Search found 79 matches
- Sat Sep 12, 2015 10:46 am
- Forum: BTW SMP Servers
- Topic: Quackers Friendly Coop Server [Whitelisted]
- Replies: 300
- Views: 286941
Re: Quackers Friendly Coop Server [Whitelisted]
Hi, are you still accepting for whitelist? :) Absolutly! :) Just post a few details about yourself below: build style, how long you've been with BTW and your Minecraft ID, then I can look into your App! Hi, my name is Kasper. Currently im studying to become a graphics designer. I'm 22 years and i l...
- Thu Sep 10, 2015 5:01 pm
- Forum: BTW SMP Servers
- Topic: Quackers Friendly Coop Server [Whitelisted]
- Replies: 300
- Views: 286941
Re: Quackers Friendly Coop Server [Whitelisted]
Hi, are you still accepting for whitelist? :)
- Wed Nov 27, 2013 7:57 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
What i'm working with right now. I personally wouldn't attempt to do goo and manned in one launch. You're making things more difficult than they really need to be. Goo canisters are heavy. Manned capsules are even heavier. Increased weight = increased momentum, meaning you take longer to slow down ...
- Wed Nov 27, 2013 7:34 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
What i'm working with right now.
Spoiler
Show
- Wed Nov 27, 2013 7:24 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
So what you mean to say is that i have to be on the lowest point going in orbit and then thrust down? Or do i have to make a curve so i launch from one side of the plabet, and land on the other? Like this: http://img853.imageshack.us/img853/9007/s10z.png Left is bad, right is good. If you have enou...
- Wed Nov 27, 2013 1:40 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
Whenever i reach 250+km and try to land, my mystery goo and parachutes cannot handle the heat and explode, even if they're shielded. Is there a way to deaccelerate? 1600m/s is too fast i guess? : / From the top, can you get into an orbit with about 30k periapsis? I believe falling through an orbit ...
- Wed Nov 27, 2013 1:05 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
Whenever i reach 250+km and try to land, my mystery goo and parachutes cannot handle the heat and explode, even if they're shielded. Is there a way to deaccelerate? 1600m/s is too fast i guess? : /
- Sun Nov 17, 2013 10:46 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
I've unlocked everything in tier 4 and i'm at 89 science points with the latest income being >18km Goo collect. Is there something giving 1 point?
- Sun Nov 17, 2013 5:50 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
I knew i was missing something! Thank you :)Stormweaver wrote:No, I mean getting in the air, right clicking on the cockpit and selecting 'crew report'.kaspermwh wrote:I tried getting off the ground, reaching about 10km and landed safely if that's what you mean about a crew report?
- Sun Nov 17, 2013 5:38 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
I tried getting off the ground, reaching about 10km and landed safely if that's what you mean about a crew report?
- Sun Nov 17, 2013 5:11 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
What am i missing? :) No science is gained on the ground, and you're missing low altitude flight in your list (flying, but less than 18K). Hmm, tried the same ship both above and below 18 km, and recovered it safely. Got this screen both times. http://i.imgur.com/3XAZHqw.png The other one said uppe...
- Sun Nov 17, 2013 4:00 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
I've done readings all the way up to 250km, no science gained since the first time.
- Sun Nov 17, 2013 3:25 pm
- Forum: Off-Topic
- Topic: Better Than Starting Manned (Flower's WIP KSP mod )
- Replies: 1037
- Views: 359810
Re: Better Than Starting Manned (Flower's WIP KSP mod )
Im at stuck at tech 3, i have the Survivability and Stability tech on my way to Liquid Fuel, but i'm missing 4 science points.
What am i missing? :)
Spoiler
Show
Did readings of temp and pressure at: ground, 18km+, 70km+ and 250km+ and recovered an unmanned vessel at 70km+
- Wed Nov 13, 2013 9:27 am
- Forum: Better Than Wolves Discussion
- Topic: Show us your small cozy builds.
- Replies: 50
- Views: 14014
Re: Show us your small cozy builds.
My small project on the pk-420 server :)
Spoiler
Show
Spoiler
Show
Spoiler
Show
- Mon Jun 04, 2012 6:39 am
- Forum: Better Than Wolves Discussion
- Topic: Item Code name list request
- Replies: 5
- Views: 1209
Re: Item Code name list request
I think he needs to see the item and block IDs :)
Look inside BTWConfig.txt, it's all in there.
