Search found 18 matches

by odemarken
Mon Oct 21, 2013 7:35 am
Forum: Better Than Wolves Discussion
Topic: In-game explanation for slabs preventing mob spawning?
Replies: 31
Views: 6934

Re: In-game explanation for slabs preventing mob spawning?

ExpHP wrote:Just going to say right now: If at any point this gets into Ayn Rand territory, I'm out. :P
Wait, she wrote something on physics?
by odemarken
Wed Oct 16, 2013 5:55 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V4.8999999) (NO SPOILERS)
Replies: 28
Views: 8015

Re: New Release! (BTW V4.8999999) (NO SPOILERS)

-Changed enchanting tables to no longer be player craftable. Instead they must be found in the world similar to brewing stands with witch huts. That would be one of those changes that hurt (in a good way… ahem), if not for the fact that in recent releases enchanting tables required exploration anyw...
by odemarken
Wed Oct 16, 2013 5:51 am
Forum: Better Than Wolves Discussion
Topic: In-game explanation for slabs preventing mob spawning?
Replies: 31
Views: 6934

Re: In-game explanation for slabs preventing mob spawning?

So, 1 meter is Notch's length, like Planck's length in our universe? Dammit guys, stop it or you'll start to make sense!
by odemarken
Wed Oct 16, 2013 5:43 am
Forum: Better Than Wolves Discussion
Topic: Managing security at bases
Replies: 37
Views: 8083

Re: Security!

I tend to build mostly on the surface, and I could never imagine settling into an area without a proper spidey-proof wall. Recently however, after a few hardcore spawns, I tried a few new, less resource intensive approaches. My previous base was set up on a small hill, which I fortified by putting b...
by odemarken
Tue Oct 15, 2013 6:29 pm
Forum: Better Than Wolves Discussion
Topic: In-game explanation for slabs preventing mob spawning?
Replies: 31
Views: 6934

Re: In-game explanation for slabs preventing mob spawning?

Thanks guys, it looks like my feelings toward slabs will not change ;) The warding sign idea is neat, and makes sense, but (except being too much hassle) then it wouldn't feel right to use slabs for any other purpose. And the higgs theory gets extra points for being batshit insane, but won't cut it ...
by odemarken
Tue Oct 15, 2013 8:09 am
Forum: Better Than Wolves Discussion
Topic: Unusual but Fun way to farm Gold
Replies: 18
Views: 3711

Re: Unusual but Fun way to farm Gold

Correct me if I'm wrong, but you have to be within the vicinity of the trap for it to function yes? I read somewhere that the distance required would be 32 blocks for the farthest point in the trap else the mobs don't move. So in order for the trap to be running you'd have to afk in the middle of t...
by odemarken
Tue Oct 15, 2013 6:51 am
Forum: Better Than Wolves Discussion
Topic: In-game explanation for slabs preventing mob spawning?
Replies: 31
Views: 6934

In-game explanation for slabs preventing mob spawning?

As per the subject. I never use slabs to prevent mob spawning (except for mine branches, where there is simply not enough space for mobs to spawn after slabbing), because I find it exploity and it messes with my suspension of disbelief. Evil things being born in the darkness makes perfect sense to m...
by odemarken
Fri Oct 11, 2013 4:40 pm
Forum: Better Than Wolves Discussion
Topic: Flower's Dev Diary (Oct 2nd)
Replies: 81
Views: 27858

Re: Flower's Dev Diary (Oct 2nd)

That's great. Even though in creative you technically don't need the string back, I did often feel the urge to go and pick it up, so that's a welcome change. I can even see myself using string more often, so thanks for that :)
by odemarken
Fri Oct 11, 2013 3:16 am
Forum: Better Than Wolves Discussion
Topic: Flower's Dev Diary (Oct 2nd)
Replies: 81
Views: 27858

Re: Flower's Dev Diary (Oct 2nd)

Well, I'm currently doing some large builds in creative mode, where you can't measure distances by simply setting aside a precise amount of blocks and putting them in a line. I found that stakes are the next best thing, so I guess I'd find it helpful. I know you don't support creative, but fraction ...
by odemarken
Sun Mar 24, 2013 4:29 am
Forum: Better Than Wolves Discussion
Topic: 4.62 Balance Observations & Discussion
Replies: 146
Views: 15843

