Search found 297 matches
- Fri Oct 29, 2021 8:03 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.2.X)
- Replies: 12
- Views: 6185
Re: New Release! (BTW CE v1.2.X)
Is there a guide on setting up a server?
- Thu Oct 28, 2021 6:01 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [Fabric] Tweaker Addon v1.4.1
- Replies: 30
- Views: 33835
Re: HC Spawn Config Addon
Awesome! Thanks so much
- Sat Oct 23, 2021 8:16 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [Fabric] Tweaker Addon v1.4.1
- Replies: 30
- Views: 33835
Re: HC Spawn Config Addon
ah. that will do it every time.
- Sat Oct 23, 2021 6:47 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [Fabric] Tweaker Addon v1.4.1
- Replies: 30
- Views: 33835
Re: HC Spawn Config Addon
I have run the game with this mod checked in MultiMC a couple of times and there is not .cfg file in the config folder. Any idea what I might be doing wrong?
- Sat Oct 23, 2021 6:40 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3080827
Re: Deco Addon v3.0.2
Getting a crash every time I try to run the game with deco. works fine otherwise. something about the Potato class. I posted the log on github issue tracker.
- Sat Oct 23, 2021 4:16 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.2.X)
- Replies: 12
- Views: 6185
Re: New Release! (BTW CE v1.2.X)
It worked this time. the next time I get the crash I'll post it. This pack was always a bit finicky
- Sat Oct 23, 2021 12:08 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.2.X)
- Replies: 12
- Views: 6185
Re: New Release! (BTW CE v1.2.X)
Thank you so much for all the work. I know that MCPatcher functionality was incorporated into CE. Does it support higher res texture packs? I tried loading Mesh's pack and it crashed. Not sure where to start.
- Mon Oct 04, 2021 1:59 pm
- Forum: BTW Feedback & Ideas
- Topic: Silage - A Proposal For Animal Feed
- Replies: 13
- Views: 10406
Re: Silage - A Proposal For Animal Feed
Either way, them being used for animal breeding or not, I don't see a reason to force baking to stay a manual process. If you like baking cake manually, you can always do that right? So what's the problem with people prefering factory cake :P I don't see a reason for hardcore buckets to stay the wa...
- Sat Oct 02, 2021 10:46 pm
- Forum: BTW Feedback & Ideas
- Topic: Silage - A Proposal For Animal Feed
- Replies: 13
- Views: 10406
- Fri Oct 01, 2021 5:37 pm
- Forum: BTW Feedback & Ideas
- Topic: Silage - A Proposal For Animal Feed
- Replies: 13
- Views: 10406
Re: Silage - A Proposal For Animal Feed
For the automation part, I had a thought of the composting mechanics I've seen in some other mods. maybe using barrels for small scale and then possible a silo for large scale production. I know that is adding a whole new machine/mechanic, but it doesn't seem right for the cauldron.
- Fri Oct 01, 2021 11:10 am
- Forum: BTW Feedback & Ideas
- Topic: Silage - A Proposal For Animal Feed
- Replies: 13
- Views: 10406
Silage - A Proposal For Animal Feed
I was looking over the Animagedden section on GitHub and I noticed the suggestion for replacing the placeholder desserts with actual items. I would like to propose an item called Silage. Silage IRL is almost like a compost of foliage that is especially used to feed animals over the winter when there...
- Thu Sep 30, 2021 9:27 pm
- Forum: Off-Topic
- Topic: Better than Wolves Guild on DDO
- Replies: 1
- Views: 5605
Better than Wolves Guild on DDO
Hey everyone, I have been playing a lot of Dungeons and Dragons Online lately and I thought I would create a Better than Wolves guild for anyone here who would like to connect to other BTW people on that game. As it stands I envision a pretty low maintenance guild a place for people to find group me...
