Search found 193 matches
- Sun Jun 01, 2014 11:55 pm
- Forum: Better Than Wolves Discussion
- Topic: How to Gain Courage to Progress
- Replies: 18
- Views: 3795
Re: How to Gain Courage to Progress
For me, the dream of one day having an automated soulforged steel factory is enough to keep me going. I was ~almost~ there pre-Harcore Everything; now I'm not even close (actually I just had to start a new world due to losing my old one in a move), but I'm still doggedly determined.
- Fri May 30, 2014 8:00 pm
- Forum: Better Than Wolves Discussion
- Topic: About Portals and Direction of Facing..
- Replies: 12
- Views: 1555
Re: About Portals and Direction of Facing..
I would guess that the easiest way to determine facing would be to make two portals near each other and compare their relative positions.
- Wed May 07, 2014 5:07 pm
- Forum: Off-Topic
- Topic: Got an AMD voucher for 2 free games.
- Replies: 21
- Views: 4098
Re: Got an AMD voucher for 2 free games.
Titan Quest is way more fun to me than Diablo ever was (heresy, I know), especially if you find and drop the superlative Underworld mod on it. However, it's old enough that it would probably be pretty cheap to buy. Dues Ex, Tomb Raider (assuming it's the new one), and Supreme Commander are also all ...
- Wed Apr 23, 2014 6:17 pm
- Forum: Off-Topic
- Topic: The Last Federation
- Replies: 16
- Views: 2759
Re: The Last Federation
The only docking mission I was really worried about was the one at the very start of the game - you can't just wipe the floor with the enemy ships, because doing that gets the ending you are presumably trying not to get. Other then that, I definitely agree that the combat is too easy in some places....
- Wed Apr 23, 2014 11:37 am
- Forum: Off-Topic
- Topic: The Last Federation
- Replies: 16
- Views: 2759
Re: The Last Federation
Yeah, I think they went a little too far though, specifically with the first battle docking mission.
I think where they've got it with the next patch - where shield damage doesn't reset the timer - is a happy medium.
I think where they've got it with the next patch - where shield damage doesn't reset the timer - is a happy medium.
- Wed Apr 23, 2014 2:27 am
- Forum: Off-Topic
- Topic: The Last Federation
- Replies: 16
- Views: 2759
Re: The Last Federation
...On the flip side, docking missions are now basically impossible. >.>
Ah, well. You win some, you lose some.
Ah, well. You win some, you lose some.
- Tue Apr 22, 2014 9:45 pm
- Forum: Off-Topic
- Topic: The Last Federation
- Replies: 16
- Views: 2759
Re: The Last Federation
For anyone (like me) put off by the game's permadeath mechanic, I'm happy to announce that is going away in the next patch. They are switching to a mechanic where dying costs you a number of months spent repairing your ship while the solar system moves on without you, which seems like a much more re...
- Fri Apr 18, 2014 11:33 pm
- Forum: Off-Topic
- Topic: The Last Federation
- Replies: 16
- Views: 2759
The Last Federation
Thought I'd plug this here, as it seems likely to be enjoyed by people who like FTL or Drox Operative. Last Federation is a grand strategy space game by Arcen Games (who some may know as the creators of AI War). It features a crazy in-depth strategy layer, and surprisingly satisfying combat that I c...
- Thu Apr 10, 2014 9:30 pm
- Forum: Off-Topic
- Topic: FTL: Advanced Edition
- Replies: 15
- Views: 4677
Re: FTL: Advanced Edition
Yeah, this game sucked me back in... I don't use the clone bay much myself, but I definitely can see the advantage. It allows for some really silly tactics. Get boarded? De-oxygenate the entire ship and laugh. Everyone dies, but your crew just gets cloned. I also appreciate the extra tactical level ...
- Wed Mar 05, 2014 5:41 pm
- Forum: Off-Topic
- Topic: Tower of Guns - Roguelike FPS
- Replies: 0
- Views: 1492
Tower of Guns - Roguelike FPS
Thought I'd mention this game, since I picked it up just recently and am having a blast. It's basically a procedurally generated FPS with roguelike elements (item/weapon drops are random, permadeath, etc), pretty intense difficulty, and some very clever level and boss design. It really brings me bac...
- Wed Feb 26, 2014 11:16 am
- Forum: Better Than Wolves Discussion
- Topic: Items after death
- Replies: 6
- Views: 1718
Re: Items after death
Or to be more specific: Assuming your items didn't get destroyed by falling into lava, you have roughly five minutes to recover them after dying; this is usually impossible. The five minute timer doesn't tick while the chunk your items are in is unloaded, but unless you are lucky in recognizing the ...
- Sun Feb 09, 2014 9:58 pm
- Forum: Better Than Wolves Discussion
- Topic: Fruitless strip mining near 0,0?
- Replies: 11
- Views: 1914
Re: Fruitless strip mining near 0,0?
Yeah, I meant spawn. I don't think my branch mine goes anywhere near actual 0,0, which is 100+ blocks away from spawn for me.
Sorry for the lack of clarity.
Sorry for the lack of clarity.
- Sun Feb 09, 2014 9:20 pm
- Forum: Better Than Wolves Discussion
- Topic: Fruitless strip mining near 0,0?
- Replies: 11
- Views: 1914
Re: Fruitless strip mining near 0,0?
