Search found 61 matches
- Sat Apr 06, 2013 4:50 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW 4.65) [*** NO SPOILERS ***]
- Replies: 90
- Views: 23393
Re: New Release! (BTW 4.65) [*** NO SPOILERS ***]
Flowerchild, this release is awesome. So awesome it has prompted me to start a new world. I love that all the recent changes extend the period in which survival is an actual challenge, but still manageable if you are cautious. Snip for spoilers - FlowerSo thank you, good sir!
- Wed Jan 16, 2013 12:22 pm
- Forum: Better Than Wolves Discussion
- Topic: Flower's Dev Diary (Week Of Jan 14th)
- Replies: 61
- Views: 10809
Re: Flower's Dev Diary (Week Of Jan 14th)
This may not be the appropriate place for this, but I feel that I need to say it. Over the past month with all of the drama surrounding the mod, I was truly fearing for the future of BTW. It really took away my desire to play MC at all. I love BTW and the past month has really confirmed for me that ...
- Fri Dec 07, 2012 3:35 pm
- Forum: Better Than Wolves Discussion
- Topic: Wheat distribution timing question
- Replies: 16
- Views: 1399
Re: Wheat distribution timing question
You could possibly eliminate the BDs using the pulsed method I describe by having the pulse open each piston. Have the piston open the slot as the wheat reaches it, then wait some amount of time and open the next and so on and so forth. It will cost some redstone, but that's essentially free once yo...
- Fri Dec 07, 2012 2:44 pm
- Forum: Better Than Wolves Discussion
- Topic: Wheat distribution timing question
- Replies: 16
- Views: 1399
Re: Wheat distribution timing question
Maybe I'm misunderstanding something, but what is the benefit of making this variable timing setup over just slowing the first dispenser down. You only need 2 wheat per breeding pair every five minutes. So unless things are really spread out you should be within that limit no problem. EDIT: You coul...
- Sat Nov 17, 2012 3:11 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Bellows only stokes up to 2 blocks away instead 3
- Replies: 3
- Views: 589
Re: Bellows only stokes up to 2 blocks away instead 3
Wow, I derped pretty hard on this one. Apparently the lever that powered that hibachi must have gotten knocked off at some point.
I feel pretty silly. Thanks for checking that out though. Made it much easier to determine it was on my end.
Feel free to lock this one down.
I feel pretty silly. Thanks for checking that out though. Made it much easier to determine it was on my end.
Feel free to lock this one down.
- Sat Nov 17, 2012 3:03 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Bellows only stokes up to 2 blocks away instead 3
- Replies: 3
- Views: 589
Bellows only stokes up to 2 blocks away instead 3
So I ran into an issue yesterday with redstone not synthesizing in a stoked crucible and brushed it off. However, today I noticed that my 4 kiln setup is only working at 3/4 capacity. My conclusion is that the bellows is only stoking hibachis up to two blocks in front of it instead of the usual thre...
- Fri Nov 16, 2012 6:19 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Windmill not spinning or providing power
- Replies: 5
- Views: 857
Re: Windmill not spinning or providing power
ok, this is just weird. I took to the windmill and moved it and it worked fine. So I went back to the original structure and replaced it, but it was still not working. I checked above it to ensure there was nothing blocking its view of the sky, but nothing was there. Finally, I thought I'll just try...
- Fri Nov 16, 2012 5:53 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Windmill not spinning or providing power
- Replies: 5
- Views: 857
Re: Windmill not spinning or providing power
No mechanical power is being produced by the windmill.
I do have a water wheel that is working fine though.
Also, as for the redstone synthesis. I moved my crucible to be right next to the bellows and now it works fine. I really thought you could have it up to 3 blocks in front of it.
I do have a water wheel that is working fine though.
Also, as for the redstone synthesis. I moved my crucible to be right next to the bellows and now it works fine. I really thought you could have it up to 3 blocks in front of it.
- Fri Nov 16, 2012 5:38 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Windmill not spinning or providing power
- Replies: 5
- Views: 857
Windmill not spinning or providing power
I'm currently running BTW 4.34 on MC 1.4.2. I've noticed that my original windmill in the Overworld is no longer providing power to my millstones. In fact, the windmill doesn't seem to be spinning at all. I've also noticed that I can't synthesize redstone from gold ingots and concentrated hellfire i...
- Thu Nov 15, 2012 10:03 am
- Forum: Better Than Wolves Discussion
- Topic: New redstone latch feature causing issues
- Replies: 6
- Views: 1308
Re: New redstone latch feature causing issues
Thanks, that did the trick. I never knew you could use a repeater to pull power out of a block like that.
- Wed Nov 14, 2012 10:39 pm
- Forum: Better Than Wolves Discussion
- Topic: New redstone latch feature causing issues
- Replies: 6
- Views: 1308
Re: New redstone latch feature
The only problem with that in my case is that I need four pulses to the left line of redstone and one to the top line. So I can't use redstone dust to do that, unless I'm missing something.
