Search found 70 matches

by warmist
Thu Apr 26, 2018 6:38 am
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 44601

Re: Embargo Lifted! (Open Early Game Discussion)

Disclaimer: I've haven't had as much time to play the early part as other (probably). My only issue is that usually i've used the "time-to-mine" as an indication for what tool is correct for the job. However playing the start there is no big difference (or at least it feels that way) betwe...
by warmist
Sun Mar 25, 2018 5:54 am
Forum: Better Than Wolves Discussion
Topic: Version 4.AAAAAAAAAAHHHH Spoilers in Spoilers
Replies: 117
Views: 64729

Re: Version 4.AAAAAAAAAAHHHH Spoilers in Spoilers

Spoiler
Show
Okay so i need to ask: do you get sticks only from punching trees or is there a better way?
by warmist
Mon Feb 12, 2018 8:45 am
Forum: BTW Feedback & Ideas
Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
Replies: 221
Views: 683571

Re: The Feature Request / Suggestion Thread - LIMITED TIME O

Ctrl-click on furnaces and co like in factorio to get items out of them quicker would be nice QOL improvement
by warmist
Thu Sep 18, 2014 3:53 pm
Forum: Off-Topic
Topic: My code keeps throwing CthulhuRlyehWgahnaglFhtagnExceptions
Replies: 11
Views: 2347

Re: My code keeps throwing CthulhuRlyehWgahnaglFhtagnExcepti

Must have been a miscalculation of "Dho-Nha" curve...
by warmist
Mon May 12, 2014 2:35 pm
Forum: Better Than Wolves Discussion
Topic: [SPOILERZ] Hardcore Villagers trading mechanics.
Replies: 136
Views: 29661

Re: [SPOILERZ] Hardcore Villagers trading mechanics.

And here i was... Hoping that i have free time to program. But no! All this spoilered tasty stuff just inspired me to boot up BTW again. Great work FlowerChild (at least from what i read) :)
by warmist
Thu Jan 23, 2014 3:05 pm
Forum: Off-Topic
Topic: The Ignorance Of Crowds: Why Open Development Is Crap
Replies: 13
Views: 2765

Re: The Ignorance Of Crowds: Why Open Development Is Crap

I wish i had such a place to toss design ideas back and forward. Usually it happens with close friends at some pub, but either we get drunk and i forget half the design ideas, we get drunk and design ideas get very crappy or other friends get annoyed because we are talking about such uninteresting t...
by warmist
Sat Jan 04, 2014 12:34 pm
Forum: Off-Topic
Topic: Space Toad Is Back!
Replies: 4
Views: 1085

Re: Space Toad Is Back!

Wow a nice present for a new year :)
by warmist
Wed Dec 04, 2013 7:54 am
Forum: Better Than Wolves Discussion
Topic: Blood Wood, lets get the facts.
Replies: 16
Views: 2901

Re: Blood Wood, lets get the facts.

IMHO it makes nether lush and alive. Let the groth and bushes spread :D
by warmist
Thu Oct 17, 2013 6:18 am
Forum: Off-Topic
Topic: Game Design: Skipping failed missions
Replies: 25
Views: 12274

Re: Game Design: Skipping failed missions

Although i really understand and almost always agree with not catering to the lowest denominator I understand the problem they are facing: what if you get "stuck" in the first 3% of content? I felt this a few times in e.g. games that are combat oriented and for some reason the game designe...
by warmist
Wed Oct 16, 2013 5:59 pm
Forum: Off-Topic
Topic: SpaceToad reappears working on a new game!
Replies: 4
Views: 1641

Re: SpaceToad reappears working on a new game!

Awesome news. I was hoping he will resurface. And as I say: if you once tasted the sweet fruit of creation it's very hard to stay away :)
by warmist
Sat Oct 12, 2013 2:47 pm
Forum: Better Than Wolves Discussion
Topic: Flower's Dev Diary (Oct 2nd)
Replies: 81
Views: 26414

Re: Flower's Dev Diary (Oct 2nd)

But if you approach this problem without any knowledge of how spawning works it's trial (try to make best spawner) and error (spawn rates get lower after changes). Or am I missing something?
by warmist
Tue Jul 30, 2013 9:58 am
Forum: Off-Topic
Topic: Stuff that never felt right.
Replies: 86
Views: 15931

Re: Stuff that never felt right.