I just used my initial diamond pick very frugally until I had a crucible, after which point the drive to find more diamonds considerably decreases. :)
My branch mine is very close to 0,0 though and I've found plenty of diamonds.
My branch mine is very close to 0,0 though and I've found plenty of diamonds.
- Wed Jan 29, 2014 11:20 am
- Forum: Better Than Wolves Discussion
- Topic: Any way to keep chunks loaded in SSP?
- Replies: 26
- Views: 6334
Re: Any way to keep chunks loaded in SSP?
To clarify: I understand that it would be physically impossible to keep every chunk you've interacted with loaded at once because it would destroy your computer. I do lament that there is no gameplay way to keep chunks that are particularly important to you loaded other than physically being there. ...
- Tue Jan 28, 2014 12:43 pm
- Forum: Better Than Wolves Discussion
- Topic: Any way to keep chunks loaded in SSP?
- Replies: 26
- Views: 6334
Re: Any way to keep chunks loaded in SSP?
Yes.woeuntoyou wrote:do you guys consider it cheating...using NBTedit
- Tue Jan 28, 2014 12:26 pm
- Forum: Better Than Wolves Discussion
- Topic: Any way to keep chunks loaded in SSP?
- Replies: 26
- Views: 6334
Re: Any way to keep chunks loaded in SSP?
I will admit I have a similar issue - it's one of the aspects of MineCraft's design that always bothered me. Especially now that I am looking at needing, for example, to build a mobtrap for witches and slimes. The nearest swamp is just far enough away from my base to not be in the chunk load range, ...
- Tue Jan 21, 2014 10:11 am
- Forum: Off-Topic
- Topic: Post your most anticipated games of 2014
- Replies: 32
- Views: 3770
Re: Post your most anticipated games of 2014
Oh! How could I have forgotten Dark Souls 2? Yeah, that is currently my #1 looking forward to game.
- Mon Jan 20, 2014 10:37 pm
- Forum: Off-Topic
- Topic: Post your most anticipated games of 2014
- Replies: 32
- Views: 3770
Re: Post your most anticipated games of 2014
Galactic Civilizations III and Kingdom Hearts 3 are big ones for me.
Also Destiny looks good, as does Shadow of Mordor.
Also Destiny looks good, as does Shadow of Mordor.
- Sun Jan 19, 2014 10:02 pm
- Forum: Better Than Wolves Discussion
- Topic: Share Your Epic Fails
- Replies: 47
- Views: 22768
Re: Share Your Epic Fails
The continuing story of my nether road... So the road has been extended to 600 blocks now. Along the way, a ghast fireballed the bottom of the road, sending me high into the air and off the edge... Only some quick thinking with my roommate involving a piton, some rope, and a lot of luck recovered my...
- Sun Jan 19, 2014 1:34 am
- Forum: BTW Bug Reports
- Topic: Wicker -> Sugar Cane Only Gives 4
- Replies: 1
- Views: 743
Wicker -> Sugar Cane Only Gives 4
As title. I'm assuming it's not supposed to be a lossy recipe now?
- Thu Jan 16, 2014 8:09 pm
- Forum: Off-Topic
- Topic: BTW-compatible Automated World Backups?
- Replies: 16
- Views: 1668
Re: BTW-compatible Automated World Backups?
It is an awesome mechanic, by the way. Took me ages to figure out how it works ("but by the time I have a nether portal I'll already have a compass...?"), but once I stopped derping and realized it was for the survivors to make use of.... well, as usual, I applaud your game design. :)
- Thu Jan 16, 2014 1:41 am
- Forum: Off-Topic
- Topic: BTW-compatible Automated World Backups?
- Replies: 16
- Views: 1668
Re: BTW-compatible Automated World Backups?
I am aware of soulsand piles, yes. If it was entirely my call, I'd probably learn to be okay with that and just use the warp to reunite us when we both die. However, my roommate finds the "rescue mission" very stressful from either side - she's not really comfortable playing on her own for...
- Thu Jan 16, 2014 1:30 am
- Forum: Off-Topic
- Topic: BTW-compatible Automated World Backups?
- Replies: 16
- Views: 1668
Re: BTW-compatible Automated World Backups?
Ah, I knew I shouldn't have mentioned that. Figured it would derail the thread. Just quickly then: I entirely support HC spawn. In my single player world I play with cheats off. My roommate and I bypass it in multiplayer because it does not create the game experience we are looking for in a co-op ga...
- Wed Jan 15, 2014 8:03 pm
- Forum: Off-Topic
- Topic: BTW-compatible Automated World Backups?
- Replies: 16
- Views: 1668
Re: BTW-compatible Automated World Backups?
Thanks for that, FC. :) Actually, the water source bit is the one I'm mostly concerned about. My roommate and I already play with cheats enabled to bypass HC spawn, so we could in a pinch fix most mistakes short of world corruption or loading the world without BTW installed. However, even with creat...
- Wed Jan 15, 2014 2:33 pm
- Forum: Off-Topic
- Topic: BTW-compatible Automated World Backups?
- Replies: 16
- Views: 1668
Re: BTW-compatible Automated World Backups?
Something that backs up my world every half hour or so would be perfect. Basically just something I can roll back to if something silly happens, without losing a whole mess of progress.
I tend to play several hours a day, so once a week would not be ideal. :)
I tend to play several hours a day, so once a week would not be ideal. :)