Search found 119 matches
- Mon Oct 22, 2012 4:17 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Regarding mod files
- Replies: 6
- Views: 1715
Re: Regarding mod files
This discussion reminds me somewhat of "mcnostalgia", a popular reverse-updating tool. They went the patch route because they would have to distribute basically the entire jar otherwise. I tried it a few times a while back, and it was pretty easy. They hosted the diff patches you'd need, a...
- Tue Oct 09, 2012 5:37 am
- Forum: Off-Topic
- Topic: another program by ada221! (it's an object this time...)
- Replies: 3
- Views: 504
Re: another program by ada221! (it's an object this time...)
Well, if it's intended to hang, that's good. It makes sense in a simple application centered on the user's input, like the old text-based adventure games. Where it wouldn't make sense is in more complex programs where you're doing lots of stuff all the time, like Minecraft. That's where Threads come...
- Mon Oct 08, 2012 3:50 am
- Forum: Off-Topic
- Topic: another program by ada221! (it's an object this time...)
- Replies: 3
- Views: 504
Re: another program by ada221! (it's an object this time...)
Very nice. One thing to note, is that your code will hang the rest of your program until it returns. It won't hang if you use multithreading, though. The use of Morse code as your initializing value is... interesting. I'm boring, I always use 0 or "". Is the practice program just printing ...
- Sun Oct 07, 2012 3:34 pm
- Forum: Off-Topic
- Topic: Jeb is asking for suggestions for a new redstone block
- Replies: 35
- Views: 4202
Re: Jeb is asking for suggestions for a new redstone block
Additionally, if you need a torch to turn it off, what is the point? Just use the torch instead. Although:
You have a point there.MoRmEnGiL wrote:Pushable powersource is interesting though.
- Sun Oct 07, 2012 6:25 am
- Forum: Off-Topic
- Topic: Jeb is asking for suggestions for a new redstone block
- Replies: 35
- Views: 4202
Re: Jeb is asking for suggestions for a new redstone block
Obvious question: If it powers the spaces around it, how would a redstone current turn it off? Torches work the way they do for a reason. *facepalm*G3nji_17 wrote: -snip-
TL,DR: Redstoneblock that is a pushable, freefloating redtone torch.
- Sat Oct 06, 2012 8:39 pm
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Bedding Thoughts and Showcases
- Replies: 100
- Views: 18044
Re: Hardcore Bedding Thoughts and Showcases
It's also a poetry format. On topic: The hardcore bed thing isn't a huge deal, imo. The first few nights, I never find sheep to make a bed with anyway. By the time I do make one, I have a large, well-lit base, at which point it becomes largely a convenience rather than a necessity. I'm with the seve...
- Sat Oct 06, 2012 12:27 am
- Forum: Off-Topic
- Topic: Jeb is asking for suggestions for a new redstone block
- Replies: 35
- Views: 4202
Re: Jeb is asking for suggestions for a new redstone block
Idea: why don't we suggest that he actually implement the bugfixes they made?
- Fri Oct 05, 2012 12:43 pm
- Forum: BTW Suggestions & Ideas
- Topic: Mooshroom Island Locator
- Replies: 9
- Views: 1996
Re: Mooshroom Island Locator
Personally, I think mushroom islands are great places to live. Mooshrooms are resource-rich, giant mushrooms grow without any player intervention (especially important after the bonemeal tweaks), and they're just cool places to be. So sure, you could just BD-capture a mycelium and forget about the w...
- Fri Oct 05, 2012 12:30 pm
- Forum: Better Than Wolves Discussion
- Topic: Likely changes to F3 and its implications
- Replies: 60
- Views: 10879
Re: Likely changes to F3 and its implications
Just put the tunels at the lava level +1. It's rather hard to miss as most lava pools in that depth are at the same height. Lava? I haven't seen lava below y= ~40 since at least MC 1.0... which is too bad, really. I liked the danger. On topic: I've always tried to avoid using F3 or any external too...
- Wed Oct 03, 2012 9:24 pm
- Forum: Off-Topic
- Topic: Today i made a teenage boy cry....
- Replies: 5
- Views: 717
Re: Today i made a teenage boy cry....
This from you? Besides, I don't think there's such a thing.FlowerChild wrote:Ever wonder if you've been playing a bit too much BTW? :)
On topic: Well executed, Panda. Opportunities like that are few and far between, and besides, harmless fun is just that. ^_^
- Wed Oct 03, 2012 9:19 pm
- Forum: Off-Topic
- Topic: Questions regarding rail networks.
- Replies: 14
- Views: 1036
Re: Questions regarding rail networks.
Having just traveled over 15K (in overworld coords) via Nether trail-blazing to reach a mushroom island, I can confirm this. Note to everyone who complains about lining up Nether portals: just dismantle the offending portal and put it where it belongs. Worked for me.
- Wed Oct 03, 2012 4:43 pm
- Forum: Off-Topic
- Topic: GET THE FUCK OUT! ARG! (Jury Duty)
- Replies: 39
- Views: 3571
Re: GET THE FUCK OUT! ARG! (Jury Duty)
It is better for ten guilty people to remain free than for one innocent to be imprisoned. Trial by jury isn't really about the law, it's about each person's interpretation of the law and their own personal morals. If someone disobeys a law they disagree with, they get arrested and tried as a crimin...
- Tue Oct 02, 2012 9:31 pm
- Forum: Off-Topic
- Topic: Visitor from the nether
- Replies: 7
- Views: 657
Re: Visitor from the nether
Yep, that's just vanilla at work. Pigmen have a small chance to spawn on the overworld side of a portal. There was some talk of farming them, a while back. It's really impractical, though, so nothing seems to have happened since.