Re: 4.62 Balance Observations & Discussion

If it takes you an hour to find 27 iron, you're definitely doing something (majorly) wrong. Woops. Well, yeah, I kinda suspected it myself. So, "scavenging" for iron is more effective? Will try. And yeah, I forgot HCS is still optional, but I probably won't disable it anyway if I don't di...
by odemarken
Sat Mar 23, 2013 8:34 pm
Forum: Better Than Wolves Discussion
Topic: 4.62 Balance Observations & Discussion
Replies: 146
Views: 15843

Re: 4.62 Balance Observations & Discussion

So just make a diamond pick and harvest your redstone. For a second, you got me thinking I'm stupid and I missed something that obvious ;) But actually, no, I couldn't have done that: I only picked up the diamonds after I found 27 iron needed for the pickaxe to harvest both redstone and diamonds, a...
by odemarken
Sat Mar 23, 2013 7:36 pm
Forum: Better Than Wolves Discussion
Topic: 4.62 Balance Observations & Discussion
Replies: 146
Views: 15843

Re: 4.62 Balance Observations & Discussion

Died and HC-spawned for the first time under 4.62, here's my two cents: Nerfing iron to re-balance armor is great and I support it, but it also made the "mining episode" of my HC-spawn side-story a bit overstretched: i mined to bedrock to make a compass, found redstone, gold AND diamonds, ...
by odemarken
Thu Feb 07, 2013 1:59 pm
Forum: Better Than Wolves Discussion
Topic: Hardcore Beacons *SPOILERS, CHEAT FREE*
Replies: 172
Views: 39964

Re: Hardcore Beacons *SPOILERS, CHEAT FREE*

Being a man who occasionally enjoys having his fun spoiled by too much information, I've been following this thread since the beginning, and I'm amazed by how all of you guys are reluctant to share actual spoilers in a thread with *SPOILERS* in its name. ;) EDIT: If this trend continues, I'm gonna h...
by odemarken
Tue Jan 29, 2013 12:00 pm
Forum: Better Than Wolves Discussion
Topic: Mob trap science: how big should I go?
Replies: 14
Views: 2883

Re: Mob trap science: how big should I go?

Ok, my two cents, don't want to hijack the discussion, but I feel this may be relevant. I have a mob trap with a... decent output (like, a stack of rotten flash and 25 levels of exp in an hour, maybe?) but I always wonder if I could improve it, mainly for hoarding lots of iron. I've got most caves u...
by odemarken
Tue Jan 22, 2013 4:47 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Stone & stone brick sub-block textures (BTW 4.40)
Replies: 6
Views: 1597

Re: Stone & stone brick sub-block textures (BTW 4.40)

Hello, I hope it won't be considered necroing, but I feel this belongs in the same topic. Thanks again for your tips, Educated_Fool, but before I found the resolve to apply them, I switched to a 32px TP :) And now the thing is, I have two TPs and each has some textures I like more, so I'd like to co...
by odemarken
Sat Dec 08, 2012 12:42 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Stone & stone brick sub-block textures (BTW 4.40)
Replies: 6
Views: 1597

Re: Stone & stone brick sub-block textures (BTW 4.40)

Awesome, thanks! I'll probably delay doing it for a few weeks until the "final" release of BTW comes out, after which no new blocks will probably be added, to avoid doing it multiple times :) I don't mean to be to greedy in asking for help, but do you happen to know if it would be possible...
by odemarken
Sat Dec 08, 2012 5:39 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Stone & stone brick sub-block textures (BTW 4.40)
Replies: 6
Views: 1597

Re: Stone & stone brick sub-block textures (BTW 4.40)

If the painterly pack does not support better than wolves, the subblocks will probably stay this way. Flowerchild probably has his reasons to change the textures he uses, so it is unlikely he will change them for uncompatible texturepacks. (My own guess, I could be wrong) In the meantime however I ...
by odemarken
Sat Dec 08, 2012 2:55 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Stone & stone brick sub-block textures (BTW 4.40)
Replies: 6
Views: 1597

Stone & stone brick sub-block textures (BTW 4.40)

Hello, First of all, I'd like to say that this mod is pure genius and I'd have stopped playing MC long ago without it. Now, to the point: I'm experiencing a small issue with textures in 4.40. I'm using the Painterly Pack textures, which do not support BTW, but they tend to blend in pretty well anywa...