Search found 107 matches

by EvanT
Wed Jul 10, 2013 5:32 am
Forum: Off-Topic
Topic: Europa Universalis?
Replies: 12
Views: 1317

Re: Europa Universalis?

Wow, .. actually this is already in my game. All units have a main fire direction. For the exploration-ship this is starboard-aft, destroyer: starboard,.. frigate: ahead,.. The weapons do even have individual ammunition so one would have to turn when all weapons on a side are empty. [edit:]There is ...
by EvanT
Wed Jul 10, 2013 5:05 am
Forum: Off-Topic
Topic: Europa Universalis?
Replies: 12
Views: 1317

Re: Europa Universalis?

Well in space every unit is an "air-unit". So your "base" is a mobile fleet (stationed in proximity of an asteroid). Most players tent to look "down" on their units which makes them extremely vulnerable to attacks from "above". Additionally because of full 3D-...
by EvanT
Wed Jul 10, 2013 4:17 am
Forum: Off-Topic
Topic: Europa Universalis?
Replies: 12
Views: 1317

Re: Europa Universalis?

Don't forget Homeworld you are the mother-ship's main processor. (Kind of)
by EvanT
Wed Jul 10, 2013 4:01 am
Forum: Off-Topic
Topic: Arg, fuck, kill (ranting at cpw)
Replies: 124
Views: 35189

Re: Arg, fuck, kill (ranting at cpw)

Making a fun game requires an other sort of creativity than writing code does.. Its like solving problems vs. seeing the problem.
by EvanT
Sat Jul 06, 2013 6:15 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

I've been busy and did some work on units and player handling. And I finally got to the point where the carriers and carried units were possible. So here is the result's current status. Some functionality is still missing. Like different attack paths (continuous movement, star pattern,.. ) and carri...
by EvanT
Fri Jun 28, 2013 5:42 pm
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

Oh believe me they have. At least having some people not run the other direction when I want to discuss my thoughts on the game is an extreme motivation boost.. This is an one autodidact show. And most of my friends are more interested in short term mini games than in RTS games and the few that do l...
by EvanT
Fri Jun 28, 2013 4:27 pm
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

I thought of the carriers more in an endgame-unit way.. They have to be huge to have ports for all the Child-Units so they only fit into Tier3 Shipyards.. well unless I would reduce the size of the Child-Units at least by half. http://rweniger.dyndns.org/stuff/AF3DCarrier_Draft.png The landing/docki...
by EvanT
Fri Jun 28, 2013 10:44 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

I always ruled carriers out to the point I just skip over them because I have very bad experience with the type I had in my first RTS-browser game. But the idea of that kind of carrier unit is intriguing. The Fighters/Bombers then would become some type of child-unit to the carrier which it uses to ...
by EvanT
Fri Jun 28, 2013 2:34 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

Maybe I got a bit over defensive in regards to the drone-concept. I got your point that the supply direction may confuse the gamers. But this way the units which are supplied by the supplier do not automatic defend it while they are waiting in line. So there has to be an extra base/supply defending ...
by EvanT
Thu Jun 27, 2013 5:46 pm
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

Bringing fuel/supply to an unit is unfamiliar for normal people. But spacecraft and military vessels have supply being brought to them. A visual effect like a status bar on top of the units is certainly something I will get to once I figure out a way to do it (I have a guess but did not test the ide...
by EvanT
Thu Jun 27, 2013 4:51 pm
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

So it took some time to get the game recorded but here it is:



The video does not just show the drone system but the first few minutes of game play. The Drones (Fuel) will be at work in the end of the video.
by EvanT
Thu Jun 27, 2013 2:37 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

A Video it is then, seeing into that when I come home. Anno is a great series! The guys fetching the raw materials are much like my drones the later only work in the other direction they are bringing the stuff to those in need. @johnt: The System is not physically correct. From my experience physica...
by EvanT
Wed Jun 26, 2013 5:19 pm
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: RTS Game Design Question: Upkeep to complex?

Thanks for all the feedback and help! The System does not need much more player management than the Refuel/Repair stations for Air units in Supreme Commander FA. There must be one in range of the unit/the unit's patrol path and in my case there should be a mass transporter assigned to transport mass...
by EvanT
Wed Jun 26, 2013 10:59 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

Re: Game Design Question

@Gormador: Spaceships running out of fuel/energy is not an uncommon problem. Fully functional Satellites get sent into a decaying orbit when their fuel storage is depleted and refuelling would be uneconomical. In SiFi it did happen too. One of Stargate Atlantis's core plots is to get more zero-point...
by EvanT
Wed Jun 26, 2013 7:15 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 7162

RTS Game Design Question: Upkeep to complex?

