Search found 486 matches
- Fri Dec 02, 2016 1:57 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Stumping (Spoiler Thread)
- Replies: 42
- Views: 13425
Re: Hardcore Stumping (Spoiler Thread)
Slightly off-topic, but has anyone noticed the other new item texture in this update? I went in to get the texture filename for the stump remover and noticed a copy(?) of the arcane scroll texture labeled "fcItemAncientProphecy". Curious as to whether this has anything to do with stumps or...
- Tue Nov 29, 2016 1:40 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V2.0b] The Deco Add-On. Now separated into multiple pie
Actually the flags/banners are mostly ready. I just need to pretty them up some more I think. I also need more flag textures. The only one I have right now is the "Better Than Wolves" flag. I forget what the minecraft flags look like, but I'm almost certain that mine have more detail, but...
- Fri Nov 25, 2016 10:46 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.A2 Timing Rodent b) - NO SPOILERS
- Replies: 54
- Views: 42613
Re: New Release! (BTW V4.A2 Timing Rodent) - NO SPOILERS
just curious, but will the hardcore grass thing break any underground wool farms? That's on my list of upcoming projects, so I'd like to know if I'm wasting my time on that. edit: my milk cows are probably duds too. that's....unpleasant. not sure how I'm going to move those without getting kicked to...
- Thu Nov 24, 2016 9:25 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V2.0b] The Deco Add-On. Now separated into multiple pie
Just curious, but are you still planning on bringing banners to BTW? And will they function like paintings(static textures) rather than customisable(like vMC)?
- Sun Nov 20, 2016 9:41 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Some question about texture pack
- Replies: 5
- Views: 1052
Re: Some question about texture pack
Example of string crossing
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- Wed Nov 16, 2016 4:55 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V2.0b] The Deco Add-On. Now separated into multiple pie
Interesting thing to note: fertilizer doesn't work in the nether. there goes my plans for a little garden in hell.
- Tue Nov 15, 2016 9:40 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V2.0] The Deco Add-On. Now separated into multiple piec
patch works. I can load up the world without issues. Thanks Yhetti!
- Tue Nov 15, 2016 2:39 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V2.0] The Deco Add-On. Now separated into multiple piec
Rifling through the mod textures, I've found several textures belonging to features not listed in the OP or found within the creative mode menu. Such as: ginger_ingot_copper.png ginger_ingot_end.png ginger_tomahawk.png ginger_seed_corn.png ginger_flag_0a.png was wondering if these are unlisted featu...
- Tue Nov 15, 2016 1:21 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V2.0] The Deco Add-On. Now separated into multiple piec
You have my undying gratitude. *proceeds to spasm in unmentionable ways*
- Sun Nov 13, 2016 1:56 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
- Replies: 280
- Views: 221045
Re: [V1.2] The Deco Add-On. Now with lanterns!
yes yes yes yes. PLEEEEASE? I'm addicted to deco options and couldn't get the previous version working.
- Sat Nov 12, 2016 3:18 am
- Forum: BTW SMP Servers
- Topic: Amalga: Co-op - V4.A1 Humpdated Camel
- Replies: 179
- Views: 212724
Re: Amalga: Co-op - V4.A1 Humpdated Camel
*salute* It's been nice knowing the server.
- Sun Nov 06, 2016 10:19 am
- Forum: BTW Feedback & Ideas
- Topic: Ice (and how you can't really place it anywhere)
- Replies: 8
- Views: 3107
Ice (and how you can't really place it anywhere)
Ice has really specific conditions for placement. It can only be placed in cold biomes with sun access. Not even under a tree. or underground. or underwater. Its very sad that such a pretty alternative to glass is so difficult to build with.
- Wed Oct 05, 2016 4:03 am
- Forum: Better Than Wolves Discussion
- Topic: Screw Pump Lag???
- Replies: 7
- Views: 1726
Re: Screw Pump Lag???
I'm not sure how reliable this is, but I think I've managed to replicate the device in survival. once the source is cut off, it stays and I can divert water off (see the top edge of this pic) http://i.imgur.com/yXSSpCK.png It works, but randomly it does stop working and needs a water reset. other th...
- Wed Sep 21, 2016 1:14 pm
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3328197
Re: Vanilla Minecraft News Discussion
MC Snapshot 16w38a Looks like they tried to fix quantum animal/mob holding. Gamerules maxEntityCramming Defaults to 24 If one entity tries to push more than 24 other entities, it starts to suffocate. The death message is suffocated in a wall Setting to 0 disables the rule. Affects mobs and players ...
