Search found 1016 matches

by Katalliaan
Sat May 17, 2014 8:59 am
Forum: Off-Topic
Topic: PC Help
Replies: 11
Views: 1978

Re: PC Help

From what I've heard, Intel's integrated graphics are horrible for Minecraft (and in general). You will need a discrete graphics card whether you go with the i3 or the FX-6300. Additionally, the Intel has a locked speed, whereas the AMD can be overclocked.
by Katalliaan
Mon Jan 20, 2014 10:01 am
Forum: Off-Topic
Topic: Post your most anticipated games of 2014
Replies: 32
Views: 3804

Re: Post your most anticipated games of 2014

Dwarf Fortress supposedly is getting a pretty significant update some time this year. Yes, it's not a new title, but the updates are infrequent enough that I feel it's worth noting. Star Citizen should have its first release with gameplay - its developers have been working on the netcode needed for ...
by Katalliaan
Sun Jan 19, 2014 12:29 am
Forum: Off-Topic
Topic: Odd vs even
Replies: 19
Views: 3454

Re: Odd vs even

I prefer odd spacing. Portals are the only thing that throws me off, since they have to be even, but I usually get around that by setting them into a side wall.

And to the expanded question: Inside out. I start with the build, then consider looks once it's done.
by Katalliaan
Thu Jan 16, 2014 10:24 am
Forum: Off-Topic
Topic: I need something to play.
Replies: 13
Views: 1588

Re: I need something to play.

That's a rough spot to be in. Not too many games are made with Macs in mind. You're pretty much limited to indie and open-source games. OpenTTD will run on them, if you're looking for a management game.

Take a look at sites like Kongregate as well - flash games can be pretty good.
by Katalliaan
Wed Jan 08, 2014 12:45 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3859

Re: Betatest of Asteroidfield 3D

Haven't tried the actual game yet, but poking around in the menus, I came across a few things to look at. Initial menu: Tooltips for starting or joining a server say "mashine" instead of "machine" One of the menus you can choose is called "Sever", when I assume you mean...
by Katalliaan
Wed Jan 08, 2014 10:06 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3859

Re: Betatest of Asteroidfield 3D

Downloading now. I'll see how much I can break it. ;)
by Katalliaan
Wed Dec 18, 2013 9:46 am
Forum: Off-Topic
Topic: Better Than Starting Manned (Flower's WIP KSP mod )
Replies: 1037
Views: 337091

Re: Better Than Starting Manned (Flower's WIP KSP mod )

As far as I can tell, it's just a nuisance, in that when you quit to the menu, you have to back out a couple of layers before you can actually quit. I really can't figure out what motivated that. Wish I knew. Unless they add the ability to access your full settings page from any of the game scenes,...
by Katalliaan
Wed Dec 11, 2013 10:50 pm
Forum: Better Than Wolves Discussion
Topic: Blight: Peoples experience with it. [SPOILERS]
Replies: 78
Views: 15166

Re: Blight: Peoples experience with it. [SPOILERS]

Dorugami wrote:
DNoved1 wrote:Blight kills leaves up to a certain height from the ground, leaving the stumps behind.
And logs? Tell me it's logs. I want to decimate a jungle biome.
Logs are left behind.
by Katalliaan
Thu Dec 05, 2013 11:33 am
Forum: Off-Topic
Topic: Custom Map for BTW - Seeking Input
Replies: 36
Views: 6400

Re: Custom Map for BTW - Seeking Input

Not necessarily, Mud - you could probably do it in MCEdit, if you know the metadata values and the rough levels at which the transitions are. It wouldn't be a fast process, but you could do it. In fact, I'd imagine you could write a filter to do it all for you, which would save you the trouble of sw...
by Katalliaan
Sat Nov 23, 2013 1:43 pm
Forum: Off-Topic
Topic: Carmack leaves id
Replies: 5
Views: 860

Re: Carmack leaves id

I thought he left id back when he took the job as CTO for Oculus.
by Katalliaan
Sun Nov 17, 2013 11:57 am
Forum: Better Than Wolves Discussion
Topic: I don't get it
Replies: 17
Views: 3423

Re: I don't get it

Chickens will eat any kind of seeds.
by Katalliaan
Mon Nov 11, 2013 9:35 am
Forum: Off-Topic
Topic: Doctor Who 50th Trailer
Replies: 13
Views: 2804

Re: Doctor Who 50th Trailer

No Eccleston, though. I suppose nothing's perfect.
by Katalliaan
Sun Nov 10, 2013 9:27 pm
Forum: Off-Topic
Topic: The Shaft Podcast
Replies: 6
Views: 1030

Re: Anybody ever hear of these guys?

