Search found 140 matches
- Sat Aug 18, 2012 7:33 am
- Forum: BTW Suggestions & Ideas
- Topic: Glowing water
- Replies: 5
- Views: 901
Glowing water
Glowing water gives off light, probably around that of a red-stone torch. It's not naturally spawning. In Hardcore Bucket mode, it maybe possible to change a normal water into glowing water. This might make some sense given Steve's bottling souls. Maybe it's soul infused water? I can see having to u...
- Wed Aug 15, 2012 8:12 am
- Forum: Better Than Wolves Discussion
- Topic: The ongoing 1.3 update epic
- Replies: 488
- Views: 68085
Re: The ongoing 1.3 update epic
Thanks for all the time and effort you put into this. I discovered yesterday that many of your features feel like vMC to me now. I started a 1.3 world just for kicks, and had to abandon it when I couldn't make grates for windows... Yup, I have to agree. I miss features that BTW adds. And I can't be...
- Tue Aug 14, 2012 6:11 pm
- Forum: Off-Topic
- Topic: A note on sandbox games and playerdriven stories.
- Replies: 17
- Views: 1227
Re: A note on sandbox games and playerdriven stories.
Games, or at least sandbox games have a way of putting players in difficult, uncomfortable and sometimes frustrating situations. I'm not talking about bugs here, just ( unexpected ) situations where ( the player has to react to a permanent change of circumstance. ) I've kinda clarified your thought...
- Sat Aug 11, 2012 9:51 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Request for BTW & MISA'S Realistic Texture Pack
- Replies: 15
- Views: 3145
Request for BTW & MISA'S Realistic Texture Pack
I see that Misa's Realistic Textures have been mentioned, but no one has made BTW textures in that style..
I just got a new video card that can handle 64bit textures, anyone up to the challenge?
Thanks,
Nick
I just got a new video card that can handle 64bit textures, anyone up to the challenge?
Thanks,
Nick
- Fri Aug 10, 2012 5:16 pm
- Forum: Better Than Wolves Discussion
- Topic: The ongoing 1.3 update epic
- Replies: 488
- Views: 68085
Re: The ongoing 1.3 update epic
WARNING: When provided with easier to place Mouldings and Corners, players may face the temptation to constantly do stuff like this: http://img825.imageshack.us/img825/2017/20120810144627.png AHHHHH!!! I CAN'T STOP!!!! :) Nice. I love Mouldings. Like using them in walls, just for that little bit mo...
- Mon Aug 06, 2012 11:12 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Where do dual-mod addons stand?
- Replies: 8
- Views: 3670
Re: Where do dual-mod addons stand?
Isn't LTW's Craftguide Plugins in that same boat? So why worry? He was right to ask about it. Stop trying to answer for me...twice. You also pulled a 2 week necro on this thread to do so. That wasn't my intention, I've posted Bug reports, and a Feature request for Raust on MCF, I am a fan of his mo...
- Mon Aug 06, 2012 6:45 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Where do dual-mod addons stand?
- Replies: 8
- Views: 3670
Re: Where do dual-mod addons stand?
Isn't LTW's Craftguide Plugins in that same boat? So why worry? I mean, there aren't a lot of Mods that play nicely with BTW. Or build on top of it, adding to the awesomeness. ( Damn down fanboy, who let you out.. ) This week while I am waiting for the 1.3.1 update. Think I will drop back to 2.5... ...
- Sun Aug 05, 2012 9:09 pm
- Forum: Better Than Wolves Discussion
- Topic: The ongoing 1.3 update epic
- Replies: 488
- Views: 68085
Re: The ongoing 1.3 update epic
Feel free to farm out your QA testing needs.
In RT I've done my share of QA and written plenty of bug reports.
Also thanks for sharing your development pains.
Your pain reconfirms that, I will wait for the API till I start moding.
In RT I've done my share of QA and written plenty of bug reports.
Also thanks for sharing your development pains.
Your pain reconfirms that, I will wait for the API till I start moding.
- Sun Aug 05, 2012 1:58 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Where do dual-mod addons stand?
- Replies: 8
- Views: 3670
Re: Where do dual-mod addons stand?
Are you talking about your RBD Tools ? I was sold on how useful they would be, but after using them for a while, and now on 1.3.1 not having them. Well, I miss how awesome they are... I say post about them. Anything that has some component of BTW functionality is fair game. How else are we going lea...
- Sun Jun 03, 2012 5:53 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Mod compatibility and connected textures questions
- Replies: 4
- Views: 955
Re: Mod compatibility and connected textures questions
I do think the order you have the mods listed in MCPatcher makes a difference. Better Enchanting over writes the gm.class, and SPC overwrites the vq.class. I'm not sure exactly how this affects BTW, however. The order that you have mods listed in MCPatcher, controls from what mod base classes are k...
- Fri Jun 01, 2012 5:41 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: BTW V3.70 & Optifine
- Replies: 63
- Views: 7258
Re: BTW V3.70 & Optifine
Sry for the personal question, but I was thinking you devolped Forge with some others? So how can someone say you hacked somehting ? They are just being an asshole. Forge is opensource software, that mean's that you can take that code and use it in anyway you like as long as you follow the licence....
- Wed May 30, 2012 1:32 pm
- Forum: Off-Topic
- Topic: I am opposed to automation. Is this wrong?
- Replies: 10
- Views: 820
Re: I am opposed to automation. Is this wrong?
There's just something nice about waking up each morning and knowing that you have a list of things you must do before you start your random wanderings. Perhaps, it's because if anything go wrong it's my fault and not a glitch. Or maybe it's that items don't 'magically' appear in chests or at drop ...
- Wed May 30, 2012 1:08 pm
- Forum: Off-Topic
- Topic: Let's Mod Minecraft!
- Replies: 83
- Views: 5550
Re: Let's Mod Minecraft!
This session was probably one of the more boring sessions I've recorded, but the ending is pretty fun :) If I may make a few suggestions.. For each session of play, have a goal. Something that makes this a distinct unit of play. Then start recording, talk about what you are doing etc.. Don't worry ...
- Tue May 29, 2012 10:28 pm
- Forum: Off-Topic
- Topic: Eriotto's Mod (Pre-Release 0.2)
- Replies: 20
- Views: 1719
Re: Eriotto's Mod (Pre-Release 0.1)
Looks neat, I have added, and then removed weapon mods from my BTW mod mix. ( I have a mod mix that I share with my daughter, so I'm careful what I add, it's hard to remove things.. ) Anyhow, I'm all for more weapons.. On the other hand, I love how you are respecting history and sharing the process ...
- Tue May 29, 2012 10:17 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: TLW's Craftguide Plugins (v1.4)
- Replies: 44
- Views: 13789
Re: TLW's Craftguide Plugins (Alpha v1.2)
Awesome, you have saved me from coding up this myself.
Could you please add this to the wiki? I never saw your mod.
Could you please add this to the wiki? I never saw your mod.