Hi, I'm working on a RTS-game located in space. Units have several "Resources" like Ammunition, Fuel, Health. I want the gamer to have infrastructure like Fuel-, Ammunition-stations and mass-transportation (the only real resource) in place to sustain the unit's functionality. And the need ...
by EvanT
Mon Jun 03, 2013 5:50 am
Forum: Better Than Wolves Discussion
Topic: Question(s) and Complement(s) about BTW
Replies: 4
Views: 966

Re: Question(s) and Complement(s) about BTW

Chickenfarm: What you need for any animal farm is basicly three parts. 1. breeding 2. grow up 3. harvest/killing/storage You have to consider witch parts of the whole process you want to automate. Most times a partly automation will be much simpler and nearly as productive as an full automatic solut...
by EvanT
Wed Mar 13, 2013 12:01 pm
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 3467574

Re: Vanilla Minecraft News Discussion

Why do I keep reading this.. it gets me down each time.. Well it seals the fate of my minecraft installation the second there is a playable version of RTH.

[edit:spelling]
by EvanT
Mon Jan 14, 2013 7:02 am
Forum: Better Than Wolves Discussion
Topic: What is BWF?
Replies: 633
Views: 395542

Re: What is BWF?

Wow,.. I never ever dreamed of saying the following but Digital Right Management seams to have a legitimate use case after all. To bad it is manly used to gag customers who bought an item so they will have to buy it again when they change the device they use to use the item. At this point I can easi...
by EvanT
Fri Jan 04, 2013 12:06 pm
Forum: Off-Topic
Topic: The comparator
Replies: 25
Views: 2369

Re: The comparator

I guess one could use this in combination with a weight sensitive pressure plate to count the number of items on it. After a threshold is reached you could kill the supply and blow them of the plate with a bellows.. So if this works it would enable us to build even distribution systems that are not ...
by EvanT
Thu Jan 03, 2013 12:59 pm
Forum: Off-Topic
Topic: Blender Game Engine vs. Unity
Replies: 3
Views: 2010

Re: Blender Game Engine vs. Unity

OK I did the InGame Camera controls in both.. Unity: ~0:30h of "how the fuck is this supposed to work?" 4h to the wanted result. Blender: ~0:10h of figuring it out and 1:30h to the same result. I count the faster Blender result towards my experience with it. In Unity I had to code it becau...
by EvanT
Wed Jan 02, 2013 9:04 am
Forum: Off-Topic
Topic: Blender Game Engine vs. Unity
Replies: 3
Views: 2010

Blender Game Engine vs. Unity

I got the impression that more than one game designer is active in this community so I have a question for them. Preconditions: I'm planing to rewrite my Browser RTS as a 3D-multyplayer-RTS for PC(Windows). No fund whatsoever (So free-Unity version in the beginning and no expensive packages) (maybe ...
by EvanT
Sat Dec 22, 2012 6:57 pm
Forum: Better Than Wolves Discussion
Topic: Merry Christmas
Replies: 6
Views: 1505

Re: Merry Christmas

mattizcool wrote:What is this auto piston sand miner that I hear of? I'd like to see the design.
by EvanT
Thu Dec 20, 2012 5:00 pm
Forum: Better Than Wolves Discussion
Topic: What is BWF?
Replies: 633
Views: 395542

Re: What is BWF?

@ziyakaz: Using words which can be interpreted as rape analogies for instances of "One/a group using force/power to gain what one wants" must not meant that the interpretation as such is intentional. OK.. this has been discussed to death and since even I as a not native English speaker can...
by EvanT
Wed Dec 19, 2012 2:09 pm
Forum: Better Than Wolves Discussion
Topic: What is BWF?
Replies: 633
Views: 395542

Re: What is BWF?

Do not forget the "sexism" included by using "twat"..
by EvanT
Wed Dec 19, 2012 2:01 pm
Forum: Better Than Wolves Discussion
Topic: Item elevator (platform)/water stream help
Replies: 13
Views: 2034

Re: Item elevator (platform)/water stream help

Do you depend on the pump mechanic? If not have a look at this: 7Rogmm3_PfI I did it a while ago so it is pre HC-B, it is my first and only video, English is not my first language and because of nervousness I did fail on the Redstone terminology. Never the less it works and with lenses you could bui...