- Wed Nov 14, 2012 10:30 pm
- Forum: Better Than Wolves Discussion
- Topic: New redstone latch feature causing issues
- Replies: 6
- Views: 1308
New redstone latch feature causing issues
So I recently updated to 1.4.2 and was running out of food. So I went to my meat factory to get something to eat. To my great surprise, I discovered that it is no longer working properly. After going into the timing mechanisms I determined that this is due to the new redstone latch feature. Basicall...
- Fri Oct 26, 2012 2:10 pm
- Forum: Better Than Wolves Discussion
- Topic: Chicken automation / Swimming vs nesting chickens
- Replies: 12
- Views: 1998
Re: Chicken automation / Swimming vs nesting chickens
He did in fact say that chickens eating through blocks was an exploit just before he added the nether chickens feature. Right, if I was using that in a sorting system. No, you're using it to avoid item filtration, which is definitely an exploit, as is the chickens eating through blocks. Enjoy your v...
- Fri Oct 05, 2012 11:12 am
- Forum: BTW Suggestions & Ideas
- Topic: Mooshroom Island Locator
- Replies: 9
- Views: 1933
Re: Mooshroom Island Locator
Beyond the point that everyone else is making. IIRC, the only resources that cannot be obtained elsewhere are mycellium and mooshroom. However, you can take a silk touch pick or block dispenser to collect a block of mycellium, which can then easily convert dirt blocks to mycellium. Then stick some c...
- Thu Sep 27, 2012 6:45 pm
- Forum: Better Than Wolves Discussion
- Topic: Need help with a seed dispenser.
- Replies: 11
- Views: 1252
Re: Need help with a seed dispenser.
I also ran into this problem in an old dung farm. I circumvented it through the use of a monostable circuit. But the piston thing sounds pretty straight-forward.
- Wed Sep 26, 2012 2:02 pm
- Forum: Better Than Wolves Discussion
- Topic: FlowerChild's Dev Diary (week of September 24th)
- Replies: 136
- Views: 15060
Re: FlowerChild's Dev Diary (week of September 24th)
Lol, the first thing that popped into my head when I read this was Hardcore Villagers.FlowerChild wrote:And yes, before someone asks, I already have another use planned for beds in the future
- Wed Sep 26, 2012 11:25 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2541
- Views: 282060
Re: Morvelaira's News Compilation
Source for above from SterlingRed: Remember that silly lighting bug where world would generate with big black patches? Well you may not remember it in the future; it's fixed. It only applies to newly genned chunks. Any previous chunks that have lighting bugs, you can just go up to them and place a b...
- Tue Sep 25, 2012 12:59 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.15)
- Replies: 38
- Views: 4919
Re: New Release! (BTW V4.15)
Thanks FC! I'm digging the new undertoe. This makes things so much easier for me, especially in my auto wheat farm.
- Tue Aug 21, 2012 12:32 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.94)
- Replies: 47
- Views: 6609
Re: New Release! (BTW V3.94)
Super Excited about Hardcore Sheeps. Too bad I won't be able to play with them until I replace my motherboard.
- Thu Aug 16, 2012 2:12 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager farm gone wrong+comp crash=massive lag. Help plz
- Replies: 13
- Views: 1248
Re: Villager farm gone wrong+comp crash=massive lag. Help pl
Perhaps you have a corrupted chunk at the location the bug report is telling you. Maybe try backing up your save and deleting that chunk with MCedit to see if that clears up your issue.
It would be kind of awful to lose your work. So I really hope this works.
It would be kind of awful to lose your work. So I really hope this works.
- Thu Aug 16, 2012 2:08 pm
- Forum: Better Than Wolves Discussion
- Topic: Undefusable trap/mechanism trigger?
- Replies: 31
- Views: 3970
Re: Undefusable trap/mechanism trigger?
Could you rather stylishly throw a stick of dynamite at the trap and destroy it that way?
- Thu Aug 16, 2012 1:10 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager farm gone wrong+comp crash=massive lag. Help plz
- Replies: 13
- Views: 1248
Re: Villager farm gone wrong+comp crash=massive lag. Help pl
This is just a guess, but is it possible that you still have some villagers to restart the infinite spawning that caused your issue in the first place? The symptoms you are experiencing sounds like something that would happen from breeding. In fact, I bet you can watch the number of entities in your...
- Tue Aug 14, 2012 10:03 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager farm gone wrong+comp crash=massive lag. Help plz
- Replies: 13
- Views: 1248
Re: Villager farm gone wrong+comp crash=massive lag. Help pl
I don't have much experience with MCEdit, but I might recommend loading some of the adjoining chunks and deleting the entities in those. When you load your world you load 17X17 chunks so it could be an issue in any of those. Another thing that you could try is moving your spawn point. To see if that...
- Tue Aug 14, 2012 5:48 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager farm gone wrong+comp crash=massive lag. Help plz
- Replies: 13
- Views: 1248
Re: Villager farm gone wrong+comp crash=massive lag. Help pl
That's what I'm thinking too. Either that or in the adjoining chunks.
- Tue Aug 14, 2012 5:38 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager farm gone wrong+comp crash=massive lag. Help plz
- Replies: 13
- Views: 1248
Re: Villager farm gone wrong+comp crash=massive lag. Help pl
Can you see how many entities there are when you load the world?