Great! Thanks for clearing that up.th3m1ner wrote:Thats a bug when using optifine and btw together, there is no fix to it, that i know of :(
Search found 545 matches
- Wed Jul 25, 2012 4:31 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.5 - BTW 3.90
- Wed Jul 25, 2012 5:46 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.5 - BTW 3.90
Schmitty: I can't seem to reproduce those artifacts on my install (but I do recall having a similar, yet less severe, issue a while ago). Are you sure you are using the latest version of MCPatcher etc? I am feeling a bit stressed out over this as I only have a few more days to work on this before I ...
- Mon Jul 23, 2012 3:06 pm
- Forum: Better Than Wolves Discussion
- Topic: Uses for Base-x BD setups
- Replies: 27
- Views: 2121
Re: Uses for Base-x BD setups
DaveYanakov: That is awesome! It seems to skip a few phases though. How do you solve the "transitional" phases inbetween the full/half ones?
- Sun Jul 22, 2012 6:47 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.5 - BTW 3.90
My modem just died on me, so Im not sure how long itll take to get a new one sent to me. Ill look into your issue best I can, Schmitty. Not sure what can cause it though.
- Fri Jul 20, 2012 6:00 pm
- Forum: Off-Topic
- Topic: New world for 1.3? What do you think of large biomes?
- Replies: 39
- Views: 3286
Re: New world for 1.3? What do you think of large biomes?
I doubt terrain generation will ever stop changing man. I decided to just keep playing my 1 world...seems and all...and I really don't think I've suffered unduly from it. If I want new terrain, I just build a nether-rail out to the middle of nowhere, pop into the overworld, and build a new base the...
- Fri Jul 20, 2012 5:05 pm
- Forum: Off-Topic
- Topic: New world for 1.3? What do you think of large biomes?
- Replies: 39
- Views: 3286
Re: New world for 1.3? What do you think of large biomes?
Damnit. I hate it when terrain generation is changed. It always makes me want to start a new world, and large biomes looks very interesting. I still haven't gotten around to look for strongholds/build a nether base in my current world though so it's probably a really bad idea to start over, even if ...
- Fri Jul 20, 2012 12:45 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.5 - BTW 3.90
Just got a chance to look at it, so here's my opinions: -Nether textures: --Nether Growth: It definitely feels organic while still capturing the hellish feeling of the Nether. --Netherwart: It's an interesting design change, almost looks like they're eyestalks instead of the old yellow-orb-on-a-red...
- Fri Jul 20, 2012 12:30 pm
- Forum: BTW Suggestions & Ideas
- Topic: Buildcraft wrench in BTW
- Replies: 33
- Views: 3375
Re: Buildcraft wrench in BTW
In fairness, empty hands can be a tad annoying because your hotbar is the first thing that gets filled up when you auto-collect a nearby item. A separate item is safe from this issue. Nothing is stopping you from moving one of your items from the hotbar temporarily to free up a slot (I do it all th...
- Thu Jul 19, 2012 12:17 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.5 - BTW 3.90
Ok, It's updated to 3.90. Here's a screenshot: https://dl.dropbox.com/u/4194236/BTW/Screenshots/2012-07-19_18.15.31.png Also, here's the changelist: Version 0.5 - Updated to BTW 3.90 - Added Nether Growth - Added Nether Growth Spore - Fixed an issue with CTM + BTB. - Remove emerald block texture to ...
- Thu Jul 19, 2012 11:52 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
- Replies: 386
- Views: 143701
Re: My texture pack mix (32x) (Update 1.2 - 3.90a) (BTW 3.90
Just noticed that you're still using my stewing pot texture. And it's outdated. If you're still gonna use it you might as well update the the newer one where I've fixed a few issues with the seams. :)
- Thu Jul 19, 2012 4:18 am
- Forum: Better Than Wolves Discussion
- Topic: Phase 7?
- Replies: 83
- Views: 6668
Re: Phase 7?
Im sitting in a room at a hospital waiting for a blood sample to get analyzed and I laughed out so loud that a nurse ran in to check on me :)FlowerChild wrote: Dude...
Dude...
I could simultaneously build hundreds of phalli on tens of thousands of computers...
<hands quiver>
<eyebrows twitch>
- Thu Jul 19, 2012 1:09 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.45 - BTW 3.80
Not sure if this is a bug, or just me, but when I break a chest it gives off green particles, rather than the chest ones. It's no biggy, it's kinda cool, but just letting you know ^^ I noticed this myself, and it seems to be because I added the emerald block textures (and they are in the spot where...
- Wed Jul 18, 2012 12:58 pm
- Forum: Better Than Wolves Discussion
- Topic: Your spectacular IE Library! (Spoiler)
- Replies: 33
- Views: 5037
Re: Your spectacular IE Library! (Spoiler)
Itamarcu, that is very impressive! I like the dark and moody feeling I get from those screens!