- Sun Sep 18, 2016 6:24 am
- Forum: Better Than Wolves Discussion
- Topic: Auto pottery/kiln before the End
- Replies: 9
- Views: 1932
Re: Auto pottery/kiln before the End
the clay balls should go into the kiln along with the urn. after that its just a matter of how you want to get the finished urn(and clay balls) into an item collector.
If you want full clay recycling, go talk to someone else. that's still theoretically possible, but a whole different can of worms.
If you want full clay recycling, go talk to someone else. that's still theoretically possible, but a whole different can of worms.
- Sun Sep 18, 2016 3:00 am
- Forum: Better Than Wolves Discussion
- Topic: Auto pottery/kiln before the End
- Replies: 9
- Views: 1932
Re: Auto pottery/kiln before the End
push the urn into the kiln. it sacrifices some efficiency as I have to replace a hibachi with axles for the turntable.
- Wed Sep 14, 2016 7:53 pm
- Forum: Better Than Wolves Discussion
- Topic: Auto pottery/kiln before the End
- Replies: 9
- Views: 1932
Re: Auto pottery/kiln before the End
my design puts a HC packing autopottery right next to a kiln. timing is done with a piston feedtape.
- Mon Aug 08, 2016 1:26 pm
- Forum: Better Than Wolves Discussion
- Topic: Squid Fighting Tips
- Replies: 12
- Views: 3272
Re: Squid Fighting Tips
I have a squid trap on the shore of my seaside base.
It works well for farming squids in general, and any errant facehuggers that chase me while I'm working on the beach are easily led into the trap for easy disposal.
Test build image. Our beaches are different.
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- Mon Jul 25, 2016 10:23 am
- Forum: Better Than Wolves Discussion
- Topic: Secondary bases
- Replies: 30
- Views: 10247
Re: Secondary bases
Burn down the jungle. problem solved.BobSlingblade679 wrote:Yeah, tin. I used to love the jungle till spiders got added. I don't know how to deal with them.
I miss my jungle treehouse bases. :(
Serious note, plant a jungle tree elsewhere. plant more. make your own jungle. not in a jungle.
- Sat Jul 23, 2016 11:21 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Nether Animals Discussion (Spoilers)
- Replies: 220
- Views: 83572
Re: Hardcore Nether Animals Discussion (Spoilers)
pretty sure the moment they go through the portal they're already doomed.
even if not so, 500 blocks in the nether is still more than enough time to infect them.
also, nope no blocking it. Why would FC allow you to prevent having "FUN"?
even if not so, 500 blocks in the nether is still more than enough time to infect them.
also, nope no blocking it. Why would FC allow you to prevent having "FUN"?
- Wed Jul 13, 2016 4:36 am
- Forum: Better Than Wolves Discussion
- Topic: The BTW Stoner Challenge
- Replies: 21
- Views: 7446
Re: The BTW Stoner Challenge
Ethinolicbob wrote:You are correct but there is more than one way to get loose cobbleDiamondArms wrote:QuestionSpoilerShowStone generator and wither can make loose cobble
Spoiler
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Any chance I could get a look at the design? Really curious to know if I can maaaaybe hack something together pre-end.
- Thu Jul 07, 2016 4:52 am
- Forum: Better Than Wolves Discussion
- Topic: The BTW Stoner Challenge
- Replies: 21
- Views: 7446
Re: The BTW Stoner Challenge
Stone production
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You can cook cobble into stone using a crucible.
Question
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Is infinite really possible? iirc mining charges require netherrack, which needs manual gathering.
- Thu Jun 16, 2016 1:14 pm
- Forum: Better Than Wolves Discussion
- Topic: Brown mushrooms vs poison mushrooms
- Replies: 7
- Views: 1053
Re: Brown mushrooms vs poison mushrooms
Jack is correct. brown mushrooms need absolute darkness to grow, red mushrooms can be grown in lit corners of your base.
- Sat May 21, 2016 11:01 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Tripwires sometimes being activated by items?
- Replies: 4
- Views: 1229
Re: Tripwires sometimes being activated by items?
FC changed that particular bit, iirc. said floating tripwires were causing cheaty item detection, like pressureplates on fences. hm. Changed creepers so that they will not drop records if deoystered. They're just too depressed to appreciate good music anymore. Changed trip wires to no longer be able...
- Thu May 19, 2016 2:38 am
- Forum: Better Than Wolves Discussion
- Topic: Nether mob farm help
- Replies: 19
- Views: 4866
Re: Nether mob farm help
So, if you do terraform with cement, ghasts will start spawning in problematic numbers? That is correct as far as i know. Its better to use groth for exteriors. Hindsight, should have specified nether fort mobs instead of nether mobs. I already know about ghasts being everywhere. Rather than worry ...