Search found 486 matches

by DiamondArms
Tue Jan 12, 2016 3:35 am
Forum: BTW Add-Ons And Texture Packs
Topic: Block ID and Metadata List: A Reference for CTM, etc.
Replies: 48
Views: 45576

Re: Block ID and Metadata List: A Reference for CTM, etc.

Wool scrolls lol
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Success! Replaced arcane scrolls with wool textures for testing.

(replacement textures (c) Tekei's TBTWTP)
by DiamondArms
Mon Jan 11, 2016 10:57 pm
Forum: Better Than Wolves Discussion
Topic: Swamp Mobtrap - Item Sorting
Replies: 15
Views: 2770

Re: Swamp Mobtrap - Item Sorting

you can also filter witches from other mobs by dropping them to say, a half heart or whatever, then having them flow to another drop that would easily finish most mobs off (say a 10 block fall or something.) let there be a delay between the two drops, so the witches have time to use health/regen po...
by DiamondArms
Mon Jan 11, 2016 12:06 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Block ID and Metadata List: A Reference for CTM, etc.
Replies: 48
Views: 45576

Re: Block ID and Metadata List: A Reference for CTM, etc.

This is the instruction page I'm following right now. Mesh's TP has functioning examples of CIT for enchants and tool damage. Other functions include changing textures based on stack size and metadata. Status update: tested enchantments on arcane scrolls. didn't work. metadata/damage values did, ho...
by DiamondArms
Mon Jan 11, 2016 11:40 am
Forum: BTW Add-Ons And Texture Packs
Topic: Block ID and Metadata List: A Reference for CTM, etc.
Replies: 48
Views: 45576

Re: Block ID and Metadata List: A Reference for CTM, etc.

Thanks Magikeh. I can get the Soulsteel tools done now. Are the Arcane scrolls considered enchanted with their respective enchantment? I think I'll try using CIT's enchant method on them first to test, since I haven't really figured out how to metadata with CIT yet (is it damage value? I'm slightly ...
by DiamondArms
Sun Jan 10, 2016 11:24 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Block ID and Metadata List: A Reference for CTM, etc.
Replies: 48
Views: 45576

Re: Block ID and Metadata List: A Reference for CTM, etc.

Hi folks. So Mesh has recently introduced me to Custom Enchant Textures for swords and the like. I've decided I really like the effect and want to branch it further for several other tools, as well as Soulsteel and maybe bows/composites(if I figure out how CIT works for bows and their substates). I'...
by DiamondArms
Thu Jan 07, 2016 5:04 am
Forum: Off-Topic
Topic: Some gorgeous (custom) Minecraft terrain
Replies: 31
Views: 11086

Re: Some gorgeous (custom) Minecraft terrain

abculatter_2 wrote:Found this in the comments:
http://imgur.com/u3Sg1fh

JEBUS $2000 for a fucking minecraft map!?
People pay for art, I guess.

I'd seriously question forking out that much, but some people have more money than good sense. If they're happy, I don't see why he should stop.
by DiamondArms
Sun Dec 27, 2015 4:33 am
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 959129

Re: Show us your builds!

So today I discovered that stakestrings can be crossed.

Imgur album with brief descriptions
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by DiamondArms
Fri Dec 25, 2015 11:07 pm
Forum: BTW Feedback & Ideas
Topic: candles lanterns and poop dye
Replies: 2
Views: 865

Re: candles lanterns and poop dye

huh. thats interesting to know. thanks for the info.
by DiamondArms
Thu Dec 24, 2015 1:16 am
Forum: Better Than Wolves Discussion
Topic: Fishing? Help please
Replies: 7
Views: 2745

Re: Fishing? Help please

roof part of your lake, then melt it using torches/jacklanterns. water needs sky view to freeze over.

Idea: make one of those funny Eskimo fishing huts on the surface of the frozen lake.
by DiamondArms
Sat Dec 19, 2015 2:40 am
Forum: Better Than Wolves Discussion
Topic: [spoilers] Mushroom farm designs
Replies: 18
Views: 4985

Re: [spoilers] Mushroom farm designs

For a reliable 10 minute timer I set up n item decay to a T flip flop with a pulse limiter so it only pulses once every 10 minutes. It's only a repeater and a bit of redstone more expensive but it'll give you a lot more time to grow. this works for short input harvesting like piston-based farming l...
by DiamondArms
Wed Dec 16, 2015 3:29 am
Forum: Better Than Wolves Discussion
Topic: [spoilers] Mushroom farm designs
Replies: 18
Views: 4985

Re: [spoilers] Mushroom farm designs

hm. might try hooking up decay timer to a monostable>T flipflop. 5minutes of wash and 5minutes of dry.
by DiamondArms
Tue Dec 15, 2015 12:23 pm
Forum: Better Than Wolves Discussion
Topic: [spoilers] Mushroom farm designs
Replies: 18
Views: 4985

