Search found 1745 matches

by RaustBlackDragon
Mon Oct 17, 2011 10:59 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

How does normal difficulty sound? If that's okay, I think I can start my turn tomorrow!
by RaustBlackDragon
Mon Oct 17, 2011 10:20 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

As for rules... 1: Play offline always. It would be an absolute pain if only one member of the succession game could make wolves move around, and this way we avoid this multiple-username bug in doggy talents I haven't been able to fix yet. It's completely baffling. Basically, we all play offline, a...
by RaustBlackDragon
Mon Oct 17, 2011 9:40 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

walker_boh_65 wrote:Can you do me a huge favor, and check the block ID numbers (or maybe redo and track record what you did you each conflict in ID resolver)?
lemme check on that...

Was there a problem?
by RaustBlackDragon
Mon Oct 17, 2011 5:15 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

I guess that would be a good idea, but some of the config files are not on the config folder, like BTW config, so don't forget those Yeah, I considered that, and I put them in the download too. Here's the config stuff. If you download all the mods I listed and then apply those config files, it shou...
by RaustBlackDragon
Mon Oct 17, 2011 4:42 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

Alright, I just installed all of the mods: Doggy Talents Somnia Mo' Creatures Equivalent Exchange Buildcraft (full) Industrialcraft2 Better Than Wolves RecipeBook Dynamo They seem to work properly, though I obviously don't have the time to really really really test it. As for the IDs, should I put m...
by RaustBlackDragon
Mon Oct 17, 2011 11:30 am
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

Hey, does anybody know which, if any, of the minimap programs are compatible with forge? Also, I vote in favor of using one, just to avoid getting hopelessly lost in a way that isn't fun.
by RaustBlackDragon
Sun Oct 16, 2011 10:19 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

As for play style...

How many in-game days do you think should constitute a turn?
by RaustBlackDragon
Sun Oct 16, 2011 9:51 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

Oh right, of course we'll also be using the recipebook, that's pretty much a given.
by RaustBlackDragon
Sun Oct 16, 2011 9:35 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

http://i125.photobucket.com/albums/p45/Raustblackdragon/2011-10-16_213619.png ...Yeah, like I said, NO GRACE FOR THE STUFF. AT ALL. I've ascended the entire tech tree with that stuff sprawled out on my front lawn, I kid you not. ...I'm going to do the succession group a favor and leave that stuff t...
by RaustBlackDragon
Sun Oct 16, 2011 9:27 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

Sounds excellent! When you say electricity, do you mean the stuff from industrialcraft, or redstone power? That's IC power. 2 EU/t to be exact Ah. I've never used IC myself, but I've seen LPs that have. Honestly, I'm sure you guys would do much much more with the "forge" mods, let's call ...
by RaustBlackDragon
Sun Oct 16, 2011 9:24 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

I'd like to play too... I've been putting off playing MC SSP until the final version is released, but I guess that would be fun. Also as personal bias I guess, could you add my mod to the list? :P Sounds excellent! When you say electricity, do you mean the stuff from industrialcraft, or redstone po...
by RaustBlackDragon
Sun Oct 16, 2011 9:10 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

walker_boh_65 wrote: Then count me in.
Excellent! Any requests for particular rules for gameplay?
by RaustBlackDragon
Sun Oct 16, 2011 9:03 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

Here's what I'm thinking: Better than wolves, industrialcraft, equivalent exchange, Doggy Talents, Somnia, Mo' Creatures... Those are the main ones I have in mind. I'm open to more suggestions. I guess I am in for a go with these mods, but any chance we can add buildcraft to it? Absolutely! How doe...
by RaustBlackDragon
Sun Oct 16, 2011 8:41 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

Here's what I'm thinking:

Better than wolves, industrialcraft, equivalent exchange, Doggy Talents, Somnia, Mo' Creatures... Those are the main ones I have in mind. I'm open to more suggestions.
by RaustBlackDragon
Sun Oct 16, 2011 8:08 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

Re: Modded Succession game interest check

This was attempted before - there was a bit of an issue with worlds getting corrupted due to different mod set ups. So if you want to do this, you should make sure everyone is using the same block IDs and things like that. Thanks for the heads up, I'll make sure everybody has the same settings! One...
by RaustBlackDragon
Sun Oct 16, 2011 7:56 pm
Forum: Off-Topic
Topic: MegaModia: Heavily Modded Succession Game!
Replies: 322
Views: 13324

MegaModia: Heavily Modded Succession Game!

Alright, this succession game is underway, here's a list of the people currently playing: RaustBlackDragon Walker_Boh_65 Jorgebonafe List of mods: Better Than Wolves Industrialcraft2 Buildcraft (full) RedPower 2 pr2b (core, wiring, lighting, logic, and array) Doggy Talents Mo' Creatures Somnia Equiv...
by RaustBlackDragon
Sun Oct 16, 2011 12:32 am
Forum: Off-Topic
Topic: Weeping Angels Mod
Replies: 51
Views: 3328

Re: Weeping Angels Mod

Hey, would the refined pickaxe work on these bastards?
by RaustBlackDragon
Fri Oct 14, 2011 8:10 pm
Forum: BTW Suggestions & Ideas
Topic: Risugami's Recipe Book Support Idea
Replies: 10
Views: 963

Re: Risugami's Recipe Book Support Idea

well correct me if I'm wrong, but: If someone were to make a quick mod which 'adds' the fake items to the game, and 'adds' the recipes themselves, it could be done without modifying any of the BTW code, I think; beyond adding the new items, the recipe thing itself can already be done with zombe's m...
by RaustBlackDragon
Fri Oct 14, 2011 6:42 pm
Forum: BTW Suggestions & Ideas
Topic: Risugami's Recipe Book Support Idea
Replies: 10
Views: 963

Re: Risugami's Recipe Book Support Idea

First I have to say that I don't dislike your idea in general but FC doesn't add stuff for interaction with other mods ... so that's probably a NO. Ah. See, I wouldn't really call the recipe book a "mod", more of a staple, handy in-game tool, so I figured this would be an exception. Am I ...
by RaustBlackDragon
Fri Oct 14, 2011 6:36 pm
Forum: BTW Suggestions & Ideas
Topic: Risugami's Recipe Book Support Idea
Replies: 10
Views: 963

Risugami's Recipe Book Support Idea

Why not make "fake recipes" for each of the non-workbench recipes in your mod? What I mean to say is, you would add some items to the game that are unobtainable, such as one called a "put these in the cauldron" or a "do this on an anvil" or a "full turn of the turn...