum: Off-Topic
Topic: Mod Api Discussion (by Mojang)
Replies: 62
Views: 4684

Re: Mod Api Discussion (by Mojang)

Most of the discussion wasn't even really about the API itself, but about some kind of automatic mod distribution system. I saw a post topping the minecraft reddit the other day titled something like "What I want from the Mod API". The entire thing said nothing of the actual API and essen...
by Six
Sat Jun 30, 2012 8:16 pm
Forum: Better Than Wolves Discussion
Topic: creepers hate my waterwheel
Replies: 9
Views: 1195

Re: creepers hate my waterwheel

Watch out for creepers while filtering netherrack.
by Six
Fri Jun 29, 2012 10:19 pm
Forum: Better Than Wolves Discussion
Topic: Phase 5?
Replies: 209
Views: 20033

Re: Phase 5?

So everyone seems to be speculating on what salt will be for, but what I'm just as curious about is how it will be made.

Also yeah, Macbeth.
by Six
Fri Jun 29, 2012 10:12 pm
Forum: Off-Topic
Topic: How du i instal this MOD?
Replies: 14
Views: 876

Re: How du i instal this MOD?

nikkivixen wrote:-A concise and accurate summary of the Minecraft community-
You. I like you. Also, I second the suggestion to join us on irc.
by Six
Fri Jun 29, 2012 4:34 am
Forum: BTW Suggestions & Ideas
Topic: Iron Golems drop XP
Replies: 23
Views: 3782

Re: Iron Golems drop XP

FlowerChild wrote:
Ribky wrote: Snow golems on the other hand....
Don't exist. Whenever they are even mentioned, I put my fingers in my ears and scream "LA LA LA!" to drown it out.
Biomes is hard. Let's code snow golems!
by Six
Fri Jun 29, 2012 4:11 am
Forum: Better Than Wolves Discussion
Topic: Sharing useful builds that get the job done
Replies: 288
Views: 46999

Re: Sharing useful designs that get the job done

Waterless automatic saw: For a long time I was doing all my sawing by hand using a saw placed vertically above me, as I couldn't think of an autosaw design I was happy with. Then I realised I could copy the (near) exact design I use for the bottom of my soul bottler and even keep the saw in the sam...
by Six
Fri Jun 29, 2012 2:10 am
Forum: BTW Suggestions & Ideas
Topic: Iron Golems drop XP
Replies: 23
Views: 3782

Re: Iron Golems drop XP

Silly people. You get XP from smelting iron because you are smelting the souls OUT of the iron. XP orbs make for weak iron because they're weak souls that couldn't make it to the nether. You need to get them out of the iron to get good iron, and replace them with nether souls to get the good stuff....
by Six
Thu Jun 28, 2012 11:31 pm
Forum: BTW Suggestions & Ideas
Topic: Iron Golems drop XP
Replies: 23
Views: 3782

Re: Iron Golems drop XP

I think flavor-wise it makes sense for a golem to not have a soul, but mechanics-wise they don't drop xp for the same reason snow golems don't drop xp. You could make them yourself and just farm the xp from them.
by Six
Thu Jun 28, 2012 10:15 pm
Forum: Better Than Wolves Discussion
Topic: Sharing useful builds that get the job done
Replies: 288
Views: 46999

Re: Sharing useful designs that get the job done

http://i.imgur.com/y8vX1.png That is a really clever design which I'd never considered before. Would be very handy in the nether. Did you actually try it without the redstone? I believe I did, and more than that while running around my base I hear this setup placing and removing blocks when there a...
by Six
Thu Jun 28, 2012 10:27 am
Forum: Better Than Wolves Discussion
Topic: Sharing useful builds that get the job done
Replies: 288
Views: 46999

Sharing useful builds that get the job done

So I thought it'd be useful to have a thread similar to 'Show us your builds', but aimed at sharing small structured designs for useful devices you've built in BTW. They don't have to be the best, fastest designs ever, nor be super complex (simple is a plus imo). Just things you've found useful that...
by Six
Thu Jun 28, 2012 12:16 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2541
Views: 300881

Re: Morvelaira's MC News Compilation

Fixed the arrow representing the player on the map item not pointing in the right direction
Game changer. This has annoyed me since maps first appeared, and looked to be such an obvious rounding error.
by Six
Thu Jun 28, 2012 12:10 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Zombie Pigman Spawning
Replies: 22
Views: 3962

Re: Zombie Pigman Spawning

EDIT: Sorry, it's 128 blocks. 144 was the old limit. Also, going through the wiki entry on spawning, I believe what I said above is correct. There is absolutely no mention of view distance affecting spawning. I can confirm that, I've been running over the spawning code in detail over the past few d...
by Six
Wed Jun 27, 2012 10:45 pm
Forum: BTW Suggestions & Ideas
Topic: Grate's using less wood?
Replies: 13
Views: 1306

Re: Grate's using less wood?