Re: [spoilers] Mushroom farm designs

Is that farm completely pitch black? I don't get the pictures? Yeah this is normally under pitchblack encasing. unfortunately I can't show much of the actual testbuild farm due to it being casing on the outside. The pictures show what the layer setup is and how the water flows down each layer. basi...
by DiamondArms
Tue Dec 15, 2015 9:49 am
Forum: Better Than Wolves Discussion
Topic: [spoilers] Mushroom farm designs
Replies: 18
Views: 4985

Re: [spoilers] Mushroom farm designs

Just added a mushroom farm design to my redstoneless builds.
Redstoneless builds album on imgur

I'm looking for a timer circuit to help me automate the water flush. Have renewable iron, but no endstone yet, so no buddy/detector blocks.
by DiamondArms
Sun Dec 13, 2015 9:53 pm
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

AddyBaha wrote:DiamondArms thats a cool Texturepack -could you tell me wich one it is or even better give a download link?
Its a personal mix. I'll see if I can get it uploaded somewhere secure and pm you the details.
by DiamondArms
Sun Dec 13, 2015 11:35 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

Status update: I have a mobfarm. It works. Hooray! After throwing torches everywhere for an in-game week or so, it has a decent output rate during the daytime. Thanks all for your help getting this mobfarm together. Shot of my mobfarm loot collection room http://i.imgur.com/qpYTNku.png Dragon vessel...
by DiamondArms
Sat Dec 05, 2015 8:05 am
Forum: BTW Feedback & Ideas
Topic: candles lanterns and poop dye
Replies: 2
Views: 865

candles lanterns and poop dye

Two minor things that get my goat: Candles can't be used to make Jack o' Lanterns and poop can't be used to mass dye wool balls in a cauldron 1) Candles, being an alternative to torches for lighting, can't substitute for torches in crafting lanterns. It bugs me as candles already lose out to torches...
by DiamondArms
Tue Dec 01, 2015 7:47 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 959129

Re: Show us your builds!

Ethinolicbob wrote: That's a pretty nice feeder circuit. much neater, cheaper and more compact than mine

Yoink
Glad to be of service.

Share thy secrets with me.
by DiamondArms
Sat Nov 28, 2015 10:29 am
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 959129

Re: Show us your builds!

Not sure if this warranted a new post so I'll share it here I suck at caving for several reasons, probably some of which are "haha noob". As such, I usually have redstone in short supply and thus need to scrimp and save whatever redstone I do have. Here are some designs I use which try to ...
by DiamondArms
Thu Nov 26, 2015 3:24 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

Interesting. Theoretically that would make 4 square platforms with 2-wide traps in between the easiest setup. 4x4 platforms would make 2x4x4+2x2=36 vine traps per level. Bonus Points Time! Using animals to shift mobs: would a central tower containing sheep/pigs make the system any faster? Known anim...
by DiamondArms
Wed Nov 25, 2015 8:09 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

So i'm the only one who builds it in a checkerboard design? 3 by 3? Probably not, but checkerboard doesn't sound like its particularly efficient material or design wise. The vine trap in the middle of each 3x3 hole is rather defunct, plus mobs should be able to cross at the corners rather easily. T...
by DiamondArms
Tue Nov 24, 2015 2:50 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

Yeah maybe look but is not. It is only 1 stack of vine trap on one floor and I dont know how about you but i have almost unlimited amount of cobblestone :o) Hm. Please elaborate. I'm pretty sure I see 2 wide gaps between each platform. each gap should be 4x2=8 vine traps, which makes the outer ring...
by DiamondArms
Mon Nov 23, 2015 10:41 pm
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

Yeah I have problems remembering everything to do in game so I make ToDo lists with signs. I even make it into a feature, and build a "Notice Board". It helps to be able to see everything written down so I can decide what to do next. I mainly use it for future projects, auto chicken feede...
by DiamondArms
Mon Nov 23, 2015 9:54 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

If you are low on vines and don't have the resources to autofarm them try and cover a big wall with them. i had enougth vines planted to almost break a new pair of shears harvesting them and it really helped with making the first levels of my mob tower. And i had a pretty expensive design going wit...
by DiamondArms
Mon Nov 23, 2015 8:15 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

Looks expensive. I estimate 1.3/4 stacks of vine traps per level at least. trying to build 2 levels alone will bankrupt my vine trap stock. I'm still working out how to make the mobfarm work so I'll stick with simpler designs for now.
by DiamondArms
Mon Nov 23, 2015 3:47 am
Forum: Better Than Wolves Discussion
Topic: Mobfarm platform design
Replies: 29
Views: 7529

Re: Mobfarm platform design

Hm. I think dawnraider's first setup has me interested. I can reshape it slightly to use 64 vinetraps through 4 strips and 5 strips of blocks. it sounds easy to build on top of later. This has definitely been very helpful. Thanks for all the ideas. I'll soon be on my way to building my first mobfarm...