Search found 170 matches
- Sun Aug 26, 2012 12:01 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.97)
- Replies: 46
- Views: 6826
Re: New Release! (BTW V3.97)
-Changed netherwart to not grow in the overworld as it was just a bad design decision on Mojang's part to allow it to do so, and especially conflicts with the mod's focus on making the nether more interesting. Upside-down wool slabs are cool and all, but this is my favorite thing. It made no sense ...
- Thu Aug 23, 2012 6:01 pm
- Forum: Better Than Wolves Discussion
- Topic: The Bellows Blows
- Replies: 15
- Views: 1111
Re: The Bellows Blows
This is why I love you as a developer <3. Mojang doesn't have anywhere near this kind of concern for users as you do.FlowerChild wrote: I'm putting a lot of thought into this kind of stuff for BTW going SMP so that performance won't become an issue with everyone building their automated systems.
- Thu Aug 23, 2012 5:56 pm
- Forum: Better Than Wolves Discussion
- Topic: The Bellows Blows
- Replies: 15
- Views: 1111
Re: The Bellows Blows
Third setting works perfectly as of the last couple of months. Using it is advantageous in terms of performance if you have a lot of automated systems going in your world. I'm probably going to change it in the future to *require* slower pumping to work to decrease overhead in an SMP environment. C...
- Thu Aug 23, 2012 4:36 pm
- Forum: Better Than Wolves Discussion
- Topic: The Bellows Blows
- Replies: 15
- Views: 1111
Re: The Bellows Blows
Turntable on the second setting. Block on top of it. Two redstone torches on opposite sides of the block. Redstone output from one side of the block to the closest gearbox to the bellows. This will send a constant on/off pulse with the right timing to activate and deactivate the gear box, effectivel...
- Wed Aug 22, 2012 9:32 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
- Replies: 386
- Views: 141098
Re: My texture pack mix (32x) (Update 1.3 - 3.92)
@Gormador, I've had exactly the same issue
- Mon Aug 20, 2012 8:35 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.92) WOOOOOT!!!!!!! <dances>
- Replies: 108
- Views: 12285
Re: New Release! (BTW V3.92) WOOOOOT!!!!!!! <dances>
Bug reports are usually for features that FC expected to work, but didn't. He stated in the OP that he does not expect LAN or multiplayer to work. I'm not trying to speak for him, and I'm sorry if it appeared that way. I'm just stating what I know about the matter, and giving you my thoughts on what...
- Mon Aug 20, 2012 8:07 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.93)
- Replies: 49
- Views: 7029
Re: New Release! (BTW V3.93)
Nope. The technical explanation is that I'm expanding the bounding volume on items and XP orbs when detecting for collisions vs blocks. Previously, I had to shrink the bounding boxes on Hoppers and the other mod blocks, so that these objects would register a collision with them and properly notify ...
- Mon Aug 20, 2012 6:41 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.92) WOOOOOT!!!!!!! <dances>
- Replies: 108
- Views: 12285
Re: New Release! (BTW V3.92) WOOOOOT!!!!!!! <dances>
hehnmarshall23 wrote:A few miner bugs
And I think that, since FC stated LAN isn't supported yet, that bug reports aren't necessary
- Mon Aug 20, 2012 6:35 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.93)
- Replies: 49
- Views: 7029
Re: New Release! (BTW V3.93)
@Battosay
Here's the thread in which this was discussed: viewtopic.php?f=8&t=5194
This change won't affect repeaters
Here's the thread in which this was discussed: viewtopic.php?f=8&t=5194
This change won't affect repeaters
- Mon Aug 20, 2012 5:53 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.93)
- Replies: 49
- Views: 7029
Re: New Release! (BTW V3.93)
-Changed the way Hoppers, Cauldrons, & Crucibles collect items on top of them. This required base-class edits, but should get rid of all the problems in 1.3 with entities falling through them. It should also resolve the old issue of players occasionally falling through them when walking on them...
- Sun Aug 19, 2012 8:50 pm
- Forum: Off-Topic
- Topic: 1.3 dilemmas
- Replies: 16
- Views: 1548
Re: 1.3 dilemmas
FC, if this is really a BTW issue, should I post a thread in the bug reports forum about it? I know you're already aware, but I've noticed you like to post any and all bugs to that forum just for clarification
- Sun Aug 19, 2012 7:44 pm
- Forum: Off-Topic
- Topic: 1.3 subtle visual changes? (updated, vanilla issue)
- Replies: 8
- Views: 486
Re: 1.3 subtle visual changes?
I never encountered this issue. Then again, I never use Fast graphics
- Sun Aug 19, 2012 7:38 pm
- Forum: Off-Topic
- Topic: 1.3 subtle visual changes? (updated, vanilla issue)
- Replies: 8
- Views: 486
Re: 1.3 subtle visual changes?
