Search found 1852 matches
- Wed Aug 31, 2022 2:38 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [16x] Dawn's Vanilla Mix Texturepack v1.11 (BTW CE 2.0+)
- Replies: 15
- Views: 22971
[16x] Dawn's Vanilla Mix Texturepack v1.8 (BTW CE 1.4.1)
Version 1.8 has been released! Download here Updated to BTW CE 1.4.1 Updated biome-specific mob textures to BTA/Better Biomes 3.0.0 Added textures for many food items. Added fabric. Added charred and smouldering logs. Changed rope item. Changed ground netherrack. Changed ender slag. Changed brimston...
- Mon Aug 29, 2022 12:59 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Better Terrain Addon v3.2.2 (BTW CE 2.0.2+)
- Replies: 110
- Views: 247243
Better Terrain Addon v3.0.0 (BTW CE 1.4.X)
Version 3.0.0 has been released! Better Terrain has now been split into two separate addons. Better Terrain Addon acts as a world generation library, and includes all generation tweaks, along with revamped vanilla biomes. All other biomes now require Better Biomes to be installed. This also means ot...
- Mon Aug 22, 2022 7:54 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3867629
Re: Deco Addon v3.0.7 (BTW CE 1.4.X)
Version 3.0.7 has been released! Download here Updated to BTW CE 1.4.1. Fixed an issue where stone was dropping twice as many stone and gravel pile items. Fixed an issue where wood subblocks still had their pick block functionality broken due to overrides which did not carry over the CE functionalit...
- Tue Aug 16, 2022 7:23 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE 1.4)
- Replies: 5
- Views: 5707
Re: New Release! (BTW CE 1.4)
Version 1.4.1 has been released! Download here Thanks to the following people who contributed to this release! - Dawnraider - Sockthing /--Gameplay--/ - Fixed an issue where the game would crash when fishing - Fixed an issue where beds did not properly speed up time - Fixed an issue where the corpse...
- Mon Aug 15, 2022 6:33 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE 1.4)
- Replies: 5
- Views: 5707
Re: New Release! (BTW CE 1.4)
Snow stacking is capped to a single block, so it won't grow huge snowbanks or anything. As for redstone torches, yeah. I held off on doing that until a replacement was added. Candles now provide much finer light level control anyway, and redstone blocks work for the early game (and also make it a bi...
- Mon Aug 15, 2022 4:13 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE 1.4)
- Replies: 5
- Views: 5707
New Release! (BTW CE 1.4)
Version 1.4 has been released! 1.4.1 Download here Thanks to the following people who contributed to this release! - Dawnraider - Sockthing /--Gameplay--/ - Fixed an issue where the game would crash when fishing - Fixed an issue where beds did not properly speed up time - Fixed an issue where the co...
- Mon Aug 15, 2022 12:31 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Bone Pickaxe Mod 2.0 [CE 1.4.1]
- Replies: 12
- Views: 20965
Re: Bone Pickaxe Mod v1.1 [CE 1.3.10]
I intend to learn how to add configs while working on SBTW 2.0, so I'll add some configs to this mod as well. Configs are super easy to add. All you have to do is register the config property by calling registerProperty() from within the PreInitialize() method of your addon, and then read from the ...
- Mon Aug 15, 2022 12:26 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3867629
Re: Deco Addon v3.0.6
Will take a look at that one too. Thanks :)
- Sun Aug 14, 2022 2:28 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Deco Addon v4.1.2 (BTW CE 2.1.0+)
- Replies: 130
- Views: 3867629
Re: Deco Addon v3.0.6
Yeah known issue. Should already be fixed for next release but I'll double check :)
- Sat Jul 30, 2022 11:56 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Bone Pickaxe Mod 2.0 [CE 1.4.1]
- Replies: 12
- Views: 20965
Re: Bone Pickaxe Mod [CE 1.3.10]
\o/ Woohoo!
Nice work :)
Nice work :)
- Mon Jul 25, 2022 7:13 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
- Replies: 386
- Views: 145821
Re: [32x] My Texture mix (Update 2.01 - Final BTW Version)
Wow! Great work :)
I can see what I can do to get some screenshots :)
I can see what I can do to get some screenshots :)
- Thu Jul 21, 2022 4:10 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: BETA OUT NOW! Sock's Crops Addon [CE 1.3.8]
- Replies: 32
- Views: 58202
Re: BETA OUT NOW! Sock's Crops Addon [CE 1.3.8]
By the way, let me know what needs to be done on my side to fix compatibility with BTA and Deco
- Fri Jul 15, 2022 4:37 pm
- Forum: Better Than Wolves Discussion
- Topic: Witch TT
- Replies: 3
- Views: 2477
Re: Witch TT
One thing to note is that witches only spawn above sea level, so make sure your farm is high enough to actually spawn them.
