Talk:Beginner's Guide

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WIP

Last updated for 3.72 on June 17, 2012.

I searched for hours to find any cohesive up to date guide on how to start out in BTW and came up short. Everything i found was horribly old, or i had to browse between several pages to find recipes and such. So, here it all is. I'll try to be concise and to the point. Feel free to edit for grammer and such!

Itamarcu: The guide is not complete yet. I fixed a few mistakes and grammar errors, although someone should probably change the name of the page to "Beginners' Guide" or "Beginner's Guide".

Viewpoint on "Beginner's Guide"

I've added a limitation on the scope of this guide in the head, as a guard against its growing in size over time. I strongly think this page should serve the surgical purpose of explaining the absolutely most central features of BTW, focusing on "what do I do?" versus "how do I do it?" - that's answered on specific feature pages.

This guide should not cater to those who know what to look for and where in other places but would rather not, and should absolutely not degenerate into anything FAQ-ish.

This guide should ideally not restate details found on specific item pages - links should suffice. It should explain principles and mod "flow", not specific methods.

Also this guide should not be written excessively informally. I don't object to the second person singular on this page, but colloquialisms should be avoided - a wiki is a wiki.

I will, if I have the time, be going over this guide and revising it, particularly in matters of tone and organization.

Shmooooo 21:37, 21 June 2012 (MDT)

Contact Me

Hello, I'm the author thus far of the beginners guide and i dont entirely understand some of what your saying in your post there. Especially the second person part. If you would please go http://sargunster.com/btwforum/viewtopic.php?f=3&t=4581&p=76136#p76136 and provide more instruction i would be happy to attempt to update my writing style.

Why is there a focus on mining the 1st day in this guide?

In this guide, the focus on the first day is mining. User Palisight can not understand why

In BTW, your time limits are all food related

Once you settle in a area, your time limited resources are animals. There is no urgency to mine cobblestone early game other than to replace your tools

Thus User Palisight proposes that the advice be changed to something along these lines, but better worded

  1. Check to see if you have exposed stone nearby. If there is punch wood until you have 13 planks. If there isn't punch wood until you have 15 planks. Mention when punching wood to focus on oak or spruce rather than birch trees as birch logs should be saved to be used as a fuel
  2. Make crafting table
  3. Make 6 shafts for 13, 8 shafts for 15
  4. 13: Make 2 wood pickaxes, 15: Make 2 wood pickaxes and a wood shovel
  5. If you need to use the shovel to expose stone. Mine 2 cobblestone. Make 1st stone axe
  6. Cut down and chop 8 logs if you know you will be able to remember where your crafting table was before nightfall. Cut down and chop 10 logs if you think you will be likely to get lost
  7. If you made a shovel (and you still have uses on it), the nearest chicken should be protected by digging a 2 hole deep hole underneath the chicken. Place a dirt block over it. This provides a nearby chicken to start a chicken farm later. Use rest of your axe on nearby animals
  8. Go back to your crafting table (or find a new area to make a shelter. Make 14 shafts. Make 3 wood pickaxes (and a crafting table if you need to). Mine 3 cobblestone. Make stone pickaxe. Mine 1 cobblestone. Make stone shovel
  9. Finish your shelter with dirt blocks. Mine 5 cobblestone. Make 1 stone pick, 1 stone axe. Mine 6 cobble
  10. Craft wool armor and leather boots if you can. Reorganize inventory and wait until undead stop burning
  11. Leave shelter, cut and chop 1 log. Hunt until your axe runs out of durability or you get the hungry status
  12. Go back to shelter. If you need to make another stone axe. Cut wooden logs until nightfall
  13. Make stone pickaxe. Mine 6 cobblestone. Make 2 stone pickaxes. Mine 8 cobblestone. Make furnace. Cook food. Eat
  14. Start building up supplies of stone tools
  15. Next day go back to hunting. Get more wood when you need to
  16. Mine in your base at night. If you found brown mushrooms, turn your base into a brown mushroom farm
  17. Once nearby animals are dead and you have enough food, use daytime to find surface coal/iron
I think it probably makes sense to include this as an alternate starting path. My take is that you can survive all day and all night without eating on the first day, so it makes sense to get some item security and upgrade to stone, then worry about food the second day. I'm also not too experienced with BTW, so I'd happily defer to your expertise.MattW (talk) 15:45, 7 June 2014 (MDT)
User Palisight sees that you wanted to for example craft a chest on the 1st night (I think that's what you mean by item security). On the 1st night you won't have anything worth protecting, especially if you don't hunt. I think you need to practice shelter making. I'm guessing that is where you are dying, unless you're deciding to go caving too early, or you get lost and choose to try to get home when its dark rather than making a hidey hole for the night. Whatever the reasons you're frequently dieing in the early game, I think with enough practice you will realize that death prevention is really not that difficult and you won't need so much wood the 1st day
Thanks much for the tips! I think I'm starting to get into the spirit of the mod; rather than gnashing my teeth when I die and respawn in some godforsaken location, I view it as an opportunity to create another base of operations. Here's a wiki-related tip for you: to sign your Talk comments just use four tildes in a row, like this '~~~~' MattW (talk) 20:08, 7 June 2014 (MDT)