Huh, weird. I'm clueless, then
- Sun Aug 19, 2012 7:13 pm
- Forum: Off-Topic
- Topic: 1.3 subtle visual changes? (updated, vanilla issue)
- Replies: 8
- Views: 486
Re: 1.3 subtle visual changes?
Grass blocks have always behaved like this on fast graphics. It (apparently) saves resources to skip calculating the grass color on the side of the block. Also, you might notice that tree leaves become completely opaque upon switching to fast graphics. This has all been around for a while
- Sun Aug 19, 2012 7:01 pm
- Forum: Off-Topic
- Topic: 1.3 dilemmas
- Replies: 16
- Views: 1548
Re: 1.3 dilemmas
That's what I am saying: they're not actually falling through. They just look that way on the client. Based on some testing I did, they really were inside the hopper. -The eggs they laid landed on the block below the hopper, not in it. -I was able to place a block on top of the hopper. If the chick...
- Sun Aug 19, 2012 6:44 pm
- Forum: Better Than Wolves Discussion
- Topic: Large Biome Seeds for BTW
- Replies: 34
- Views: 12397
Re: Large Biome Seeds for BTW
"to travle the stars" (note the spelling error) is pretty nice. it's a giant extreme hills biome
- Sun Aug 19, 2012 6:32 pm
- Forum: Off-Topic
- Topic: 1.3 dilemmas
- Replies: 16
- Views: 1548
Re: 1.3 dilemmas
They only warp when they get a certain distance from where the server knows they are. So, with the water channels, that's happening, but if they just fall to the block below, it won't. I bet if you quit and reload you'll see the chicken on top of the Hopper again. Relogging is what causes them to f...
- Sun Aug 19, 2012 5:36 pm
- Forum: Off-Topic
- Topic: 1.3 dilemmas
- Replies: 16
- Views: 1548
Re: 1.3 dilemmas
I'm dealing with the "chickens over hoppers" thing as well. Any and all chickens phase downwards through the hopper and occupy the block that the hopper is. The thing for me is that they never teleport back up, they really are in that block
- Sun Aug 19, 2012 2:46 pm
- Forum: Off-Topic
- Topic: 1.3 dilemmas
- Replies: 16
- Views: 1548
1.3 dilemmas
So after updating to 1.3 with the latest version of BTW, I went to check on all my factories to see if anything broke. Sure, a few piston timing issues here and there, but those were easily fixable. But then I went to check on my mob-related farms. Everything's broken. Every single farm involving en...
- Sat Aug 18, 2012 11:15 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.92) WOOOOOT!!!!!!! <dances>
- Replies: 108
- Views: 12285
Re: New Release! (BTW V3.92) WOOOOOT!!!!!!! <dances>
I'd squee, but I'm not allowed to yet :(.
Seriously though, thank you so much for all the hard work you've put into this. Now please, take a long, hard rest. You deserve it <3
Seriously though, thank you so much for all the hard work you've put into this. Now please, take a long, hard rest. You deserve it <3
- Sat Aug 18, 2012 10:06 pm
- Forum: Better Than Wolves Discussion
- Topic: The ongoing 1.3 update epic
- Replies: 488
- Views: 70307
Re: The ongoing 1.3 update epic
Weird... It doesn't appear that way to me.ThatOneDude wrote:The 3.91 release thread is still stickied.
- Sat Aug 18, 2012 2:15 pm
- Forum: Better Than Wolves Discussion
- Topic: Sharing useful builds that get the job done
- Replies: 288
- Views: 47664
Re: Sharing useful builds that get the job done
Well, it seems I'll be on the next human-sacrifice poll. So, just in case I get selected, here's my compact turn-table before I go (specifically, an urn maker, but it can be adjusted). After several tries, I've gotten the circuitry to be more compact than I've ever seen for something like this. Hope...
- Sat Aug 18, 2012 1:20 am
- Forum: Better Than Wolves Discussion
- Topic: New forum policy: human sacrifice
- Replies: 45
- Views: 7052
Re: New forum policy: human sacrifice
Oh my. I think I like this idea. So it shall be, my lord!
- Wed Aug 15, 2012 10:04 pm
- Forum: Better Than Wolves Discussion
- Topic: Undefusable trap/mechanism trigger?
- Replies: 31
- Views: 4325
Re: Undefusable trap/mechanism trigger?
Very cool design. I'll have to test some ways of defusing it later :P. I've always been a fan of this one:
Spoiler
Show
- Wed Aug 15, 2012 1:36 pm
- Forum: Better Than Wolves Discussion
- Topic: The ongoing 1.3 update epic
- Replies: 488
- Views: 70307
Re: The ongoing 1.3 update epic
I hope all goes well, FC! Good luck!