It's located in your .minecraft folder. If not, then it is included in a BTW download and should be put there. You can configure the ID's through that file.
Look inside BTWConfig.txt, it's all in there.
It's located in your .minecraft folder. If not, then it is included in a BTW download and should be put there. You can configure the ID's through that file.
- Thu May 31, 2012 2:28 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: TLW's Craftguide Plugins (v1.4)
- Replies: 44
- Views: 13879
Re: TLW's Craftguide Plugins (Alpha v1.2)
Craftguide itself works fine in BTW 3.70 but BTWGuide and Buildguide does not :(
It must have something to do with the change in the stewing pot code.
EDIT: I meant to say, whenever you open the book the game chrashes
It must have something to do with the change in the stewing pot code.
EDIT: I meant to say, whenever you open the book the game chrashes
- Tue May 29, 2012 5:17 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 123425
Re: Pandoku's Texture Pack (More Drugs!)[3.64] Vmc: 12w21a
yep I sure do. :D Alright, then I would like to request support for: My mod RBD's Doggy Talents and Magicats and Lil Avii's Simply Horses Those are all the mods that I use that don't have 32x textures (that I know of). It's kind of a large request, but a lot of the textures are recolored duplicates...
- Tue May 29, 2012 5:07 pm
- Forum: BTW Bug Reports
- Topic: Turntable rotates torch weirdly.
- Replies: 2
- Views: 575
Turntable rotates torch weirdly.
Ive been having some trouble getting my turntable to behave... basically it's only rotating in two positions. Video below that shows it:
It keeps getting stuck, what the hell? :s
It keeps getting stuck, what the hell? :s
- Sun May 27, 2012 5:12 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 123425
Re: Pandoku's Texture Pack (More Drugs!)[3.64] Vmc: 12w21a
I love the new wooden door!
But what happened to the redness on the gearboxes? :( i loved that.
But what happened to the redness on the gearboxes? :( i loved that.
- Sun May 27, 2012 4:33 pm
- Forum: Better Than Wolves Discussion
- Topic: The Return To Home: Delayed (a.k.a. Eureka Part III)
- Replies: 114
- Views: 14519
Re: The Return To Home: Delayed (a.k.a. Eureka Part III)
Aawwww yeaaah,
Glad to hear that you're motivated FC :)
Glad to hear that you're motivated FC :)
- Thu May 24, 2012 9:20 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2541
- Views: 310279
Re: Morvelaira's MC News Compilation
wow, this trading thing is OP :(
Spoiler
Show
Re: UGOCraft
It looks ridiculously awesome!
I had no idea the minecraft code was able to be bent like that, he must have spent a long time coding this.
I had no idea the minecraft code was able to be bent like that, he must have spent a long time coding this.
- Mon May 21, 2012 3:57 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: How to Correctly Install BTB v3.26 with Pictures MC 1.2.5 :)
- Replies: 149
- Views: 54743
Re: How to Correctly Install BTB v3.26 with Pictures MC 1.2.
Thanks! That fixed it. I didn't know that the configes were stored there :) It had #################### # block #################### block { architect.id=158 assemblyTable.id=170 autoWorkbench.id=152 blueprintLibrary.id=168 builder.id=157 cobblestonePipe.id=159 diamondPipe.id=149 drill.id=151 engine...
- Mon May 21, 2012 3:43 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: How to Correctly Install BTB v3.26 with Pictures MC 1.2.5 :)
- Replies: 149
- Views: 54743
Re: How to Correctly Install BTB v3.26 with Pictures MC 1.2.
But which files do i edit? the mod_BuildCraftBuilders.cfg and mod_BuildCraftSilicon.cfg files only contain this:
Code: Select all
#
#Mon May 21 20:53:52 CEST 2012
checksum=0
- Mon May 21, 2012 3:27 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: How to Correctly Install BTB v3.26 with Pictures MC 1.2.5 :)
- Replies: 149
- Views: 54743
Re: How to Correctly Install BTB v3.26 with Pictures MC 1.2.
My installation just screwed itself over... I have no idea what is causing it or how to fix it. Basically it tells me that buildcraft is trying to use the same blockID for two sepperate blocks... Mods installed: Modloader 1.2.5 Btw 3.62 buildcraft 3.1.15 core through silicon BTB 3.26 Optifine 1.2.5 ...