- Thu Sep 30, 2021 1:56 pm
- Forum: BTW Feedback & Ideas
- Topic: Extreme Scarcity
- Replies: 13
- Views: 9226
Re: Extreme Scarcity
My question is: can we do something like this in Minecraft? Can MC chunks have a pollution value that darkens the sky and makes the mobs more aggressive? BTW already has blight, but that system isn't used all that much. Factorio showed me that games can have robust enviromental systems that mirror ...
- Wed Sep 29, 2021 1:30 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.1.X)
- Replies: 16
- Views: 11392
Re: New Release! (BTW CE v1.1.0)
This looks great! Thank you all for the hard work that you are doing. I appreciate the clear effort to keep the spirit of the mod consistent.
- Tue Sep 28, 2021 6:23 am
- Forum: BTW Feedback & Ideas
- Topic: Are melons OP?
- Replies: 20
- Views: 16294
Re: Are melons OP?
I think ore in the walls is great (again, despite any possible changes to melons) I want to point out that this would reduce the drawback of exploring with crude torches and setting everything on fire. Ore in the walls would not be affected. Personally, I'm OK with that, but I didn't want it to not ...
- Mon Sep 27, 2021 7:39 am
- Forum: BTW Feedback & Ideas
- Topic: Are melons OP?
- Replies: 20
- Views: 16294
Re: Are melons OP?
I would personally prefer enchanted gear instead, with low-ish durability (half durability maybe?). Finding the occasional enchanted pickaxe, shovel or axe would be really rewarding, without affecting balance much. I like this idea even if the occasional melon seed is also found. (assuming other ba...
- Fri Sep 24, 2021 10:12 pm
- Forum: BTW Feedback & Ideas
- Topic: The Potion Stand Sucks
- Replies: 14
- Views: 12922
Re: The Potion Stand Sucks
Could I add that the fact that potions brew in 3s and stack in 8s is as annoying as the pack of Hot dogs v Hot dog buns? Is there a way to either add another bottle to the brewing stand or make the potion stack size 9?
- Thu Apr 08, 2021 8:25 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Ruins and Structures 1.0.0
- Replies: 6
- Views: 5517
Re: Ruins and Structures 1.0.0
This looks amazing!
- Wed Mar 24, 2021 8:49 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Boat Mapping Addon v1.2 for BTW CE 2.0
- Replies: 6
- Views: 3605
Re: Boat Mapping Addon
Thank you so much for this!
- Sun Jul 05, 2020 9:52 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3080827
Re: Deco Addon v2.11c BTW 4.B0000002
I don't know for sure, the changelog says something about changing the name. I cannot find fireworks of any kind in craftguide. But I could certainly be missing them. It's not a big deal, I don't even know how much I would use them. But it seemed appropriate to the mod.
- Sat Jul 04, 2020 10:09 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3080827
Re: Deco Addon v2.11c BTW 4.B0000002
Have you considered adding fireworks back in? Or implementing a different/better fireworks system?
- Sun Jun 28, 2020 8:21 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3080827
Re: Deco Addon v2.9d BTW 4.B0000002
I cannot seem to craft thatch or hay bales. craft guide does not have recipes for them. Am I missing something?
- Sun Apr 12, 2020 12:08 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW Memories, 9th anniversary edition
- Replies: 7
- Views: 6333
Re: BTW Memories, 9th anniversary edition
There are so many, but the one that stands out the most right now was the newness after the major changes to the early game. ( I think 4.AHHHHHHHH) Watching so many streamers figuring out all of the new mechanics and items. I'll never forget Whuppee's 24+ hour stream. Or unintentionally frustrating ...
- Sun Apr 12, 2020 7:23 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3080827
Re: Deco Addon v2.5 BTW 4.B0000002
OK, Good to know. Thanks for these, I've been missing carpets for a while.
- Sat Apr 11, 2020 8:51 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3080827
Re: Deco Addon v2.5 BTW 4.B0000002
[*]Fixed an issue where carpets had the wrong mob spawn offset, leading to mobs spawning at the top of the block instead of the carpet surface. In reference to this issue, it just occurred to me to ask. do the spawn rules look at the carpet, or the surface underneath. In other words, if I put a car...