Search found 345 matches

by the_fodder
Wed Jul 25, 2018 5:06 pm
Forum: BTW Feedback & Ideas
Topic: Fire Plough still not working on servers
Replies: 19
Views: 3491

Re: Fire Plough still not working on servers

Errrr... what cooldown? Unless you're talking about a vanilla thing I don't know about, I resolved the above by putting in random variance on the fire starting attempts and having animals flee when you tried to start a fire with flint & steel. Flint and Steel is totally random, with no warmup a...
by the_fodder
Wed Jul 25, 2018 12:05 pm
Forum: BTW Feedback & Ideas
Topic: Fire Plough still not working on servers
Replies: 19
Views: 3491

Re: Fire Plough still not working on servers

This seems like a good place to bring up a similar yet opposite issue Xaedblade had with the flint and steel. He burns through durability starting 3 ovens. He was using a continual motion, like with the new fire starters , instead of pausing for the cool down added in 2013 that prevent players using...
by the_fodder
Wed Jul 18, 2018 12:22 pm
Forum: BTW Feedback & Ideas
Topic: Fun and Balance Percieved by Two Completely New Players
Replies: 2
Views: 1007

Re: Fun and Balance Percieved by Two Completely New Players

congratulation for sticking with it. your patience will be rewarded as the game really opens up the higher the tech level you get.

Do you remember why it took 61 in-game days to create the oven?
by the_fodder
Sat Jul 14, 2018 2:29 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW 4.ABCEEEEF) - NO SPOILERS
Replies: 17
Views: 5476

Re: New Release! (BTW 4.ABCEEEEF) - NO SPOILERS

Another ringing endorsement for the changes. I will miss the way thing were for a short time, I do look forward to being forced to turn stumps instead of keeping planks on me. Sounds like axe is getting knocked down a few pegs for first iron tool. Nice, Earlier access to window type blocks. Also app...
by the_fodder
Wed May 23, 2018 8:35 pm
Forum: Better Than Wolves Discussion
Topic: Question about regenerating vs respawning
Replies: 12
Views: 5160

Re: Question about regenerating vs respawning

I thought the changes to hardcore spawns actually helped with animals. After 3 or 4 death cycles I have found old hobbit holes with animals right in front of the doors. Too many to have wondered into the area and not just cows, all animals that could not have survived multiple nights. I haven't made...
by the_fodder
Mon May 21, 2018 9:23 pm
Forum: BTW Feedback & Ideas
Topic: Hardcore Sinkholes... again
Replies: 8
Views: 2075

Re: Hardcore Sinkholes... again

I personally like them, except when I fall to 3rd strata. I would think you could limit the random deaths by restricting them to only happen in larger areas of sand along with the adjustment to HC poke you mentioned.
by the_fodder
Mon May 21, 2018 10:55 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V4.AAHHHHHHhhhhhh) - NO SPOILERS
Replies: 11
Views: 3712

Re: New Release! (BTW V4.AAHHHHHHhhhhhh) - NO SPOILERS

Wanted to say thank you for the ability to place tools as blocks. I have been leaving nearly dead axes as I am out and about, it has added a nice little lived in feeling to my world. I can't wait to stumble upon one and be grateful for what I currently see as trash.
by the_fodder
Sun May 20, 2018 10:34 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh
Replies: 12
Views: 2941

Re: Conflict between mcpatcher CTM and Version 4.AAHHHHHHhhh

What texture pack are you using? Report shows 'Texture Pack: Default' but that doesn't make sense as it doesn't have connected textures. I had a similar issue where the game would crash if I looked where a Reed made contact with a platform. My problem was from simple/dumb naming conventions in the ....
by the_fodder
Thu May 10, 2018 1:46 pm
Forum: Off-Topic
Topic: Cool Videos 2 - No Youtube Tags, Use URLs -
Replies: 332
Views: 345577

Re: Cool Videos 2 - No Youtube Tags, Use URLs -

I have been enjoying Game Maker's Toolkit YT channel. How to keep players engaged (without being evil) | Game Maker's Toolkit https://youtu.be/hbzGO_Qonu0 How Game Designers Protect Players From Themselves | Game Maker's Toolkit https://youtu.be/7L8vAGGitr8 Half-Life 2's Invisible Tutorial | Game Ma...
by the_fodder
Sat May 05, 2018 12:54 pm
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 44302

Re: Embargo Lifted! (Open Early Game Discussion)

I appreciate that you took the time, not only to read but let me know when it wasn’t effective feedback. I can see how it felt like I asking you to sit through a 2 hour meeting of the past month of changes. If you are up for giving me another chance at feedback, I attempted to reduce erroneous bits ...
by the_fodder
Thu May 03, 2018 9:32 pm
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 44302

Re: Embargo Lifted! (Open Early Game Discussion)

Congratulations FC! Better Than wolves now has an early game. No longer are we required to suffer through punching 13 wood or forced get copious amounts of blocks just to stay even until we reach the iron age. We just need to focus on getting to the next day. Sit, relax by the campfire, knit somethi...
by the_fodder
Thu Apr 26, 2018 1:59 pm
Forum: Better Than Wolves Discussion
Topic: Embargo Lifted! (Open Early Game Discussion)
Replies: 89
Views: 44302

Re: Embargo Lifted! (Open Early Game Discussion)