Fast/Fancy leaves. It's a graphic setting, why does it affect more than just the texture? Woosh- back on topic. How does it affect more than just the texture? I think he is talking about an old bug (fixed afaik) where leaves would behave differently: fast-> can place torches, does suffocate ; fancy...
by warmist
Tue Jul 23, 2013 2:30 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V4.891)
Replies: 71
Views: 23608

Re: New Release! (BTW V4.891)

FlowerChild wrote:This is the final stretch guys, and I'm pushing hard to get us there. The laws of space and time are breaking down, so it only makes sense that the version numbers are getting a little strange too ;)
Waiting for V4.89(1) (in period) ;)
by warmist
Sat Jul 20, 2013 4:23 pm
Forum: Off-Topic
Topic: Stuff that never felt right.
Replies: 86
Views: 15931

Re: Stuff that never felt right.

Blocks that float. Yep, I said it. Blocks that float. It annoys me that blocks without anchors to land can just hover in the air, but pumpkins and sand, can't. I don't mind at all if they are stuck to other blocks which aren't floating. I imagine that it would be a pain in the ass to write in check...
by warmist
Sat Jul 13, 2013 5:38 am
Forum: Better Than Wolves Discussion
Topic: Balance Difficulty vs. Tedium
Replies: 20
Views: 3188

Re: Balance Difficulty vs. Tedium

I would like to add that it's actually very good balancing question. I wanted to write something about this in the FC question "Is BTW the most difficult mod out there" but could not formulate what I am trying to say at that time. So there are a lot of difficult mods, but they make it diff...
by warmist
Sun Jul 07, 2013 5:15 pm
Forum: Better Than Wolves Discussion
Topic: Possible Spoiler - Hardcore Darkness
Replies: 22
Views: 4069

Re: Possible Spoiler - Hardcore Darkness

It's dark here. You are likely to be eaten by a grue.
by warmist
Wed Jun 19, 2013 3:06 am
Forum: Off-Topic
Topic: mod Suggestions?
Replies: 25
Views: 4336

Re: mod Suggestions?

My recommendation is buildcraft + forestry. It's really fun to build systems and breed bees, trees and now butterflies. Some stuff might be too simple (e.g. plop a farm to have infinite wood automatically) but otherwise it's quite interesting and engaging. Also really liked the farming aspect of Ind...
by warmist
Tue Jun 18, 2013 5:34 pm
Forum: Off-Topic
Topic: Mods copying features (On Redpower Copies)
Replies: 14
Views: 2927

Re: Mods copying features (On Redpower Copies)

Damn i still have a world that is dependant on the redpower wiring. It was a cool idea on it's own. Never wanted anything more.
by warmist
Wed Jun 05, 2013 3:22 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 2919423

Re: Vanilla Minecraft News Discussion

Damn i would love to see UHC with BTW. The screams of poor players that will die from all the Better Than Wolves features would fuel me for months
by warmist
Sun Apr 14, 2013 5:01 am
Forum: Off-Topic
Topic: Looking for a good C++ compiler
Replies: 6
Views: 803

Re: Looking for a good C++ compiler

Wow you must be doing something strange to screw up a compiler. Usually you don't change anything there. Also there is almost 0 use from C++ compiler alone. As a suggestion i would give either Microsoft c++ compiler (included in MSVC++ studio or stand alone) or MinGW suite (this includes a lot of st...
by warmist
Sat Apr 13, 2013 3:25 pm
Forum: Better Than Wolves Discussion
Topic: Vanilla Feature court - Session 1 - Analog Redstone
Replies: 71
Views: 17223

Re: Vanilla Feature court - Session 1 - Analog Redstone

<disclaimer: i'm quite drunk> That is what i fear/love about BTW the most. Even if you say some overly stupid idea (e.g. how much would you mind the suggestion to change the farming and bonemeal mechanic?) somehow you make it work and integrate nicely. So what i'm trying to say is: can you share a s...
by warmist
Sat Apr 13, 2013 6:46 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Feature court - Session 1 - Analog Redstone
Replies: 71
Views: 17223

Re: Vanilla Feature court - Session 1 - Analog Redstone

Short answer: no Long answer: redstone is most developed and stable thing. In my opinion what could be added is only some minor things that emit redstone signal or react to it in some way. Having it depend on signal strength complicates otherwise quite clear and clean redstone design. I also feel th...
by warmist
Mon Apr 08, 2013 2:36 pm
Forum: Better Than Wolves Discussion
Topic: Flower's Dev Diary (Week Of March 18th)
Replies: 327
Views: 86518

Re: Flower's Dev Diary (Week Of March 18th)

<...> I'm not just going nuts like most other MC-like games I'm seeing out there and trying to pretend like I can push in every direction at once and expect the game to still run at a decent frame rate. Doing so is pure game-dev noobery. Limitations always exist. That doesn't represent a problem wi...
by warmist
Fri Apr 05, 2013 3:26 pm
Forum: Off-Topic
Topic: Notch interview and 0x10c update
Replies: 4
Views: 884

Re: Notch interview and 0x10c update

He should try some BTW goodness. It inspires me. Or at least the rage-quit does... :D