It's a non issue though since wood is so easy to come by even without automation. I think that is the answer there. It could be balanced out to 2 grates per 4 sticks to fall in line with the price of slats, but what does it matter when it is just wood? If you want more grates, plant more trees (or ...
by Six
Wed Jun 27, 2012 10:27 pm
Forum: Off-Topic
Topic: The mechanics of mob spawning in the sky
Replies: 5
Views: 1062

Re: The mechanics of mob spawning in the sky

Does this imply that everything from bedrock up to the lc value is loaded? Or to put it otherwise, would machinery at bedrock level still function whilst the player is cavorting at Y=256? I believe yes. My ground base is only a few chunks over from this skyisland, and everything seems to carry on d...
by Six
Wed Jun 27, 2012 9:35 am
Forum: Off-Topic
Topic: The mechanics of mob spawning in the sky
Replies: 5
Views: 1062

Re: The mechanics of mob spawning in the sky

You know where it says 'lc:207' right next to the biome data? It's the y value to which nearby chunks are loaded, and if it's less than 255, spawning messes up in skytraps. If you climb to the top of your spawner, then go back down to where you are, it should work fine IIRC. Standing below it with ...
by Six
Wed Jun 27, 2012 9:05 am
Forum: Off-Topic
Topic: The mechanics of mob spawning in the sky
Replies: 5
Views: 1062

The mechanics of mob spawning in the sky

This just details some of my ongoing explorations into the weird ways in which the spawning of hostile mobs at high y values seems to work. Perhaps someone more knowledgeable than me knows what's going on. So with the return to mob farms in BTW, I set about making a skyisland mob farm 128 blocks up...
by Six
Sun Jun 24, 2012 10:33 pm
Forum: Off-Topic
Topic: Gnomoria, Dwarf Fortress lite.
Replies: 19
Views: 1725

Re: Gnomoria, Dwarf Fortress lite.

johnt wrote:I bet if toady did a kickstarter to hire a team to develop a graphical front end and interface for df, he'd pull down millions.
I would back that, hard.
by Six
Sat Jun 23, 2012 10:39 am
Forum: Better Than Wolves Discussion
Topic: Automated log farm with 11 high tree growth area
Replies: 4
Views: 1837

Re: Automated log farm with 11 high tree growth area

With the design as it was though, keeping the log pusher below the dirt block at most it can be 8 or 9 high for growing right? I remember in my checking of different pine varieties there were a few 10 high that would be incompatible, but I guess 9 would get most of them. Is there a documented list a...
by Six
Sat Jun 23, 2012 9:47 am
Forum: Better Than Wolves Discussion
Topic: Automated log farm with 11 high tree growth area
Replies: 4
Views: 1837

Automated log farm with 11 high tree growth area

I posted a pic of this in the builds thread, but decided it could use a thread of it's own for searchability sake. I'd been putting off trying to make an automated tree farm for a long time, not able to work out how it could be done without horribly complex redstone, but then I saw this beautiful va...
by Six
Sat Jun 23, 2012 9:17 am
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 991491

Re: Show us your builds!

Speaking of automated pottery/kiln, this was the mess of a design I made in my previous world. http://i.imgur.com/Oao0C.png http://i.imgur.com/R8MZw.png I'm still amazed I managed to get that thing working, I never properly got my head around the BD timers. Problem was, I got so sick of waiting for ...
by Six
Sat Jun 23, 2012 7:26 am
Forum: Better Than Wolves Discussion
Topic: Lovecraft and Better than Wolves
Replies: 29
Views: 4018

Re: Lovecraft and Better than Wolves

But I always thought the political undertones of Better Than Wolves were so apparent? You've been banned here before haven't you? :) Nope, I'm new here. The hope was to take the joke so far over the line that I looped back around to the safe side. Maybe I should have gone with the Animal Farm paral...
by Six
Sat Jun 23, 2012 2:00 am
Forum: Better Than Wolves Discussion
Topic: Lovecraft and Better than Wolves
Replies: 29
Views: 4018

Re: Lovecraft and Better than Wolves

If the mod were making a political statement, I wouldn't limit discussion of that either. But I always thought the political undertones of Better Than Wolves were so apparent? Steve obviously represents the oppressive totalitarian political power, starting in the world and working to slowly exert t...
by Six
Fri Jun 22, 2012 9:38 am
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 991491

Re: Show us your builds!

I've been playing around with tweaking Stormweaver's vanilla tree farm and finally got the design to what I wanted: http://i.imgur.com/47TTz.png That's an auto tree farm with an 11 high growth area, which harvests raw logs and works on most shapes of pine, birch and jungle trees. Sometimes it will w...