- Pain point: If you don't find a swamp (or a lucky desert) for reeds there's no storage until the axe. reeds are swamp only Were they removed from deserts while I wasn't looking? Deserts also have another AHH feature that I haven't seen mentioned, wells are no longer useless. Edit: welp, Those wer...
by the_fodder
Thu Apr 26, 2018 1:30 pm
Forum: Better Than Wolves Discussion
Topic: The legend of Whuppee
Replies: 12
Views: 3255

Re: The legend of Whuppee

WARNING: Juvenile I felt this was the appropriate place to share the chuckle I got from Whupee’s villager breeding strategy … along with the satirical suggestion it gave me for knitting while in gloom. We have all been there, stuck in a hole during a gloom night without enough sawdust to make it to...
by the_fodder
Sat Apr 14, 2018 4:40 pm
Forum: Better Than Wolves Discussion
Topic: The legend of Whuppee
Replies: 12
Views: 3255

Re: The legend of Whuppee

Taleric beat me to it, but yes. Whuppee has the Bob Ross vibe going. really entertaining when he let an F-bomb drop with that sweet calming voice. No mistakes, only happy accidents..
by the_fodder
Thu Apr 12, 2018 1:35 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE
Replies: 149
Views: 444363

Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

I set options.txt to read only. This way I don't have to remember to go back to default texturepack.
by the_fodder
Wed Apr 04, 2018 12:46 am
Forum: BTW Add-Ons And Texture Packs
Topic: Legacy Skin Support mod (outdated, included in CE)
Replies: 27
Views: 22687

Re: Legacy Skin Support mod - Fix your skins with a simple m

while I wanted to thank you for making this, I did find an interesting bug/glitch. If I die with the inventory menu up after Steve revert to the texture pack skin after he falls over.
by the_fodder
Tue Mar 27, 2018 11:47 am
Forum: Off-Topic
Topic: Primitive Technology (a full video guide to early game)
Replies: 2
Views: 1108

Re: Primitive Technology (a full video guide to early game)

What texture pack do you think he is using?

I tend to watch his videos twice. The second time with annotation where he explains what he is doing .
by the_fodder
Sun Feb 18, 2018 2:25 pm
Forum: BTW Feedback & Ideas
Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
Replies: 221
Views: 676585

Re: The Feature Request / Suggestion Thread - LIMITED TIME O

So yeah, I'd appreciate some clarification on your level of desire here, and to ask everyone to perhaps refrain in the future from posting ideas unless they're actually of importance to them personally. The level of desire is roughly at 'if it isn't a hassle' as I do enjoy using glass in my mechani...
by the_fodder
Sat Feb 17, 2018 4:50 pm
Forum: BTW Feedback & Ideas
Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
Replies: 221
Views: 676585

Re: The Feature Request / Suggestion Thread - LIMITED TIME O

Niyu is correct, that is what I meant. I must have an entire word while I was rephrasing the request while explaining the request outside of my story.

Thanks FC
by the_fodder
Sat Feb 17, 2018 1:50 pm
Forum: BTW Feedback & Ideas
Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
Replies: 221
Views: 676585

Re: The Feature Request / Suggestion Thread - LIMITED TIME O

The ability to place items on glass. I ran into a this problem while troubleshooting why my auto kiln that was smelting ores and wood but not pottery, clay, or flour. After messing with timing and rebuilding more times than I would like to admit I finally noticed the block dispenser was placing them...
by the_fodder
Fri Feb 16, 2018 5:51 pm
Forum: Better Than Wolves Discussion
Topic: Recent Villager changes. [Spoilers]
Replies: 40
Views: 8216

Re: Recent Villager changes. [Spoilers]

Found my first village the other day, congrats on the sounds they make, creepy. of course they watched 28 days later.
by the_fodder
Sat Feb 10, 2018 7:14 pm
Forum: BTW Feedback & Ideas
Topic: blocks with weird or missing interactions
Replies: 3
Views: 1128

Re: blocks with weird or missing interactions

I hope this way is easier to digest and dismiss (if needed). Better recycling on specialty blocks: Blocks that have valuable items that you cannot currently extract. *Lens *lightblock *jukebox *piston These are items that I accidentally make too many of or have extra after a build/redesign and end u...
by the_fodder
Sat Feb 10, 2018 4:47 pm
Forum: BTW Feedback & Ideas
Topic: blocks with weird or missing interactions
Replies: 3
Views: 1128

Re: blocks with weird or missing interactions

Understood. I was trying to go for raw informational on all interactions without giving suggestions on' fixes '.but it turned out closer to overwhelming info vomiting.
by the_fodder
Fri Feb 09, 2018 3:35 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE
Replies: 149
Views: 444363

Re: [32x]Conquest Texture Pack without Deco Add-On support

'Triple slab' is the wrong phrasing, I was trying to express if there was a way to know if a half slab knew it was on top of two half slabs. Kind of like how the smooth sandstone side extend the column look, but those are full blocks. I don't know about hardcoding the lower cobble half slab, worried...
by the_fodder
Fri Feb 09, 2018 2:22 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE
Replies: 149
Views: 444363

Re: [32x]Conquest Texture Pack without Deco Add-On support

find me the slab you want with that texture and i'll write a rule for it Block43 in folder ctm\hard_materials\cobblestone\streetpattern\muddy here is a screenshot of what I am talking about. single slab, double slab , triple slab. https://imgur.com/go8T4Cl.jpg If the triple slab top had the same te...