- Tue Oct 02, 2012 8:17 pm
- Forum: Off-Topic
- Topic: Visitor from the nether
- Replies: 7
- Views: 657
Re: Visitor from the nether
You know, pictures come in sizes where we can actually see the screen... Anyway, it's entirely possible, if your Nether portal is nearby. I get one once a RL week or so. Or, if you're in SMP with a guy who just likes gold swords. I see a thunderstorm in the background, but I don't think normal pigme...
- Tue Oct 02, 2012 8:13 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release (BTW V4.16)
- Replies: 61
- Views: 16491
Re: New Release (BTW V4.16)
Wait, doesn't hitting their feet aggro them? Besides, staring them down while charging into sword range is exciting. That being said, they're the only mob in the game that actually scares me. Creepers? *blocking stance* Ghasts? *hit fireball with arrow* but Endermen? Besides camping in a pool of wat...
- Tue Oct 02, 2012 8:04 pm
- Forum: Better Than Wolves Discussion
- Topic: Stake Discussion Thread [Spoilers?]
- Replies: 28
- Views: 3863
Re: Stake Discussion Thread [Spoilers?]
That's actually a really cool use for them. Would love to see a completed version. Also, cobble is best. I don't know what you mean by including that with the flaws you point out; somebody could misread that and think cobble is bad ;) Ooh, idea. More delicate-looking chandeliers. Sure, we've got rop...
- Tue Oct 02, 2012 6:20 pm
- Forum: Off-Topic
- Topic: The Last Question
- Replies: 13
- Views: 1159
Re: The Last Question
The Last Question is actually the only Asimov story I have actually read. Loved it, though, and Asimov has a permanent place on my list of authors whose books I need to hunt down and read when I have time. The whole concept of entropy, of the death of energy, is really fascinating, ignoring for the ...
- Sun Sep 30, 2012 2:25 pm
- Forum: BTW Suggestions & Ideas
- Topic: Add birthing particles to eggs
- Replies: 4
- Views: 909
Re: Add birthing particles to eggs
Enthusiasm is nice and all, but this is really an asthetic suggestion. Besides, eggs already do have particle effects- they kinda smash when they hit the ground. There really is no purpose to more effects. If FC wants to do something asthetic, that's his choice. Suggesting such a thing, though, is p...
- Sat Sep 29, 2012 7:35 pm
- Forum: Better Than Wolves Discussion
- Topic: Upcoming design change: The Endermen are coming
- Replies: 70
- Views: 10475
Re: Upcoming design change: The Endermen are coming
You must first see like an Enderman if you want to fight an Enderman... I need more pearls / armor in my main world to test this, and I don't want to use creative, but has anyone tried fighting an enderman while wearing the goggles? Do they still aggro on stare, and are there any other benefits to ...
- Sat Sep 29, 2012 1:37 am
- Forum: Better Than Wolves Discussion
- Topic: Four's a Crowd: A Minecraft & Better than Wolves Let's Play
- Replies: 78
- Views: 8393
Re: Four's a Crowd: A Minecraft & Better than Wolves Let's P
Then that makes me crazy for seeing it? When flora was harvesting hemp and complaining about having to swim to do so, I'm fairly certain I saw the seeds floating... Either way, I'm enjoying this series. I usually can't watch any video that lasts longer than 10-15 minutes (I have a need to multitask)...
- Thu Sep 27, 2012 1:43 pm
- Forum: Better Than Wolves Discussion
- Topic: Torch Code.
- Replies: 21
- Views: 2462
Re: Torch Code.
I personally haven't put much thought into cave markers. I haven't found any cave systems too big to memorize, but if I get lost, I follow the Altitude Rule: the surface is above you, ergo the exit is there too. Works in most cases. I can see torches as nav tools, but they're too fragile imo. Errant...
- Wed Sep 26, 2012 10:23 pm
- Forum: Better Than Wolves Discussion
- Topic: FlowerChild's Dev Diary (week of September 24th)
- Replies: 136
- Views: 16013
Re: FlowerChild's Dev Diary (week of September 24th)
Lawl. Not anymore! :3 Besides, remembering waypoints and things is much more fun.Vellt480 wrote:Get Rei's minimap its completely compatible and the u can tell wat is north
- Wed Sep 26, 2012 9:48 pm
- Forum: Better Than Wolves Discussion
- Topic: FlowerChild's Dev Diary (week of September 24th)
- Replies: 136
- Views: 16013
Re: FlowerChild's Dev Diary (week of September 24th)
Maybe the world of Minecraft really IS a sphere, but it's so huge that we can't see the curvature? What if every block in the game is infintesimally smaller on the underside than the top? Maybe the Void is the planet's interior! Plus, that would explain why the sun and stars are always in the same p...
- Wed Sep 26, 2012 3:54 pm
- Forum: BTW Suggestions & Ideas
- Topic: Water Usage
- Replies: 5
- Views: 951
Re: Water Usage
Let's break this down into a couple points. 1) Performance: Calculating, rendering, and animating water that drains over time is quite a bit more work than if the water has a fixed volume. 2) Status Quo: Many HCB builds rely on having a source block of water in a mountain above their base. While pum...
- Tue Sep 25, 2012 4:05 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: BTT-Better Tech Tree [BTW v4.16] [MC v1.3.2] [BTT v1.1]
- Replies: 23
- Views: 4427
Re: BTT-Better Tech Tree [BTW v4.1.5] [MC v1.3.2] [BTT v1.1]
dagr sounded to me like he was talking in metaphor... On Topic: Cool idea for a first mod. Iron is a pretty important resource, so cutting off access to it in the early game is a simple, but significant change. This looks like a fun mod for people who have World Restart Syndrome. I've got plenty of ...