Search found 170 matches
- Mon Jun 11, 2012 7:20 pm
- Forum: Better Than Wolves Discussion
- Topic: Discussion: Wheat Farm (groth detect ways)
- Replies: 14
- Views: 1313
Re: Discussion: Wheat Farm (groth detect ways)
The lens beam is not blocked by fully grown wheat. I don't think we can use that.
- Thu Jun 07, 2012 7:34 am
- Forum: BTW Bug Reports
- Topic: Block Dispenser Converting Jungle Leaves -> Oak Leaves
- Replies: 3
- Views: 610
Re: Block Dispenser Converting Jungle Leaves -> Oak Leaves
Confirmed in a survival world with 3.72. All types of leaves (Birch, Dark, Jungle) have their data values reset to that of oak leaves when sucked in by a block dispenser
- Sat Jun 02, 2012 2:12 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.71)
- Replies: 77
- Views: 7126
Re: New Release! (BTW V3.71)
Apologies. I'll be better about that in the future.
- Sat Jun 02, 2012 1:56 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.71)
- Replies: 77
- Views: 7126
Re: New Release! (BTW V3.71)
I do find it unfortunate that the flint block isn't forced to have the same texture as bedrock. If/when BTW SMP rolls around and we have people using this block as a legitimate hiding strategy, there's obviously going to be a lot of people changing the block texture to something obviously different ...
- Fri Jun 01, 2012 9:57 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.71)
- Replies: 77
- Views: 7126
Re: New Release! (BTW V3.71)
Oh bollocks, I just threw away 6 stacks of flint after converting some gravel to sand! Ah well, that's my own fault. Wonderful stuff as always, FC. Thank you!FlowerChild wrote:-Added a new aesthetic block type for flint
- Fri Jun 01, 2012 6:25 pm
- Forum: Off-Topic
- Topic: HavokSCOUT's Livestream
- Replies: 43
- Views: 2439
Re: HavokSCOUT's Livestream
I've found it pretty hard to "upgrade" an old world. When I tried it, I found so many things I did in weird ways that made it nearly impossible to go from there. I ended up having to tear a lot of things apart just to be able to build properly. I'd stay stick with what you're doing
- Fri Jun 01, 2012 10:54 am
- Forum: BTW Bug Reports
- Topic: Cow to mooshroom mutation makes baby cows grow too fast
- Replies: 7
- Views: 973
Re: Cow to mooshroom mutation makes baby cows grow too fast
I spawned in another baby cow about 10 seconds after I took the first picture to speed up the process. Sorry.
- Fri Jun 01, 2012 10:25 am
- Forum: BTW Bug Reports
- Topic: Cow to mooshroom mutation makes baby cows grow too fast
- Replies: 7
- Views: 973
Cow to mooshroom mutation makes baby cows grow too fast
Sorry for the odd-sounding title, but I'm not sure how else to describe it. In my survival world, I just led some recently-birthed baby cows into a pit with mycelium flooring. Within about 2 minutes, they turned into fully grown mooshrooms. I feel this could be exploited for faster animal farming, s...
- Thu May 31, 2012 10:31 pm
- Forum: Better Than Wolves Discussion
- Topic: How are you setting up XP automation?
- Replies: 13
- Views: 1481
Re: How are you setting up XP automation?
Yeah, I had a much simpler solution going for a little bit before I decided to upgrade. I was kind of fearing the changes to this system FC might be bringing about :P. I like your mob grinder btw. Like you said, it gets the job done :)
- Thu May 31, 2012 9:36 pm
- Forum: Better Than Wolves Discussion
- Topic: How are you setting up XP automation?
- Replies: 13
- Views: 1481
Re: How are you setting up XP automation?
Very nice! I'm jealous of your double-spawner. Is that far from your main base?
- Thu May 31, 2012 9:05 pm
- Forum: Better Than Wolves Discussion
- Topic: How are you setting up XP automation?
- Replies: 13
- Views: 1481
How are you setting up XP automation?
I'm hoping to initiate a kind of "show us your build" thread here, but specifically with the purpose of showing your different ways of collecting XP using FC's new system. I have a simple rig going, but I'm eager to know how others are doing things. So for my setup, I have a zombie spawner...
- Thu May 31, 2012 3:20 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.70)
- Replies: 162
- Views: 13781
Re: New Release! (BTW V3.70)
Amazing stuff as usual! I'm absolutely loving the XP related stuff. I can't wait to see what's in store in terms of storing XP for full automation. In the mean time, I've successfully modified my zombie XP grinder to fit the new system so far (no more punching!). And seriously FlowerChild, the conte...
- Tue May 22, 2012 5:19 am
- Forum: Off-Topic
- Topic: ..except in bed!
