Search found 36 matches

by Egger3rd
Fri Jun 29, 2018 4:31 pm
Forum: BTW Feedback & Ideas
Topic: Web Beats Cactus
Replies: 1
Views: 489

Web Beats Cactus

Spider webs shot at cactus destroys them. It just seems odd to me on the occasions that it happens.
by Egger3rd
Fri Jun 29, 2018 3:55 am
Forum: Better Than Wolves Discussion
Topic: Share your memorable deaths?
Replies: 40
Views: 27452

Re: Share your memorable deaths?

Burying myself alive with a wolf. The first time was an accident. All the other times...
by Egger3rd
Fri Jun 29, 2018 3:30 am
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 1006199

Re: Show us your builds!

I'm making progress, but I still don't have a sustainable food source. I've eaten all the nearby animals, and I want to save the ones further out to bring back once I can breed them. Photo Album: https://imgur.com/a/JmaY4nq Edit: I maybe should have put this in the Early Game Discussion thread. Your...
by Egger3rd
Thu Jun 28, 2018 3:50 am
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 50798

Re: Embargo Lifted! (Open Early Game Discussion)

I'm really liking the changes so far. I had progressed through almost all of the available tech tree on a previous save, but I started a new world anyhow to experience the recent updates fully. Otherwise I would probably see the roads and landmarks I made and just end up skipping the new content. I ...
by Egger3rd
Mon Jun 25, 2018 8:06 pm
Forum: BTW Bug Reports
Topic: Minor Aesthetic Glitch: Falling Sand Slabs
Replies: 2
Views: 574

Minor Aesthetic Glitch: Falling Sand Slabs

I'm on 4.ABCDEFPotato, and I noticed that as sand slabs fall they take the appearance of gravel slabs.
by Egger3rd
Sat Jun 16, 2018 6:07 am
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 50798

Re: Embargo Lifted! (Open Early Game Discussion)

I'm really digging the burn changes. Makes jungles way more fun and aesthetically pleasing to destroy.
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by Egger3rd
Thu Jun 07, 2018 4:31 pm
Forum: BTW Feedback & Ideas
Topic: Coal from Creeper Explosions
Replies: 1
Views: 751

Coal from Creeper Explosions

Creeper explosions on mineable coal blocks result in whole chunks of coal instead of coal dust. Seems odd and exploitable.
by Egger3rd
Mon Jun 04, 2018 10:31 pm
Forum: BTW Feedback & Ideas
Topic: Mortar Use While Holding Shift
Replies: 0
Views: 1816

Mortar Use While Holding Shift

I noticed that I need to stop holding shift to apply mortar. I like holding shift while walking backwards and placing blocks below so that I don't pass the threshold of the block I am actually standing on. It doesn't seem like there's any added difficulty gained without this feature; just an extra s...
by Egger3rd
Sun Jan 26, 2014 12:08 am
Forum: BTW Add-Ons And Texture Packs
Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
Replies: 619
Views: 122070

Re: Panda's Dokucraft Texture Pack[BTW ver. 4.8999999]

I took some screenshots and made them into an imgur album so that it would be easier to look through and compare the changes. Link: http://imgur.com/a/5sjHo#0 I mainly like for texture packs to stay faithful to the original concept and materials, but damn if I don't hate the default Minecraft art st...
by Egger3rd
Sat Jan 25, 2014 6:59 am
Forum: BTW Add-Ons And Texture Packs
Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
Replies: 619
Views: 122070

Re: Panda's Dokucraft Texture Pack[BTW ver. 4.8999999]

Thank you very much for your work on this texture pack. I love Dokucraft, and your making it work for Better Than Wolves was a godsend. I spent every night for a week tweaking the heck out of it to fit my liking though, and I'd like to provide this as an alternative mix for anyone interested. Pandok...
by Egger3rd
Tue Jan 21, 2014 2:09 pm
Forum: Better Than Wolves Discussion
Topic: What's your door? - Base entrance thread
Replies: 63
Views: 20179

Re: What's your door? - Base entrance thread

My early game exploity way of deterring mobs is to have a one block wide entrance with halfslabs at the top and bottom and then dropping down one block to a door. Two block tall mobs don't recognize the passage way because it's technically not two full blocks tall (.5 + 1 + .5). One block sized mobs...