Sure you aren't just in screenshot mode? F3, if I'm not mistaken
Edit. F1, not F3. F1 toggles the HUD.
Search found 388 matches
- Fri Apr 05, 2013 3:36 pm
- Forum: Better Than Wolves Discussion
- Topic: 4.65 Spoiler Discussion
- Replies: 193
- Views: 40095
- Wed Apr 03, 2013 4:36 pm
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 1049594
Re: Show us your builds!
Might've shown off a few buildings from my "home" base already, but I guess there's no harm in doing a more comprehensive set of pictures. Keep in mind that this base was started even before BtW was multiplayer, so a fair portion of it is pre-hardcore modes (sheep, water, lava, etc). First...
- Mon Apr 01, 2013 3:20 pm
- Forum: Better Than Wolves Discussion
- Topic: What is an Ancient Manuscript??? [Spoilers]
- Replies: 51
- Views: 9078
Re: What is an Ancient Manuscript???
Sounds like FC's newest mysterious addition then. Curious that he'd put stuff like that in a chest though. Guess he really does want us exploring more, huh?Anyhow, it's far more likely that it's an attempted april fool's joke ;).
- Sun Mar 31, 2013 4:44 am
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 1049594
Re: Show us your builds!
Don't have any fancy machinery to show off at the moment, but it's a "build" nonetheless. I'm rather proud of the way this roof came out. It's simple, organic and above all completely spawn-proof. Pain-in-the-backside to build, though :P
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- Sat Mar 30, 2013 5:31 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.64)
- Replies: 66
- Views: 13072
Re: New Release! (BTW V4.64)
If you don't, why not design it in such a way that you can merely block off the areas that are finished. Maybe because that would create unlit, spawnable underground areas within range of my mobtrap? Admittedly, that could be counteracted by not mining where you build and vice-versa, but first of a...
- Sat Mar 30, 2013 2:50 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.64)
- Replies: 66
- Views: 13072
Re: New Release! (BTW V4.64)
Not sure I particularly care about the torch-changes, particularly with regard to my branch-mining operations. My base'll be fine atleast as I designed it around low-light-level situations (think I can knock out every torch except the ones near my gate), but half-slabbing my entire branch-mine is no...
- Sun Mar 24, 2013 9:02 am
- Forum: Better Than Wolves Discussion
- Topic: Mushrooms
- Replies: 25
- Views: 6410
Re: Mushrooms
I'd just to with mycelium field manual harvest, or use saws to automate :) Otherwise you're stuck using block eaters or piston harvesters ;) Well, technically you could probably make a setup with mining charges that takes care of the tops of big mushrooms as well, but it's a bit costly. I did do so...
- Sun Mar 24, 2013 6:10 am
- Forum: Better Than Wolves Discussion
- Topic: 4.62 Balance Observations & Discussion
- Replies: 146
- Views: 16611
Re: 4.62 Balance Observations & Discussion
I think same applies to screws - 8 Iron per pump was OK in pre-Hardcore Iron worlds where iron was nearly worthless (though I actually ran out of Iron when making SF Steel beacons, those things are bloody expensive, as they should be), but under Hardcore Iron this seems bit to steep for blocks inte...
- Sat Mar 23, 2013 9:52 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.62)
- Replies: 100
- Views: 21768
Re: New Release! (BTW V4.62)
Just a random observation here, but measured in ores this change makes the BtW dead weight is effectively twice as expensive as the vanilla anvil now (63 vs 31) ;)
- Sat Mar 23, 2013 6:38 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.62)
- Replies: 100
- Views: 21768
Re: New Release! (BTW V4.62)
It's really interesting how much this combos well with your "no world breaking" policy - a longer tree creates more than enough reasons for us to bond with our worlds, I bet this will cure the restart world syndrome in lots of people. You mean other than that everyone seems to be starting...
- Sun Mar 17, 2013 1:34 pm
- Forum: Better Than Wolves Discussion
- Topic: Early game in BTW with HC Hunger
- Replies: 39
- Views: 5871
Re: Early game in BTW with HC Hunger
I am very sorry that the mod got challenging gameplay in your building block toy. Was that remark really necessary? Anyhow, Flowerchild has mentioned that odds were good that the balance for all this still needed to be tweaked once he got some data from others. How is he going to know what people t...
- Sun Mar 17, 2013 4:36 am
- Forum: BTW Bug Reports
- Topic: Can't use glue to make sticky pistons
- Replies: 3
- Views: 555
Re: Can't use glue to make sticky pistons
Sticky pistons have been changed to require slimeballs again after the swamps started spawning slimes as well, making them easy enough to find.
- Sun Mar 17, 2013 2:06 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.61)
- Replies: 33
- Views: 14711
Re: New Release! (BTW V4.61)
The positive I see from this, is an actual reason for a 'kitchen' area. Before I would generally just have a 'food' chest, with half of it raw products and half of it cooked, or even just leaving all cooked things in a cauldron. Heh, was actually considering a "kitchen" staffed by village...