- Wed Jul 18, 2012 12:47 pm
- Forum: Better Than Wolves Discussion
- Topic: Your spectacular IE Library! (Spoiler)
- Replies: 33
- Views: 5037
Re: Your spectacular IE Library! (Spoiler)
It is my own texturepack, called TBTWTP. Can be found in the BTW Add-Ons and Texture Packs section here on the forums.Blazara wrote:[...]P.S. Tekei, what is that gorgeous Texture pack?!
- Wed Jul 18, 2012 6:21 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.90)
- Replies: 107
- Views: 14301
Re: New Release! (BTW V3.90)
I have a question regarding the textures. I'll put it in spoilers just in case. So the order of the textures as far as I can tell is top of infested netherrack followed by the side and then bottom. Then we have the top of the growing growth, followed by the top of a fully grown growth and lastly the...
- Wed Jul 18, 2012 5:52 am
- Forum: Better Than Wolves Discussion
- Topic: Your spectacular IE Library! (Spoiler)
- Replies: 33
- Views: 5037
Re: Your spectacular IE Library! (Spoiler)
Well, I need a hell of a lot more bookcases before mine is finished but I'll post some screens anyway. :) Outside: https://dl.dropbox.com/u/4194236/MCScreens/2012-07-18_11.37.57.png Outside again: https://dl.dropbox.com/u/4194236/MCScreens/2012-07-18_11.38.11.png Inside: https://dl.dropbox.com/u/419...
- Tue Jul 17, 2012 6:27 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.90)
- Replies: 107
- Views: 14301
Re: New Release! (BTW V3.90)
WHOA! I've been awake for an hour, chatting on IRC, drawing teextures etc before I even noticed this. Awesome FC! I'm off to test our new toys.
- Mon Jul 16, 2012 2:11 am
- Forum: Off-Topic
- Topic: Your thoughts on sand generators?
- Replies: 15
- Views: 1247
Re: Your thoughts on sand generators?
Exploit, definitely. And the fact that there's people out there that have figured out a way to continue doing it on the snapshots sickens me. Well well, Mojang doesn't seem to have much in the way of QA so it's up to the community to find the more obscure bugs. At least it makes Mojang aware of them.
- Sun Jul 15, 2012 6:00 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.80)
- Replies: 115
- Views: 15358
Re: New Release! (BTW V3.80)
Awesome update video! :)
- Sat Jul 14, 2012 4:10 pm
- Forum: BTW Suggestions & Ideas
- Topic: Proposed Change Discussion: Removing Zombie Iron drops
- Replies: 70
- Views: 6545
Re: Proposed Change Discussion: Removing Zombie Iron drops
Interesting. I like it. It would mean that I don't have to add more to my sorting system in order to split iron ingots from rotten flesh, and as Storm said, would remove the need for a cruicible setup near a mob trap. It isn't a complicated thing in itself, but seeing as hibachis can burn your gear ...
- Sat Jul 14, 2012 2:24 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
- Replies: 386
- Views: 143701
Re: My texture pack mix (32x) (Update 1.2 - 3.80a) (BTW 3.72
I think it means that so far, glass panes are not part of the CTM mod yet, but you could theoretically make it work by creating your own glass panes CTM file. I think I'll wait for them to include it in CTM ;) Making a custom terrain49.png or block102.png file doesn't make any difference, so I don'...
- Sat Jul 14, 2012 9:25 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
- Replies: 386
- Views: 143701
Re: My texture pack mix (32x) (Update 1.2 - 3.80a) (BTW 3.72
[...]And, Tekei, this seems weird as the part I quoted in an above post says that if it works with CTM, it should work just fine. And I believe Glass Panes are supported by CTM, aren't they ?[...] I believe he means that you don't have to change your folder structure/rename files etc to make it wor...
- Sat Jul 14, 2012 6:58 am
- Forum: Better Than Wolves Discussion
- Topic: Mob traps: This has been rewarding
- Replies: 27
- Views: 4311
Re: Mob traps: This has been rewarding
While on the topic of rewards, I think the most rewarding thing I've ever done in BTW was finishing my sorting system. It still can't split rotten flesh from iron ingots, but other than that it splits all drops from my mobtrap into different chests/water streams.
So, thank you for that one FC! :)
So, thank you for that one FC! :)
- Sat Jul 14, 2012 6:48 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
- Replies: 386
- Views: 143701
Re: My texture pack mix (32x) (Update 1.2 - 3.80a) (BTW 3.72
The MCPatcher OP states that glass panes aren't supported yet, and the little testing I did a while ago didn't yield any results. Just thought I'd pop in and say so. There are a hell of a lot of other things you can do with CTM though, like the custom fence/fence gate and button textures I added in ...
- Sat Jul 14, 2012 6:06 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] TBTWTP 2.0 - BTW 4.8912
- Replies: 233
- Views: 70359
Re: [32x] TBTWTP 0.45 - BTW 3.80
To BTB-players: After a discussion with Acatera it seems that there's still an issue with CTM. Placing quarries crashes the game. If you are experiencing crashes in BTB with quarries you will need to remove the terrain39.properties file (or rename it to something that isn't used) inside /ctm/. That...