Oh boy, now FC's gunna axe them too :P jkjk Remove the pointer thing I could see but not axe entirely.Sarudak wrote:Rianaru wrote: Maps?
Right! I forgot we still do have a magic GPS... :P
Search found 55 matches
- Thu Oct 04, 2012 5:27 pm
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10491
Re: Likely changes to F3 and its implications
- Thu Oct 04, 2012 4:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Upcoming design change: The Endermen are coming
- Replies: 70
- Views: 10381
Re: Upcoming design change: The Endermen are coming
FC just hinted that we'll soon have another resource and it'll come from Enderman. *excited* What could it be? He implied the change to enderman would somehow benefit us so I'm thinking it might not actually be a new item but the endermen themselves would be considered resources. Well, we are takin...
- Thu Oct 04, 2012 4:45 pm
- Forum: Better Than Wolves Discussion
- Topic: Boat Canal with Pumps
- Replies: 15
- Views: 1716
Re: Boat Canal with Pumps
That's only with source blocks. I tried. Sorry, if you want the canal you have to pay the price :PFoxy Boxes wrote:But you don't you see because the currents from one cancels the other, depending on how you arrange the pumps.
- Thu Oct 04, 2012 3:11 pm
- Forum: Better Than Wolves Discussion
- Topic: Boat Canal with Pumps
- Replies: 15
- Views: 1716
Re: Boat Canal with Pumps
but then you have strong currents, which inhibits your travel.Foxy Boxes wrote:Nono, I meanso that the pump flooring ia replaced with say a pump-wood checkerboard pattern.
- Thu Oct 04, 2012 8:50 am
- Forum: Better Than Wolves Discussion
- Topic: Boat Canal with Pumps
- Replies: 15
- Views: 1716
Re: Boat Canal with Pumps
I can't test right now but couldn't you remove half the pumps and rely upon two or more merging streams to fill the gaps? That's whats happening now. The stream is brought up on block, then flows downstream 5 blocks, then falls back into the provider channel, flowing to exactly the end of the other...
- Thu Oct 04, 2012 7:31 am
- Forum: Better Than Wolves Discussion
- Topic: Boat Canal with Pumps
- Replies: 15
- Views: 1716
Re: Boat Canal with Pumps
Apologies for the late post. After posting this I was inspired to work on my IRL projects, then fell into the codespace for 4 hours then passed out. On topic though: What you have built here is the solution to that problem one always eventually runs into when a river or lake is separated from the ne...
- Wed Oct 03, 2012 5:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Boat Canal with Pumps
- Replies: 15
- Views: 1716
Boat Canal with Pumps
Hey Forum! I'm here to present you with my latest project test! Introducing: The Pump Based Boat Canal for HCB! Mind you, this would be danm near impossible to build in survival! For each block you go, you need 8 gearboxes, 6-8 axles, and 2 screw pumps. The design is fairly simple, and far as I know...
- Wed Oct 03, 2012 5:07 pm
- Forum: Better Than Wolves Discussion
- Topic: Tutorials question
- Replies: 1
- Views: 259
Tutorials question
Hey, is there a common place to post tutorials for BTW? Cause we all know that not everyone shares the same... intelligence level as the forum users do.
- Sun Sep 30, 2012 12:17 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: BTW + MOdloaderMP = nogo?
- Replies: 5
- Views: 728
Re: BTW + MOdloaderMP = nogo?
Ah, well no smartmoving for my players then :P
- Sat Sep 29, 2012 7:26 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: BTW + MOdloaderMP = nogo?
- Replies: 5
- Views: 728
BTW + MOdloaderMP = nogo?
as the title asks, I'm just wondering if BTW SMP is incompatible with modlarder MP.
- Sat Sep 29, 2012 10:27 am
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10491
Re: Likely changes to F3 and its implications
Hopefully, the new map features in the snapshots will make this a non-issue. Simply make a map of your base, clone it, and swap it with your friend at a location known to both of you. Once you have their map, you can simply follow the white dot until you get into the range of their map, and you're ...
- Fri Sep 28, 2012 4:52 pm
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10491
Re: Likely changes to F3 and its implications
One thing that I realized was that another way of measuring distance would be to place string on the ground, then count how much string there is. The only problem with this is that with the small hitbox and need for a string farm could make this a very annoying way of measuring. Easier and cheaper ...