- Wed Mar 13, 2013 2:19 pm
- Forum: Off-Topic
- Topic: Minecraft Realms
- Replies: 9
- Views: 1225
Re: Minecraft Realms
$10 to $15 per month for running a server? Sounds a tad steeper than most hosting services.
- Fri Mar 08, 2013 1:17 am
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 1049594
Re: Show us your builds!
Guess that's my cue to step in. I was the one with the castle-like mobtrap (it's the big floating building that I never got around to "connecting" to the ground to the left >.>) http://bottledindigo.com/btw/stronghold2.jpg http://bottledindigo.com/btw/mobfarm3.jpg That same world did have ...
- Sun Mar 03, 2013 12:35 pm
- Forum: Better Than Wolves Discussion
- Topic: Preventing fire from burning your builds
- Replies: 12
- Views: 1618
Re: Preventing fire from burning your builds
Simply put, fire is a block that can only burn up blocks next to it. If there are no air spaces around the hopper, then the fire can't get close enough to burn it up. So yeah, signs and such could help. Sidings and such make for pretty decent aesthetics as well.
- Sun Mar 03, 2013 4:21 am
- Forum: Better Than Wolves Discussion
- Topic: Concerning Chickens
- Replies: 27
- Views: 5839
Re: Concerning Chickens
Could feed the chickens to your wolves, I guess. I'm stumped as far as the eggs go, though.
- Sat Mar 02, 2013 5:44 am
- Forum: Better Than Wolves Discussion
- Topic: Walls!
- Replies: 51
- Views: 14020
Re: Walls!
I started a new base a few days ago and settled in a swamp. Pretty early on I realised that if I wanted any peace and quiet, I'd have to build out in the water, so I got started in the middle of a shallow lake with a simple wall that had one row of cobble at the water level... aaaand I still went in...
- Sat Mar 02, 2013 1:54 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.58)
- Replies: 42
- Views: 8110
Re: New Release! (BTW V4.58)
Hmm, not sure whether I'm completely sold on the changes to sidings and such. I use a lot of siding-outside-walls in my buildings and my trick to building them was to create a wooden frame, fill it up with sidings, then whack them into place (which can all be done from the inside of the building and...
- Fri Mar 01, 2013 5:56 pm
- Forum: Off-Topic
- Topic: Mod Reviews
- Replies: 3
- Views: 540
Re: Scripts for Mod Reviews
I'll be honest in saying that the style of writing really doesn't do it for me. "When people start to fucking write like this, I tend to fucking tune them out rather quickly." To be honest, they sound more like rants than reviews, particularly with the way you compare them with BtW without...
- Sun Feb 24, 2013 6:33 am
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 1049594
Re: Show us your builds!
Hmm, thought they only could do that if your graphics were on fast. Not sure how that works in a server-environment though.Chomamonka wrote:Edit: experiment faild. Turns out mobs can spawn on leaf blocks... so it tends to just rain mobs down onto your head. I have a lot of trees to clear out now *sigh*
- Mon Feb 18, 2013 1:36 am
- Forum: Better Than Wolves Discussion
- Topic: Aquaduct designs
- Replies: 11
- Views: 2422
Re: Aquaduct designs
Was going for a more nordic style there, to be honest, though I guess it could fit far east as well.Extreme Boyheat wrote:Do I sense some Far East influences in your architecture? :)
- Sun Feb 17, 2013 1:27 pm
- Forum: Better Than Wolves Discussion
- Topic: Aquaduct designs
- Replies: 11
- Views: 2422
Re: Aquaduct designs
Only built one aquaduct so far, and to be honest it's about the only part of that base that is actually somewhat developed at the moment. The windmill is purely decorational, btw, as a waterwheel actually powers the pumps. Can't have my crops going dry when it snows... http://bottledindigo.com/btw/a...
- Sun Feb 10, 2013 4:30 am
- Forum: Off-Topic
- Topic: Vanilla Minecraft Potion Logic
- Replies: 19
- Views: 3489
Re: Vanilla Minecraft Potion Logic
Gunpowder is explosive. I always thought the idea behind adding gunpowder is that you make potions that explode on impact, thereby making it interesting for the game to allow said potions to be thrown (as opposed to regular potions, where players would just go "wtf? why can I even throw that!?&...
- Mon Jan 28, 2013 1:43 am
- Forum: BTW Suggestions & Ideas
- Topic: Hardercore spawning
- Replies: 3
- Views: 972
Re: Hardercore spawning
It might be a non-standard way to play, but I wouldn't be surprised if a lot of people actually played on large biomes nowadays. I know I do, as I just hated the fact that on my old map my base actually stradled three separate biomes. As for Sarudak's suggestion: I would love to be able to expand th...