- Replies: 44
- Views: 2558
Re: ..except in bed!
All for love and nothing for reward
...except in bed
...except in bed
- Tue May 15, 2012 6:02 am
- Forum: Better Than Wolves Discussion
- Topic: The (?) Completion Project.
- Replies: 17
- Views: 1379
Re: The (?) Completion Project.
My dear lad its much more than a skeptical piece of nonfunctional steel machinery. Its an accomplishment to the great Panda empire made so sweat, blood,creeper explosions, and tears. But hey if you dont wanna play the 'ill show you mine if you show me yours' game, that's ok. :] I just wanted to see...
- Mon May 14, 2012 10:03 pm
- Forum: Better Than Wolves Discussion
- Topic: The (?) Completion Project.
- Replies: 17
- Views: 1379
Re: The (?) Completion Project.
I've just recently obtained a full stack of SFS blocks. I considered making one of these based off of FC's video, but then I realized two things: 1- FC gave hint about this possibly being something about a "portal". Before I put one of these in my base, I need to know if I'm supposed to go...
- Sat May 12, 2012 11:44 am
- Forum: Off-Topic
- Topic: Frames Per Second in Minecraft - questions and concerns ...
- Replies: 37
- Views: 2533
Re: Frames Per Second in Minecraft - questions and concerns
I get about 200fps in my vanilla world with max settings. In my BTW world, with all my factories running at once, it goes down to about 60fps.
- Sun May 06, 2012 9:23 pm
- Forum: Better Than Wolves Discussion
- Topic: Morvelaira's Let's Play
- Replies: 131
- Views: 9308
Re: Morvelaira's Let's Play
Wow, I'm loving this. The way you talk about things as you go makes it much more entertaining than other LP's. And your voice sounds very nice, so that's a bonus :D
- Tue May 01, 2012 4:31 pm
- Forum: Off-Topic
- Topic: You should know everyone !
- Replies: 136
- Views: 11453
Re: You should know everyone !
What is your Name? Brian What is your Gender? Male Where are you from? A small town in Ohio, USA Are you over 21? Sadly, no. I'm 16, but I try to make sure I act older than that What is your favourite Colour? Blue What is your main Language? English What is your favorite Food? Lasagna ^-^ What are s...
- Sat Apr 28, 2012 11:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Automated Charcoal?
- Replies: 9
- Views: 1717
Re: Automated Charcoal?
Wouldn't the more optimal solution be to cook the logs in the kiln? You can make charcoal that way, and it's usually a bit more straightforward than furnaces
- Thu Apr 26, 2012 4:57 pm
- Forum: Off-Topic
- Topic: What ads do you see online?
- Replies: 11
- Views: 687
Re: What ads do you see online?
Well, I use Adblock Plus on Google Chrome, so I usually don't get ads. However, when I disable it, I get a ton of ads from Newegg, because I often buy stuff from there.
- Thu Apr 26, 2012 6:34 am
- Forum: Off-Topic
- Topic: Mob Trap Issues
- Replies: 5
- Views: 749
Re: Mob Trap Issues
Spoiler
Show
- Wed Apr 25, 2012 3:02 pm
- Forum: Off-Topic
- Topic: Mob Trap Issues
- Replies: 5
- Views: 749
Re: Mob Trap Issues
Since you posted this in off-topic I'm assuming for this example you're not using BTW tools I am using BTW, but since a mob trap isn't directly BTW-related, I felt it would be better posted here. Anyway, thanks for the help guys; I'll work on moving the collection point further away. Also, I guess ...
- Wed Apr 25, 2012 6:59 am
- Forum: Off-Topic
- Topic: Mob Trap Issues
- Replies: 5
- Views: 749
Mob Trap Issues
Alright, so I've got a zombie spawner trap going in my new world, and I set up a water flow to bring them to a collection point, where I use pistons to bring them down to half a heart with suffocation damage. However, After about 4 spawn cycles, the spawner doesn't create any more mobs. If I kill th...
- Sun Apr 15, 2012 5:04 pm
- Forum: BTW Suggestions & Ideas
- Topic: Hopper loading furnace carts
- Replies: 11
- Views: 1044
Re: Hopper loading furnace carts
Perfectly understandable. Thanks for the response :)
- Sun Apr 15, 2012 4:40 pm
- Forum: BTW Suggestions & Ideas
- Topic: Hopper loading furnace carts
- Replies: 11
- Views: 1044
Re: Hopper loading furnace carts
I apologize, it is merely a concept. I recently started a new world, and I'm at the point where an automated rail system would be useful, but I'm experiencing a shortage of gold, which is why powered rails would not quite work for me in this situation.