- Fri Sep 28, 2012 4:41 pm
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10491
Re: Likely changes to F3 and its implications
I approve of that. Thanks :) I feel so loved :P One thing that I realized was that another way of measuring distance would be to place string on the ground, then count how much string there is. The only problem with this is that with the small hitbox and need for a string farm could make this a ver...
- Fri Sep 28, 2012 4:36 pm
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10491
Re: Likely changes to F3 and its implications
Apologies, just wanted a place to talk about it without clogging up FC's dev diary.
- Fri Sep 28, 2012 4:28 pm
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10491
Likely changes to F3 and its implications
Hey guys. Apparently F3 is soon going to be obsolete. What are some of the changes that this will bring about? what might some of the fixes be? One thing that I can think of is that it would be hard to tell distances when building mega-projects, but could be solved with some sort of range sensor. Wh...
- Fri Sep 28, 2012 2:56 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Problem with java or server?
- Replies: 1
- Views: 374
Problem with java or server?
Hey guys, I recently tried to install a server, which I've done before, but when I launch run.bat, I get this error in the command prompt: Error occurred during initialization of VM java.nio.charset.UnsupportedCharsetExeption: (squigglies) at java.nio.charset.Charset.forName(Unknown Source) (lots mo...
- Thu Sep 20, 2012 5:26 pm
- Forum: Better Than Wolves Discussion
- Topic: Question about the table
- Replies: 20
- Views: 1152
Re: Question about the table
:P allright, I know that that means let it go. Thanks for the answers guys.
- Thu Sep 20, 2012 5:12 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
- Replies: 207
- Views: 83384
Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.90]
Oh boy! I've never played with your add-on yet, but I saw big boats and my eyes started to water a bit!
Best of luck man!
Best of luck man!
- Thu Sep 20, 2012 5:08 pm
- Forum: Better Than Wolves Discussion
- Topic: Question about the table
- Replies: 20
- Views: 1152
Re: Question about the table
Tables are products of the aliens & reptilians maan! XD
I'm not sure why I think they need a use, they just seem... awkward?
I'm not sure why I think they need a use, they just seem... awkward?
- Thu Sep 20, 2012 5:03 pm
- Forum: Better Than Wolves Discussion
- Topic: Question about the table
- Replies: 20
- Views: 1152
Re: Question about the table
That is so deep... :P yeah, I see you points. I dunno, just seems kinda... useless. Just my opinion though.walker_boh_65 wrote: Really what is the purpose of anything, man? ;)
- Thu Sep 20, 2012 4:59 pm
- Forum: Better Than Wolves Discussion
- Topic: Question about the table
- Replies: 20
- Views: 1152
Re: Question about the table
I see what you're saying... and as for a use for a table... I dunno, maybe something you could stick a map on them? Just seems like everything has some purpose but the table. And SMP means that a table could be some sort of center piece or something.
- Thu Sep 20, 2012 4:52 pm
- Forum: Better Than Wolves Discussion
- Topic: Question about the table
- Replies: 20
- Views: 1152
Re: Question about the table
:0 holy unicorn farts! FC does decorations!!?? :P Also, CAKE!
It would be nice to see a use for them though, especially with SMP now.
It would be nice to see a use for them though, especially with SMP now.
- Thu Sep 20, 2012 4:47 pm
- Forum: Better Than Wolves Discussion
- Topic: Question about the table
- Replies: 20
- Views: 1152
Question about the table
Hey, quick question: is there any use for tables besides decoration? I couldn't find anything on this. They just seem a bit like a half-finished feature. No offense FC.
- Mon Sep 17, 2012 7:56 pm
- Forum: Better Than Wolves Discussion
- Topic: FlowerChild's Dev Diary (Week of September 17th)
- Replies: 89
- Views: 12262
Re: FlowerChild's Dev Diary (Week of September 17th)
I assume that bug relies on the player using a lot of doors underground correct? Not sure if I'm allowed to post here, but I inadvertently found this bug after I stumbled into a village on the joint between 3 canyons. After closing in the canyons, I couldn't understand why the villagers weren't rep...
- Mon Sep 17, 2012 3:11 pm
- Forum: Better Than Wolves Discussion
- Topic: How BTW changes you
- Replies: 16
- Views: 1758
Re: How BTW changes you
No. I couldn't even bother with the end in vanilla. It wasn't interesting enough. So very true... I think someone (preferably Notch, since he's the one that screwed it up) should do more with the end. There's absolutely 0 point in going there. It would have been cooler if he had kept the old skylan...