I've heard of them, but the constant advertisements they spew just turned me off. I get that they've got sponsors, but usually it's the kind of thing you put in at the start/end of the show.
by Katalliaan
Sat Nov 09, 2013 9:37 pm
Forum: Off-Topic
Topic: RimWorld
Replies: 7
Views: 1870

Re: RimWorld

I've been playing it myself, streaming the results ( highlights here ). So far, I've spent about 4 hours, and have had three colonies die to raiders (although I savescummed to continue on with the latest one). Pretty cool game. I've been playing on the "Cassandra Classic" setting, and it s...
by Katalliaan
Tue Nov 05, 2013 10:01 pm
Forum: BTW SMP Servers
Topic: Welcome to Edolas [CLOSED]
Replies: 1707
Views: 170353

Re: Welcome to Edolas (Server information)

It wasn't useless - I wanted to have an iron beacon in the nether because it's damn hard to find your way back there if you get off the beaten path.
by Katalliaan
Sun Nov 03, 2013 5:37 pm
Forum: Off-Topic
Topic: Resources needed for a noob to KSP
Replies: 13
Views: 1253

Re: Resources needed for a noob to KSP

Action groups are pretty useful for more complex staging, as well. For example, the stock Aries 4A is just barely a single-stage-to-orbit craft, but you have to use action groups rather than staging to fly it; I don't remember the numbers, but it was explained that you run the jets for a while, then...
by Katalliaan
Sat Nov 02, 2013 9:47 pm
Forum: Off-Topic
Topic: Resources needed for a noob to KSP
Replies: 13
Views: 1253

Re: Resources needed for a noob to KSP

Scott Manley is usually the go-to recommendation, since his videos are pretty much the standard for KSP tutorials. I guess the real question is what exactly are you having trouble with?
by Katalliaan
Thu Oct 31, 2013 12:00 pm
Forum: Better Than Wolves Discussion
Topic: BTW Exposure
Replies: 30
Views: 5340

Re: BTW Exposure

Bino, that stuff below the thumbnail is from the description of the video.
by Katalliaan
Tue Oct 29, 2013 10:00 am
Forum: Off-Topic
Topic: Better Than Starting Manned (Flower's WIP KSP mod )
Replies: 1037
Views: 337091

Re: Better Than Starting Manned (Flower's WIP KSP mod )

devak wrote:How do i do this?
Right-click on one battery, then alt-right click (if you're on Linux, it's the right control key instead of alt) on the second.
by Katalliaan
Sun Oct 27, 2013 4:14 pm
Forum: Off-Topic
Topic: Better Than Starting Manned (Flower's WIP KSP mod )
Replies: 1037
Views: 337091

Re: Better Than Starting Manned (Flower's WIP KSP mod )

Sarudak: to use RCS effectively, you want to make sure that your ports are equidistant from your center of mass. While I haven't played the modded tree myself, I was giving someone in the IRC a bit of help with rocket design. I found it's perfectly possible to build a craft capable of reaching high ...
by Katalliaan
Fri Oct 25, 2013 12:27 pm
Forum: Off-Topic
Topic: Kerbal Space Program 0.22 anticipation thread
Replies: 127
Views: 61061

Re: Kerbal Space Program 0.22 anticipation thread

On the subject of mods: Messing with the tech tree is as easy as modifying a .cfg file? So if I add a mod with parts like, say, Remotetech, it would be pretty easy for me to insert those parts into appropriate parts of the tech tree myself, right? For now, without TreeLoader/TreeEdit, you can only ...
by Katalliaan
Thu Oct 17, 2013 8:56 am
Forum: Off-Topic
Topic: Kerbal Space Program 0.22 anticipation thread
Replies: 127
Views: 61061

Re: Kerbal Space Program 0.22 anticipation thread

Hm. The custom tree plugin looks good, but it's a shame that he's not confident enough in the editor to release it to the public. I suppose it's possible to reverse-engineer the format by looking at the source for the loader, though.
by Katalliaan
Tue Oct 15, 2013 8:05 am
Forum: Better Than Wolves Discussion
Topic: Unusual but Fun way to farm Gold
Replies: 18
Views: 3754

Re: Unusual but Fun way to farm Gold

No Dorugami. That's an artificial limitation that Mojang put in; FC reverted it in 4.65 so that they will move as long as they are loaded.
by Katalliaan
Sun Oct 13, 2013 7:54 am
Forum: Off-Topic
Topic: Kerbal Space Program 0.22 anticipation thread
Replies: 127
Views: 61061

Re: Kerbal Space Program 0.22 anticipation thread

If they made the game into an aerospace program where you had to work with aircraft before you could progress to spacecraft, they could "introduce players to Jeb quickly" - Of course, then they'd need to have something to keep players from just sending a Kerbal into space before they have ...
by Katalliaan
Wed Oct 09, 2013 8:28 am
Forum: Off-Topic
Topic: Kerbal Space Program 0.22 anticipation thread
Replies: 127
Views: 61061

Re: Kerbal Space Program 0.22 anticipation thread

To me, it seems like you would start with manned aircraft, move to unmanned aircraft once you collect data on the effects of higher altitudes on your kerbals, then move to probes etc. I am, of course, basing this on a Mission Controller package used in a Youtube series; there's probably better ways ...