- Wed Jun 22, 2022 10:44 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.3.X)
- Replies: 28
- Views: 25563
Re: New Release! (BTW CE v1.3.X)
Version 1.3.10b has been released! Download here This version largely only affects servers. As such, you do not need to update your client unless you plan on playing on a server running 1.3.10b. /--General--/ - Changed server version checking to ignore lettered versions. This means that future versi...
- Sat Jun 18, 2022 5:22 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.3.X)
- Replies: 28
- Views: 25563
Re: New Release! (BTW CE v1.3.X)
Version 1.3.10 has been released! Download here /--General--/ - Fixed an issue where the game would load addons installed directly into the jar out of order (note that specifying load order for mods loaded from the mods folder is not yet supported) - Fixed an issue where a null pointer error would b...
- Sat Jun 18, 2022 3:26 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.3.X)
- Replies: 28
- Views: 25563
Re: New Release! (BTW CE v1.3.X)
Currently planning on having that in the next major release (aka 1.4.0). There's currently a bug with the new config option for some reason that makes it so that if the large biomes HCS config option is present, AND you have addons installed, the game will crash on startup. Current fix is to delete ...
- Thu Jun 16, 2022 7:10 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW CE v1.3.X)
- Replies: 28
- Views: 25563
Re: New Release! (BTW CE v1.3.X)
Version 1.3.9 has been released! Download here Thanks to the following people who have contributed to this release! - Dawnraider - Zhil - Hiracho - slzei /--General--/ - Added the ability to load addons from the ./mods folder. Note, however, that addons must declare their main addon class in their o...
- Thu Jun 16, 2022 12:23 pm
- Forum: BTW Feedback & Ideas
- Topic: Cauldrons trivialize storage progression
- Replies: 6
- Views: 4422
Re: Cauldrons trivialize storage progression
Yeah, you absolutely make good points :) Just not sure if it's too much of a problem to do something about. Limiting it to items applicable in a recipe wouldn't actually do all that much as a LOT of items are used in cauldron recipes, and that could lead to potential confusion and frustration from p...
- Tue Jun 14, 2022 2:50 pm
- Forum: BTW Feedback & Ideas
- Topic: Spiderwebs disappearing on half blocks is sad
- Replies: 1
- Views: 2461
Re: Spiderwebs disappearing on half blocks is sad
Good call on posting that here :) I'll be honest I had totally forgotten about that, so it's definitely good to have the reminder for myself as well.
- Tue Jun 14, 2022 2:48 pm
- Forum: BTW Feedback & Ideas
- Topic: Cauldrons trivialize storage progression
- Replies: 6
- Views: 4422
Re: Cauldrons trivialize storage progression
Honestly I don't really see too much of an issue with it. It costs 7 iron ingots to make, which is a lot when you're at the point where the amount of storage you have matters. And at that point anyways you should have an iron axe, which means you can also claim chests from dungeons and temples. I'll...
- Sat Jun 11, 2022 1:15 pm
- Forum: BTW Feedback & Ideas
- Topic: Making Weeding Optional
- Replies: 7
- Views: 7191
Re: Making Weeding Optional
So right off the bat I want to mention that I do not think a config option for weeds is a good idea for BTW. I think it's much better suited for something like an addon, like you mention. That doesn't, however, mean I think weeding is perfect as it is. I've never been a fan of the maintenance demand...
- Tue Jun 07, 2022 1:52 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Problems with installation
- Replies: 1
- Views: 5876
Re: Problems with installation
Moving this over to tech support. The main differences between CE and FC's versions are the inclusion of MCPatcher in CE, and being packaged slightly differently. The easiest way to install BTW is through MultiMC. However, you can still use the vanilla instructions posted by FC, with the ordinary di...
- Fri Apr 22, 2022 7:24 pm
- Forum: Off-Topic
- Topic: can i use some textures for my private texture pack
- Replies: 1
- Views: 2599
Re: can i use some textures for my private texture pack
Which textures are you referring to?
- Thu Apr 21, 2022 9:20 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Better Terrain Addon v3.2.2 (BTW CE 2.0.2+)
- Replies: 110
- Views: 247243
Re: Better Terrain Addon v2.0.8
Version 2.0.8 has been released!
Download here
Version 2.0.8
Download here
Version 2.0.8
- Fixed an issue where eyes of ender could not locate strongholds.
- Fixed an issue where soul sand piles could not locate nether fortresses.
- Fixed an issue where nether fortress mobs would not spawn.
- Wed Apr 20, 2022 9:54 pm
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds! ~Technical edition~
- Replies: 10
- Views: 11683
Re: Show us your builds! ~Technical edition~
Yeah I absolutely love the look of the portal :)
I'm definitely interested by the idea of having the squids spawn below the conversion chamber. I've always had the spawn chamber above and to the side of the conversion chamber but your design seems a lot more convenient to make.
I'm definitely interested by the idea of having the squids spawn below the conversion chamber. I've always had the spawn chamber above and to the side of the conversion chamber but your design seems a lot more convenient to make.