Water
Type |
Fluid |
Stackable |
Yes (64) |
Tool |
Bucket |
Classic 0.0.12a | |
Gravity |
Partially |
Luminance |
No |
Water is a fluid that can only be collected by the player when using a bucket (unless cheated in with creative mode or inventory editors). On newly-generated maps, water can be found in abundance at sea-level in oceans, and swamps. It also occasionally appears as pools and lakes above ground and underground. It can also be found in Village Wells, Desert Wells and sometimes as Springs / Waterfalls from a cliffside.
Water cannot be found in The Nether and attempting to use a Water Bucket instantly evaporates the water. Despite this behavior, a cauldron can still be placed in The Nether. Water source blocks obtained through inventory editing or creative mode can still be placed in The Nether.
Water reduces light by 3 for every block, in addition to normal dispersion. In a large body of water in daylight, any water deeper than 5 blocks will be light level 0, during the night any water deeper than 3 blocks will be light level 0. This means getting caught in deep waters can not only be a risk for drowning, but a potential risk of Gloom.
Contents
Crafting
Name | Ingredients | Input » Output | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cauldron | Iron Ingot, Bone and Water Bucket |
|
Uses
Water serves as the main driving force for the Water Wheel, for this reason it is beneficial to the player to build near a body of water so they can harness its flow for Mechanical Power.
- With the implementation of Hardcore Buckets, source blocks can NOT be picked up or placed, water placed with a Water Bucket can only be used to craft Cauldrons, extinguish fires, and convert lava to obsidian.
- Because of the behavior of Hardcore Buckets and Hardcore Bouncing, Water buckets cannot be used to perform a "water bucket clutch".
- Water passing adjacent to a Planter will hydrate it (this includes underneath).
- Zombies and Skeletons can survive daylight if they are in water.
- Endermen take damage, teleport, and become neutral when in contact with water. This makes water buckets useful for if you have accidentally angered an Enderman.
Spreading
Water can be redirected to create a spring which generates flowing or falling water. When a spring is blocked off, all flowing water created from it will slowly dry up. If there is a hole six blocks or fewer from the point of origin, the water will tend to flow in that direction. Source blocks and falling water that has landed on a solid block will always flow in at least one direction unless restricted. Water will travel a distance of 8 blocks, resetting every time it lands on a lower level. If a block next to a water source block is destroyed, the water will immediately flow in that direction unless there was a block beneath the destroyed block.
Water will create source blocks when the first flow coming from any source block meets another source block adjacently, this behavior can continue indefinitely diagonally or horizontally until all the water has become source blocks, so while source blocks cannot be picked up nor placed in survival, a player can still create water source blocks by manipulating the flow of existing water. While limited, this can still be used to create large square or rectangular pools, which can be later converted into a mob collection system for a mob farm.
Management
With Hardcore Buckets it is essential for the player to learn how to redirect and manage the flow of water. Here are some tips.
- Placing a block in the same space as water will replace the water. Entire lakes can be filled this way, or used to create mob grinder collection systems.
- Piston heads, Ladders and Signs will also displace water.
- Water can travel a maximum of 7 blocks away (8 if you count the source block), but can be brought farther horizontally by creating aqueducts, or using Screw Pumps
- Gravity will always assist in bringing water lower, but Screw Pumps are needed if the player intends to bring water up vertically for any reason.
- In survival mode, blocks take a longer time to break while the player is underwater.